@galacean/engine-core 1.5.5 → 1.5.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +170 -169
- package/dist/main.js.map +1 -1
- package/dist/module.js +170 -169
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/particle/ParticleGenerator.d.ts +1 -1
- package/types/ui/UIUtils.d.ts +1 -0
package/dist/main.js
CHANGED
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@@ -25656,6 +25656,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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25656
25656
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var UIUtils = /*#__PURE__*/ function() {
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25657
25657
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function UIUtils() {}
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25658
25658
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UIUtils.renderOverlay = function renderOverlay(engine, scene, uiCanvases) {
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25659
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+
engine._macroCollection.enable(UIUtils._shouldSRGBCorrect);
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25659
25660
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var canvas = engine.canvas; engine._hardwareRenderer; var renderContext = engine._renderContext, batcherManager = engine._batcherManager;
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25660
25661
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var uiRenderQueue = this._renderQueue || (this._renderQueue = new RenderQueue(RenderQueueType.Transparent));
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25661
25662
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var virtualCamera = this._virtualCamera || (this._virtualCamera = new VirtualCamera());
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@@ -25687,9 +25688,11 @@ var UIUtils = /*#__PURE__*/ function() {
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25687
25688
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}
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25688
25689
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}
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25689
25690
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renderContext.camera = null;
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25691
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+
engine._macroCollection.disable(UIUtils._shouldSRGBCorrect);
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25690
25692
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};
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25691
25693
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return UIUtils;
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25692
25694
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}();
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25695
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+
UIUtils._shouldSRGBCorrect = ShaderMacro.getByName("ENGINE_SHOULD_SRGB_CORRECT");
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25693
25696
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var OverlayCamera = function OverlayCamera() {
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25694
25697
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// @ts-ignore
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25695
25698
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this.instanceId = ++EngineObject._instanceIdCounter;
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@@ -32990,6 +32993,170 @@ __decorate([
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32990
32993
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ignoreClone
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32991
32994
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], EmissionModule.prototype, "_burstRand", void 0);
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32992
32995
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32996
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+
/**
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32997
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+
* Force over lifetime module.
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32998
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+
*/ var ForceOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule) {
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32999
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+
_inherits(ForceOverLifetimeModule, ParticleGeneratorModule);
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33000
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+
function ForceOverLifetimeModule(generator) {
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33001
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var _this;
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33002
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_this = ParticleGeneratorModule.call(this, generator) || this, /** @internal */ _this._forceRand = new engineMath.Rand(0, ParticleRandomSubSeeds.ForceOverLifetime), _this._forceMinConstant = new engineMath.Vector3(), _this._forceMaxConstant = new engineMath.Vector3(), _this._space = ParticleSimulationSpace.Local;
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33003
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+
_this.forceX = new ParticleCompositeCurve(0);
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33004
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+
_this.forceY = new ParticleCompositeCurve(0);
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33005
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+
_this.forceZ = new ParticleCompositeCurve(0);
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33006
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return _this;
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33007
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+
}
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33008
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+
var _proto = ForceOverLifetimeModule.prototype;
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33009
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+
/**
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33010
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* @internal
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33011
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+
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
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33012
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+
var forceModeMacro = null;
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33013
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+
var isRandomModeMacro = null;
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33014
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if (this.enabled) {
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33015
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+
var forceX = this._forceX;
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33016
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+
var forceY = this._forceY;
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33017
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+
var forceZ = this._forceZ;
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33018
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+
var isRandomCurveMode = forceX.mode === ParticleCurveMode.TwoCurves && forceY.mode === ParticleCurveMode.TwoCurves && forceZ.mode === ParticleCurveMode.TwoCurves;
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33019
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+
if (isRandomCurveMode || forceX.mode === ParticleCurveMode.Curve && forceY.mode === ParticleCurveMode.Curve && forceZ.mode === ParticleCurveMode.Curve) {
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33020
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+
shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientXProperty, forceX.curveMax._getTypeArray());
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33021
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+
shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientYProperty, forceY.curveMax._getTypeArray());
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33022
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+
shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientZProperty, forceZ.curveMax._getTypeArray());
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33023
