@galacean/engine-core 1.3.24 → 1.3.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +300 -78
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +300 -78
- package/dist/module.js +300 -78
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +1 -2
- package/types/Polyfill.d.ts +1 -0
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +3 -0
- package/types/Transform.d.ts +11 -2
package/dist/miniprogram.js
CHANGED
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@@ -162,6 +162,34 @@ function __decorate(decorators, target, key, desc) {
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __generator(thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (g && (g = 0, op[0] && (_ = 0)), _) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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}
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typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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@@ -3856,11 +3884,13 @@ __decorate([
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/**
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* @internal
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* @todo Should merge when we can delete material render state
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-
*/ _proto.
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*/ _proto._getRenderQueueByShaderData = function _getRenderQueueByShaderData(renderStateDataMap, shaderData) {
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var renderQueueType = renderStateDataMap[exports.RenderStateDataKey.RenderQueueType];
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if (renderQueueType
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if (renderQueueType === undefined) {
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return this.renderQueueType;
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} else {
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var _shaderData_getFloat;
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-
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return (_shaderData_getFloat = shaderData.getFloat(renderQueueType)) != null ? _shaderData_getFloat : exports.RenderQueueType.Opaque;
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}
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};
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_proto._applyStatesByShaderData = function _applyStatesByShaderData(renderStateDataMap, shaderData) {
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@@ -5075,9 +5105,11 @@ exports.DependentMode = void 0;
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_this._rotation = new miniprogram.Vector3();
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_this._rotationQuaternion = new miniprogram.Quaternion();
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_this._scale = new miniprogram.Vector3(1, 1, 1);
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_this._localUniformScaling = true;
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_this._worldPosition = new miniprogram.Vector3();
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_this._worldRotation = new miniprogram.Vector3();
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_this._worldRotationQuaternion = new miniprogram.Quaternion();
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_this._worldUniformScaling = true;
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_this._lossyWorldScale = new miniprogram.Vector3(1, 1, 1);
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_this._localMatrix = new miniprogram.Matrix();
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_this._worldMatrix = new miniprogram.Matrix();
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@@ -5244,7 +5276,7 @@ exports.DependentMode = void 0;
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* @internal
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*/ _proto._parentChange = function _parentChange() {
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this._isParentDirty = true;
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-
this._updateAllWorldFlag();
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this._updateAllWorldFlag(0x1bc);
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};
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/**
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* @internal
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@@ -5279,10 +5311,10 @@ exports.DependentMode = void 0;
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*/ _proto._updateWorldPositionFlag = function _updateWorldPositionFlag() {
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if (!this._isContainDirtyFlags(0x84)) {
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this._worldAssociatedChange(0x84);
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-
var
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for(var i = 0, n =
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var
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(
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var children = this._entity._children;
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for(var i = 0, n = children.length; i < n; i++){
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var _children_i_transform;
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(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionFlag();
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}
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}
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};
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@@ -5291,14 +5323,19 @@ exports.DependentMode = void 0;
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* Get worldRotationQuaternion: Will trigger the world rotation (in quaternion) update of itself and all parent entities.
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* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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*/ _proto._updateWorldRotationFlag = function _updateWorldRotationFlag() {
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-
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var parent = this._getParentTransform();
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var parentWorldUniformScaling = parent ? parent._getWorldUniformScaling() : true;
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var flags = parentWorldUniformScaling ? 0x98 : 0xb8;
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if (!this._isContainDirtyFlags(flags)) {
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this._worldAssociatedChange(flags);
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flags = this._getWorldUniformScaling() ? 0x9c : 0xbc;
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var children = this._entity._children;
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for(var i = 0, n = children.length; i < n; i++){
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var _children_i_transform;
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(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndRotationFlag(flags); // Rotation update of parent entity will trigger world position, rotation and scale update of all child entity.
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}
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}
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};
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@@ -5307,14 +5344,17 @@ exports.DependentMode = void 0;
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* Get worldRotationQuaternion: Will trigger the world rotation (in quaternion) update of itself and all parent entities.
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* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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-
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-
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* @param flags - Dirty flag
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*/ _proto._updateWorldPositionAndRotationFlag = function _updateWorldPositionAndRotationFlag(flags) {
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if (!this._isContainDirtyFlags(flags)) {
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this._worldAssociatedChange(flags);
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flags = this._getWorldUniformScaling() ? 0x9c : 0xbc;
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var children = this._entity._children;
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for(var i = 0, n = children.length; i < n; i++){
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var _children_i_transform;
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(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndRotationFlag(flags);
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}
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}
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};
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix) to be false.
