@galacean/engine-core 1.6.6 → 1.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (403) hide show
  1. package/package.json +3 -3
  2. package/dist/main.js +0 -37540
  3. package/dist/main.js.map +0 -1
  4. package/dist/module.js +0 -37258
  5. package/dist/module.js.map +0 -1
  6. package/types/2d/assembler/ISpriteAssembler.d.ts +0 -11
  7. package/types/2d/assembler/ISpriteRenderer.d.ts +0 -16
  8. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +0 -13
  9. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +0 -15
  10. package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -17
  11. package/types/2d/atlas/FontAtlas.d.ts +0 -1
  12. package/types/2d/atlas/SpriteAtlas.d.ts +0 -32
  13. package/types/2d/atlas/types.d.ts +0 -69
  14. package/types/2d/enums/FontStyle.d.ts +0 -11
  15. package/types/2d/enums/SpriteDrawMode.d.ts +0 -11
  16. package/types/2d/enums/SpriteMaskInteraction.d.ts +0 -11
  17. package/types/2d/enums/SpriteModifyFlags.d.ts +0 -23
  18. package/types/2d/enums/SpriteTileMode.d.ts +0 -11
  19. package/types/2d/enums/TextAlignment.d.ts +0 -22
  20. package/types/2d/enums/TextOverflow.d.ts +0 -9
  21. package/types/2d/index.d.ts +0 -16
  22. package/types/2d/sprite/Sprite.d.ts +0 -106
  23. package/types/2d/sprite/SpriteMask.d.ts +0 -70
  24. package/types/2d/sprite/SpriteRenderer.d.ts +0 -95
  25. package/types/2d/sprite/index.d.ts +0 -3
  26. package/types/2d/text/CharInfo.d.ts +0 -1
  27. package/types/2d/text/CharRenderInfo.d.ts +0 -1
  28. package/types/2d/text/Font.d.ts +0 -21
  29. package/types/2d/text/ITextRenderer.d.ts +0 -8
  30. package/types/2d/text/SubFont.d.ts +0 -1
  31. package/types/2d/text/TextRenderer.d.ts +0 -122
  32. package/types/2d/text/TextUtils.d.ts +0 -1
  33. package/types/2d/text/index.d.ts +0 -5
  34. package/types/Background.d.ts +0 -53
  35. package/types/BasicResources.d.ts +0 -2
  36. package/types/BoolUpdateFlag.d.ts +0 -12
  37. package/types/Camera.d.ts +0 -321
  38. package/types/Canvas.d.ts +0 -19
  39. package/types/Component.d.ts +0 -27
  40. package/types/ComponentsDependencies.d.ts +0 -25
  41. package/types/ComponentsManager.d.ts +0 -52
  42. package/types/Engine.d.ts +0 -150
  43. package/types/EngineSettings.d.ts +0 -5
  44. package/types/Entity.d.ts +0 -171
  45. package/types/Layer.d.ts +0 -73
  46. package/types/Platform.d.ts +0 -15
  47. package/types/Polyfill.d.ts +0 -1
  48. package/types/RenderPipeline/BasicRenderPipeline.d.ts +0 -55
  49. package/types/RenderPipeline/BatchUtils.d.ts +0 -1
  50. package/types/RenderPipeline/BatcherManager.d.ts +0 -1
  51. package/types/RenderPipeline/Blitter.d.ts +0 -28
  52. package/types/RenderPipeline/CullingResults.d.ts +0 -1
  53. package/types/RenderPipeline/DepthOnlyPass.d.ts +0 -1
  54. package/types/RenderPipeline/MaskManager.d.ts +0 -1
  55. package/types/RenderPipeline/OpaqueTexturePass.d.ts +0 -1
  56. package/types/RenderPipeline/PipelinePass.d.ts +0 -16
  57. package/types/RenderPipeline/PipelineUtils.d.ts +0 -1
  58. package/types/RenderPipeline/PrimitiveChunk.d.ts +0 -1
  59. package/types/RenderPipeline/PrimitiveChunkManager.d.ts +0 -1
  60. package/types/RenderPipeline/RenderContext.d.ts +0 -1
  61. package/types/RenderPipeline/RenderElement.d.ts +0 -12
  62. package/types/RenderPipeline/RenderQueue.d.ts +0 -1
  63. package/types/RenderPipeline/SubPrimitiveChunk.d.ts +0 -1
  64. package/types/RenderPipeline/SubRenderElement.d.ts +0 -22
  65. package/types/RenderPipeline/VertexArea.d.ts +0 -1
  66. package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -11
  67. package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +0 -1
  68. package/types/RenderPipeline/index.d.ts +0 -5
  69. package/types/Renderer.d.ts +0 -135
  70. package/types/Scene.d.ts +0 -183
  71. package/types/SceneManager.d.ts +0 -51
  72. package/types/Script.d.ts +0 -144
  73. package/types/SystemInfo.d.ts +0 -27
  74. package/types/Transform.d.ts +0 -304
  75. package/types/UpdateFlag.d.ts +0 -20
  76. package/types/UpdateFlagManager.d.ts +0 -1
  77. package/types/Utils.d.ts +0 -37
  78. package/types/VirtualCamera.d.ts +0 -1
  79. package/types/animation/AnimationClip.d.ts +0 -87
  80. package/types/animation/AnimationClipCurveBinding.d.ts +0 -31
  81. package/types/animation/AnimationEvent.d.ts +0 -11
  82. package/types/animation/Animator.d.ts +0 -154
  83. package/types/animation/AnimatorCondition.d.ts +0 -13
  84. package/types/animation/AnimatorController.d.ts +0 -72
  85. package/types/animation/AnimatorControllerLayer.d.ts +0 -21
  86. package/types/animation/AnimatorControllerParameter.d.ts +0 -14
  87. package/types/animation/AnimatorLayerMask.d.ts +0 -45
  88. package/types/animation/AnimatorState.d.ts +0 -69
