@galacean/engine-core 1.4.0 → 1.4.1

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package/dist/module.js CHANGED
@@ -21837,9 +21837,9 @@ var Joint = /*#__PURE__*/ function(Component) {
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  _this = Component.call(this, entity) || this, _this._colliderInfo = new JointColliderInfo(), _this._connectedColliderInfo = new JointColliderInfo(), _this._force = Infinity, _this._torque = Infinity, _this._automaticConnectedAnchor = true;
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  //@ts-ignore
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  _this._colliderInfo.anchor._onValueChanged = _this._updateActualAnchor.bind(_this, 1);
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- _this._updateConnectedActualAnchor = _this._updateActualAnchor.bind(_this, 2);
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+ _this._handleConnectedAnchorChanged = _this._handleConnectedAnchorChanged.bind(_this);
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  //@ts-ignore
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- _this._connectedColliderInfo.anchor._onValueChanged = _this._updateConnectedActualAnchor;
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+ _this._connectedColliderInfo.anchor._onValueChanged = _this._handleConnectedAnchorChanged.bind(_this);
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  _this._onSelfTransformChanged = _this._onSelfTransformChanged.bind(_this);
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  _this._onConnectedTransformChanged = _this._onConnectedTransformChanged.bind(_this);
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  // @ts-ignore
@@ -21885,6 +21885,8 @@ var Joint = /*#__PURE__*/ function(Component) {
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  var connectedAnchor = connectedColliderInfo.anchor;
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  var connectedActualAnchor = connectedColliderInfo.actualAnchor;
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  var connectedCollider = connectedColliderInfo.collider;
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+ // @ts-ignore
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+ connectedAnchor._onValueChanged = null;
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  if (connectedCollider) {
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  var _connectedCollider_entity_transform = connectedCollider.entity.transform, connectedPos = _connectedCollider_entity_transform.worldPosition, connectedWorldScale = _connectedCollider_entity_transform.lossyWorldScale;
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  Vector3.subtract(selfPos, connectedPos, Joint._tempVector3);
@@ -21894,6 +21896,16 @@ var Joint = /*#__PURE__*/ function(Component) {
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  Vector3.add(selfPos, selfActualAnchor, connectedActualAnchor);
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  connectedAnchor.copyFrom(connectedActualAnchor);
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  }
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+ // @ts-ignore
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+ connectedAnchor._onValueChanged = this._handleConnectedAnchorChanged;
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+ this._updateActualAnchor(2);
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+ };
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+ _proto._handleConnectedAnchorChanged = function _handleConnectedAnchorChanged() {
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+ if (this._automaticConnectedAnchor) {
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+ console.warn("Cannot set connectedAnchor when automaticConnectedAnchor is true.");
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+ } else {
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+ this._updateActualAnchor(2);
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+ }
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  };
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  _proto._onSelfTransformChanged = function _onSelfTransformChanged(type) {
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  if (type & TransformModifyFlags.WorldScale) {
@@ -21973,25 +21985,12 @@ var Joint = /*#__PURE__*/ function(Component) {
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  * @remarks If connectedCollider is set, this anchor is relative offset, or the anchor is world position.
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  * The connectedAnchor is automatically calculated, if you want to set it manually, please set automaticConnectedAnchor to false
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  */ function get() {
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- var connectedColliderAnchor = this._connectedColliderInfo.anchor;
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- if (this._automaticConnectedAnchor) {
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- //@ts-ignore
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- connectedColliderAnchor._onValueChanged = null;
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- this._calculateConnectedAnchor();
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- //@ts-ignore
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- connectedColliderAnchor._onValueChanged = this._updateConnectedActualAnchor;
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- }
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- return connectedColliderAnchor;
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+ return this._connectedColliderInfo.anchor;
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  },
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  set: function set(value) {
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- if (this._automaticConnectedAnchor) {
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- console.warn("Cannot set connectedAnchor when automaticConnectedAnchor is true.");
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- return;
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- }
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  var connectedAnchor = this._connectedColliderInfo.anchor;
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  if (value !== connectedAnchor) {
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  connectedAnchor.copyFrom(value);
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- this._updateActualAnchor(2);
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  }
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  }
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  },
@@ -22112,7 +22111,7 @@ __decorate([
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  ], Joint.prototype, "_nativeJoint", void 0);
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  __decorate([
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  ignoreClone
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- ], Joint.prototype, "_updateConnectedActualAnchor", void 0);
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+ ], Joint.prototype, "_handleConnectedAnchorChanged", null);
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  __decorate([
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  ignoreClone
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  ], Joint.prototype, "_onSelfTransformChanged", null);
@@ -22174,6 +22173,9 @@ __decorate([
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  _this = Joint.call(this, entity) || this, _this._axis = new Vector3(1, 0, 0), _this._hingeFlags = HingeJointFlag.None, _this._useSpring = false, _this._angle = 0, _this._velocity = 0;
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  _this._onMotorChanged = _this._onMotorChanged.bind(_this);
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  _this._onLimitsChanged = _this._onLimitsChanged.bind(_this);
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+ _this._onAxisChanged = _this._onAxisChanged.bind(_this);
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+ //@ts-ignore
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+ _this._axis._onValueChanged = _this._onAxisChanged;
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  return _this;
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  }
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  var _proto = HingeJoint.prototype;
@@ -22222,20 +22224,27 @@ __decorate([
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  }
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  }
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  };
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+ _proto._onAxisChanged = function _onAxisChanged() {
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+ var _this__nativeJoint;
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+ //@ts-ignore
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+ this._axis._onValueChanged = null;
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+ this._axis.normalize();
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+ (_this__nativeJoint = this._nativeJoint) == null ? void 0 : _this__nativeJoint.setAxis(this._axis);
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+ //@ts-ignore
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+ this._axis._onValueChanged = this._onAxisChanged;
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+ };
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  _create_class(HingeJoint, [
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  {
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  key: "axis",
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  get: /**
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- * The anchor rotation.
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+ * The Direction of the axis around which the hingeJoint.
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  */ function get() {
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  return this._axis;
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  },
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  set: function set(value) {
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  var axis = this._axis;
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  if (value !== axis) {
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- var _this__nativeJoint;
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  axis.copyFrom(value);
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- (_this__nativeJoint = this._nativeJoint) == null ? void 0 : _this__nativeJoint.setAxis(axis);
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  }
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  }
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  },
@@ -22359,6 +22368,9 @@ __decorate([
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  __decorate([
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  ignoreClone
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  ], HingeJoint.prototype, "_onLimitsChanged", null);
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+ __decorate([
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+ ignoreClone
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+ ], HingeJoint.prototype, "_onAxisChanged", null);
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  /**
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  * A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.