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* @param flags - Dirty flag
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*/ _proto._updateWorldScaleFlag = function _updateWorldScaleFlag(flags) {
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if (!this._isContainDirtyFlags(flags)) {
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this._worldAssociatedChange(flags);
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flags |= 0x4;
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var children = this._entity._children;
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for(var i = 0, n = children.length; i < n; i++){
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var _children_i_transform;
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(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndScaleFlag(flags);
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}
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}
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};
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix) to be false.
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* @param flags - Dirty flag
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*/ _proto._updateWorldPositionAndScaleFlag = function _updateWorldPositionAndScaleFlag(flags) {
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if (!this._isContainDirtyFlags(flags)) {
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this._worldAssociatedChange(flags);
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var children = this._entity._children;
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for(var i = 0, n = children.length; i < n; i++){
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var _children_i_transform;
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(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndScaleFlag(flags);
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}
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}
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};
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/**
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* Update all world transform property dirty flag, the principle is the same as above.
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* @param flags - Dirty flag
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*/ _proto._updateAllWorldFlag = function _updateAllWorldFlag(flags) {
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if (!this._isContainDirtyFlags(flags)) {
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this._worldAssociatedChange(flags);
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var children = this._entity._children;
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for(var i = 0, n = children.length; i < n; i++){
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(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateAllWorldFlag(flags);
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}
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}
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};
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};
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_proto._worldAssociatedChange = function _worldAssociatedChange(type) {
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this._dirtyFlag |= type;
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this._updateFlagManager.dispatch(
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this._updateFlagManager.dispatch(type);
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};
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_proto._rotateByQuat = function _rotateByQuat(rotateQuat, relativeToLocal) {
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if (relativeToLocal) {
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this._setDirtyFlagFalse(0x10);
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};
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_proto._onScaleChanged = function _onScaleChanged() {
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var _this__scale = this._scale, x = _this__scale.x, y = _this__scale.y, z = _this__scale.z;
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this._setDirtyFlagTrue(0x40);
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var localUniformScaling = x == y && y == z;