  89. package/types/animation/AnimatorStateMachine.d.ts +0 -85
  90. package/types/animation/AnimatorStateTransition.d.ts +0 -59
  91. package/types/animation/AnimatorStateTransitionCollection.d.ts +0 -1
  92. package/types/animation/Keyframe.d.ts +0 -20
  93. package/types/animation/LayerPathMask.d.ts +0 -16
  94. package/types/animation/StateMachineScript.d.ts +0 -32
  95. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +0 -7
  96. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +0 -7
  97. package/types/animation/animationCurve/AnimationColorCurve.d.ts +0 -8
  98. package/types/animation/animationCurve/AnimationCurve.d.ts +0 -39
  99. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -11
  100. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +0 -7
  101. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +0 -8
  102. package/types/animation/animationCurve/AnimationRectCurve.d.ts +0 -8
  103. package/types/animation/animationCurve/AnimationRefCurve.d.ts +0 -8
  104. package/types/animation/animationCurve/AnimationStringCurve.d.ts +0 -7
  105. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +0 -8
  106. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +0 -8
  107. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +0 -8
  108. package/types/animation/animationCurve/index.d.ts +0 -13
  109. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +0 -1
  110. package/types/animation/enums/AnimatorConditionMode.d.ts +0 -17
  111. package/types/animation/enums/AnimatorCullingMode.d.ts +0 -9
  112. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +0 -4
  113. package/types/animation/enums/AnimatorStatePlayState.d.ts +0 -1
  114. package/types/animation/enums/InterpolationType.d.ts +0 -13
  115. package/types/animation/enums/LayerState.d.ts +0 -15
  116. package/types/animation/enums/PlayState.d.ts +0 -13
  117. package/types/animation/enums/WrapMode.d.ts +0 -9
  118. package/types/animation/index.d.ts +0 -25
  119. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +0 -1
  120. package/types/animation/internal/AnimationEventHandler.d.ts +0 -1
  121. package/types/animation/internal/AnimatorLayerData.d.ts +0 -1
  122. package/types/animation/internal/AnimatorStateData.d.ts +0 -1
  123. package/types/animation/internal/AnimatorStatePlayData.d.ts +0 -1
  124. package/types/animation/internal/AnimatorTempValue.d.ts +0 -1
  125. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +0 -5
  126. package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +0 -1
  127. package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +0 -1
  128. package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +0 -1
  129. package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +0 -1
  130. package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +0 -1
  131. package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +0 -1
  132. package/types/asset/AssetPromise.d.ts +0 -88
  133. package/types/asset/AssetType.d.ts +0 -66
  134. package/types/asset/ContentRestorer.d.ts +0 -17
  135. package/types/asset/GraphicsResource.d.ts +0 -9
  136. package/types/asset/IReferable.d.ts +0 -2
  137. package/types/asset/LoadItem.d.ts +0 -40
  138. package/types/asset/Loader.d.ts +0 -37
  139. package/types/asset/ReferResource.d.ts +0 -23
  140. package/types/asset/ResourceManager.d.ts +0 -121
  141. package/types/asset/request.d.ts +0 -36
  142. package/types/audio/AudioClip.d.ts +0 -24
  143. package/types/audio/AudioManager.d.ts +0 -1
  144. package/types/audio/AudioSource.d.ts +0 -72
  145. package/types/audio/index.d.ts +0 -3
  146. package/types/base/Constant.d.ts +0 -116
  147. package/types/base/EngineObject.d.ts +0 -25
  148. package/types/base/EventDispatcher.d.ts +0 -66
  149. package/types/base/Logger.d.ts +0 -11
  150. package/types/base/StaticInterfaceImplement.d.ts +0 -5
  151. package/types/base/Time.d.ts +0 -44
  152. package/types/base/index.d.ts +0 -5
  153. package/types/clone/CloneManager.d.ts +0 -31
  154. package/types/clone/ComponentCloner.d.ts +0 -17
  155. package/types/clone/enums/CloneMode.d.ts +0 -13
  156. package/types/enums/ActiveChangeFlag.d.ts +0 -6
  157. package/types/enums/AntiAliasing.d.ts +0 -7
  158. package/types/enums/BackgroundMode.d.ts +0 -9
  159. package/types/enums/BackgroundTextureFillMode.d.ts +0 -8
  160. package/types/enums/CameraClearFlags.d.ts +0 -13
  161. package/types/enums/CameraModifyFlags.d.ts +0 -17
  162. package/types/enums/CameraType.d.ts +0 -1
  163. package/types/enums/DepthTextureMode.d.ts +0 -7
  164. package/types/enums/Downsampling.d.ts +0 -11
  165. package/types/enums/EntityModifyFlags.d.ts +0 -9
  166. package/types/enums/FogMode.d.ts +0 -13
