@galacean/engine-core 1.4.12 → 1.4.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +77 -30
- package/dist/main.js.map +1 -1
- package/dist/module.js +77 -30
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/sprite/SpriteRenderer.d.ts +3 -2
- package/types/2d/text/TextRenderer.d.ts +3 -2
- package/types/asset/ResourceManager.d.ts +1 -0
package/dist/module.js
CHANGED
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@@ -5805,6 +5805,7 @@ var Camera = /*#__PURE__*/ function(Component) {
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}
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this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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engine._renderCount++;
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+
context.camera = null;
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};
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_proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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if (failureStrategy === void 0) failureStrategy = ReplacementFailureStrategy.KeepOriginalShader;
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@@ -8415,6 +8416,28 @@ ShaderPass._shaderPassCounter = 0;
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*/ Shader.find = function find(name) {
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return Shader._shaderMap[name];
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};
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/**
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* @internal
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*/ Shader._clear = function _clear(engine) {
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var shaderMap = Shader._shaderMap;
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for(var key in shaderMap){
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var shader = shaderMap[key];
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var subShaders = shader._subShaders;
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for(var i = 0, n = subShaders.length; i < n; i++){
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var passes = subShaders[i].passes;
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for(var j = 0, m = passes.length; j < m; j++){
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var pass = passes[j];
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var passShaderProgramPools = pass._shaderProgramPools;
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for(var k = passShaderProgramPools.length - 1; k >= 0; k--){
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var shaderProgramPool = passShaderProgramPools[k];
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if (shaderProgramPool.engine !== engine) continue;
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shaderProgramPool._destroy();
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passShaderProgramPools.splice(k, 1);
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}
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}
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}
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}
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};
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Shader._applyConstRenderStates = function _applyConstRenderStates(renderState, key, value) {
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switch(key){
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case RenderStateElementKey.BlendStateEnabled0:
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@@ -8865,6 +8888,7 @@ BatchUtils._disableBatchTag = ShaderTagKey.getByName("spriteDisableBatching");
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program.uploadUnGroupTextures();
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(pass._renderState || blitMaterial.renderState)._applyStates(engine, false, pass._renderStateDataMap, blitMaterial.shaderData);
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rhi.drawPrimitive(blitMesh._primitive, blitMesh.subMesh, program);
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rendererShaderData.setTexture(Blitter._blitTextureProperty, null);
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};
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return Blitter;
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}();
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@@ -10874,7 +10898,6 @@ __decorate([
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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Renderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
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-
target._assembler.resetData(target);
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target.sprite = this._sprite;
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target.drawMode = this._drawMode;
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};
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@@ -11228,7 +11251,7 @@ __decorate([
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ignoreClone
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], SpriteRenderer.prototype, "_drawMode", void 0);
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__decorate([
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-
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ignoreClone
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], SpriteRenderer.prototype, "_assembler", void 0);
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__decorate([
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assignmentClone
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@@ -17647,7 +17670,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
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if (oldParent != null) {
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Entity._removeFromChildren(oldParent._children, this);
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this._parent = null;
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-
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oldParent._dispatchModify(EntityModifyFlags.Child, oldParent);
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}
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};
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/**
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@@ -17701,6 +17724,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
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this._removeFromParent();
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this._parent = parent;
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if (parent) {
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this._isRoot = false;
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parent._addToChildrenList(siblingIndex, this);
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var oldScene = this._scene;
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var parentScene = parent._scene;
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@@ -17812,7 +17836,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
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}
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}
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}
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-
this._dispatchModify(EntityModifyFlags.Child, this);
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};
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/**
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* @deprecated
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@@ -17997,7 +18020,13 @@ var ComponentCloner = /*#__PURE__*/ function() {
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if (this._siblingIndex === -1) {
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throw "The entity " + this.name + " is not in the hierarchy";
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}
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-
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if (this._isRoot) {
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this._setSiblingIndex(this._scene._rootEntities, value);
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} else {
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var parent = this._parent;
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this._setSiblingIndex(parent._children, value);
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parent._dispatchModify(EntityModifyFlags.Child, parent);
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}
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}
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}
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]);
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@@ -18477,6 +18506,11 @@ __decorate([
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var _proto = BasicResources.prototype;
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/**
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* @internal
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+
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
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return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
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};
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/**
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* @internal
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*/ _proto._initialize = function _initialize() {
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var _this = this;
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return new Promise(function(resolve, reject) {
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@@ -19789,7 +19823,6 @@ var MultiExecutor = /*#__PURE__*/ function() {
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};
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_proto._loadSingleItem = function _loadSingleItem(itemOrURL) {
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var _this = this;
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-
var _this__virtualPathResourceMap_assetBaseURL;
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var item = this._assignDefaultOptions(typeof itemOrURL === "string" ? {
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url: itemOrURL
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} : itemOrURL);
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@@ -19799,9 +19832,10 @@ var MultiExecutor = /*#__PURE__*/ function() {
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// Parse url
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var _this__parseURL = this._parseURL(url), assetBaseURL = _this__parseURL.assetBaseURL, queryPath = _this__parseURL.queryPath;
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var paths = queryPath ? this._parseQueryPath(queryPath) : [];
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-
var _this__virtualPathResourceMap_assetBaseURL_path;
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// Get remote asset base url
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-
var
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var remoteConfig = this._virtualPathResourceMap[assetBaseURL];
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var _remoteConfig_path;
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var remoteAssetBaseURL = (_remoteConfig_path = remoteConfig == null ? void 0 : remoteConfig.path) != null ? _remoteConfig_path : assetBaseURL;
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// Check cache
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var cacheObject = this._assetUrlPool[remoteAssetBaseURL];
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if (cacheObject) {
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@@ -19835,15 +19869,20 @@ var MultiExecutor = /*#__PURE__*/ function() {
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if (!loader) {
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throw "loader not found: " + item.type;
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}
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var subpackageName = remoteConfig == null ? void 0 : remoteConfig.subpackageName;
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// Check sub asset
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if (queryPath) {
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// Check whether load main asset
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-
var mainPromise = loadingPromises[remoteAssetBaseURL] || this.