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+
forceModeMacro = ForceOverLifetimeModule._curveModeMacro;
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33024
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+
if (isRandomCurveMode) {
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33025
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+
shaderData.setFloatArray(ForceOverLifetimeModule._minGradientXProperty, forceX.curveMin._getTypeArray());
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33026
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+
shaderData.setFloatArray(ForceOverLifetimeModule._minGradientYProperty, forceY.curveMin._getTypeArray());
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33027
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+
shaderData.setFloatArray(ForceOverLifetimeModule._minGradientZProperty, forceZ.curveMin._getTypeArray());
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33028
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+
isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
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33029
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+
}
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33030
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+
} else {
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33031
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+
var constantMax = this._forceMaxConstant;
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33032
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constantMax.set(forceX.constantMax, forceY.constantMax, forceZ.constantMax);
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33033
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shaderData.setVector3(ForceOverLifetimeModule._maxConstantProperty, constantMax);
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33034
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forceModeMacro = ForceOverLifetimeModule._constantModeMacro;
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33035
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if (forceX.mode === ParticleCurveMode.TwoConstants && forceY.mode === ParticleCurveMode.TwoConstants && forceZ.mode === ParticleCurveMode.TwoConstants) {
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33036
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+
var constantMin = this._forceMinConstant;
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33037
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constantMin.set(forceX.constantMin, forceY.constantMin, forceZ.constantMin);
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33038
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shaderData.setVector3(ForceOverLifetimeModule._minConstantProperty, constantMin);
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33039
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+
isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
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33040
|
+
}
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33041
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+
}
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33042
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+
shaderData.setInt(ForceOverLifetimeModule._spaceProperty, this._space);
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33043
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+
}
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33044
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+
this._forceMacro = this._enableMacro(shaderData, this._forceMacro, forceModeMacro);
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33045
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+
this._randomModeMacro = this._enableMacro(shaderData, this._randomModeMacro, isRandomModeMacro);
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33046
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+
};
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33047
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+
/**
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33048
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+
* @internal
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33049
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+
*/ _proto._resetRandomSeed = function _resetRandomSeed(seed) {
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33050
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+
this._forceRand.reset(seed, ParticleRandomSubSeeds.ForceOverLifetime);
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33051
|
+
};
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33052
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+
/**
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33053
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+
* @internal
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33054
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+
*/ _proto._isRandomMode = function _isRandomMode() {
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33055
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+
var modeX = this.forceX.mode;
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33056
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+
var modeY = this.forceY.mode;
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33057
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+
var modeZ = this.forceZ.mode;
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33058
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+
return modeX === ParticleCurveMode.TwoCurves && modeY === ParticleCurveMode.TwoCurves && modeZ === ParticleCurveMode.TwoCurves || modeX === ParticleCurveMode.TwoConstants && modeY === ParticleCurveMode.TwoConstants && modeZ === ParticleCurveMode.TwoConstants;
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33059
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+
};
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33060
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+
_create_class(ForceOverLifetimeModule, [
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33061
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{
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33062
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key: "forceX",
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33063
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get: /**
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33064
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* Force over lifetime for x axis.
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33065
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*/ function get() {
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33066
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+
return this._forceX;
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33067
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+
},
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33068
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set: function set(value) {
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33069
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var lastValue = this._forceX;
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33070
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+
if (value !== lastValue) {
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33071
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this._forceX = value;
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33072
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+
this._onCompositeCurveChange(lastValue, value);
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33073
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+
}
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33074
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+
}
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33075
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+
},
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33076
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+
{
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33077
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+
key: "forceY",
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33078
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+
get: /**
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33079
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+
* Force over lifetime for y axis.
