@galacean/engine-core 1.5.11 → 1.5.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +116 -23
- package/dist/main.js.map +1 -1
- package/dist/module.js +116 -23
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +3 -3
- package/types/animation/Animator.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -0
package/dist/main.js
CHANGED
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@@ -4752,7 +4752,7 @@ var particle_common = "\n\nvec3 rotationByEuler(in vec3 vector, in vec3 rot) {\n
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var velocity_over_lifetime_module = "#if defined(RENDERER_VOL_CONSTANT_MODE) || defined(RENDERER_VOL_CURVE_MODE)\n #define _VOL_MODULE_ENABLED\n#endif\n\n#ifdef _VOL_MODULE_ENABLED\n uniform int renderer_VOLSpace;\n\n #ifdef RENDERER_VOL_CONSTANT_MODE\n uniform vec3 renderer_VOLMaxConst;\n\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n uniform vec3 renderer_VOLMinConst;\n #endif\n #endif\n\n #ifdef RENDERER_VOL_CURVE_MODE\n uniform vec2 renderer_VOLMaxGradientX[4]; // x:time y:value\n uniform vec2 renderer_VOLMaxGradientY[4]; // x:time y:value\n uniform vec2 renderer_VOLMaxGradientZ[4]; // x:time y:value\n\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n uniform vec2 renderer_VOLMinGradientX[4]; // x:time y:value\n uniform vec2 renderer_VOLMinGradientY[4]; // x:time y:value\n uniform vec2 renderer_VOLMinGradientZ[4]; // x:time y:value\n #endif\n #endif\n\n\n vec3 computeVelocityPositionOffset(in float normalizedAge, in float age, out vec3 currentVelocity) {\n vec3 velocityPosition;\n\n #ifdef RENDERER_VOL_CONSTANT_MODE\n currentVelocity = renderer_VOLMaxConst;\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n currentVelocity = mix(renderer_VOLMinConst, currentVelocity, a_Random1.yzw);\n #endif\n\n velocityPosition = currentVelocity * age;\n #endif\n\n #ifdef RENDERER_VOL_CURVE_MODE\n velocityPosition = vec3(\n evaluateParticleCurveCumulative(renderer_VOLMaxGradientX, normalizedAge, currentVelocity.x),\n evaluateParticleCurveCumulative(renderer_VOLMaxGradientY, normalizedAge, currentVelocity.y),\n evaluateParticleCurveCumulative(renderer_VOLMaxGradientZ, normalizedAge, currentVelocity.z));\n\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n vec3 minCurrentVelocity;\n vec3 minVelocityPosition = vec3(\n evaluateParticleCurveCumulative(renderer_VOLMinGradientX, normalizedAge, minCurrentVelocity.x),\n evaluateParticleCurveCumulative(renderer_VOLMinGradientY, normalizedAge, minCurrentVelocity.y),\n evaluateParticleCurveCumulative(renderer_VOLMinGradientZ, normalizedAge, minCurrentVelocity.z));\n\n currentVelocity = mix(minCurrentVelocity, currentVelocity, a_Random1.yzw);\n velocityPosition = mix(minVelocityPosition, velocityPosition, a_Random1.yzw);\n #endif\n\n velocityPosition *= vec3(a_ShapePositionStartLifeTime.w);\n #endif\n return velocityPosition;\n }\n#endif\n"; // eslint-disable-line
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-
var rotation_over_lifetime_module = "#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n uniform vec2 renderer_ROLMaxCurveZ[4];\n // #ifdef RENDERER_ROL_IS_SEPARATE\n // uniform vec2 renderer_ROLMaxCurveX[4];\n // uniform vec2 renderer_ROLMaxCurveY[4];\n // #endif\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n uniform vec2 renderer_ROLMinCurveZ[4];\n // #ifdef RENDERER_ROL_IS_SEPARATE\n // uniform vec2 renderer_ROLMinCurveX[4];\n // uniform vec2 renderer_ROLMinCurveY[4];\n // #endif\n #endif\n #else\n uniform vec3 renderer_ROLMaxConst;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n uniform vec3 renderer_ROLMinConst;\n #endif\n #endif\n#endif\n\nfloat computeParticleRotationFloat(in float rotation, in float age, in float normalizedAge) {\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n float lifeRotation = evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ, normalizedAge);\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ, normalizedAge), lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * a_ShapePositionStartLifeTime.w;\n #else\n float lifeRotation = renderer_ROLMaxConst.z;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(renderer_ROLMinConst.z, lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * age;\n #endif\n #endif\n return rotation;\n}\n\n\n#if defined(RENDERER_MODE_MESH) && (defined(ROTATION_OVER_LIFETIME) || defined(ROTATION_OVER_LIFETIME_SEPARATE))\nvec3 computeParticleRotationVec3(in vec3 rotation,\n in float age,\n in float normalizedAge) {\n#ifdef