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var mainPromise = loadingPromises[remoteAssetBaseURL] || this._loadSubpackageAndMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL, subpackageName);
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mainPromise.catch(function(e) {
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_this._onSubAssetFail(remoteAssetBaseURL, queryPath, e);
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});
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return this._createSubAssetPromiseCallback(remoteAssetBaseURL, remoteAssetURL, queryPath);
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}
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return this._loadSubpackageAndMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL, subpackageName);
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};
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// For adapter mini-game platform
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_proto._loadSubpackageAndMainAsset = function _loadSubpackageAndMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL, subpackageName) {
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return this._loadMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL);
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};
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_proto._loadMainAsset = function _loadMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL) {
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@@ -20977,16 +21016,24 @@ Collider = __decorate([
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}
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return shape.collider.entity.layer & layerMask && shape.isSceneQuery;
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};
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var outIDX;
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var outDistance;
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var outPosition;
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var outNormal;
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if (hitResult != undefined) {
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var result = this._nativePhysicsScene.raycast(ray, distance, onRaycast, function(idx, distance, position, normal) {
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hitResult.normal.copyFrom(normal);
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hitResult.point.copyFrom(position);
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outIDX = idx;
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outDistance = distance;
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outPosition = position;
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outNormal = normal;
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});
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if (result) {
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var hitShape = Engine._physicalObjectsMap[outIDX];
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hitResult.entity = hitShape._collider.entity;
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hitResult.shape = hitShape;
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hitResult.distance = outDistance;
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hitResult.point.copyFrom(outPosition);
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hitResult.normal.copyFrom(outNormal);
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return true;
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} else {
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hitResult.entity = null;
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@@ -23300,7 +23347,7 @@ PointerEventEmitter._tempRay = new Ray();
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}
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pointer = pointerPool[j];
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if (!pointer) {
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-
pointer = new Pointer(j);
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pointer = pointerPool[j] = new Pointer(j);
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engine._physicsInitialized && pointer._addEmitters(PhysicsPointerEventEmitter, eventPool);
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PointerManager._pointerEventEmitters.forEach(function(emitter) {
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pointer._addEmitters(emitter, eventPool);
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@@ -24335,7 +24382,7 @@ var PostProcessUberPass = /*#__PURE__*/ function(PostProcessPass) {
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var thresholdKnee = thresholdLinear * 0.5; // Hardcoded soft knee
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var bloomParams = bloomShaderData.getVector4(BloomEffect._bloomParams);
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var scatterLerp = MathUtil.lerp(0.05, 0.95, scatter.value);
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-
bloomParams.x =
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+
bloomParams.x = thresholdLinear;
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bloomParams.y = thresholdKnee;
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bloomParams.z = scatterLerp;
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var bloomIntensityParams = uberShaderData.getVector4(BloomEffect._bloomIntensityParams);
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@@ -24668,15 +24715,16 @@ var UIUtils = /*#__PURE__*/ function() {
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Matrix.multiply(virtualCamera.projectionMatrix, virtualCamera.viewMatrix, virtualCamera.viewProjectionMatrix);
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renderContext.applyVirtualCamera(virtualCamera, false);
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renderContext.rendererUpdateFlag |= ContextRendererUpdateFlag.ProjectionMatrix;
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-
uiRenderQueue.clear();
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uiCanvas._prepareRender(renderContext);
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uiRenderQueue.pushRenderElement(uiCanvas._renderElement);
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uiRenderQueue.batch(batcherManager);
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batcherManager.uploadBuffer();
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uiRenderQueue.render(renderContext, "Forward");
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uiRenderQueue.clear();
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engine._renderCount++;
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}
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}
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renderContext.camera = null;
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};
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return UIUtils;
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}();
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@@ -24957,21 +25005,15 @@ ShaderPool.init();
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var _this_xrManager;
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this._sceneManager._destroyAllScene();