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33080
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*/ function get() {
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33081
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+
return this._forceY;
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33082
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+
},
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33083
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+
set: function set(value) {
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33084
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+
var lastValue = this._forceY;
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33085
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+
if (value !== lastValue) {
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33086
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+
this._forceY = value;
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33087
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+
this._onCompositeCurveChange(lastValue, value);
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33088
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+
}
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33089
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+
}
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33090
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+
},
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33091
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+
{
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33092
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key: "forceZ",
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33093
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get: /**
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33094
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* Force over lifetime for z axis.
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33095
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*/ function get() {
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33096
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return this._forceZ;
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33097
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+
},
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33098
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+
set: function set(value) {
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33099
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+
var lastValue = this._forceZ;
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33100
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+
if (value !== lastValue) {
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33101
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+
this._forceZ = value;
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33102
|
+
this._onCompositeCurveChange(lastValue, value);
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33103
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+
}
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33104
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+
}
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33105
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+
},
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33106
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+
{
|
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33107
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+
key: "space",
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33108
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+
get: /**
|
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33109
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+
* Force space.
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33110
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+
*/ function get() {
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33111
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+
return this._space;
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33112
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+
},
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33113
|
+
set: function set(value) {
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33114
|
+
if (value !== this._space) {
|
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33115
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+
this._space = value;
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33116
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+
this._generator._renderer._onGeneratorParamsChanged();
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33117
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+
}
|
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33118
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+
}
|
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33119
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+
}
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33120
|
+
]);
|
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33121
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+
return ForceOverLifetimeModule;
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33122
|
+
}(ParticleGeneratorModule);
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33123
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+
ForceOverLifetimeModule._constantModeMacro = ShaderMacro.getByName("RENDERER_FOL_CONSTANT_MODE");
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33124
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+
ForceOverLifetimeModule._curveModeMacro = ShaderMacro.getByName("RENDERER_FOL_CURVE_MODE");
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33125
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+
ForceOverLifetimeModule._isRandomMacro = ShaderMacro.getByName("RENDERER_FOL_IS_RANDOM_TWO");
|
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33126
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+
ForceOverLifetimeModule._minConstantProperty = ShaderProperty.getByName("renderer_FOLMinConst");
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33127
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+
ForceOverLifetimeModule._maxConstantProperty = ShaderProperty.getByName("renderer_FOLMaxConst");
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33128
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+
ForceOverLifetimeModule._minGradientXProperty = ShaderProperty.getByName("renderer_FOLMinGradientX");
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33129
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+
ForceOverLifetimeModule._minGradientYProperty = ShaderProperty.getByName("renderer_FOLMinGradientY");
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33130
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+
ForceOverLifetimeModule._minGradientZProperty = ShaderProperty.getByName("renderer_FOLMinGradientZ");
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33131
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+
ForceOverLifetimeModule._maxGradientXProperty = ShaderProperty.getByName("renderer_FOLMaxGradientX");
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33132
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+
ForceOverLifetimeModule._maxGradientYProperty = ShaderProperty.getByName("renderer_FOLMaxGradientY");
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33133
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+
ForceOverLifetimeModule._maxGradientZProperty = ShaderProperty.getByName("renderer_FOLMaxGradientZ");
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33134
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+
ForceOverLifetimeModule._spaceProperty = ShaderProperty.getByName("renderer_FOLSpace");
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33135
|
+
__decorate([
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33136
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+
ignoreClone
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33137
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+
], ForceOverLifetimeModule.prototype, "_forceRand", void 0);
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33138
|
+
__decorate([
|
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33139
|
+
ignoreClone
|
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33140
|
+
], ForceOverLifetimeModule.prototype, "_forceMinConstant", void 0);
|
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33141
|
+
__decorate([
|
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33142
|
+
ignoreClone
|
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33143
|
+
], ForceOverLifetimeModule.prototype, "_forceMaxConstant", void 0);
|
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33144
|
+
__decorate([
|
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33145
|
+
ignoreClone
|
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33146
|
+
], ForceOverLifetimeModule.prototype, "_forceMacro", void 0);
|
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33147
|
+
__decorate([
|
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33148
|
+
ignoreClone
|
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33149
|
+
], ForceOverLifetimeModule.prototype, "_randomModeMacro", void 0);
|
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33150
|
+
__decorate([
|
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33151
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+
deepClone
|
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33152
|
+
], ForceOverLifetimeModule.prototype, "_forceX", void 0);
|
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33153
|
+
__decorate([
|
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33154
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+
deepClone
|
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33155
|
+
], ForceOverLifetimeModule.prototype, "_forceY", void 0);
|
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33156
|
+
__decorate([
|
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33157
|
+
deepClone
|
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33158
|
+
], ForceOverLifetimeModule.prototype, "_forceZ", void 0);
|
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33159
|
+
|
|
32993
33160
|
/**
|
|
32994
33161
|
* Control how Particle Generator apply transform scale.