  167. package/types/enums/MSAASamples.d.ts +0 -13
  168. package/types/enums/ReplacementFailureStrategy.d.ts +0 -9
  169. package/types/enums/SpriteMaskLayer.d.ts +0 -73
  170. package/types/env-probe/CubeProbe.d.ts +0 -27
  171. package/types/env-probe/Probe.d.ts +0 -52
  172. package/types/env-probe/index.d.ts +0 -2
  173. package/types/graphic/Buffer.d.ts +0 -114
  174. package/types/graphic/BufferUtil.d.ts +0 -12
  175. package/types/graphic/IndexBufferBinding.d.ts +0 -21
  176. package/types/graphic/Mesh.d.ts +0 -58
  177. package/types/graphic/Primitive.d.ts +0 -1
  178. package/types/graphic/SubMesh.d.ts +0 -8
  179. package/types/graphic/SubPrimitive.d.ts +0 -19
  180. package/types/graphic/VertexBufferBinding.d.ts +0 -20
  181. package/types/graphic/VertexElement.d.ts +0 -48
  182. package/types/graphic/enums/BufferBindFlag.d.ts +0 -9
  183. package/types/graphic/enums/BufferUsage.d.ts +0 -11
  184. package/types/graphic/enums/IndexFormat.d.ts +0 -11
  185. package/types/graphic/enums/MeshTopology.d.ts +0 -19
  186. package/types/graphic/enums/SetDataOptions.d.ts +0 -9
  187. package/types/graphic/enums/VertexElementFormat.d.ts +0 -37
  188. package/types/graphic/index.d.ts +0 -15
  189. package/types/index.d.ts +0 -67
  190. package/types/input/InputManager.d.ts +0 -65
  191. package/types/input/enums/Keys.d.ts +0 -398
  192. package/types/input/enums/PointerButton.d.ts +0 -33
  193. package/types/input/enums/PointerPhase.d.ts +0 -15
  194. package/types/input/index.d.ts +0 -8
  195. package/types/input/interface/IInput.d.ts +0 -10
  196. package/types/input/keyboard/KeyboardManager.d.ts +0 -1
  197. package/types/input/pointer/Pointer.d.ts +0 -31
  198. package/types/input/pointer/PointerEventData.d.ts +0 -12
  199. package/types/input/pointer/PointerManager.d.ts +0 -9
  200. package/types/input/pointer/emitter/IHitResult.d.ts +0 -1
  201. package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +0 -1
  202. package/types/input/pointer/emitter/PointerEventEmitter.d.ts +0 -30
  203. package/types/input/wheel/WheelManager.d.ts +0 -1
  204. package/types/lighting/AmbientLight.d.ts +0 -70
  205. package/types/lighting/DirectLight.d.ts +0 -32
  206. package/types/lighting/KHR_lights.d.ts +0 -4
  207. package/types/lighting/Light.d.ts +0 -45
  208. package/types/lighting/LightManager.d.ts +0 -12
  209. package/types/lighting/PointLight.d.ts +0 -26
  210. package/types/lighting/SpotLight.d.ts +0 -45
  211. package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +0 -79
  212. package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +0 -1
  213. package/types/lighting/ambientOcclusion/index.d.ts +0 -2
  214. package/types/lighting/enums/AmbientOcclusionQuality.d.ts +0 -11
  215. package/types/lighting/enums/DiffuseMode.d.ts +0 -13
  216. package/types/lighting/index.d.ts +0 -7
  217. package/types/material/BaseMaterial.d.ts +0 -88
  218. package/types/material/BlinnPhongMaterial.d.ts +0 -68
  219. package/types/material/Material.d.ts +0 -52
  220. package/types/material/PBRMaterial.d.ts +0 -311
  221. package/types/material/UnlitMaterial.d.ts +0 -33
  222. package/types/material/enums/BlendMode.d.ts +0 -9
  223. package/types/material/enums/Refraction.d.ts +0 -9
  224. package/types/material/enums/RenderFace.d.ts +0 -11
  225. package/types/material/enums/TextureCoordinate.d.ts +0 -13
  226. package/types/material/index.d.ts +0 -9
  227. package/types/material/utils/PrefilteredDFG.d.ts +0 -7
  228. package/types/mesh/BlendShape.d.ts +0 -39
  229. package/types/mesh/BlendShapeFrame.d.ts +0 -44
  230. package/types/mesh/BlendShapeManager.d.ts +0 -1
  231. package/types/mesh/BufferMesh.d.ts +0 -59
  232. package/types/mesh/MeshRenderer.d.ts +0 -25
  233. package/types/mesh/ModelMesh.d.ts +0 -254
  234. package/types/mesh/PrimitiveMesh.d.ts +0 -112
  235. package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
  236. package/types/mesh/Skin.d.ts +0 -35
  237. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -50
  238. package/types/mesh/enums/VertexAttribute.d.ts +0 -33
  239. package/types/mesh/index.d.ts +0 -9
  240. package/types/particle/ParticleBufferUtils.d.ts +0 -1
  241. package/types/particle/ParticleGenerator.d.ts +0 -94
  242. package/types/particle/ParticleMaterial.d.ts +0 -38
  243. package/types/particle/ParticleRenderer.d.ts +0 -47
  244. package/types/particle/enums/ParticleCurveMode.d.ts +0 -9
  245. package/types/particle/enums/ParticleGradientMode.d.ts +0 -9
  246. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +0 -1
  247. package/types/particle/enums/ParticleRenderMode.d.ts +0 -17
  248. package/types/particle/enums/ParticleScaleMode.d.ts +0 -11
