@galacean/engine-core 1.4.0-alpha.2 → 1.4.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +7607 -7121
- package/dist/main.js.map +1 -1
- package/dist/module.js +7569 -7103
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/ISpriteAssembler.d.ts +11 -1
- package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
- package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -1
- package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -1
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -1
- package/types/2d/enums/SpriteModifyFlags.d.ts +9 -0
- package/types/2d/index.d.ts +11 -4
- package/types/2d/sprite/Sprite.d.ts +2 -2
- package/types/2d/sprite/SpriteMask.d.ts +2 -1
- package/types/2d/sprite/SpriteRenderer.d.ts +2 -1
- package/types/2d/sprite/index.d.ts +1 -1
- package/types/2d/text/ITextRenderer.d.ts +8 -0
- package/types/2d/text/TextRenderer.d.ts +5 -1
- package/types/2d/text/index.d.ts +2 -0
- package/types/Camera.d.ts +2 -0
- package/types/ComponentsManager.d.ts +4 -0
- package/types/Entity.d.ts +2 -0
- package/types/RenderPipeline/index.d.ts +3 -2
- package/types/Renderer.d.ts +15 -1
- package/types/Scene.d.ts +1 -0
- package/types/Script.d.ts +42 -18
- package/types/enums/CameraModifyFlags.d.ts +17 -0
- package/types/enums/EntityModifyFlags.d.ts +9 -0
- package/types/index.d.ts +3 -1
- package/types/input/index.d.ts +5 -2
- package/types/input/pointer/Pointer.d.ts +8 -2
- package/types/input/pointer/PointerEventData.d.ts +12 -0
- package/types/input/pointer/PointerManager.d.ts +9 -1
- package/types/input/pointer/emitter/IHitResult.d.ts +1 -0
- package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +1 -0
- package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
- package/types/material/utils/PrefilteredDFG.d.ts +7 -0
- package/types/physics/HitResult.d.ts +1 -1
- package/types/postProcess/PostProcess.d.ts +4 -0
- package/types/postProcess/PostProcessEffectParameter.d.ts +103 -9
- package/types/postProcess/effects/BloomEffect.d.ts +9 -11
- package/types/postProcess/effects/TonemappingEffect.d.ts +2 -2
- package/types/postProcess/index.d.ts +1 -1
- package/types/shader/Shader.d.ts +1 -1
- package/types/shader/index.d.ts +1 -0
- package/types/ui/IUICanvas.d.ts +1 -0
- package/types/ui/UIUtils.d.ts +9 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.4.0-
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"version": "1.4.0-beta.0",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -18,10 +18,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "1.4.0-
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"@galacean/engine-math": "1.4.0-beta.0"
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},
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"devDependencies": {
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-
"@galacean/engine-design": "1.4.0-
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"@galacean/engine-design": "1.4.0-beta.0"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -1 +1,11 @@
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-
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Interface for sprite assembler.
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*/
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export interface ISpriteAssembler {
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resetData(renderer: ISpriteRenderer, vertexCount?: number): void;
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updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean, referenceResolutionPerUnit?: number): void;
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updateUVs(renderer: ISpriteRenderer): void;
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updateColor(renderer: ISpriteRenderer, alpha: number): void;
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}
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@@ -0,0 +1,16 @@
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import { Color } from "@galacean/engine-math";
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import { PrimitiveChunkManager } from "../../RenderPipeline/PrimitiveChunkManager";
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import { SubPrimitiveChunk } from "../../RenderPipeline/SubPrimitiveChunk";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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import { Sprite } from "../sprite";
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/**
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* Interface for sprite renderer.
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*/
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export interface ISpriteRenderer {
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sprite: Sprite;
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color?: Color;
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tileMode?: SpriteTileMode;
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tiledAdaptiveThreshold?: number;
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_subChunk: SubPrimitiveChunk;
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_getChunkManager(): PrimitiveChunkManager;
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}
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@@ -1 +1,13 @@
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Assemble vertex data for the sprite renderer in simple mode.