|
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32995
33162
|
*/ var ParticleScaleMode = /*#__PURE__*/ function(ParticleScaleMode) {
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@@ -34013,170 +34180,6 @@ __decorate([
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|
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34013
34180
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deepClone
|
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34014
34181
|
], VelocityOverLifetimeModule.prototype, "_velocityZ", void 0);
|
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34015
34182
|
|
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34016
|
-
/**
|
|
34017
|
-
* Force over lifetime module.
|
|
34018
|
-
*/ var ForceOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule) {
|
|
34019
|
-
_inherits(ForceOverLifetimeModule, ParticleGeneratorModule);
|
|
34020
|
-
function ForceOverLifetimeModule(generator) {
|
|
34021
|
-
var _this;
|
|
34022
|
-
_this = ParticleGeneratorModule.call(this, generator) || this, /** @internal */ _this._forceRand = new engineMath.Rand(0, ParticleRandomSubSeeds.ForceOverLifetime), _this._forceMinConstant = new engineMath.Vector3(), _this._forceMaxConstant = new engineMath.Vector3(), _this._space = ParticleSimulationSpace.Local;
|
|
34023
|
-
_this.forceX = new ParticleCompositeCurve(0);
|
|
34024
|
-
_this.forceY = new ParticleCompositeCurve(0);
|
|
34025
|
-
_this.forceZ = new ParticleCompositeCurve(0);
|
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34026
|
-
return _this;
|
|
34027
|
-
}
|
|
34028
|
-
var _proto = ForceOverLifetimeModule.prototype;
|
|
34029
|
-
/**
|
|
34030
|
-
* @internal
|
|
34031
|
-
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
34032
|
-
var forceModeMacro = null;
|
|
34033
|
-
var isRandomModeMacro = null;
|
|
34034
|
-
if (this.enabled) {
|
|
34035
|
-
var forceX = this._forceX;
|
|
34036
|
-
var forceY = this._forceY;
|
|
34037
|
-
var forceZ = this._forceZ;
|
|
34038
|
-
var isRandomCurveMode = forceX.mode === ParticleCurveMode.TwoCurves && forceY.mode === ParticleCurveMode.TwoCurves && forceZ.mode === ParticleCurveMode.TwoCurves;
|
|
34039
|
-
if (isRandomCurveMode || forceX.mode === ParticleCurveMode.Curve && forceY.mode === ParticleCurveMode.Curve && forceZ.mode === ParticleCurveMode.Curve) {
|
|
34040
|
-
shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientXProperty, forceX.curveMax._getTypeArray());
|
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34041
|
-
shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientYProperty, forceY.curveMax._getTypeArray());
|
|
34042
|
-
shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientZProperty, forceZ.curveMax._getTypeArray());
|
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34043
|
-
forceModeMacro = ForceOverLifetimeModule._curveModeMacro;
|
|
34044
|
-
if (isRandomCurveMode) {
|
|
34045
|
-