  249. package/types/particle/enums/ParticleSimulationSpace.d.ts +0 -9
  250. package/types/particle/enums/ParticleStopMode.d.ts +0 -6
  251. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +0 -1
  252. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +0 -5
  253. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +0 -1
  254. package/types/particle/index.d.ts +0 -22
  255. package/types/particle/modules/Burst.d.ts +0 -14
  256. package/types/particle/modules/ColorOverLifetimeModule.d.ts +0 -20
  257. package/types/particle/modules/EmissionModule.d.ts +0 -48
  258. package/types/particle/modules/ForceOverLifetimeModule.d.ts +0 -51
  259. package/types/particle/modules/MainModule.d.ts +0 -104
  260. package/types/particle/modules/ParticleCompositeCurve.d.ts +0 -81
  261. package/types/particle/modules/ParticleCompositeGradient.d.ts +0 -55
  262. package/types/particle/modules/ParticleCurve.d.ts +0 -63
  263. package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -17
  264. package/types/particle/modules/ParticleGradient.d.ts +0 -114
  265. package/types/particle/modules/RotationOverLifetimeModule.d.ts +0 -34
  266. package/types/particle/modules/SizeOverLifetimeModule.d.ts +0 -52
  267. package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -39
  268. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +0 -54
  269. package/types/particle/modules/shape/BaseShape.d.ts +0 -22
  270. package/types/particle/modules/shape/BoxShape.d.ts +0 -17
  271. package/types/particle/modules/shape/CircleShape.d.ts +0 -35
  272. package/types/particle/modules/shape/ConeShape.d.ts +0 -45
  273. package/types/particle/modules/shape/HemisphereShape.d.ts +0 -14
  274. package/types/particle/modules/shape/MeshShape.d.ts +0 -21
  275. package/types/particle/modules/shape/ShapeUtils.d.ts +0 -1
  276. package/types/particle/modules/shape/SphereShape.d.ts +0 -14
  277. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +0 -9
  278. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +0 -17
  279. package/types/particle/modules/shape/index.d.ts +0 -8
  280. package/types/physics/CharacterController.d.ts +0 -51
  281. package/types/physics/Collider.d.ts +0 -43
  282. package/types/physics/Collision.d.ts +0 -22
  283. package/types/physics/ContactPoint.d.ts +0 -14
  284. package/types/physics/DynamicCollider.d.ts +0 -192
  285. package/types/physics/HitResult.d.ts +0 -18
  286. package/types/physics/PhysicsMaterial.d.ts +0 -42
  287. package/types/physics/PhysicsScene.d.ts +0 -276
  288. package/types/physics/StaticCollider.d.ts +0 -7
  289. package/types/physics/enums/ColliderShapeChangeFlag.d.ts +0 -1
  290. package/types/physics/enums/ColliderShapeUpAxis.d.ts +0 -11
  291. package/types/physics/enums/ControllerCollisionFlag.d.ts +0 -11
  292. package/types/physics/enums/ControllerNonWalkableMode.d.ts +0 -9
  293. package/types/physics/enums/HingeJointFlag.d.ts +0 -1
  294. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +0 -13
  295. package/types/physics/enums/index.d.ts +0 -4
  296. package/types/physics/index.d.ts +0 -12
  297. package/types/physics/joint/FixedJoint.d.ts +0 -4
  298. package/types/physics/joint/HingeJoint.d.ts +0 -61
  299. package/types/physics/joint/Joint.d.ts +0 -81
  300. package/types/physics/joint/JointLimits.d.ts +0 -39
  301. package/types/physics/joint/JointMotor.d.ts +0 -32
  302. package/types/physics/joint/SpringJoint.d.ts +0 -38
  303. package/types/physics/joint/index.d.ts +0 -6
  304. package/types/physics/shape/BoxColliderShape.d.ts +0 -16
  305. package/types/physics/shape/CapsuleColliderShape.d.ts +0 -27
  306. package/types/physics/shape/ColliderShape.d.ts +0 -61
  307. package/types/physics/shape/PlaneColliderShape.d.ts +0 -9
  308. package/types/physics/shape/SphereColliderShape.d.ts +0 -14
  309. package/types/physics/shape/index.d.ts +0 -5
  310. package/types/postProcess/FinalPass.d.ts +0 -1
  311. package/types/postProcess/PostProcess.d.ts +0 -64
  312. package/types/postProcess/PostProcessEffect.d.ts +0 -26
  313. package/types/postProcess/PostProcessEffectParameter.d.ts +0 -119
  314. package/types/postProcess/PostProcessManager.d.ts +0 -38
  315. package/types/postProcess/PostProcessPass.d.ts +0 -50
  316. package/types/postProcess/PostProcessUberPass.d.ts +0 -25
  317. package/types/postProcess/effects/BloomEffect.d.ts +0 -50
  318. package/types/postProcess/effects/TonemappingEffect.d.ts +0 -25
  319. package/types/postProcess/effects/index.d.ts +0 -2
  320. package/types/postProcess/index.d.ts +0 -8
  321. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -7
  322. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +0 -20
  323. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +0 -36