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*/
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export declare class SimpleSpriteAssembler {
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private static _rectangleTriangles;
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private static _matrix;
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static resetData(renderer: ISpriteRenderer): void;
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static updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean): void;
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static updateUVs(renderer: ISpriteRenderer): void;
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static updateColor(renderer: ISpriteRenderer, alpha: number): void;
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}
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@@ -1 +1,15 @@
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-
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Assemble vertex data for the sprite renderer in sliced mode.
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*/
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export declare class SlicedSpriteAssembler {
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private static _rectangleTriangles;
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private static _matrix;
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private static _row;
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private static _column;
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static resetData(renderer: ISpriteRenderer): void;
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static updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean, referenceResolutionPerUnit?: number): void;
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static updateUVs(renderer: ISpriteRenderer): void;
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static updateColor(renderer: ISpriteRenderer, alpha: number): void;
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}
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@@ -1 +1,17 @@
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-
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import { Matrix, Vector2 } from "@galacean/engine-math";
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import { ISpriteRenderer } from "./ISpriteRenderer";
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/**
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* Assemble vertex data for the sprite renderer in tiled mode.
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*/
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export declare class TiledSpriteAssembler {
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private static _matrix;
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private static _posRow;
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private static _posColumn;
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private static _uvRow;
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private static _uvColumn;
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static resetData(renderer: ISpriteRenderer, vertexCount: number): void;
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static updatePositions(renderer: ISpriteRenderer, worldMatrix: Matrix, width: number, height: number, pivot: Vector2, flipX: boolean, flipY: boolean, referenceResolutionPerUnit?: number): void;
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static updateUVs(renderer: ISpriteRenderer): void;
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static updateColor(renderer: ISpriteRenderer, alpha: number): void;
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private static _calculateDividing;
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}
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* Sprite Property Dirty Flag.
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*/
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export declare enum SpriteModifyFlags {
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/** The texture of sprite changes. */
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texture = 1,
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/** The size of sprite changes. */
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size = 2,
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/** The rotation of sprite changes. */
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atlasRotate = 4,
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/** The atlasRegion of sprite changes. */
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atlasRegion = 8,
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/** The atlasRegionOffset of sprite changes. */
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atlasRegionOffset = 16,
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/** The region of sprite changes. */
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region = 32,
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/** The pivot of sprite changes. */
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pivot = 64,
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/** The border of sprite changes. */
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border = 128,
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/** The sprite destroyed. */
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destroy = 256
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}
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package/types/2d/index.d.ts
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export {
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export {
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export {
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export {
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export type { ISpriteAssembler } from "./assembler/ISpriteAssembler";
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export type { ISpriteRenderer } from "./assembler/ISpriteRenderer";
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export { SimpleSpriteAssembler } from "./assembler/SimpleSpriteAssembler";
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export { SlicedSpriteAssembler } from "./assembler/SlicedSpriteAssembler";
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export { TiledSpriteAssembler } from "./assembler/TiledSpriteAssembler";
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export { SpriteAtlas } from "./atlas/SpriteAtlas";
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export { FontStyle } from "./enums/FontStyle";
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export { SpriteDrawMode } from "./enums/SpriteDrawMode";
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export { SpriteMaskInteraction } from "./enums/SpriteMaskInteraction";
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export { SpriteModifyFlags } from "./enums/SpriteModifyFlags";
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export { SpriteTileMode } from "./enums/SpriteTileMode";
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export { TextHorizontalAlignment, TextVerticalAlignment } from "./enums/TextAlignment";
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export { OverflowMode } from "./enums/TextOverflow";
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export * from "./sprite/index";
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export * from "./text/index";
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export type { ITextRenderer } from "./text/ITextRenderer";
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*
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* @remarks
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* If width is set, return the set value,
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* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion
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* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion` and `Sprite.atlasRegionOffset`.
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*/
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get width(): number;
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set width(value: number);
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*
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* @remarks
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* If height is set, return the set value,
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* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion
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* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion` and `Sprite.atlasRegionOffset`.