shaderData.setFloatArray(ForceOverLifetimeModule._minGradientXProperty, forceX.curveMin._getTypeArray());
|
|
34046
|
-
shaderData.setFloatArray(ForceOverLifetimeModule._minGradientYProperty, forceY.curveMin._getTypeArray());
|
|
34047
|
-
shaderData.setFloatArray(ForceOverLifetimeModule._minGradientZProperty, forceZ.curveMin._getTypeArray());
|
|
34048
|
-
isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
|
|
34049
|
-
}
|
|
34050
|
-
} else {
|
|
34051
|
-
var constantMax = this._forceMaxConstant;
|
|
34052
|
-
constantMax.set(forceX.constantMax, forceY.constantMax, forceZ.constantMax);
|
|
34053
|
-
shaderData.setVector3(ForceOverLifetimeModule._maxConstantProperty, constantMax);
|
|
34054
|
-
forceModeMacro = ForceOverLifetimeModule._constantModeMacro;
|
|
34055
|
-
if (forceX.mode === ParticleCurveMode.TwoConstants && forceY.mode === ParticleCurveMode.TwoConstants && forceZ.mode === ParticleCurveMode.TwoConstants) {
|
|
34056
|
-
var constantMin = this._forceMinConstant;
|
|
34057
|
-
constantMin.set(forceX.constantMin, forceY.constantMin, forceZ.constantMin);
|
|
34058
|
-
shaderData.setVector3(ForceOverLifetimeModule._minConstantProperty, constantMin);
|
|
34059
|
-
isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
|
|
34060
|
-
}
|
|
34061
|
-
}
|
|
34062
|
-
shaderData.setInt(ForceOverLifetimeModule._spaceProperty, this._space);
|
|
34063
|
-
}
|
|
34064
|
-
this._forceMacro = this._enableMacro(shaderData, this._forceMacro, forceModeMacro);
|
|
34065
|
-
this._randomModeMacro = this._enableMacro(shaderData, this._randomModeMacro, isRandomModeMacro);
|
|
34066
|
-
};
|
|
34067
|
-
/**
|
|
34068
|
-
* @internal
|
|
34069
|
-
*/ _proto._resetRandomSeed = function _resetRandomSeed(seed) {
|
|
34070
|
-
this._forceRand.reset(seed, ParticleRandomSubSeeds.ForceOverLifetime);
|
|
34071
|
-
};
|
|
34072
|
-
/**
|
|
34073
|
-
* @internal
|
|
34074
|
-
*/ _proto._isRandomMode = function _isRandomMode() {
|
|
34075
|
-
var modeX = this.forceX.mode;
|
|
34076
|
-
var modeY = this.forceY.mode;
|
|
34077
|
-
var modeZ = this.forceZ.mode;
|
|
34078
|
-
return modeX === ParticleCurveMode.TwoCurves && modeY === ParticleCurveMode.TwoCurves && modeZ === ParticleCurveMode.TwoCurves || modeX === ParticleCurveMode.TwoConstants && modeY === ParticleCurveMode.TwoConstants && modeZ === ParticleCurveMode.TwoConstants;
|
|
34079
|
-
};
|
|
34080
|
-
_create_class(ForceOverLifetimeModule, [
|
|
34081
|
-
{
|
|
34082
|
-
key: "forceX",
|
|
34083
|
-
get: /**
|
|
34084
|
-
* Force over lifetime for x axis.
|
|
34085
|
-
*/ function get() {
|
|
34086
|
-
return this._forceX;
|
|
34087
|
-
},
|
|
34088
|
-
set: function set(value) {
|
|
34089
|
-
var lastValue = this._forceX;
|
|
34090
|
-
if (value !== lastValue) {
|
|
34091
|
-
this._forceX = value;
|
|
34092
|
-
this._onCompositeCurveChange(lastValue, value);
|
|
34093
|
-
}
|
|
34094
|
-
}
|
|
34095
|
-
},
|
|
34096
|
-
{
|
|
34097
|
-
key: "forceY",
|
|
34098
|
-
get: /**
|
|
34099
|
-
* Force over lifetime for y axis.
