@galacean/engine-core 1.5.0 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +9 -4
- package/dist/main.js.map +1 -1
- package/dist/module.js +9 -4
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +1 -1
- package/types/Engine.d.ts +1 -2
package/dist/main.js
CHANGED
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@@ -8374,7 +8374,7 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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* @defaultValue `Downsampling.TwoX`
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*/ _this.opaqueTextureDownsampling = Downsampling.TwoX, /**
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* The screen-space anti-aliasing mode applied after the camera renders the final image.
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-
* Unlike MSAA, it can smooth all pixels, including by shader-generated specular, alpha-cutoff edge
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+
* Unlike MSAA, it can smooth all pixels, including by shader-generated specular, alpha-cutoff edge.
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*
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* @defaultValue `AntiAliasing.None`
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*/ _this.antiAliasing = AntiAliasing.None, /**
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@@ -25998,9 +25998,14 @@ ShaderPool.init();
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} else {
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cameras.forEach(function(camera) {
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componentsManager.callCameraOnBeginRender(camera);
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-
//
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-
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-
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+
// `pixelViewport` width or height is `0` will cause internal render target create error and return can save performance
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var pixelViewport = camera.pixelViewport;
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if (pixelViewport.width !== 0 || pixelViewport.height !== 0) {
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Logger.warn("Camera pixelViewport width or height is 0.");
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// Update post process manager
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scene.postProcessManager._update(camera);
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camera.render();
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}
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componentsManager.callCameraOnEndRender(camera);
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// Temp solution for webgl implement bug
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if (_this1._hardwareRenderer._options._forceFlush) {
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