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if (this._localUniformScaling !== localUniformScaling) {
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this._localUniformScaling = localUniformScaling;
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this._updateWorldScaleFlag(0x1a0);
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} else {
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this._updateWorldScaleFlag(0xa0);
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}
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};
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_proto._getWorldUniformScaling = function _getWorldUniformScaling() {
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if (this._isContainDirtyFlag(0x100)) {
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var localUniformScaling = this._localUniformScaling;
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if (localUniformScaling) {
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var parent = this._getParentTransform();
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this._worldUniformScaling = localUniformScaling && (parent ? parent._getWorldUniformScaling() : true);
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} else {
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this._worldUniformScaling = false;
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}
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this._setDirtyFlagFalse(0x100);
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}
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return this._worldUniformScaling;
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};
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_create_class(Transform, [
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{
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key: "lossyWorldScale",
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get: /**
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* Local lossy scaling.
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* @remarks The value obtained may not be correct under certain conditions(for example, the parent node has scaling,
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* and the child node has a rotation), the scaling will be tilted.
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* @remarks The value obtained may not be correct under certain conditions(for example, the parent node has non-uniform world scaling,
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+
* and the child node has a rotation), the scaling will be tilted.
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*/ function get() {
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if (this._isContainDirtyFlag(0x20)) {
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if (this._getParentTransform()) {
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// Vector3 cannot be used to correctly represent the scaling. Must use Matrix3x3
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var scaleMat = this._getScaleMatrix();
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var e = scaleMat.elements;
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this._lossyWorldScale.set(e[0], e[4], e[8]);
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if (this._localMatrix !== value) {
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this._localMatrix.copyFrom(value);
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}
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+
var _this = this, position = _this._position, rotationQuaternion = _this._rotationQuaternion, scale = _this._scale;
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// @ts-ignore
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-
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-
this._localMatrix.decompose(
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+
position._onValueChanged = rotationQuaternion._onValueChanged = scale._onValueChanged = null;
|
|
5744
|
+
this._localMatrix.decompose(position, rotationQuaternion, scale);
|
|
5679
5745
|
// @ts-ignore
|
|
5680
|
-
|
|
5746
|
+
position._onValueChanged = this._onPositionChanged;
|
|
5681
5747
|
// @ts-ignore
|
|
5682
|
-
|
|
5748
|
+
rotationQuaternion._onValueChanged = this._onRotationQuaternionChanged;
|
|
5683
5749
|
// @ts-ignore