|
|
34100
|
-
*/ function get() {
|
|
34101
|
-
return this._forceY;
|
|
34102
|
-
},
|
|
34103
|
-
set: function set(value) {
|
|
34104
|
-
var lastValue = this._forceY;
|
|
34105
|
-
if (value !== lastValue) {
|
|
34106
|
-
this._forceY = value;
|
|
34107
|
-
this._onCompositeCurveChange(lastValue, value);
|
|
34108
|
-
}
|
|
34109
|
-
}
|
|
34110
|
-
},
|
|
34111
|
-
{
|
|
34112
|
-
key: "forceZ",
|
|
34113
|
-
get: /**
|
|
34114
|
-
* Force over lifetime for z axis.
|
|
34115
|
-
*/ function get() {
|
|
34116
|
-
return this._forceZ;
|
|
34117
|
-
},
|
|
34118
|
-
set: function set(value) {
|
|
34119
|
-
var lastValue = this._forceZ;
|
|
34120
|
-
if (value !== lastValue) {
|
|
34121
|
-
this._forceZ = value;
|
|
34122
|
-
this._onCompositeCurveChange(lastValue, value);
|
|
34123
|
-
}
|
|
34124
|
-
}
|
|
34125
|
-
},
|
|
34126
|
-
{
|
|
34127
|
-
key: "space",
|
|
34128
|
-
get: /**
|
|
34129
|
-
* Force space.
|
|
34130
|
-
*/ function get() {
|
|
34131
|
-
return this._space;
|
|
34132
|
-
},
|
|
34133
|
-
set: function set(value) {
|
|
34134
|
-
if (value !== this._space) {
|
|
34135
|
-
this._space = value;
|
|
34136
|
-
this._generator._renderer._onGeneratorParamsChanged();
|
|
34137
|
-
}
|
|
34138
|
-
}
|
|
34139
|
-
}
|
|
34140
|
-
]);
|
|
34141
|
-
return ForceOverLifetimeModule;
|
|
34142
|
-
}(ParticleGeneratorModule);
|
|
34143
|
-
ForceOverLifetimeModule._constantModeMacro = ShaderMacro.getByName("RENDERER_FOL_CONSTANT_MODE");
|
|
34144
|
-
ForceOverLifetimeModule._curveModeMacro = ShaderMacro.getByName("RENDERER_FOL_CURVE_MODE");
|
|
34145
|
-
ForceOverLifetimeModule._isRandomMacro = ShaderMacro.getByName("RENDERER_FOL_IS_RANDOM_TWO");
|
|
34146
|
-
ForceOverLifetimeModule._minConstantProperty = ShaderProperty.getByName("renderer_FOLMinConst");
|
|
34147
|
-
ForceOverLifetimeModule._maxConstantProperty = ShaderProperty.getByName("renderer_FOLMaxConst");
|
|
34148
|
-
ForceOverLifetimeModule._minGradientXProperty = ShaderProperty.getByName("renderer_FOLMinGradientX");
|
|
34149
|
-
ForceOverLifetimeModule._minGradientYProperty = ShaderProperty.getByName("renderer_FOLMinGradientY");
|
|
34150
|
-
ForceOverLifetimeModule._minGradientZProperty = ShaderProperty.getByName("renderer_FOLMinGradientZ");
|
|
34151
|
-
ForceOverLifetimeModule._maxGradientXProperty = ShaderProperty.getByName("renderer_FOLMaxGradientX");
|
|
34152
|
-
ForceOverLifetimeModule._maxGradientYProperty = ShaderProperty.getByName("renderer_FOLMaxGradientY");
|
|
34153
|
-
ForceOverLifetimeModule._maxGradientZProperty = ShaderProperty.getByName("renderer_FOLMaxGradientZ");
|
|
34154
|
-
ForceOverLifetimeModule._spaceProperty = ShaderProperty.getByName("renderer_FOLSpace");