ROTATION_OVER_LIFETIME\n #ifdef ROTATION_OVER_LIFETIME_CONSTANT\n float ageRot = u_ROLAngularVelocityConst * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_CURVE\n rotation += getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient, normalizedAge);\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\n float ageRot = mix(u_ROLAngularVelocityConst, u_ROLAngularVelocityConstMax, a_Random0.w) * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\n rotation += mix(\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient, normalizedAge),\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientMax,\n normalizedAge),\n a_Random0.w);\n #endif\n#endif\n\n#ifdef ROTATION_OVER_LIFETIME_SEPARATE\n #ifdef ROTATION_OVER_LIFETIME_CONSTANT\n vec3 ageRot = u_ROLAngularVelocityConstSeparate * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_CURVE\n rotation += vec3(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,\n normalizedAge),\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,\n normalizedAge),\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,\n normalizedAge));\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\n vec3 ageRot = mix(u_ROLAngularVelocityConstSeparate,\n renderer_ROLMaxConst,\n a_Random0.w)\n * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\n rotation += vec3(mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,\n normalizedAge),\n getTotalValueFromGradientFloat(renderer_ROLMaxCurveX,\n normalizedAge),\n a_Random0.w),\n mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,\n normalizedAge),\n getTotalValueFromGradientFloat(renderer_ROLMaxCurveY,\n normalizedAge),\n a_Random0.w),\n mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,\n normalizedAge),\n getTotalValueFromGradientFloat(renderer_ROLMaxCurveZ,\n normalizedAge),\n a_Random0.w));\n #endif\n#endif\n return rotation;\n}\n#endif\n"; // eslint-disable-line
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var rotation_over_lifetime_module = "#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n uniform vec2 renderer_ROLMaxCurveZ[4];\n // #ifdef RENDERER_ROL_IS_SEPARATE\n // uniform vec2 renderer_ROLMaxCurveX[4];\n // uniform vec2 renderer_ROLMaxCurveY[4];\n // #endif\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n uniform vec2 renderer_ROLMinCurveZ[4];\n // #ifdef RENDERER_ROL_IS_SEPARATE\n // uniform vec2 renderer_ROLMinCurveX[4];\n // uniform vec2 renderer_ROLMinCurveY[4];\n // #endif\n #endif\n #else\n uniform vec3 renderer_ROLMaxConst;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n uniform vec3 renderer_ROLMinConst;\n #endif\n #endif\n#endif\n\nfloat computeParticleRotationFloat(in float rotation, in float age, in float normalizedAge) {\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n float currentValue;\n float lifeRotation = evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ, normalizedAge, currentValue);\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ, normalizedAge, currentValue), lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * a_ShapePositionStartLifeTime.w;\n #else\n float lifeRotation = renderer_ROLMaxConst.z;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(renderer_ROLMinConst.z, lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * age;\n #endif\n #endif\n return rotation;\n}\n\n\n#if defined(RENDERER_MODE_MESH) && (defined(ROTATION_OVER_LIFETIME) || defined(ROTATION_OVER_LIFETIME_SEPARATE))\nvec3 computeParticleRotationVec3(in vec3 rotation,\n in float age,\n in float normalizedAge) {\n#ifdef ROTATION_OVER_LIFETIME\n #ifdef ROTATION_OVER_LIFETIME_CONSTANT\n float ageRot = u_ROLAngularVelocityConst * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_CURVE\n rotation += getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient, normalizedAge);\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\n float ageRot = mix(u_ROLAngularVelocityConst, u_ROLAngularVelocityConstMax, a_Random0.w) * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\n rotation += mix(\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient, normalizedAge),\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientMax,\n normalizedAge),\n a_Random0.w);\n #endif\n#endif\n\n#ifdef ROTATION_OVER_LIFETIME_SEPARATE\n #ifdef ROTATION_OVER_LIFETIME_CONSTANT\n vec3 ageRot = u_ROLAngularVelocityConstSeparate * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_CURVE\n rotation += vec3(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,\n