|
|
5684
|
-
|
|
5750
|
+
scale._onValueChanged = this._onScaleChanged;
|
|
5685
5751
|
this._setDirtyFlagTrue(0x1);
|
|
5686
5752
|
this._setDirtyFlagFalse(0x40 | 0x2);
|
|
5687
|
-
|
|
5753
|
+
var localUniformScaling = scale.x === scale.y && scale.y === scale.z;
|
|
5754
|
+
if (this._localUniformScaling !== localUniformScaling) {
|
|
5755
|
+
this._localUniformScaling = localUniformScaling;
|
|
5756
|
+
this._updateAllWorldFlag(0x1bc);
|
|
5757
|
+
} else {
|
|
5758
|
+
this._updateAllWorldFlag(0xbc);
|
|
5759
|
+
}
|
|
5688
5760
|
}
|
|
5689
5761
|
},
|
|
5690
5762
|
{
|
|
@@ -5794,6 +5866,9 @@ __decorate([
|
|
|
5794
5866
|
__decorate([
|
|
5795
5867
|
deepClone
|
|
5796
5868
|
], Transform.prototype, "_scale", void 0);
|
|
5869
|
+
__decorate([
|
|
5870
|
+
assignmentClone
|
|
5871
|
+
], Transform.prototype, "_localUniformScaling", void 0);
|
|
5797
5872
|
__decorate([
|
|
5798
5873
|
deepClone
|
|
5799
5874
|
], Transform.prototype, "_worldPosition", void 0);
|
|
@@ -5803,6 +5878,9 @@ __decorate([
|
|
|
5803
5878
|
__decorate([
|
|
5804
5879
|
deepClone
|
|
5805
5880
|
], Transform.prototype, "_worldRotationQuaternion", void 0);
|
|
5881
|
+
__decorate([
|
|
5882
|
+
assignmentClone
|
|
5883
|
+
], Transform.prototype, "_worldUniformScaling", void 0);
|
|
5806
5884
|
__decorate([
|
|
5807
5885
|
deepClone
|
|
5808
5886
|
], Transform.prototype, "_lossyWorldScale", void 0);
|
|
@@ -5861,12 +5939,18 @@ var TransformModifyFlags;
|
|
|
5861
5939
|
TransformModifyFlags[TransformModifyFlags["WorldScale"] = 0x20] = "WorldScale";
|
|
5862
5940
|
TransformModifyFlags[TransformModifyFlags["LocalMatrix"] = 0x40] = "LocalMatrix";
|
|
5863
5941
|
TransformModifyFlags[TransformModifyFlags["WorldMatrix"] = 0x80] = "WorldMatrix";
|
|
5942
|
+
TransformModifyFlags[TransformModifyFlags[/** This is an internal flag used to assist in determining the dispatch
|
|
5943
|
+
* of world scaling dirty flags in the case of non-uniform scaling.
|
|
5944
|
+
*/ "IsWorldUniformScaling"] = 0x100] = "IsWorldUniformScaling";
|
|
5864
5945
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition */ "WmWp"] = 0x84] = "WmWp";
|
|
5865
5946
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldEuler | WorldQuat */ "WmWeWq"] = 0x98] = "WmWeWq";
|
|
5947
|
+
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldEuler | WorldQuat | WorldScale*/ "WmWeWqWs"] = 0xb8] = "WmWeWqWs";
|
|
5866
5948
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat */ "WmWpWeWq"] = 0x9c] = "WmWpWeWq";
|
|
5867
5949
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldScale */ "WmWs"] = 0xa0] = "WmWs";
|
|
5950
|
+
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldScale | WorldUniformScaling */ "WmWsWus"] = 0x1a0] = "WmWsWus";
|
|
5868
5951
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldScale */ "WmWpWs"] = 0xa4] = "WmWpWs";
|
|
5869
5952
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
|
|
5953
|
+
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale | WorldUniformScaling */ "WmWpWeWqWsWus"] = 0x1bc] = "WmWpWeWqWsWus";
|
|
5870
5954
|
})(TransformModifyFlags || (TransformModifyFlags = {}));
|
|
5871
5955
|
|
|
5872
5956
|
// @ts-ignore
|
|
@@ -8196,11 +8280,13 @@ var /**
|
|
|
8196
8280
|
* @param viewport - Viewport
|
|
8197
8281
|
* @param material - The material to use when blitting
|
|
8198
8282
|
* @param passIndex - Pass index to use of the provided material
|
|
8199
|
-
|
|
8283
|
+
* @param flipYOfSource - Whether flip Y axis of source texture
|
|
8284
|
+
*/ PipelineUtils.blitTexture = function blitTexture(engine, source, destination, mipLevel, viewport, material, passIndex, flipYOfSource) {
|
|
8200
8285
|
if (mipLevel === void 0) mipLevel = 0;
|
|
8201
8286
|
if (viewport === void 0) viewport = PipelineUtils.defaultViewport;
|
|
8202
8287
|
if (material === void 0) material = null;
|
|
8203
8288
|
if (passIndex === void 0) passIndex = 0;
|
|
8289
|
+
if (flipYOfSource === void 0) flipYOfSource = false;
|
|
8204
8290
|
var basicResources = engine._basicResources;
|
|
8205
8291
|
var blitMesh = destination ? basicResources.flipYBlitMesh : basicResources.blitMesh;
|
|
8206
8292
|
var blitMaterial = material || basicResources.blitMaterial;
|
|
@@ -8214,9 +8300,15 @@ var /**
|
|
|
8214
8300
|
rendererShaderData.setFloat(PipelineUtils._blitMipLevelProperty, mipLevel);
|
|
8215
8301
|
PipelineUtils._texelSize.set(1 / source.width, 1 / source.height, source.width, source.height);
