@galacean/engine-core 1.5.0-alpha.0 → 1.5.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +129 -139
- package/dist/main.js.map +1 -1
- package/dist/module.js +129 -139
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +6 -12
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.5.0-alpha.
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+
"version": "1.5.0-alpha.1",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -18,10 +18,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "1.5.0-alpha.
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"@galacean/engine-math": "1.5.0-alpha.1"
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},
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"devDependencies": {
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-
"@galacean/engine-design": "1.5.0-alpha.
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"@galacean/engine-design": "1.5.0-alpha.1"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Camera.d.ts
CHANGED
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@@ -53,13 +53,16 @@ export declare class Camera extends Component {
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*/
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opaqueTextureDownsampling: Downsampling;
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/**
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*
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* The number of samples used for hardware multisample anti-aliasing (MSAA) to smooth geometry edges during rasterization.
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* Higher sample counts (e.g., 2x, 4x, 8x) produce smoother edges.
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*
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* @
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* @defaultValue `MSAASamples.FourX`
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*/
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msaaSamples: MSAASamples;
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/**
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*
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* The screen-space anti-aliasing mode applied after the camera renders the final image.
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* Unlike MSAA, it can smooth all pixels, including by shader-generated specular, alpha-cutoff edge, low resolution texture.
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*
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* @defaultValue `AntiAliasing.None`
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*/
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antiAliasing: AntiAliasing;
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@@ -90,15 +93,9 @@ export declare class Camera extends Component {
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* If enabled, the opaque texture can be accessed in the shader using `camera_OpaqueTexture`.
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*
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* @defaultValue `false`
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* @remarks If enabled, the `independentCanvasEnabled` property will be forced to be true.
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*/
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get opaqueTextureEnabled(): boolean;
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set opaqueTextureEnabled(value: boolean);
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/**
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* Whether independent canvas is enabled.
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* @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
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*/
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get independentCanvasEnabled(): boolean;
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/**
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* Shader data.
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*/
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@@ -165,14 +162,12 @@ export declare class Camera extends Component {
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/**
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* Whether to enable HDR.
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* @defaultValue `false`
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* @remarks If enabled, the `independentCanvasEnabled` property will be forced to be true.
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*/
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get enableHDR(): boolean;
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set enableHDR(value: boolean);
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/**
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* Whether to enable post process.
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* @defaultValue `false`
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* @remarks If enabled, the `independentCanvasEnabled` property will be forced to be true.
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*/
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get enablePostProcess(): boolean;
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set enablePostProcess(value: boolean);
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@@ -308,6 +303,5 @@ export declare class Camera extends Component {
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*/
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private _getInverseProjectionMatrix;
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private _onPixelViewportChanged;
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-
private _checkMainCanvasAntialiasWaste;
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private _dispatchModify;
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}
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