@galacean/engine-core 1.5.1 → 1.5.3

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package/dist/main.js CHANGED
@@ -25998,13 +25998,14 @@ ShaderPool.init();
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  } else {
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  cameras.forEach(function(camera) {
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  componentsManager.callCameraOnBeginRender(camera);
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- // `pixelViewport` width or height is `0` will cause internal render target create error and return can save performance
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  var pixelViewport = camera.pixelViewport;
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- if (pixelViewport.width !== 0 || pixelViewport.height !== 0) {
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- Logger.warn("Camera pixelViewport width or height is 0.");
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+ // `pixelViewport` width or height is `0` will cause internal render target create error and return can save performance
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+ if (pixelViewport.width !== 0 && pixelViewport.height !== 0) {
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  // Update post process manager
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  scene.postProcessManager._update(camera);
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  camera.render();
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+ } else {
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+ Logger.warn("Camera pixelViewport width or height is 0.");
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  }
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  componentsManager.callCameraOnEndRender(camera);
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  // Temp solution for webgl implement bug
@@ -36641,7 +36642,8 @@ __decorate([
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  // Based on the specific version of the engine implementation, when actualBoundingBoxLeft is not supported, width is used to represent the rendering width, and `textAlign` uses the default value `start` and direction is left to right.
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  // Some devices do not support actualBoundingBoxLeft and actualBoundingBoxRight in TextMetrics.
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  // Examples: Google Pixel 2 XL (Android 11), Honor 6X (Android 8).
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- if (!("actualBoundingBoxLeft" in TextMetrics.prototype)) {
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+ // In WeChat Mini Games, TextMetrics may be reported as not defined, so a check for window.TextMetrics is added.
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+ if (window.TextMetrics && !("actualBoundingBoxLeft" in TextMetrics.prototype)) {
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  Object.defineProperties(TextMetrics.prototype, {
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  actualBoundingBoxLeft: {
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  get: function get() {