normalizedAge),\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,\n normalizedAge),\n getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,\n normalizedAge));\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\n vec3 ageRot = mix(u_ROLAngularVelocityConstSeparate,\n renderer_ROLMaxConst,\n a_Random0.w)\n * age;\n rotation += ageRot;\n #endif\n #ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\n rotation += vec3(mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,\n normalizedAge),\n getTotalValueFromGradientFloat(renderer_ROLMaxCurveX,\n normalizedAge),\n a_Random0.w),\n mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,\n normalizedAge),\n getTotalValueFromGradientFloat(renderer_ROLMaxCurveY,\n normalizedAge),\n a_Random0.w),\n mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,\n normalizedAge),\n getTotalValueFromGradientFloat(renderer_ROLMaxCurveZ,\n normalizedAge),\n a_Random0.w));\n #endif\n#endif\n return rotation;\n}\n#endif\n"; // eslint-disable-line
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var size_over_lifetime_module = "#ifdef RENDERER_SOL_CURVE_MODE\n uniform vec2 renderer_SOLMaxCurveX[4]; // x:time y:value\n #ifdef RENDERER_SOL_IS_SEPARATE\n uniform vec2 renderer_SOLMaxCurveY[4]; // x:time y:value\n uniform vec2 renderer_SOLMaxCurveZ[4]; // x:time y:value\n #endif\n\n #ifdef RENDERER_SOL_IS_RANDOM_TWO\n uniform vec2 renderer_SOLMinCurveX[4]; // x:time y:value\n #ifdef RENDERER_SOL_IS_SEPARATE\n uniform vec2 renderer_SOLMinCurveY[4]; // x:time y:value\n uniform vec2 renderer_SOLMinCurveZ[4]; // x:time y:value\n #endif\n #endif\n#endif\n\nvec2 computeParticleSizeBillboard(in vec2 size, in float normalizedAge) {\n #ifdef RENDERER_SOL_CURVE_MODE\n float lifeSizeX = evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge);\n #ifdef RENDERER_SOL_IS_RANDOM_TWO\n lifeSizeX = mix(evaluateParticleCurve(renderer_SOLMinCurveX, normalizedAge), lifeSizeX, a_Random0.z);\n #endif\n\n #ifdef RENDERER_SOL_IS_SEPARATE\n float lifeSizeY = evaluateParticleCurve(renderer_SOLMaxCurveY, normalizedAge);\n #ifdef RENDERER_SOL_IS_RANDOM_TWO\n lifeSizeY = mix(evaluateParticleCurve(renderer_SOLMinCurveY, normalizedAge), lifeSizeY, a_Random0.z);\n #endif\n size *= vec2(lifeSizeX, lifeSizeY);\n #else\n size *= lifeSizeX;\n #endif\n #endif\n return size;\n}\n\n#ifdef RENDERER_MODE_MESH\n vec3 computeParticleSizeMesh(in vec3 size, in float normalizedAge) {\n #ifdef RENDERER_SOL_CURVE\n size *= evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge);\n #endif\n #ifdef RENDERER_SOL_RANDOM_CURVES\n size *= mix(evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge),\n evaluateParticleCurve(u_SOLSizeGradientMax, normalizedAge),\n a_Random0.z);\n #endif\n #ifdef RENDERER_SOL_CURVE_SEPARATE\n size *= vec3(evaluateParticleCurve(renderer_SOLMinCurveX, normalizedAge),\n evaluateParticleCurve(renderer_SOLMinCurveY, normalizedAge),\n evaluateParticleCurve(renderer_SOLMinCurveZ, normalizedAge));\n #endif\n #ifdef RENDERER_SOL_RANDOM_CURVES_SEPARATE\n size *= vec3(mix(evaluateParticleCurve(renderer_SOLMinCurveX, normalizedAge),\n evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge),\n a_Random0.z),\n mix(evaluateParticleCurve(renderer_SOLMinCurveY, normalizedAge),\n evaluateParticleCurve(renderer_SOLMaxCurveY, normalizedAge),\n a_Random0.z),\n mix(evaluateParticleCurve(renderer_SOLMinCurveZ, normalizedAge),\n evaluateParticleCurve(renderer_SOLMaxCurveZ, normalizedAge),\n a_Random0.z));\n #endif\n return size;\n }\n#endif"; // eslint-disable-line
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@@ -8458,15 +8458,30 @@ __decorate([
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/**
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* @internal
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*/ var VirtualCamera = function VirtualCamera() {
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this.position = new engineMath.Vector3();
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this.isOrthographic = false;
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this.nearClipPlane = 0.1;
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this.farClipPlane = 100;
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this.position = new engineMath.Vector3();
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this.viewMatrix = new engineMath.Matrix();
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this.projectionMatrix = new engineMath.Matrix();