  324. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +0 -37
  325. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +0 -40
  326. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +0 -41
  327. package/types/renderingHardwareInterface/index.d.ts +0 -6
  328. package/types/shader/Shader.d.ts +0 -119
  329. package/types/shader/ShaderData.d.ts +0 -350
  330. package/types/shader/ShaderMacro.d.ts +0 -26
  331. package/types/shader/ShaderMacroCollection.d.ts +0 -1
  332. package/types/shader/ShaderPart.d.ts +0 -46
  333. package/types/shader/ShaderPass.d.ts +0 -25
  334. package/types/shader/ShaderPool.d.ts +0 -1
  335. package/types/shader/ShaderProgram.d.ts +0 -1
  336. package/types/shader/ShaderProgramPool.d.ts +0 -1
  337. package/types/shader/ShaderProperty.d.ts +0 -20
  338. package/types/shader/ShaderTagKey.d.ts +0 -16
  339. package/types/shader/ShaderUniform.d.ts +0 -1
  340. package/types/shader/ShaderUniformBlock.d.ts +0 -1
  341. package/types/shader/SubShader.d.ts +0 -18
  342. package/types/shader/enums/BlendFactor.d.ts +0 -32
  343. package/types/shader/enums/BlendOperation.d.ts +0 -16
  344. package/types/shader/enums/ColorWriteMask.d.ts +0 -18
  345. package/types/shader/enums/CompareFunction.d.ts +0 -22
  346. package/types/shader/enums/CullMode.d.ts +0 -12
  347. package/types/shader/enums/RenderQueueType.d.ts +0 -11
  348. package/types/shader/enums/RenderStateElementKey.d.ts +0 -60
  349. package/types/shader/enums/ShaderDataGroup.d.ts +0 -15
  350. package/types/shader/enums/ShaderLanguage.d.ts +0 -9
  351. package/types/shader/enums/ShaderPropertyType.d.ts +0 -27
  352. package/types/shader/enums/StencilOperation.d.ts +0 -22
  353. package/types/shader/index.d.ts +0 -19
  354. package/types/shader/state/BlendState.d.ts +0 -16
  355. package/types/shader/state/DepthState.d.ts +0 -14
  356. package/types/shader/state/RasterState.d.ts +0 -13
  357. package/types/shader/state/RenderState.d.ts +0 -21
  358. package/types/shader/state/RenderTargetBlendState.d.ts +0 -24
  359. package/types/shader/state/StencilState.d.ts +0 -34
  360. package/types/shader/state/index.d.ts +0 -6
  361. package/types/shaderlib/ShaderFactory.d.ts +0 -20
  362. package/types/shaderlib/ShaderLib.d.ts +0 -73
  363. package/types/shaderlib/index.d.ts +0 -1
  364. package/types/shaderlib/particle/index.d.ts +0 -15
  365. package/types/shaderlib/pbr/index.d.ts +0 -11
  366. package/types/shaderlib/shadow/index.d.ts +0 -8
  367. package/types/shadow/CascadedShadowCasterPass.d.ts +0 -45
  368. package/types/shadow/ShadowSliceData.d.ts +0 -1
  369. package/types/shadow/ShadowUtils.d.ts +0 -1
  370. package/types/shadow/enum/ShadowCascadesMode.d.ts +0 -11
  371. package/types/shadow/enum/ShadowResolution.d.ts +0 -13
  372. package/types/shadow/enum/ShadowType.d.ts +0 -13
  373. package/types/shadow/index.d.ts +0 -3
  374. package/types/sky/Sky.d.ts +0 -22
  375. package/types/sky/SkyBoxMaterial.d.ts +0 -43
  376. package/types/sky/SkyProceduralMaterial.d.ts +0 -72
  377. package/types/sky/index.d.ts +0 -3
  378. package/types/texture/RenderTarget.d.ts +0 -91
  379. package/types/texture/Texture.d.ts +0 -87
  380. package/types/texture/Texture2D.d.ts +0 -71
  381. package/types/texture/Texture2DArray.d.ts +0 -82
  382. package/types/texture/TextureCube.d.ts +0 -71
  383. package/types/texture/TextureUtils.d.ts +0 -1
  384. package/types/texture/enums/RenderBufferDepthFormat.d.ts +0 -23
  385. package/types/texture/enums/TextureCubeFace.d.ts +0 -17
  386. package/types/texture/enums/TextureDepthCompareFunction.d.ts +0 -21
  387. package/types/texture/enums/TextureFilterMode.d.ts +0 -11
  388. package/types/texture/enums/TextureFormat.d.ts +0 -87
  389. package/types/texture/enums/TextureUsage.d.ts +0 -9
  390. package/types/texture/enums/TextureWrapMode.d.ts +0 -11
  391. package/types/texture/index.d.ts +0 -13
  392. package/types/trail/TrailMaterial.d.ts +0 -5
  393. package/types/trail/TrailRenderer.d.ts +0 -35
  394. package/types/trail/index.d.ts +0 -2
  395. package/types/ui/IUICanvas.d.ts +0 -1
  396. package/types/ui/UIUtils.d.ts +0 -12
  397. package/types/utils/ClearableObjectPool.d.ts +0 -16
  398. package/types/utils/DisorderedArray.d.ts +0 -70
  399. package/types/utils/ObjectPool.d.ts +0 -16
  400. package/types/utils/ReturnableObjectPool.d.ts +0 -16
  401. package/types/utils/SafeLoopArray.d.ts +0 -46
  402. package/types/utils/index.d.ts +0 -4
  403. package/types/xr/XRManager.d.ts +0 -5
@@ -1,45 +0,0 @@
1
- import { Color, Matrix } from "@galacean/engine-math";
2
- import { Component } from "../Component";
3
- import { Layer } from "../Layer";
4
- import { ShadowType } from "../shadow";
5
- /**
6
- * Light base class.