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*/
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get height(): number;
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set height(value: number);
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { SpriteMaskLayer } from "../../enums/SpriteMaskLayer";
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import { ISpriteRenderer } from "../assembler/ISpriteRenderer";
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import { Sprite } from "./Sprite";
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/**
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* A component for masking Sprites.
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*/
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export declare class SpriteMask extends Renderer {
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export declare class SpriteMask extends Renderer implements ISpriteRenderer {
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/** The mask layers the sprite mask influence to. */
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influenceLayers: SpriteMaskLayer;
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private _sprite;
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import { BoundingBox, Color } from "@galacean/engine-math";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { ISpriteRenderer } from "../assembler/ISpriteRenderer";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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/**
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* Renders a Sprite for 2D graphics.
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*/
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export declare class SpriteRenderer extends Renderer {
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export declare class SpriteRenderer extends Renderer implements ISpriteRenderer {
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private _drawMode;
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private _assembler;
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private _tileMode;
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import { Entity } from "../../Entity";
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { Renderer } from "../../Renderer";
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import { TransformModifyFlags } from "../../Transform";
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import { FontStyle } from "../enums/FontStyle";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
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import { OverflowMode } from "../enums/TextOverflow";
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import { Font } from "./Font";
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import { ITextRenderer } from "./ITextRenderer";
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/**
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* Renders a text for 2D graphics.
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*/
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export declare class TextRenderer extends Renderer {
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export declare class TextRenderer extends Renderer implements ITextRenderer {
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private static _textureProperty;
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private static _tempVec30;
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private static _tempVec31;
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private static _worldPositions;
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private static _charRenderInfos;
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private _textChunks;
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private _color;
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private _text;
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private _width;
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private _updatePosition;
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private _updateColor;
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private _updateLocalData;
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protected _onTransformChanged(bit: TransformModifyFlags): void;
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private _isTextNoVisible;
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private _buildChunk;
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private _freeTextChunks;
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package/types/2d/text/index.d.ts
CHANGED
package/types/Camera.d.ts
CHANGED
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private _opaqueTextureEnabled;
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private _enableHDR;
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private _enablePostProcess;
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private _updateFlagManager;
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private _frustumChangeFlag;
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private _isViewMatrixDirty;
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private _isInvViewProjDirty;
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private _getInverseProjectionMatrix;
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private _onPixelViewportChanged;
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private _checkMainCanvasAntialiasWaste;
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private _dispatchModify;
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}
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import { Renderer } from "./Renderer";
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import { Script } from "./Script";
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import { Animator } from "./animation";
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import { IUICanvas } from "./ui/IUICanvas";
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/**
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* The manager of the components.
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*/
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sortCameras(): void;
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addRenderer(renderer: Renderer): void;
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removeRenderer(renderer: Renderer): void;
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addUICanvas(uiCanvas: IUICanvas, isOverlay: boolean): void;
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removeUICanvas(uiCanvas: IUICanvas, isOverlay: boolean): void;
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sortOverlayUICanvases(): void;
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addOnStartScript(script: Script): void;
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removeOnStartScript(script: Script): void;
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addOnUpdateScript(script: Script): void;
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package/types/Entity.d.ts
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|
18
18
|
private _templateResource;
|
|
19
19
|
private _parent;
|
|
20
20
|
private _activeChangedComponents;
|
|
21
|
+
private _modifyFlagManager;
|
|
21
22
|
/**
|
|
22
23
|
* The transform of this entity.
|
|
23
24
|
*/
|
|
@@ -149,6 +150,7 @@ export declare class Entity extends EngineObject {
|
|
|
149
150
|
* Destroy self.