|
|
8216
8302
|
rendererShaderData.setVector4(PipelineUtils._blitTexelSizeProperty, PipelineUtils._texelSize);
|
|
8303
|
+
if (flipYOfSource) {
|
|
8304
|
+
rendererShaderData.enableMacro(PipelineUtils._flipYTextureMacro);
|
|
8305
|
+
} else {
|
|
8306
|
+
rendererShaderData.disableMacro(PipelineUtils._flipYTextureMacro);
|
|
8307
|
+
}
|
|
8217
8308
|
var pass = blitMaterial.shader.subShaders[0].passes[passIndex];
|
|
8218
8309
|
var compileMacros = Shader._compileMacros;
|
|
8219
|
-
ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro,
|
|
8310
|
+
ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, rendererShaderData._macroCollection, compileMacros);
|
|
8311
|
+
ShaderMacroCollection.unionCollection(compileMacros, blitMaterial.shaderData._macroCollection, compileMacros);
|
|
8220
8312
|
var program = pass._getShaderProgram(engine, compileMacros);
|
|
8221
8313
|
program.bind();
|
|
8222
8314
|
program.groupingOtherUniformBlock();
|
|
@@ -8238,6 +8330,9 @@ var /**
|
|
|
8238
8330
|
PipelineUtils._blitTexelSizeProperty = ShaderProperty.getByName("renderer_texelSize") // x: 1/width, y: 1/height, z: width, w: height
|
|
8239
8331
|
;
|
|
8240
8332
|
})();
|
|
8333
|
+
(function() {
|
|
8334
|
+
PipelineUtils._flipYTextureMacro = ShaderMacro.getByName("renderer_FlipYBlitTexture");
|
|
8335
|
+
})();
|
|
8241
8336
|
(function() {
|
|
8242
8337
|
PipelineUtils._rendererShaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
8243
8338
|
})();
|
|
@@ -8361,7 +8456,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
8361
8456
|
/**
|
|
8362
8457
|
* Multi-sample anti-aliasing samples when use independent canvas mode.
|
|
8363
8458
|
*
|
|
8364
|
-
* @remarks
|
|
8459
|
+
* @remarks It will take effect when `independentCanvasEnabled` property is `true`, otherwise it will be invalid.
|
|
8365
8460
|
*/ _this.msaaSamples = exports.MSAASamples.None;
|
|
8366
8461
|
/** @internal */ _this._cameraType = exports.CameraType.Normal;
|
|
8367
8462
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -8722,13 +8817,17 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
8722
8817
|
key: "independentCanvasEnabled",
|
|
8723
8818
|
get: /**
|
|
8724
8819
|
* Whether independent canvas is enabled.
|
|
8725
|
-
*
|
|
8726
8820
|
* @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
|
|
8727
8821
|
*/ function get() {
|
|
8728
|
-
|
|
8822
|
+
// Uber pass need internal RT
|
|
8823
|
+
if (this.enablePostProcess && this.scene._postProcessManager.hasActiveEffect) {
|
|
8729
8824
|
return true;
|
|
8730
8825
|
}
|
|
8731
|
-
|
|
8826
|
+
if (this.enableHDR || this.opaqueTextureEnabled) {
|
|
8827
|
+
var _this_renderTarget;
|
|
8828
|
+
return this._getInternalColorTextureFormat() !== ((_this_renderTarget = this.renderTarget) == null ? void 0 : _this_renderTarget.getColorTexture(0).format);
|
|
8829
|
+
}
|
|
8830
|
+
return false;
|
|
8732
8831
|
}
|
|
8733
8832
|
},
|
|
8734
8833
|
{
|
|
@@ -9233,8 +9332,15 @@ var ContextRendererUpdateFlag;
|
|
|
9233
9332
|
if (shaderPass.getTagValue(pipelineStageKey) !== pipelineStageTagValue) {
|
|
9234
9333
|
continue;
|
|
9235
9334
|
}
|
|
9236
|
-
var
|
|
9237
|
-
|
|
9335
|
+
var renderState = shaderPass._renderState;
|
|
9336
|
+
var passQueueType = void 0;
|
|
9337
|
+
if (renderState) {
|
|
9338
|
+
passQueueType = renderState._getRenderQueueByShaderData(shaderPass._renderStateDataMap, materialData);
|
|
9339
|
+
} else {
|
|
9340
|
+
renderState = renderStates[j];
|
|
9341
|
+
passQueueType = renderState.renderQueueType;
|
|
9342
|
+
}
|
|
9343
|
+
if (passQueueType !== renderQueueType) {
|
|
9238
9344
|
continue;
|
|
9239
9345
|
}
|
|
9240
9346
|
var program = shaderPass._getShaderProgram(engine, compileMacros);
|
|
@@ -9288,8 +9394,6 @@ var ContextRendererUpdateFlag;
|
|
|
9288
9394
|
program.uploadUnGroupTextures();
|
|
9289
9395
|
}
|
|
9290
9396
|
}
|
|
9291
|
-
var _shaderPass__renderState1;
|
|
9292
|
-
var renderState = (_shaderPass__renderState1 = shaderPass._renderState) != null ? _shaderPass__renderState1 : renderStates[j];
|
|
9293
9397
|
renderState._applyStates(engine, renderer.entity.transform._isFrontFaceInvert(), shaderPass._renderStateDataMap, material.shaderData);
|
|
9294
9398
|
rhi.drawPrimitive(primitive, subElement.subPrimitive, program);
|
|
9295
9399
|
}
|
|
@@ -10246,6 +10350,8 @@ var /**
|
|
|
10246
10350
|
function BasicRenderPipeline(camera) {