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this.viewProjectionMatrix = new engineMath.Matrix();
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this.nearClipPlane = 0.1;
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this.farClipPlane = 100;
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/** Only orth mode use. */ this.forward = new engineMath.Vector3();
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};
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__decorate([
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], VirtualCamera.prototype, "position", void 0);
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__decorate([
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], VirtualCamera.prototype, "viewMatrix", void 0);
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__decorate([
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], VirtualCamera.prototype, "projectionMatrix", void 0);
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__decorate([
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], VirtualCamera.prototype, "viewProjectionMatrix", void 0);
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__decorate([
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], VirtualCamera.prototype, "forward", void 0);
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/**
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* The anti-aliasing mode.
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@@ -8588,7 +8603,7 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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* Set to true if you need to ensure the alpha channel is preserved, for example, when performing canvas transparent blending.
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*
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* @defaultValue `false`
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*/ _this.isAlphaOutputRequired = false, /** @internal */ _this._cameraType = CameraType.Normal, /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection(), /** @internal */ _this._frustum = new engineMath.BoundingFrustum(), /** @internal */ _this._virtualCamera = new VirtualCamera(), /** @internal */ _this._replacementShader = null, /** @internal */ _this._replacementSubShaderTag = null, /** @internal */ _this._replacementFailureStrategy = null, /** @internal */ _this._cameraIndex = -1, _this._priority = 0, _this.
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*/ _this.isAlphaOutputRequired = false, /** @internal */ _this._cameraType = CameraType.Normal, /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection(), /** @internal */ _this._frustum = new engineMath.BoundingFrustum(), /** @internal */ _this._virtualCamera = new VirtualCamera(), /** @internal */ _this._replacementShader = null, /** @internal */ _this._replacementSubShaderTag = null, /** @internal */ _this._replacementFailureStrategy = null, /** @internal */ _this._cameraIndex = -1, _this._priority = 0, _this._isCustomViewMatrix = false, _this._isCustomProjectionMatrix = false, _this._fieldOfView = 45, _this._orthographicSize = 10, _this._isProjectionDirty = true, _this._isInvProjMatDirty = true, _this._customAspectRatio = undefined, _this._opaqueTextureEnabled = false, _this._enableHDR = false, _this._enablePostProcess = false, _this._renderTarget = null, _this._shaderData = new ShaderData(ShaderDataGroup.Camera), _this._depthBufferParams = new engineMath.Vector4(), _this._viewport = new engineMath.Vector4(0, 0, 1, 1), _this._pixelViewport = new engineMath.Rect(0, 0, 0, 0), _this._inverseProjectionMatrix = new engineMath.Matrix(), _this._invViewProjMat = new engineMath.Matrix();
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// Includes hardware detection correction
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_this.msaaSamples = MSAASamples.FourX;
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_this._isViewMatrixDirty = entity.registerWorldChangeFlag();
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@@ -8858,6 +8873,12 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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};
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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(_this__renderTarget = this._renderTarget) == null ? void 0 : _this__renderTarget._addReferCount(1);
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};
