@galacean/engine-core 1.5.0 → 1.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +10 -4
- package/dist/main.js.map +1 -1
- package/dist/module.js +10 -4
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +1 -1
- package/types/Engine.d.ts +1 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.5.
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+
"version": "1.5.2",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -18,10 +18,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "1.5.
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+
"@galacean/engine-math": "1.5.2"
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},
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"devDependencies": {
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-
"@galacean/engine-design": "1.5.
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+
"@galacean/engine-design": "1.5.2"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Camera.d.ts
CHANGED
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@@ -54,7 +54,7 @@ export declare class Camera extends Component {
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opaqueTextureDownsampling: Downsampling;
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/**
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* The screen-space anti-aliasing mode applied after the camera renders the final image.
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-
* Unlike MSAA, it can smooth all pixels, including by shader-generated specular, alpha-cutoff edge
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* Unlike MSAA, it can smooth all pixels, including by shader-generated specular, alpha-cutoff edge.
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*
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* @defaultValue `AntiAliasing.None`
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*/
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package/types/Engine.d.ts
CHANGED
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@@ -7,7 +7,6 @@ import { ResourceManager } from "./asset/ResourceManager";
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import { EventDispatcher, Time } from "./base";
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import { InputManager } from "./input";
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import { ParticleBufferUtils } from "./particle/ParticleBufferUtils";
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-
import { PhysicsScene } from "./physics/PhysicsScene";
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import { PostProcessPass } from "./postProcess/PostProcessPass";
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import { XRManager } from "./xr/XRManager";
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/**
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@@ -135,7 +134,7 @@ export declare class Engine extends EventDispatcher {
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* @deprecated
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* The first scene physics manager.
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*/
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-
get physicsManager(): PhysicsScene;
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+
get physicsManager(): import("./physics").PhysicsScene;
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}
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/**
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* Engine configuration.
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