|
|
10247
10351
|
this._lastCanvasSize = new miniprogram.Vector2();
|
|
10248
10352
|
this._internalColorTarget = null;
|
|
10353
|
+
this._canUseBlitFrameBuffer = false;
|
|
10354
|
+
this._shouldGrabColor = false;
|
|
10249
10355
|
this._camera = camera;
|
|
10250
10356
|
var engine = camera.engine;
|
|
10251
10357
|
this._cullingResults = new CullingResults();
|
|
@@ -10270,10 +10376,19 @@ var /**
|
|
|
10270
10376
|
context.rendererUpdateFlag = ContextRendererUpdateFlag.All;
|
|
10271
10377
|
var camera = this._camera;
|
|
10272
10378
|
var scene = camera.scene, engine = camera.engine;
|
|
10379
|
+
var rhi = engine._hardwareRenderer;
|
|
10273
10380
|
var cullingResults = this._cullingResults;
|
|
10274
10381
|
var sunlight = scene._lightManager._sunlight;
|
|
10275
10382
|
var depthOnlyPass = this._depthOnlyPass;
|
|
10276
10383
|
var depthPassEnabled = camera.depthTextureMode === exports.DepthTextureMode.PrePass && depthOnlyPass._supportDepthTexture;
|
|
10384
|
+
var finalClearFlags = camera.clearFlags & ~(ignoreClear != null ? ignoreClear : exports.CameraClearFlags.None);
|
|
10385
|
+
var independentCanvasEnabled = camera.independentCanvasEnabled;
|
|
10386
|
+
var msaaSamples = camera.renderTarget ? camera.renderTarget.antiAliasing : camera.msaaSamples;
|
|
10387
|
+
this._shouldGrabColor = independentCanvasEnabled && !(finalClearFlags & exports.CameraClearFlags.Color);
|
|
10388
|
+
// 1. Only support blitFramebuffer in webgl2 context
|
|
10389
|
+
// 2. Can't blit normal FBO to MSAA FBO
|
|
10390
|
+
// 3. Can't blit screen MSAA FBO to normal FBO in mac safari platform and mobile, but mac chrome and firfox is OK
|
|
10391
|
+
this._canUseBlitFrameBuffer = rhi.isWebGL2 && msaaSamples === 1 && (!!camera.renderTarget || !rhi.context.antialias);
|
|
10277
10392
|
if (scene.castShadows && sunlight && sunlight.shadowType !== exports.ShadowType.None) {
|
|
10278
10393
|
this._cascadedShadowCasterPass.onRender(context);
|
|
10279
10394
|
context.rendererUpdateFlag = ContextRendererUpdateFlag.None;
|
|
@@ -10293,24 +10408,46 @@ var /**
|
|
|
10293
10408
|
} else {
|
|
10294
10409
|
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
|
|
10295
10410
|
}
|
|
10296
|
-
// Check if need to create internal color texture
|
|
10297
|
-
var independentCanvasEnabled = camera.independentCanvasEnabled;
|
|
10411
|
+
// Check if need to create internal color texture or grab texture
|
|
10298
10412
|
if (independentCanvasEnabled) {
|
|
10413
|
+
var depthFormat;
|
|
10414
|
+
if (camera.renderTarget) {
|
|
10415
|
+
depthFormat = camera.renderTarget._depthFormat;
|
|
10416
|
+
} else if (rhi.context.depth && rhi.context.stencil) {
|
|
10417
|
+
depthFormat = exports.TextureFormat.Depth24Stencil8;
|
|
10418
|
+
} else if (rhi.context.depth) {
|
|
10419
|
+
depthFormat = exports.TextureFormat.Depth24;
|
|
10420
|
+
} else if (rhi.context.stencil) {
|
|
10421
|
+
depthFormat = exports.TextureFormat.Stencil;
|
|
10422
|
+
} else {
|
|
10423
|
+
depthFormat = null;
|
|
10424
|
+
}
|
|
10299
10425
|
var viewport = camera.pixelViewport;
|
|
10300
|
-
var internalColorTarget = PipelineUtils.recreateRenderTargetIfNeeded(engine, this._internalColorTarget, viewport.width, viewport.height, camera._getInternalColorTextureFormat(),
|
|
10426
|
+
var internalColorTarget = PipelineUtils.recreateRenderTargetIfNeeded(engine, this._internalColorTarget, viewport.width, viewport.height, camera._getInternalColorTextureFormat(), depthFormat, false, false, msaaSamples, exports.TextureWrapMode.Clamp, exports.TextureFilterMode.Bilinear);
|
|
10427
|
+
if (!this._canUseBlitFrameBuffer && this._shouldGrabColor) {
|
|
10428
|
+
var _camera_renderTarget;
|
|
10429
|
+
var _camera_renderTarget_getColorTexture_format;
|
|
10430
|
+
var grabTexture = PipelineUtils.recreateTextureIfNeeded(engine, this._grabTexture, viewport.width, viewport.height, (_camera_renderTarget_getColorTexture_format = (_camera_renderTarget = camera.renderTarget) == null ? void 0 : _camera_renderTarget.getColorTexture(0).format) != null ? _camera_renderTarget_getColorTexture_format : exports.TextureFormat.R8G8B8A8, false, exports.TextureWrapMode.Clamp, exports.TextureFilterMode.Bilinear);
|
|
10431
|
+
this._grabTexture = grabTexture;
|
|
10432
|
+
}
|
|
10301
10433
|
this._internalColorTarget = internalColorTarget;
|
|
10302
10434
|
} else {
|
|
10303
10435
|