|
|
150
151
|
*/
|
|
151
152
|
destroy(): void;
|
|
153
|
+
private _dispatchModify;
|
|
152
154
|
private _addToChildrenList;
|
|
153
155
|
private _setParent;
|
|
154
156
|
private _getComponentsInChildren;
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
export { BasicRenderPipeline } from "./BasicRenderPipeline";
|
|
1
|
+
export { BasicRenderPipeline, RenderQueueFlags } from "./BasicRenderPipeline";
|
|
2
|
+
export { BatchUtils } from "./BatchUtils";
|
|
2
3
|
export { Blitter } from "./Blitter";
|
|
3
|
-
export { PipelineStage } from "./enums/PipelineStage";
|
|
4
4
|
export { RenderQueue } from "./RenderQueue";
|
|
5
|
+
export { PipelineStage } from "./enums/PipelineStage";
|
package/types/Renderer.d.ts
CHANGED
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
|
|
2
2
|
import { Component } from "./Component";
|
|
3
|
+
import { Entity } from "./Entity";
|
|
3
4
|
import { RenderContext } from "./RenderPipeline/RenderContext";
|
|
5
|
+
import { TransformModifyFlags } from "./Transform";
|
|
4
6
|
import { IComponentCustomClone } from "./clone/ComponentCloner";
|
|
7
|
+
import { SpriteMaskLayer } from "./enums/SpriteMaskLayer";
|
|
5
8
|
import { Material } from "./material";
|
|
6
9
|
import { ShaderData } from "./shader/ShaderData";
|
|
7
10
|
/**
|
|
@@ -19,10 +22,13 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
19
22
|
private static _normalMatrixProperty;
|
|
20
23
|
private static _rendererLayerProperty;
|
|
21
24
|
_renderFrameCount: number;
|
|
25
|
+
_maskLayer: SpriteMaskLayer;
|
|
22
26
|
protected _overrideUpdate: boolean;
|
|
23
27
|
protected _materials: Material[];
|
|
24
28
|
protected _dirtyUpdateFlag: number;
|
|
25
29
|
protected _rendererLayer: Vector4;
|
|
30
|
+
protected _bounds: BoundingBox;
|
|
31
|
+
protected _transformEntity: Entity;
|
|
26
32
|
private _shaderData;
|
|
27
33
|
private _mvMatrix;
|
|
28
34
|
private _mvpMatrix;
|
|
@@ -52,7 +58,7 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
52
58
|
get materialCount(): number;
|
|
53
59
|
set materialCount(value: number);
|
|
54
60
|
/**
|
|
55
|
-
* The bounding volume of the renderer.
|
|
61
|
+
* The world bounding volume of the renderer.
|
|
56
62
|
*/
|
|
57
63
|
get bounds(): BoundingBox;
|
|
58
64
|
/**
|
|
@@ -117,5 +123,13 @@ export declare class Renderer extends Component implements IComponentCustomClone
|
|
|
117
123
|
protected _update(context: RenderContext): void;
|
|
118
124
|
protected _updateWorldViewRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
|
|
119
125
|
protected _updateProjectionRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
|
|
126
|
+
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
127
|
+
protected _render(context: RenderContext): void;
|
|
128
|
+
private _createInstanceMaterial;
|
|
120
129
|
private _setMaterial;
|
|
130
|
+
protected _onTransformChanged(type: TransformModifyFlags): void;
|
|
131
|
+
}
|
|
132
|
+
export declare enum RendererUpdateFlags {
|
|
133
|
+
/** Include world position and world bounds. */
|
|
134
|
+
WorldVolume = 1
|
|
121
135
|
}
|
package/types/Scene.d.ts
CHANGED
|
@@ -17,6 +17,7 @@ import { ShadowResolution } from "./shadow/enum/ShadowResolution";
|
|
|
17
17
|
export declare class Scene extends EngineObject {
|
|
18
18
|
private static _fogColorProperty;
|
|
19
19
|
private static _fogParamsProperty;
|
|
20
|
+
private static _prefilterdDFGProperty;
|
|
20
21
|
/** Scene name. */
|
|
21
22
|
name: string;
|
|
22
23
|
/** Physics. */
|
package/types/Script.d.ts
CHANGED
|
@@ -1,13 +1,12 @@
|
|
|
1
1
|
import { Camera } from "./Camera";
|
|
2
2
|
import { Component } from "./Component";
|
|
3
|
-
import {
|
|
3
|
+
import { PointerEventData } from "./input/pointer/PointerEventData";
|
|
4
4
|
import { ColliderShape } from "./physics";
|
|
5
5
|
import { Collision } from "./physics/Collision";
|
|
6
6
|
/**
|
|
7
7
|
* Script class, used for logic writing.