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/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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var _this__renderPipeline;
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this._isInvViewProjDirty.destroy();
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this._isViewMatrixDirty.destroy();
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this._addResourceReferCount(this.shaderData, -1);
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this._renderTarget && this._addResourceReferCount(this._renderTarget, -1);
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this._viewport._onValueChanged = null;
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this.engine.canvas._sizeUpdateFlagManager.removeListener(this._onPixelViewportChanged);
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exports.Camera._cameraForwardProperty = ShaderProperty.getByName("camera_Forward");
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exports.Camera._cameraUpProperty = ShaderProperty.getByName("camera_Up");
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exports.Camera._cameraDepthBufferParamsProperty = ShaderProperty.getByName("camera_DepthBufferParams");
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], exports.Camera.prototype, "_cameraType", void 0);
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__decorate([
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], exports.Camera.prototype, "_globalShaderMacro", void 0);
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], exports.Camera.prototype, "_frustum", void 0);
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], exports.Camera.prototype, "_renderPipeline", void 0);
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__decorate([
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], exports.Camera.prototype, "_virtualCamera", void 0);
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__decorate([
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__decorate([
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], exports.Camera.prototype, "_isInvViewProjDirty", void 0);
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], exports.Camera.prototype, "_shaderData", void 0);
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], exports.Camera.prototype, "_depthBufferParams", void 0);
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], exports.Camera.prototype, "_viewport", void 0);
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@@ -26907,7 +26941,7 @@ AmbientLight._mipLevelProperty = ShaderProperty.getByName("scene_EnvMapLight.mip
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*/ _this.cullingMask = Layer.Everything, /** How this light casts shadows. */ _this.shadowType = ShadowType.None, /** Shadow bias.*/ _this.shadowBias = 1, /** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1, /**
|
|
26908
26942
|
* @deprecated
|
|
26909
26943
|
* Please use `shadowNearPlaneOffset` instead.
|
|
26910
|
-
*/ _this.shadowNearPlane = 0.1, /** @internal */ _this._lightIndex = -1,
|
|
26944
|
+
*/ _this.shadowNearPlane = 0.1, /** @internal */ _this._lightIndex = -1, _this._shadowStrength = 1.0, _this._color = new engineMath.Color(1, 1, 1, 1);
|
|
26911
26945
|
return _this;
|
|
26912
26946
|
}
|
|
26913
26947
|
_create_class(Light, [
|
|
@@ -26959,6 +26993,15 @@ AmbientLight._mipLevelProperty = ShaderProperty.getByName("scene_EnvMapLight.mip
|
|
|
26959
26993
|
__decorate([
|
|
26960
26994
|
ignoreClone
|
|
26961
26995
|
], Light.prototype, "_lightIndex", void 0);
|
|
26996
|
+
__decorate([
|
|
26997
|
+
deepClone
|
|
26998
|
+
], Light.prototype, "_color", void 0);
|
|
26999
|
+
__decorate([
|
|
27000
|
+
ignoreClone
|
|
27001
|
+
], Light.prototype, "_viewMat", void 0);
|
|
27002
|
+
__decorate([
|
|
27003
|
+
ignoreClone
|
|
27004
|
+
], Light.prototype, "_inverseViewMat", void 0);
|
|
26962
27005
|
|
|
26963
27006
|
/**
|
|
26964
27007
|
* Directional light.
|
|
@@ -27031,6 +27074,9 @@ __decorate([
|
|
|
27031
27074
|
DirectLight._cullingMaskProperty = ShaderProperty.getByName("scene_DirectLightCullingMask");
|
|
27032
27075
|
DirectLight._colorProperty = ShaderProperty.getByName("scene_DirectLightColor");
|
|
27033
27076
|
DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
|
|
27077
|
+
__decorate([
|
|
27078
|
+
ignoreClone
|
|
27079
|
+
], DirectLight.prototype, "_reverseDirection", void 0);
|
|
27034
27080
|
|
|
27035
27081
|
/**
|
|
27036
27082
|
* Point light.