7
- */
8
- export declare abstract class Light extends Component {
9
- /**
10
- * Culling mask - which layers the light affect.
11
- * @remarks Support bit manipulation, corresponding to `Layer`.
12
- */
13
- cullingMask: Layer;
14
- /** How this light casts shadows. */
15
- shadowType: ShadowType;
16
- /** Shadow bias.*/
17
- shadowBias: number;
18
- /** Shadow mapping normal-based bias. */
19
- shadowNormalBias: number;
20
- /**
21
- * @deprecated
22
- * Please use `shadowNearPlaneOffset` instead.
23
- */
24
- shadowNearPlane: number;
25
- private _shadowStrength;
26
- private _color;
27
- private _viewMat;
28
- private _inverseViewMat;
29
- /** Shadow intensity, the larger the value, the clearer and darker the shadow, range [0,1]. */
30
- get shadowStrength(): number;
31
- set shadowStrength(value: number);
32
- /**
33
- * Light Color.
34
- */
35
- get color(): Color;
36
- set color(value: Color);
37
- /**
38
- * View matrix.
39
- */
40
- get viewMatrix(): Matrix;
41
- /**
42
- * Inverse view matrix.
43
- */
44
- get inverseViewMatrix(): Matrix;
45
- }
@@ -1,12 +0,0 @@
1
- /**
2
- * Light manager.
3
- */
4
- export declare class LightManager {
5
- /**
6
- * Each type of light source is at most 10, beyond which it will not take effect.
7
- * */
8
- private static _maxLight;
9
- private _directData;
10
- private _pointData;
11
- private _spotData;
12
- }
@@ -1,26 +0,0 @@
1
- import { Vector3 } from "@galacean/engine-math";
2
- import { Light } from "./Light";
3
- /**
4
- * Point light.
5
- */
6
- export declare class PointLight extends Light {
7
- private static _cullingMaskProperty;
8
- private static _colorProperty;
9
- private static _positionProperty;
10
- private static _distanceProperty;
11
- /** Defines a distance cutoff at which the light's intensity must be considered zero. */
12
- distance: number;
13
- /**
14
- * Get light position.
15
- */
16
- get position(): Vector3;
17
- }
18
- /**
19
- * Shader properties data of point lights in the scene.
20
- */
21
- export interface IPointLightShaderData {
22
- cullingMask: Int32Array;
23
- color: Float32Array;
24
- position: Float32Array;
25
- distance: Float32Array;
26
- }
@@ -1,45 +0,0 @@
1
- import { Vector3 } from "@galacean/engine-math";
2
- import { Light } from "./Light";
3
- /**
4
- * Spot light.
5
- */
6
- export declare class SpotLight extends Light {
7
- private static _cullingMaskProperty;
8
- private static _colorProperty;
9
- private static _positionProperty;
10
- private static _directionProperty;
11
- private static _distanceProperty;
12
- private static _angleCosProperty;
13
- private static _penumbraCosProperty;
14
- /** Defines a distance cutoff at which the light's intensity must be considered zero. */
15
- distance: number;
16
- /** Angle, in radians, from centre of spotlight where falloff begins. */
17
- angle: number;
18
- /** Angle, in radians, from falloff begins to ends. */
19
- penumbra: number;
20
- private _inverseDirection;
21
- /**
22
- * Get light position.
23
- */
24
- get position(): Vector3;
25
- /**
26
- * Get light direction.
27
- */
28
- get direction(): Vector3;
29
- /**
30
- * Get the opposite direction of the spotlight.
31
- */
32
- get reverseDirection(): Vector3;
33
- }
34
- /**
35
- * Shader properties data of spot lights in the scene.
36
- */
37
- export interface ISpotLightShaderData {
38
- cullingMask: Int32Array;
39
- color: Float32Array;
40
- position: Float32Array;
41
- direction: Float32Array;
42
- distance: Float32Array;
43
- angleCos: Float32Array;
44
- penumbraCos: Float32Array;
45
- }
@@ -1,79 +0,0 @@
1
- import { Scene } from "../../Scene";
2
- import { AmbientOcclusionQuality } from "../enums/AmbientOcclusionQuality";
3
- /**
4
- * Ambient Occlusion settings.
5
- * @remarks
6
- * Adds realistic shadows to corners, crevices, and areas where objects meet.
7
- */
8
- export declare class AmbientOcclusion {
9
- private static _enableMacro;
10
- /**
11
- * Controls the quality of the ambient occlusion effect.
12
- * @remarks
13
- * If set to `AmbientOcclusionQuality.Low`, the effect will use fewer samples for faster performance.
14
- * If set to `AmbientOcclusionQuality.Medium`, the effect will balance quality and performance.
15
- * If set to `AmbientOcclusionQuality.High`, the effect will use more samples for better quality, but the performance will be worse.
16
- */
17
- quality: AmbientOcclusionQuality;
18
- private _scene;
19
- private _enabled;
20
- private _power;
21
- private _bilateralThreshold;
22
- private _radius;
23
- private _intensity;
24
- private _bias;
25
- private _minHorizonAngle;
26
- /**
27
- * Control whether ambient occlusion is enabled or not.
28
- */
29
- get enabled(): boolean;
30
- set enabled(value: boolean);
31
- /**
32
- * Controls the radius of the ambient occlusion effect.
