@galacean/engine-core 1.3.8 → 1.3.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4 -0
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4 -0
- package/dist/module.js +4 -0
- package/dist/module.js.map +1 -1
- package/package.json +6 -3
- package/types/2d/assembler/IAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/text/CharRenderData.d.ts +0 -1
- package/types/2d/text/CharRenderDataPool.d.ts +0 -1
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/SpriteBatcher.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/animation/AnimatorTransition.d.ts +0 -14
package/package.json
CHANGED
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@@ -1,10 +1,13 @@
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{
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"name": "@galacean/engine-core",
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"version": "1.3.
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"version": "1.3.9",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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},
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"repository": {
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"url": "https://github.com/galacean/engine.git"
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},
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"license": "MIT",
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"main": "dist/main.js",
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"module": "dist/module.js",
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.3.
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"@galacean/engine-math": "1.3.9"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.3.
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"@galacean/engine-design": "1.3.9"
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},
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"scripts": {
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"b:types": "tsc"
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export {};
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export {};
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export {};
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export {};
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import { Camera } from "../Camera";
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import { Engine } from "../Engine";
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import { ShaderTagKey } from "../shader/ShaderTagKey";
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import { RenderElement } from "./RenderElement";
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export declare abstract class Basic2DBatcher {
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protected static _disableBatchTag: ShaderTagKey;
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/** The maximum number of vertex. */
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static MAX_VERTEX_COUNT: number;
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static _canUploadSameBuffer: boolean;
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constructor(engine: Engine);
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drawElement(element: RenderElement, camera: Camera): void;
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flush(camera: Camera): void;
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clear(): void;
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destroy(): void;
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private _drawSubElement;
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private _createMesh;
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private _updateData;
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private _getSubMeshFromPool;
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}
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import { IPoolElement } from "./IPoolElement";
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/**
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* Class pool utils.
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*/
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export declare class ClassPool<T extends IPoolElement> {
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private _elementPoolIndex;
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private _elementPool;
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private _type;
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constructor(type: new () => T);
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/**
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* Get element from pool.
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*/
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getFromPool(): T;
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/**
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* Reset pool.
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*/
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resetPool(): void;
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garbageCollection(): void;
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}
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import { SubMesh } from "../graphic";
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import { Primitive } from "../graphic/Primitive";
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import { Material } from "../material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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export declare class RenderData implements IPoolElement {
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component: Renderer;
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material: Material;
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primitive: Primitive;
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subPrimitive: SubMesh;
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multiRenderData: boolean;
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setX(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh): void;
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dispose(): void;
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}
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export {};
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import { Camera } from "../Camera";
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import { VertexElement } from "../graphic/VertexElement";
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import { Basic2DBatcher } from "./Basic2DBatcher";
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import { RenderElement } from "./RenderElement";
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import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
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export declare class SpriteMaskBatcher extends Basic2DBatcher {
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createVertexElements(vertexElements: VertexElement[]): number;
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canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
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updateVertices(element: SpriteMaskRenderData, vertices: Float32Array, vertexIndex: number): number;
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drawBatches(camera: Camera): void;
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}
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export {};
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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dispose(): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData implements IPoolElement {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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import { SpriteRenderData } from "./SpriteRenderData";
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export declare class TextRenderData extends RenderData implements IPoolElement {
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charsData: SpriteRenderData[];
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constructor();
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dispose(): void;
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}
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import { AnimatorState } from "./AnimatorState";
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/**
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* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
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*/
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export declare class AnimatorStateTransition {
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/** The duration of the transition. This is represented in normalized time. */
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duration: number;
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/** The time at which the destination state will start. This is represented in normalized time. */
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offset: number;
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/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
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exitTime: number;
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/** The destination state of the transition. */
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destinationState: AnimatorState;
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}
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