|
|
@@ -27102,7 +27148,7 @@ PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistanc
|
|
|
27102
27148
|
_inherits(SpotLight, Light);
|
|
27103
27149
|
function SpotLight() {
|
|
27104
27150
|
var _this;
|
|
27105
|
-
_this = Light.apply(this, arguments) || this, /** Defines a distance cutoff at which the light's intensity must be considered zero. */ _this.distance = 100, /** Angle, in radians, from centre of spotlight where falloff begins. */ _this.angle = Math.PI / 6, /** Angle, in radians, from falloff begins to ends. */ _this.penumbra = Math.PI / 12, _this._inverseDirection = new engineMath.Vector3()
|
|
27151
|
+
_this = Light.apply(this, arguments) || this, /** Defines a distance cutoff at which the light's intensity must be considered zero. */ _this.distance = 100, /** Angle, in radians, from centre of spotlight where falloff begins. */ _this.angle = Math.PI / 6, /** Angle, in radians, from falloff begins to ends. */ _this.penumbra = Math.PI / 12, _this._inverseDirection = new engineMath.Vector3();
|
|
27106
27152
|
return _this;
|
|
27107
27153
|
}
|
|
27108
27154
|
var _proto = SpotLight.prototype;
|
|
@@ -27190,6 +27236,9 @@ SpotLight._directionProperty = ShaderProperty.getByName("scene_SpotLightDirectio
|
|
|
27190
27236
|
SpotLight._distanceProperty = ShaderProperty.getByName("scene_SpotLightDistance");
|
|
27191
27237
|
SpotLight._angleCosProperty = ShaderProperty.getByName("scene_SpotLightAngleCos");
|
|
27192
27238
|
SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
|
|
27239
|
+
__decorate([
|
|
27240
|
+
ignoreClone
|
|
27241
|
+
], SpotLight.prototype, "_inverseDirection", void 0);
|
|
27193
27242
|
|
|
27194
27243
|
/**
|
|
27195
27244
|
* Light manager.
|
|
@@ -27521,7 +27570,7 @@ SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumb
|
|
|
27521
27570
|
var sunlight = this._lightManager._sunlight = this._getSunlight();
|
|
27522
27571
|
if (sunlight) {
|
|
27523
27572
|
lightManager._updateSunlightIndex(sunlight);
|
|
27524
|
-
shaderData.setColor(LightManager._sunlightColorProperty, sunlight.
|
|
27573
|
+
shaderData.setColor(LightManager._sunlightColorProperty, sunlight.color);
|
|
27525
27574
|
shaderData.setVector3(LightManager._sunlightDirectionProperty, sunlight.direction);
|
|
27526
27575
|
} else {
|
|
27527
27576
|
// @ts-ignore
|
|
@@ -30054,6 +30103,24 @@ function _type_of(obj) {
|
|
|
30054
30103
|
this._controllerUpdateFlag.flag = false;
|
|
30055
30104
|
}
|
|
30056
30105
|
};
|
|
30106
|
+
/**
|
|
30107
|
+
* @internal
|
|
30108
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
30109
|
+
var animatorController = target._animatorController;
|
|
30110
|
+
if (animatorController) {
|
|
30111
|
+
target._addResourceReferCount(animatorController, 1);
|
|
30112
|
+
target._controllerUpdateFlag = animatorController._registerChangeFlag();
|
|
30113
|
+
}
|
|
30114
|
+
};
|
|
30115
|
+
_proto._onDestroy = function _onDestroy() {
|
|
30116
|
+
Component.prototype._onDestroy.call(this);
|
|
30117
|
+
var controller = this._animatorController;
|
|
30118
|
+
if (controller) {
|
|
30119
|
+
var _this__controllerUpdateFlag;
|
|
30120
|
+
this._addResourceReferCount(controller, -1);
|
|
30121
|
+
(_this__controllerUpdateFlag = this._controllerUpdateFlag) == null ? void 0 : _this__controllerUpdateFlag.destroy();
|
|
30122
|
+
}
|
|
30123
|
+
};
|
|
30057
30124
|
_proto._crossFade = function _crossFade(stateName, duration, layerIndex, normalizedTimeOffset, isFixedDuration) {
|
|
30058
30125
|
var _this__controllerUpdateFlag;
|
|
30059
30126
|
if ((_this__controllerUpdateFlag = this._controllerUpdateFlag) == null ? void 0 : _this__controllerUpdateFlag.flag) {
|
|
@@ -30854,10 +30921,15 @@ function _type_of(obj) {
|
|
|
30854
30921
|
return this._animatorController;
|
|
30855
30922
|
},
|
|
30856
30923
|
set: function set(animatorController) {
|
|
30857
|
-
|
|
30858
|
-
|
|
30924
|
+
var lastController = this._animatorController;
|
|
30925
|
+
if (animatorController !== lastController) {
|
|
30926
|
+
lastController && this._addResourceReferCount(lastController, -1);
|
|
30859
30927
|
this._controllerUpdateFlag && this._controllerUpdateFlag.destroy();
|
|
30860
|
-
this.