33
- * Higher values create larger occlusion areas.
34
- * Valid range: [0.1, 10.0]
35
- * @defaultValue 0.3
36
- */
37
- get radius(): number;
38
- set radius(value: number);
39
- /**
40
- * Controls the strength of the ambient occlusion effect.
41
- * Valid range: [0.0, Infinity)
42
- * @defaultValue 1.0
43
- */
44
- get intensity(): number;
45
- set intensity(value: number);
46
- /**
47
- * Control the contrast of the ambient occlusion effect.
48
- * The larger the value, the grayer the effect.
49
- * Valid range: [1.0, 8.0]
50
- * @defaultValue 1.0
51
- */
52
- get power(): number;
53
- set power(value: number);
54
- /**
55
- * Control the threshold for blurred edges.
56
- * Smaller value that retains the edge will result in sharper edges,
57
- * while a larger value will make the edges softer.
58
- * Valid range: [0.000001, 0.1]
59
- * @defaultValue 0.05
60
- */
61
- get bilateralThreshold(): number;
62
- set bilateralThreshold(value: number);
63
- /**
64
- * Controls the bias to prevent self-occlusion artifacts.
65
- * Valid range: [0.0, 0.5]
66
- * @defaultValue 0.0005
67
- */
68
- get bias(): number;
69
- set bias(value: number);
70
- /**
71
- * Controls the minimum horizon angle to reduce artifacts from low-tessellation geometry.
72
- * Valid range: [0.0, π/4] (0 to 45 degrees in radians)
73
- * @defaultValue 0.0
74
- */
75
- get minHorizonAngle(): number;
76
- set minHorizonAngle(value: number);
77
- constructor(scene: Scene);
78
- private _toggleAmbientOcclusionMacro;
79
- }
@@ -1,2 +0,0 @@
1
- export { AmbientOcclusionQuality } from "../enums/AmbientOcclusionQuality";
2
- export { AmbientOcclusion } from "./AmbientOcclusion";
@@ -1,11 +0,0 @@
1
- /**
2
- * Ambient occlusion quality levels that control the balance between visual quality and performance.
3
- */
4
- export declare enum AmbientOcclusionQuality {
5
- /** Low quality - fewer samples, better performance. */
6
- Low = 0,
7
- /** Medium quality - balanced samples and performance. */
8
- Medium = 1,
9
- /** High quality - more samples, slower performance. */
10
- High = 2
11
- }
@@ -1,13 +0,0 @@
1
- /**
2
- * Diffuse mode.
3
- */
4
- export declare enum DiffuseMode {
5
- /** Solid color mode. */
6
- SolidColor = 0,
7
- /**
8
- * SH mode
9
- * @remarks
10
- * Use SH3 to represent irradiance environment maps efficiently, allowing for interactive rendering of diffuse objects under distant illumination.
11
- */
12
- SphericalHarmonics = 1
13
- }
@@ -1,7 +0,0 @@
1
- export { AmbientLight } from "./AmbientLight";
2
- export { DirectLight } from "./DirectLight";
3
- export { DiffuseMode } from "./enums/DiffuseMode";
4
- export { Light } from "./Light";
5
- export { PointLight } from "./PointLight";
6
- export { SpotLight } from "./SpotLight";
7
- export { AmbientOcclusion, AmbientOcclusionQuality } from "./ambientOcclusion";
@@ -1,88 +0,0 @@
1
- import { Engine } from "../Engine";
2
- import { Shader, ShaderProperty } from "../shader";
3
- import { ShaderMacro } from "../shader/ShaderMacro";
4
- import { BlendMode } from "./enums/BlendMode";
5
- import { RenderFace } from "./enums/RenderFace";
6
- import { Material } from "./Material";
7
- export declare class BaseMaterial extends Material {
8
- protected static _baseTextureMacro: ShaderMacro;
9
- protected static _normalTextureMacro: ShaderMacro;
10
- protected static _emissiveTextureMacro: ShaderMacro;
11
- protected static _transparentMacro: ShaderMacro;
12
- protected static _baseColorProp: ShaderProperty;
13
- protected static _baseTextureProp: ShaderProperty;
14
- protected static _tilingOffsetProp: ShaderProperty;
15
- protected static _normalTextureProp: ShaderProperty;
16
- protected static _normalIntensityProp: ShaderProperty;
17
- protected static _emissiveColorProp: ShaderProperty;
18
- protected static _emissiveTextureProp: ShaderProperty;
19
- protected static _alphaCutoffProp: ShaderProperty;
20
- private static _alphaCutoffMacro;
21
- private _renderFace;
22
- protected _isTransparent: boolean;
23
- private _blendMode;
24
- /**
25
- * Shader used by the material.
26
- */
27
- get shader(): Shader;
28
- set shader(value: Shader);
29
- /**
30
- * Whether transparent of first shader pass render state.
31
- */
32
- get isTransparent(): boolean;
33
- set isTransparent(value: boolean);
34
- /**
35
- * Blend mode of first shader pass render state.
36
- * @remarks Only take effect when `isTransparent` is `true`.
37
- */
38
- get blendMode(): BlendMode;
39
- set blendMode(value: BlendMode);
40
- /**
41
- * Alpha cutoff value.
42
- * @remarks
43
- * Fragments with alpha channel lower than cutoff value will be discarded.
44
- * `0` means no fragment will be discarded.