|
|
8
8
|
*/
|
|
9
9
|
export declare class Script extends Component {
|
|
10
|
-
_entityScriptsIndex: number;
|
|
11
10
|
/**
|
|
12
11
|
* Called when be enabled first time, only once.
|
|
13
12
|
*/
|
|
@@ -80,35 +79,49 @@ export declare class Script extends Component {
|
|
|
80
79
|
onCollisionStay(other: Collision): void;
|
|
81
80
|
/**
|
|
82
81
|
* Called when the pointer is down while over the ColliderShape.
|
|
83
|
-
* @param
|
|
82
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
84
83
|
*/
|
|
85
|
-
onPointerDown(
|
|
84
|
+
onPointerDown(eventData: PointerEventData): void;
|
|
86
85
|
/**
|
|
87
86
|
* Called when the pointer is up while over the ColliderShape.
|
|
88
|
-
* @param
|
|
87
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
89
88
|
*/
|
|
90
|
-
onPointerUp(
|
|
89
|
+
onPointerUp(eventData: PointerEventData): void;
|
|
91
90
|
/**
|
|
92
91
|
* Called when the pointer is down and up with the same collider.
|
|
93
|
-
* @param
|
|
92
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
94
93
|
*/
|
|
95
|
-
onPointerClick(
|
|
94
|
+
onPointerClick(eventData: PointerEventData): void;
|
|
96
95
|
/**
|
|
97
|
-
*
|
|
98
|
-
* @param
|
|
96
|
+
* Called when the pointer enters the ColliderShape.
|
|
97
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
99
98
|
*/
|
|
100
|
-
onPointerEnter(
|
|
99
|
+
onPointerEnter(eventData: PointerEventData): void;
|
|
101
100
|
/**
|
|
102
|
-
* Called when the pointer
|
|
103
|
-
* @param
|
|
101
|
+
* Called when the pointer exits the ColliderShape.
|
|
102
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
104
103
|
*/
|
|
105
|
-
onPointerExit(
|
|
104
|
+
onPointerExit(eventData: PointerEventData): void;
|
|
106
105
|
/**
|
|
107
|
-
*
|
|
108
|
-
* @param
|
|
109
|
-
* @remarks onPointerDrag is called every frame while the pointer is down.
|
|
106
|
+
* This function will be called when the pointer is pressed on the collider.
|
|
107
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
110
108
|
*/
|
|
111
|
-
|
|
109
|
+
onPointerBeginDrag(eventData: PointerEventData): void;
|
|
110
|
+
/**
|
|
111
|
+
* When a drag collision occurs on the pointer, this function will be called every time it moves.
|
|
112
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
113
|
+
*/
|
|
114
|
+
onPointerDrag(eventData: PointerEventData): void;
|
|
115
|
+
/**
|
|
116
|
+
* When dragging ends, this function will be called (Dragged object).
|
|
117
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
118
|
+
*/
|
|
119
|
+
onPointerEndDrag(eventData: PointerEventData): void;
|
|
120
|
+
/**
|
|
121
|
+
* When dragging ends, this function will be called (Receiving object).
|
|
122
|
+
* @param eventData - The pointer event data that triggered this callback
|
|
123
|
+
*/
|
|
124
|
+
onPointerDrop(eventData: PointerEventData): void;
|
|
112
125
|
/**
|
|
113
126
|
* Called when be disabled.