|
|
30928
|
+
this._reset();
|
|
30929
|
+
if (animatorController) {
|
|
30930
|
+
this._addResourceReferCount(animatorController, 1);
|
|
30931
|
+
this._controllerUpdateFlag = animatorController._registerChangeFlag();
|
|
30932
|
+
}
|
|
30861
30933
|
this._animatorController = animatorController;
|
|
30862
30934
|
}
|
|
30863
30935
|
}
|
|
@@ -30887,6 +30959,9 @@ Animator._passedTriggerParameterNames = new Array();
|
|
|
30887
30959
|
__decorate([
|
|
30888
30960
|
assignmentClone
|
|
30889
30961
|
], Animator.prototype, "speed", void 0);
|
|
30962
|
+
__decorate([
|
|
30963
|
+
assignmentClone
|
|
30964
|
+
], Animator.prototype, "_animatorController", void 0);
|
|
30890
30965
|
__decorate([
|
|
30891
30966
|
ignoreClone
|
|
30892
30967
|
], Animator.prototype, "_controllerUpdateFlag", void 0);
|
|
@@ -33943,10 +34018,12 @@ __decorate([
|
|
|
33943
34018
|
* Texture sheet animation module.
|
|
33944
34019
|
*/ var TextureSheetAnimationModule = /*#__PURE__*/ function(ParticleGeneratorModule) {
|
|
33945
34020
|
_inherits(TextureSheetAnimationModule, ParticleGeneratorModule);
|
|
33946
|
-
function TextureSheetAnimationModule() {
|
|
34021
|
+
function TextureSheetAnimationModule(generator) {
|
|
33947
34022
|
var _this;
|
|
33948
|
-
_this = ParticleGeneratorModule.
|
|
34023
|
+
_this = ParticleGeneratorModule.call(this, generator) || this, /** Frame over time curve of the texture sheet. */ _this.frameOverTime = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1))), /** Texture sheet animation type. */ _this.type = 0, /** Cycle count. */ _this.cycleCount = 1, /** @internal */ _this._tillingInfo = new engineMath.Vector3(1, 1, 1) // x:subU, y:subV, z:tileCount
|
|
33949
34024
|
, /** @internal */ _this._frameOverTimeRand = new engineMath.Rand(0, ParticleRandomSubSeeds.TextureSheetAnimation), _this._tiling = new engineMath.Vector2(1, 1);
|
|
34025
|
+
// @ts-ignore
|
|
34026
|
+
_this._tiling._onValueChanged = _this._onTilingChanged.bind(_this);
|
|
33950
34027
|
return _this;
|
|
33951
34028
|
}
|
|
33952
34029
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
@@ -33976,6 +34053,10 @@ __decorate([
|
|
|
33976
34053
|
*/ _proto._resetRandomSeed = function _resetRandomSeed(randomSeed) {
|
|
33977
34054
|
this._frameOverTimeRand.reset(randomSeed, ParticleRandomSubSeeds.TextureSheetAnimation);
|
|
33978
34055
|
};
|
|
34056
|
+
_proto._onTilingChanged = function _onTilingChanged() {
|
|
34057
|
+
var tiling = this.tiling;
|
|
34058
|
+
this._tillingInfo.set(1.0 / tiling.x, 1.0 / tiling.y, tiling.x * tiling.y);
|
|
34059
|
+
};
|
|
33979
34060
|
_create_class(TextureSheetAnimationModule, [
|
|
33980
34061
|
{
|
|
33981
34062
|
key: "tiling",
|
|
@@ -33985,8 +34066,7 @@ __decorate([
|
|
|
33985
34066
|
return this._tiling;
|
|
33986
34067
|
},
|
|
33987
34068
|
set: function set(value) {
|
|
33988
|
-
this._tiling
|
|
33989
|
-
this._tillingInfo.set(1.0 / value.x, 1.0 / value.y, value.x * value.y);
|
|
34069
|
+
value !== this._tiling && this._tiling.copyFrom(value);
|
|
33990
34070
|
}
|
|
33991
34071
|
}
|
|
33992
34072
|
]);
|
|
@@ -34013,6 +34093,9 @@ __decorate([
|
|
|
34013
34093
|
__decorate([
|
|
34014
34094
|
ignoreClone
|
|
34015
34095
|
], TextureSheetAnimationModule.prototype, "_frameCurveMacro", void 0);
|
|
34096
|
+
__decorate([
|
|
34097
|
+
ignoreClone
|
|
34098
|
+
], TextureSheetAnimationModule.prototype, "_onTilingChanged", null);
|
|
34016
34099
|
|
|
34017
34100
|
/**
|
|
34018
34101
|
* Velocity over lifetime module.
