@galacean/engine-core 1.3.7 → 1.3.8

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package/dist/main.js CHANGED
@@ -18839,39 +18839,43 @@ var ObjectPool = /*#__PURE__*/ function() {
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  return null;
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  };
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  _proto._freeArea = function _freeArea(area) {
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- var areas = this.vertexFreeAreas;
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- var areaLen = areas.length;
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- if (areaLen === 0) {
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- areas.push(area);
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- return;
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- }
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+ var start = area.start, size = area.size;
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+ var freeAreas = this.vertexFreeAreas;
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+ var end = start + size;
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  var pool = PrimitiveChunk.areaPool;
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- var preArea = area;
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- var notMerge = true;
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- for(var i = 0; i < areaLen; ++i){
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- var curArea = areas[i];
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- var preStart = preArea.start, size = preArea.size;
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- var curStart = curArea.start;
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- var preEnd = preStart + size;
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- var curEnd = curStart + curArea.size;
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- if (preEnd < curStart) {
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- notMerge && areas.splice(i, 0, preArea);
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+ for(var i = 0, areaLen = freeAreas.length; i < areaLen; ++i){
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+ var curFreeArea = freeAreas[i];
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+ var curStart = curFreeArea.start;
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+ var curEnd = curStart + curFreeArea.size;
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+ if (end < curStart) {
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+ // The area to be freed is to the left of the current free area and is not connected
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+ freeAreas.splice(i, 0, area);
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+ return;
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+ } else if (end === curStart) {
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+ // The area to be freed is to the left of the current free area and is connected
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+ curFreeArea.start = start;
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+ curFreeArea.size += size;
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+ pool.return(area);
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+ return;
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+ } else if (start === curEnd) {
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+ // The area to be freed is to the right of the current free area and is connected
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+ curFreeArea.size += size;
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+ pool.return(area);
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+ var nextIndex = i + 1;
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+ if (nextIndex < areaLen) {
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+ var nextFreeArea = freeAreas[nextIndex];
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+ if (end === nextFreeArea.start) {
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+ // The cur free area after merge is to the left of the next free area and is connected
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+ curFreeArea.size += nextFreeArea.size;
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+ freeAreas.splice(nextIndex, 1);
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+ pool.return(nextFreeArea);
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+ }
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+ }
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  return;
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- } else if (preEnd === curStart) {
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- curArea.start = preStart;
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- curArea.size += size;
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- pool.return(preArea);
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- preArea = curArea;
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- notMerge = false;
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- } else if (preStart === curEnd) {
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- curArea.size += size;
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- pool.return(preArea);
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- preArea = curArea;
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- notMerge = false;
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- } else if (preStart > curEnd) {
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- i + 1 === areaLen && areas.push(preArea);
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  }
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  }
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+ // The area to be freed is to the right of the last free area and is not connected or free areas is empty
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+ freeAreas.push(area);
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  };
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  return PrimitiveChunk;
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  }();