var internalColorTarget1 = this._internalColorTarget;
|
|
10436
|
+
var grabTexture1 = this._grabTexture;
|
|
10304
10437
|
if (internalColorTarget1) {
|
|
10305
10438
|
var _internalColorTarget_getColorTexture;
|
|
10306
10439
|
(_internalColorTarget_getColorTexture = internalColorTarget1.getColorTexture(0)) == null ? void 0 : _internalColorTarget_getColorTexture.destroy(true);
|
|
10307
10440
|
internalColorTarget1.destroy(true);
|
|
10308
10441
|
this._internalColorTarget = null;
|
|
10309
10442
|
}
|
|
10443
|
+
if (grabTexture1) {
|
|
10444
|
+
grabTexture1.destroy(true);
|
|
10445
|
+
this._grabTexture = null;
|
|
10446
|
+
}
|
|
10310
10447
|
}
|
|
10311
|
-
this._drawRenderPass(context, camera, cubeFace, mipLevel
|
|
10448
|
+
this._drawRenderPass(context, camera, finalClearFlags, cubeFace, mipLevel);
|
|
10312
10449
|
};
|
|
10313
|
-
_proto._drawRenderPass = function _drawRenderPass(context, camera, cubeFace, mipLevel
|
|
10450
|
+
_proto._drawRenderPass = function _drawRenderPass(context, camera, finalClearFlags, cubeFace, mipLevel) {
|
|
10314
10451
|
var _cameraRenderTarget, _cameraRenderTarget1;
|
|
10315
10452
|
var cullingResults = this._cullingResults;
|
|
10316
10453
|
var opaqueQueue = cullingResults.opaqueQueue, alphaTestQueue = cullingResults.alphaTestQueue, transparentQueue = cullingResults.transparentQueue;
|
|
@@ -10327,14 +10464,34 @@ var /**
|
|
|
10327
10464
|
context.applyVirtualCamera(camera._virtualCamera, needFlipProjection);
|
|
10328
10465
|
}
|
|
10329
10466
|
rhi.activeRenderTarget(colorTarget, colorViewport, context.flipProjection, mipLevel, cubeFace);
|
|
10330
|
-
var clearFlags = camera.clearFlags & ~(ignoreClear != null ? ignoreClear : exports.CameraClearFlags.None);
|
|
10331
10467
|
var color = background.solidColor;
|
|
10332
|
-
if (
|
|
10333
|
-
|
|
10468
|
+
if (internalColorTarget && finalClearFlags !== exports.CameraClearFlags.All) {
|
|
10469
|
+
// Can use `blitFramebuffer` API to copy color/depth/stencil buffer from back buffer to internal RT
|
|
10470
|
+
if (this._canUseBlitFrameBuffer) {
|
|
10471
|
+
finalClearFlags !== exports.CameraClearFlags.None && rhi.clearRenderTarget(engine, finalClearFlags, color);
|
|
10472
|
+
rhi.blitInternalRTByBlitFrameBuffer(camera.renderTarget, internalColorTarget, finalClearFlags, camera.viewport);
|
|
10473
|
+
} else {
|
|
10474
|
+
if (!(finalClearFlags & exports.CameraClearFlags.Depth) || !(finalClearFlags & exports.CameraClearFlags.Stencil)) {
|
|
10475
|
+
Logger.warn("We clear all depth/stencil state cause of the internalRT can't copy depth/stencil buffer from back buffer when use copy plan");
|
|
10476
|
+
}
|
|
10477
|
+
if (this._shouldGrabColor) {
|
|
10478
|
+
rhi.clearRenderTarget(engine, exports.CameraClearFlags.DepthStencil);
|
|
10479
|
+
// Copy RT's color buffer to grab texture
|
|
10480
|
+
rhi.copyRenderTargetToSubTexture(camera.renderTarget, this._grabTexture, camera.viewport);
|
|
10481
|
+
// Then blit grab texture to internal RT's color buffer
|
|
10482
|
+
PipelineUtils.blitTexture(engine, this._grabTexture, internalColorTarget, 0, undefined, undefined, undefined, // Only flip Y axis in webgl context
|
|
10483
|
+
!camera.renderTarget);
|
|
10484
|
+
} else {
|
|
10485
|
+
rhi.clearRenderTarget(engine, exports.CameraClearFlags.All, color);
|
|
10486
|
+
}
|
|
10487
|
+
}
|
|
10488
|
+
rhi.activeRenderTarget(colorTarget, colorViewport, context.flipProjection, mipLevel, cubeFace);
|
|
10489
|
+
} else if (finalClearFlags !== exports.CameraClearFlags.None) {
|
|
10490
|
+
rhi.clearRenderTarget(engine, finalClearFlags, color);
|
|
10334
10491
|
}
|
|
10335
10492
|
opaqueQueue.render(context, exports.PipelineStage.Forward);
|
|
10336
10493
|
alphaTestQueue.render(context, exports.PipelineStage.Forward);
|
|
10337
|
-
if (
|
|
10494
|
+
if (finalClearFlags & exports.CameraClearFlags.Color) {
|
|
10338
10495
|
if (background.mode === exports.BackgroundMode.Sky) {
|
|
10339
10496
|
background.sky._render(context);
|
|
10340
10497
|
} else if (background.mode === exports.BackgroundMode.Texture && background.texture) {
|
|
@@ -10409,8 +10566,7 @@ var /**
|
|
|
10409
10566
|
var shaderPass = shaderPasses[i];
|
|
10410
10567
|
var renderState = shaderPass._renderState;
|
|
10411
10568
|
if (renderState) {
|
|
10412
|
-
renderState.
|
|
10413
|
-
renderQueueType = renderState.renderQueueType;
|
|
10569
|
+