|
|
34155
|
-
__decorate([
|
|
34156
|
-
ignoreClone
|
|
34157
|
-
], ForceOverLifetimeModule.prototype, "_forceRand", void 0);
|
|
34158
|
-
__decorate([
|
|
34159
|
-
ignoreClone
|
|
34160
|
-
], ForceOverLifetimeModule.prototype, "_forceMinConstant", void 0);
|
|
34161
|
-
__decorate([
|
|
34162
|
-
ignoreClone
|
|
34163
|
-
], ForceOverLifetimeModule.prototype, "_forceMaxConstant", void 0);
|
|
34164
|
-
__decorate([
|
|
34165
|
-
ignoreClone
|
|
34166
|
-
], ForceOverLifetimeModule.prototype, "_forceMacro", void 0);
|
|
34167
|
-
__decorate([
|
|
34168
|
-
ignoreClone
|
|
34169
|
-
], ForceOverLifetimeModule.prototype, "_randomModeMacro", void 0);
|
|
34170
|
-
__decorate([
|
|
34171
|
-
deepClone
|
|
34172
|
-
], ForceOverLifetimeModule.prototype, "_forceX", void 0);
|
|
34173
|
-
__decorate([
|
|
34174
|
-
deepClone
|
|
34175
|
-
], ForceOverLifetimeModule.prototype, "_forceY", void 0);
|
|
34176
|
-
__decorate([
|
|
34177
|
-
deepClone
|
|
34178
|
-
], ForceOverLifetimeModule.prototype, "_forceZ", void 0);
|
|
34179
|
-
|
|
34180
34183
|
/**
|
|
34181
34184
|
* Particle Generator.
|
|
34182
34185
|
*/ var ParticleGenerator = /*#__PURE__*/ function() {
|
|
@@ -34954,7 +34957,6 @@ __decorate([
|
|
|
34954
34957
|
};
|
|
34955
34958
|
_proto._addGravityToBounds = function _addGravityToBounds(maxLifetime, origin, out) {
|
|
34956
34959
|
var originMin = origin.min, originMax = origin.max;
|
|
34957
|
-
var min = out.min, max = out.max;
|
|
34958
34960
|
var modifierMinMax = ParticleGenerator._tempVector20;
|
|
34959
34961
|
// Gravity modifier impact
|
|
34960
34962
|
this._getExtremeValueFromZero(this.main.gravityModifier, modifierMinMax);
|
|
@@ -34968,10 +34970,9 @@ __decorate([
|
|
|
34968
34970
|
var gravityEffectMaxY = y * maxGravityEffect;
|
|
34969
34971
|
var gravityEffectMinZ = z * minGravityEffect;
|
|
34970
34972
|
var gravityEffectMaxZ = z * maxGravityEffect;
|
|
34971
|
-
|
|
34972
|
-
|
|
34973
|
-
|
|
34974
|
-
max.add(originMax);
|
|
34973
|
+
// `origin` and `out` maybe is same reference
|
|
34974
|
+
out.min.set(Math.min(gravityEffectMinX, gravityEffectMaxX) + originMin.x, Math.min(gravityEffectMinY, gravityEffectMaxY) + originMin.y, Math.min(gravityEffectMinZ, gravityEffectMaxZ) + originMin.z);
|
|
34975
|
+
out.max.set(Math.max(gravityEffectMinX, gravityEffectMaxX) + originMax.x, Math.max(gravityEffectMinY, gravityEffectMaxY) + originMax.y, Math.max(gravityEffectMinZ, gravityEffectMaxZ) + originMax.z);
|
|
34975
34976
|
};
|
|
34976
34977
|
_proto._getExtremeValueFromZero = function _getExtremeValueFromZero(curve, out) {
|
|
34977
34978
|
curve._getMinMax(out);
|