|
|
114
127
|
*/
|
|
@@ -118,3 +131,14 @@ export declare class Script extends Component {
|
|
|
118
131
|
*/
|
|
119
132
|
onDestroy(): void;
|
|
120
133
|
}
|
|
134
|
+
export declare enum PointerMethods {
|
|
135
|
+
onPointerDown = "onPointerDown",
|
|
136
|
+
onPointerUp = "onPointerUp",
|
|
137
|
+
onPointerClick = "onPointerClick",
|
|
138
|
+
onPointerEnter = "onPointerEnter",
|
|
139
|
+
onPointerExit = "onPointerExit",
|
|
140
|
+
onPointerBeginDrag = "onPointerBeginDrag",
|
|
141
|
+
onPointerDrag = "onPointerDrag",
|
|
142
|
+
onPointerEndDrag = "onPointerEndDrag",
|
|
143
|
+
onPointerDrop = "onPointerDrop"
|
|
144
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The camera modify flags.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum CameraModifyFlags {
|
|
5
|
+
/** The types of camera projections changes. */
|
|
6
|
+
ProjectionType = 1,
|
|
7
|
+
/** The aspect ratio of the camera changes. */
|
|
8
|
+
AspectRatio = 2,
|
|
9
|
+
/** The field of view of the camera changes. */
|
|
10
|
+
FieldOfView = 4,
|
|
11
|
+
/** The orthographic size of the camera changes. */
|
|
12
|
+
OrthographicSize = 8,
|
|
13
|
+
/** The camera becomes active in the scene. */
|
|
14
|
+
EnableInScene = 16,
|
|
15
|
+
/** The camera becomes inactive in the scene. */
|
|
16
|
+
DisableInScene = 32
|
|
17
|
+
}
|
package/types/index.d.ts
CHANGED
|
@@ -8,7 +8,7 @@ export { SceneManager } from "./SceneManager";
|
|
|
8
8
|
export { Entity } from "./Entity";
|
|
9
9
|
export { Component } from "./Component";
|
|
10
10
|
export { Script } from "./Script";
|
|
11
|
-
export { Renderer } from "./Renderer";
|
|
11
|
+
export { Renderer, RendererUpdateFlags } from "./Renderer";
|
|
12
12
|
export { dependentComponents, DependentMode } from "./ComponentsDependencies";
|
|
13
13
|
export { Camera } from "./Camera";
|
|
14
14
|
export { Transform } from "./Transform";
|
|
@@ -32,6 +32,8 @@ export { DepthTextureMode } from "./enums/DepthTextureMode";
|
|
|
32
32
|
export { FogMode } from "./enums/FogMode";
|
|
33
33
|
export { CameraClearFlags } from "./enums/CameraClearFlags";
|
|
34
34
|
export { CameraType } from "./enums/CameraType";
|
|
35
|
+
export { CameraModifyFlags } from "./enums/CameraModifyFlags";
|
|
36
|
+
export { EntityModifyFlags } from "./enums/EntityModifyFlags";
|
|
35
37
|
export { MSAASamples } from "./enums/MSAASamples";
|
|
36
38
|
export { ReplacementFailureStrategy } from "./enums/ReplacementFailureStrategy";
|
|
37
39
|
export { Downsampling } from "./enums/Downsampling";
|
package/types/input/index.d.ts
CHANGED
|
@@ -1,5 +1,8 @@
|
|
|
1
|
-
export { PointerPhase } from "./enums/PointerPhase";
|
|
2
|
-
export { Pointer } from "./pointer/Pointer";
|
|
3
1
|
export { InputManager } from "./InputManager";
|
|
4
2
|
export { Keys } from "./enums/Keys";
|
|
5
3
|
export { PointerButton } from "./enums/PointerButton";
|
|
4
|
+
export { PointerPhase } from "./enums/PointerPhase";
|
|
5
|
+
export { Pointer } from "./pointer/Pointer";
|
|
6
|
+
export { PointerEventData } from "./pointer/PointerEventData";
|
|
7
|
+
export { registerPointerEventEmitter } from "./pointer/PointerManager";
|
|
8
|
+
export { PointerEventEmitter } from "./pointer/emitter/PointerEventEmitter";
|
|
@@ -20,6 +20,12 @@ export declare class Pointer {
|
|
|
20
20
|
position: Vector2;
|
|
21
21
|
/** The change of the pointer. */
|
|
22
22
|
deltaPosition: Vector2;
|
|
23
|
-
|
|
24
|
-
|
|
23
|
+
}
|
|
24
|
+
export declare enum PointerEventType {
|
|
25
|
+
None = 0,
|
|
26
|
+
Down = 1,
|
|
27
|
+
Up = 2,
|
|
28
|
+
Leave = 4,
|
|
29
|
+
Move = 8,
|
|
30
|
+
Cancel = 16
|
|
25
31
|
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { IPoolElement } from "../../utils/ObjectPool";
|
|
3
|
+
import { Pointer } from "./Pointer";
|
|
4
|
+
/**
|
|
5
|
+
* Pointer event data.