|
|
@@ -36402,6 +36485,13 @@ AudioManager._isResuming = false;
|
|
|
36402
36485
|
};
|
|
36403
36486
|
/**
|
|
36404
36487
|
* @internal
|
|
36488
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
36489
|
+
var _target__clip;
|
|
36490
|
+
(_target__clip = target._clip) == null ? void 0 : _target__clip._addReferCount(1);
|
|
36491
|
+
target._gainNode.gain.setValueAtTime(target._volume, AudioManager.getContext().currentTime);
|
|
36492
|
+
};
|
|
36493
|
+
/**
|
|
36494
|
+
* @internal
|
|
36405
36495
|
*/ _proto._onEnable = function _onEnable() {
|
|
36406
36496
|
this.playOnEnabled && this.play();
|
|
36407
36497
|
};
|
|
@@ -36551,32 +36641,35 @@ __decorate([
|
|
|
36551
36641
|
ignoreClone
|
|
36552
36642
|
], AudioSource.prototype, "_isPlaying", void 0);
|
|
36553
36643
|
__decorate([
|
|
36554
|
-
|
|
36644
|
+
assignmentClone
|
|
36555
36645
|
], AudioSource.prototype, "_clip", void 0);
|
|
36556
36646
|
__decorate([
|
|
36557
|
-
|
|
36647
|
+
ignoreClone
|
|
36558
36648
|
], AudioSource.prototype, "_gainNode", void 0);
|
|
36559
36649
|
__decorate([
|
|
36560
36650
|
ignoreClone
|
|
36561
36651
|
], AudioSource.prototype, "_sourceNode", void 0);
|
|
36562
36652
|
__decorate([
|
|
36563
|
-
|
|
36653
|
+
ignoreClone
|
|
36564
36654
|
], AudioSource.prototype, "_pausedTime", void 0);
|
|
36565
36655
|
__decorate([
|
|
36566
36656
|
ignoreClone
|
|
36567
36657
|
], AudioSource.prototype, "_playTime", void 0);
|
|
36568
36658
|
__decorate([
|
|
36569
|
-
|
|
36659
|
+
assignmentClone
|
|
36570
36660
|
], AudioSource.prototype, "_volume", void 0);
|
|
36571
36661
|
__decorate([
|
|
36572
|
-
|
|
36662
|
+
assignmentClone
|
|
36573
36663
|
], AudioSource.prototype, "_lastVolume", void 0);
|
|
36574
36664
|
__decorate([
|
|
36575
|
-
|
|
36665
|
+
assignmentClone
|
|
36576
36666
|
], AudioSource.prototype, "_playbackRate", void 0);
|
|
36577
36667
|
__decorate([
|
|
36578
|
-
|
|
36668
|
+
assignmentClone
|
|
36579
36669
|
], AudioSource.prototype, "_loop", void 0);
|
|
36670
|
+
__decorate([
|
|
36671
|
+
ignoreClone
|
|
36672
|
+
], AudioSource.prototype, "_onPlayEnd", null);
|
|
36580
36673
|
|
|
36581
36674
|
/**
|
|
36582
36675
|
* @internal
|