renderQueueType = renderState._getRenderQueueByShaderData(shaderPass._renderStateDataMap, subRenderElement.material.shaderData);
|
|
10414
10570
|
} else {
|
|
10415
10571
|
renderQueueType = renderStates[i].renderQueueType;
|
|
10416
10572
|
}
|
|
@@ -23256,7 +23412,7 @@ __decorate([
|
|
|
23256
23412
|
ParticleBufferUtils.boundsMaxLifetimeOffset = 7;
|
|
23257
23413
|
})();
|
|
23258
23414
|
|
|
23259
|
-
var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,
|
|
23415
|
+
var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){vec2 uv=v_uv;\n#ifdef renderer_FlipYBlitTexture\nuv.y=1.0-uv.y;\n#endif\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,uv,renderer_BlitMipLevel);\n#else\ngl_FragColor=texture2D(renderer_BlitTexture,uv);\n#endif\n}"; // eslint-disable-line
|
|
23260
23416
|
|
|
23261
23417
|
var blitVs = "#define GLSLIFY 1\nattribute vec4 POSITION_UV;varying vec2 v_uv;void main(){gl_Position=vec4(POSITION_UV.xy,0.0,1.0);v_uv=POSITION_UV.zw;}"; // eslint-disable-line
|
|
23262
23418
|
|
|
@@ -29156,13 +29312,11 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
29156
29312
|
return true;
|
|
29157
29313
|
};
|
|
29158
29314
|
_proto._applyTransition = function _applyTransition(layerIndex, layerData, layer, transition, aniUpdate) {
|
|
29159
|
-
// Need prepare first, it should crossFade when to exit
|
|
29160
|
-
var success = this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
29161
29315
|
if (transition.isExit) {
|
|
29162
29316
|
this._checkAnyAndEntryState(layerIndex, layerData, layer, 0, aniUpdate);
|
|
29163
|
-
return
|
|
29317
|
+
return false;
|
|
29164
29318
|
}
|
|
29165
|
-
return
|
|
29319
|
+
return this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
29166
29320
|
};
|
|
29167
29321
|
_proto._checkConditions = function _checkConditions(state, transition) {
|
|
29168
29322
|
var _state;
|
|
@@ -34559,6 +34713,74 @@ var cacheDir = new miniprogram.Vector3();
|
|
|
34559
34713
|
return CubeProbe;
|
|
34560
34714
|
}(Probe);
|
|
34561
34715
|
|
|
34716
|
+
/**
|
|
34717
|
+
* @internal
|
|
34718
|
+
*/ var Polyfill = /*#__PURE__*/ function() {
|
|
34719
|
+
function Polyfill() {}
|
|
34720
|
+
Polyfill.registerPolyfill = function registerPolyfill() {
|
|
34721
|
+
Polyfill._registerMatchAll();
|
|
34722
|
+
};
|
|
34723
|
+
Polyfill._registerMatchAll = function _registerMatchAll() {
|
|
34724
|
+
if (!String.prototype.matchAll) {
|
|
34725
|
+
Logger.info("polyfill String.prototype.matchAll");
|
|
34726
|
+
String.prototype.matchAll = function(pattern) {
|
|
34727
|
+
var flags = pattern.flags;
|
|
34728
|
+
var globalFlagIdx = flags.indexOf("g");
|
|
34729
|
+
if (globalFlagIdx === -1) {
|
|
34730
|
+
throw TypeError("String.prototype.matchAll called with a non-global RegExp argument");
|
|
34731
|
+
}
|
|
34732
|
+
var bindThis = this;
|
|
34733
|
+
return function() {
|
|
34734
|
+
var matchResult, matchFlag, matchPattern, _tmp, _tmp1, _i, index, item;
|
|
34735
|
+
return __generator(this, function(_state) {
|
|
34736
|
+
switch(_state.label){
|
|
34737
|
+
case 0:
|
|
34738
|
+
matchResult = bindThis.match(pattern);
|
|
34739
|
+
if (matchResult == null) return [
|
|
34740
|
+
2,
|
|
34741
|
+
null
|
|
34742
|
+
];
|
|
34743
|
+
matchFlag = flags.split("g").join("");
|
|
34744
|
+
matchPattern = new RegExp(pattern.source, matchFlag);
|
|
34745
|
+
_tmp = [];
|
|
34746
|
+
for(_tmp1 in matchResult)_tmp.push(_tmp1);
|
|
34747
|
+
_i = 0;
|
|
34748
|
+
_state.label = 1;
|
|
34749
|
+
case 1:
|
|
34750
|
+
if (!(_i < _tmp.length)) return [
|
|
34751
|
+
3,
|
|
34752
|
+
4
|
|
34753
|
+
];
|
|
34754
|
+
index = _tmp[_i];
|
|
34755
|
+
item = matchResult[index];
|
|
34756
|
+
return [
|
|
34757
|
+
4,
|
|
34758
|
+
item.match(matchPattern)
|
|
34759
|
+
];
|
|
34760
|
+
case 2:
|
|
34761
|
+
_state.sent();
|
|
34762
|
+
_state.label = 3;
|
|
34763
|
+
case 3:
|
|
34764
|
+
_i++;
|
|
34765
|
+
return [
|
|
34766
|
+
3,
|
|
34767
|
+
1
|
|
34768
|
+
];
|
|
34769
|
+
case 4:
|
|
34770
|
+
return [
|
|
34771
|
+
2
|
|
34772
|
+
];
|
|
34773
|
+
}
|
|
34774
|
+
});
|
|
34775
|
+
}();
|
|
34776
|
+
};
|
|
34777
|
+
}
|
|
34778
|
+
};
|
|
34779
|
+
return Polyfill;
|
|
34780
|
+
}();
|
|
34781
|
+
|
|
34782
|
+
Polyfill.registerPolyfill();
|
|
34783
|
+
|
|
34562
34784
|
exports.AmbientLight = AmbientLight;
|
|
34563
34785
|
exports.AnimationClip = AnimationClip;
|
|
34564
34786
|
exports.AnimationClipCurveBinding = AnimationClipCurveBinding;
|