|
|
6
|
+
*/
|
|
7
|
+
export declare class PointerEventData implements IPoolElement {
|
|
8
|
+
/** The pointer that triggers this event. */
|
|
9
|
+
pointer: Pointer;
|
|
10
|
+
/** The position of the event trigger (in world space). */
|
|
11
|
+
worldPosition: Vector3;
|
|
12
|
+
}
|
|
@@ -1 +1,9 @@
|
|
|
1
|
-
|
|
1
|
+
import { ClearableObjectPool } from "../../utils/ClearableObjectPool";
|
|
2
|
+
import { PointerEventData } from "./PointerEventData";
|
|
3
|
+
import { PointerEventEmitter } from "./emitter/PointerEventEmitter";
|
|
4
|
+
/**
|
|
5
|
+
* Declare pointer event emitter decorator.
|
|
6
|
+
*/
|
|
7
|
+
export declare function registerPointerEventEmitter(): <T extends PointerEventEmitter>(Target: {
|
|
8
|
+
new (pool: ClearableObjectPool<PointerEventData>): T;
|
|
9
|
+
}) => void;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { Ray } from "@galacean/engine-math";
|
|
2
|
+
import { Entity } from "../../../Entity";
|
|
3
|
+
import { Scene } from "../../../Scene";
|
|
4
|
+
import { ClearableObjectPool } from "../../../utils/ClearableObjectPool";
|
|
5
|
+
import { Pointer } from "../Pointer";
|
|
6
|
+
import { PointerEventData } from "../PointerEventData";
|
|
7
|
+
import { IHitResult } from "./IHitResult";
|
|
8
|
+
export declare abstract class PointerEventEmitter {
|
|
9
|
+
protected static _tempRay: Ray;
|
|
10
|
+
protected _hitResult: IHitResult;
|
|
11
|
+
protected _pool: ClearableObjectPool<PointerEventData>;
|
|
12
|
+
constructor(pool: ClearableObjectPool<PointerEventData>);
|
|
13
|
+
abstract processRaycast(scenes: readonly Scene[], pointer: Pointer): void;
|
|
14
|
+
abstract processDrag(pointer: Pointer): void;
|
|
15
|
+
abstract processDown(pointer: Pointer): void;
|
|
16
|
+
abstract processUp(pointer: Pointer): void;
|
|
17
|
+
abstract processLeave(pointer: Pointer): void;
|
|
18
|
+
abstract dispose(): void;
|
|
19
|
+
protected abstract _init(): void;
|
|
20
|
+
protected _createEventData(pointer: Pointer): PointerEventData;
|
|
21
|
+
protected _fireDown(entity: Entity, eventData: PointerEventData): void;
|
|
22
|
+
protected _fireUp(entity: Entity, eventData: PointerEventData): void;
|
|
23
|
+
protected _fireClick(entity: Entity, eventData: PointerEventData): void;
|
|
24
|
+
protected _fireEnter(entity: Entity, eventData: PointerEventData): void;
|
|
25
|
+
protected _fireExit(entity: Entity, eventData: PointerEventData): void;
|
|
26
|
+
protected _fireBeginDrag(entity: Entity, eventData: PointerEventData): void;
|
|
27
|
+
protected _fireDrag(entity: Entity, eventData: PointerEventData): void;
|
|
28
|
+
protected _fireEndDrag(entity: Entity, eventData: PointerEventData): void;
|
|
29
|
+
protected _fireDrop(entity: Entity, eventData: PointerEventData): void;
|
|
30
|
+
}
|