45
- */
46
- get alphaCutoff(): number;
47
- set alphaCutoff(value: number);
48
- /**
49
- * Face for render of first shader pass render state.
50
- */
51
- get renderFace(): RenderFace;
52
- set renderFace(value: RenderFace);
53
- /**
54
- * Create a BaseMaterial instance.
55
- * @param engine - Engine to which the material belongs
56
- * @param shader - Shader used by the material
57
- */
58
- constructor(engine: Engine, shader: Shader);
59
- /**
60
- * Set if is transparent of the shader pass render state.
61
- * @param passIndex - Shader pass index
62
- * @param isTransparent - If is transparent
63
- */
64
- setIsTransparent(passIndex: number, isTransparent: boolean): void;
65
- /**
66
- * Set the blend mode of shader pass render state.
67
- * @param passIndex - Shader pass index
68
- * @param blendMode - Blend mode
69
- */
70
- setBlendMode(passIndex: number, blendMode: BlendMode): void;
71
- /**
72
- * Set the render face of shader pass render state.
73
- * @param passIndex - Shader pass index
74
- * @param renderFace - Render face
75
- */
76
- setRenderFace(passIndex: number, renderFace: RenderFace): void;
77
- /**
78
- * Clone and return the instance.
79
- */
80
- clone(): BaseMaterial;
81
- /**
82
- * Clone to the target material.
83
- * @param target - target material
84
- */
85
- cloneTo(target: BaseMaterial): void;
86
- protected _seIsTransparent(value: boolean): void;
87
- protected _setAlphaCutoff(value: number): void;
88
- }
@@ -1,68 +0,0 @@
1
- import { Color, Vector4 } from "@galacean/engine-math";
2
- import { Engine } from "../Engine";
3
- import { Texture2D } from "../texture/Texture2D";
4
- import { BaseMaterial } from "./BaseMaterial";
5
- /**
6
- * Blinn-phong Material.
7
- */
8
- export declare class BlinnPhongMaterial extends BaseMaterial {
9
- private static _specularColorProp;
10
- private static _shininessProp;
11
- private static _specularTextureProp;
12
- /**
13
- * Base color.
14
- */
15
- get baseColor(): Color;
16
- set baseColor(value: Color);
17
- /**
18
- * Base texture.
19
- */
20
- get baseTexture(): Texture2D;
21
- set baseTexture(value: Texture2D);
22
- /**
23
- * Specular color.
24
- */
25
- get specularColor(): Color;
26
- set specularColor(value: Color);
27
- /**
28
- * Specular texture.
29
- */
30
- get specularTexture(): Texture2D;
31
- set specularTexture(value: Texture2D);
32
- /**
33
- * Emissive color.
34
- */
35
- get emissiveColor(): Color;
36
- set emissiveColor(value: Color);
37
- /**
38
- * Emissive texture.
39
- */
40
- get emissiveTexture(): Texture2D;
41
- set emissiveTexture(value: Texture2D);
42
- /**
43
- * Normal texture.
44
- */
45
- get normalTexture(): Texture2D;
46
- set normalTexture(value: Texture2D);
47
- /**
48
- * Normal texture intensity.
49
- */
50
- get normalIntensity(): number;
51
- set normalIntensity(value: number);
52
- /**
53
- * Set the specular reflection coefficient, the larger the value, the more convergent the specular reflection effect.
54
- */
55
- get shininess(): number;
56
- set shininess(value: number);
57
- /**
58
- * Tiling and offset of main textures.
59
- */
60
- get tilingOffset(): Vector4;
61
- set tilingOffset(value: Vector4);
62
- /**
63
- * Create a BlinnPhong material instance.
64
- * @param engine - Engine to which the material belongs
65
- */
66
- constructor(engine: Engine);
67
- clone(): BlinnPhongMaterial;
68
- }
@@ -1,52 +0,0 @@
1
- import { IClone } from "@galacean/engine-design";
2
- import { Engine } from "../Engine";
3
- import { ReferResource } from "../asset/ReferResource";
4
- import { Shader } from "../shader/Shader";
5
- import { ShaderData } from "../shader/ShaderData";
6
- import { RenderState } from "../shader/state/RenderState";
7
- /**
8
- * Material.
9
- */
10
- export declare class Material extends ReferResource implements IClone {
11
- /** Name. */
12
- name: string;
13
- private _shaderData;
14
- /**
15
- * Shader data.
16
- */
17
- get shaderData(): ShaderData;
18
- /**
19
- * Shader used by the material.
20
- */
21
- get shader(): Shader;
22
- set shader(value: Shader);
23
- /**
24
- * First Render state.
25
- */
26
- get renderState(): RenderState;
27
- /**
28
- * Render states.
29
- */
30
- get renderStates(): Readonly<RenderState[]>;
31
- /**
32
- * Create a material instance.
33
- * @param engine - Engine to which the material belongs
34
- * @param shader - Shader used by the material
35
- */
36
- constructor(engine: Engine, shader: Shader);
37
- /**
38
- * Clone and return the instance.
39
- */
40
- clone(): Material;
41
- /**
42
- * Clone to the target material.
43
- * @param target - target material
44
- */
45
- cloneTo(target: Material): void;
46
- _addReferCount(value: number): void;
47
- protected _cloneToAndModifyName(target: Material): void;
48
- /**
49
- * @override
50
- */
51
- protected _onDestroy(): void;
52
- }