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this._resourceManager._destroy();
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this._textDefaultFont = null;
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this._fontMap = null;
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this.inputManager._destroy();
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this._batcherManager.destroy();
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(_this_xrManager = this.xrManager) == null ? void 0 : _this_xrManager._destroy();
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this.dispatch("shutdown", this);
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// Cancel animation
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this.pause();
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Shader._clear(this);
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this._hardwareRenderer.destroy();
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this.removeAllEventListeners();
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this._animate = null;
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this._sceneManager = null;
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this._resourceManager = null;
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this._canvas = null;
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this._time = null;
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this._waitingDestroy = false;
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this._destroyed = true;
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};
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@@ -25095,6 +25137,7 @@ ShaderPool.init();
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this._hardwareRenderer.resetState();
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this._lastRenderState = new RenderState();
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// Clear shader pools
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+
Shader._clear(this);
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this._shaderProgramPools.length = 0;
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var resourceManager = this.resourceManager;
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// Restore graphic resources
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@@ -25793,24 +25836,23 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
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};
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_proto.drawMask = function drawMask(context, pipelineStageTagValue, maskLayer) {
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var incrementMaskQueue = MaskManager.getMaskIncrementRenderQueue();
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-
incrementMaskQueue.clear();
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var decrementMaskQueue = MaskManager.getMaskDecrementRenderQueue();
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-
decrementMaskQueue.clear();
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this._buildMaskRenderElement(maskLayer, incrementMaskQueue, decrementMaskQueue);
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var batcherManager = context.camera.engine._batcherManager;
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incrementMaskQueue.batch(batcherManager);
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batcherManager.uploadBuffer();
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incrementMaskQueue.render(context, pipelineStageTagValue, RenderQueueMaskType.Increment);
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incrementMaskQueue.clear();
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decrementMaskQueue.batch(batcherManager);
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batcherManager.uploadBuffer();
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decrementMaskQueue.render(context, pipelineStageTagValue, RenderQueueMaskType.Decrement);
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+
decrementMaskQueue.clear();
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};
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_proto.clearMask = function clearMask(context, pipelineStageTagValue) {
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var preMaskLayer = this._preMaskLayer;
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if (preMaskLayer !== SpriteMaskLayer.Nothing) {
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if (this.hasStencilWritten) {
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var decrementMaskQueue = MaskManager.getMaskDecrementRenderQueue();
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|
-
decrementMaskQueue.clear();
|
|
25814
25856
|
var masks = this._allSpriteMasks;
|
|
25815
25857
|
for(var i = 0, n = masks.length; i < n; i++){
|
|
25816
25858
|
var mask = masks.get(i);
|
|
@@ -25820,6 +25862,7 @@ Sky._projectionMatrix = new Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon -
|
|
|
25820
25862
|
decrementMaskQueue.batch(batcherManager);
|
|
25821
25863
|
batcherManager.uploadBuffer();
|
|
25822
25864
|
decrementMaskQueue.render(context, pipelineStageTagValue, RenderQueueMaskType.Decrement);
|
|
25865
|
+
decrementMaskQueue.clear();
|
|
25823
25866
|
} else {
|
|
25824
25867
|
var engine = context.camera.engine;
|
|
25825
25868
|
engine._hardwareRenderer.clearRenderTarget(engine, CameraClearFlags.Stencil, null);
|
|
@@ -28055,11 +28098,13 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
|
|
|
28055
28098
|
* @param time - The time to sample an animation
|
|
28056
28099
|
*/ _proto._sampleAnimation = function _sampleAnimation(entity, time) {
|
|
28057
28100
|
var _this = this, curveBindings = _this._curveBindings;
|
|
28101
|
+
var components = AnimationCurveOwner._components;
|
|
28058
28102
|
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
28059
28103
|
var curve = curveBindings[i];
|
|
28060
28104
|
var targetEntity = entity.findByPath(curve.relativePath);
|
|
28061
28105
|
if (targetEntity) {
|
|
28062
|
-
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type,
|
|
28106
|
+
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
|
|
28107
|
+
components.length = 0;
|
|
28063
28108
|
if (!component) {
|
|
28064
28109
|
continue;
|
|
28065
28110
|
}
|
|
@@ -29692,13 +29737,15 @@ function _type_of(obj) {
|
|
|
29692
29737
|
var curveLayerOwner = animatorStateData.curveLayerOwner;
|
|
29693
29738
|
var _animatorState_clip = animatorState.clip, curves = _animatorState_clip._curveBindings;
|
|
29694
29739
|
var layerCurveOwnerPool = animatorLayerData.curveOwnerPool;
|
|
29740
|
+
var components = AnimationCurveOwner._components;
|
|
29695
29741
|
for(var i = curves.length - 1; i >= 0; i--){
|
|
29696
29742
|
var curve = curves[i];
|
|
29697
29743
|
var relativePath = curve.relativePath;
|
|
29698
29744
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
29699
29745
|
if (targetEntity) {
|
|
29700
29746
|
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
29701
|
-
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type,
|
|
29747
|
+
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
|
|
29748
|
+
components.length = 0;
|
|
29702
29749
|
if (!component) {
|
|
29703
29750
|
continue;
|
|
29704
29751
|
}
|