@galacean/engine-core 1.3.23 → 1.3.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +303 -83
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +303 -83
- package/dist/module.js +303 -83
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +1 -2
- package/types/Polyfill.d.ts +1 -0
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +3 -0
- package/types/Transform.d.ts +11 -2
package/dist/main.js
CHANGED
|
@@ -161,6 +161,34 @@ function __decorate(decorators, target, key, desc) {
|
|
|
161
161
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
162
162
|
}
|
|
163
163
|
|
|
164
|
+
function __generator(thisArg, body) {
|
|
165
|
+
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
|
166
|
+
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
|
167
|
+
function verb(n) { return function (v) { return step([n, v]); }; }
|
|
168
|
+
function step(op) {
|
|
169
|
+
if (f) throw new TypeError("Generator is already executing.");
|
|
170
|
+
while (g && (g = 0, op[0] && (_ = 0)), _) try {
|
|
171
|
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
|
172
|
+
if (y = 0, t) op = [op[0] & 2, t.value];
|
|
173
|
+
switch (op[0]) {
|
|
174
|
+
case 0: case 1: t = op; break;
|
|
175
|
+
case 4: _.label++; return { value: op[1], done: false };
|
|
176
|
+
case 5: _.label++; y = op[1]; op = [0]; continue;
|
|
177
|
+
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
|
178
|
+
default:
|
|
179
|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
|
180
|
+
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
|
181
|
+
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
|
182
|
+
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
|
183
|
+
if (t[2]) _.ops.pop();
|
|
184
|
+
_.trys.pop(); continue;
|
|
185
|
+
}
|
|
186
|
+
op = body.call(thisArg, _);
|
|
187
|
+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
|
188
|
+
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
|
|
164
192
|
typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
|
|
165
193
|
var e = new Error(message);
|
|
166
194
|
return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
|
|
@@ -3855,11 +3883,13 @@ __decorate([
|
|
|
3855
3883
|
/**
|
|
3856
3884
|
* @internal
|
|
3857
3885
|
* @todo Should merge when we can delete material render state
|
|
3858
|
-
*/ _proto.
|
|
3886
|
+
*/ _proto._getRenderQueueByShaderData = function _getRenderQueueByShaderData(renderStateDataMap, shaderData) {
|
|
3859
3887
|
var renderQueueType = renderStateDataMap[exports.RenderStateDataKey.RenderQueueType];
|
|
3860
|
-
if (renderQueueType
|
|
3888
|
+
if (renderQueueType === undefined) {
|
|
3889
|
+
return this.renderQueueType;
|
|
3890
|
+
} else {
|
|
3861
3891
|
var _shaderData_getFloat;
|
|
3862
|
-
|
|
3892
|
+
return (_shaderData_getFloat = shaderData.getFloat(renderQueueType)) != null ? _shaderData_getFloat : exports.RenderQueueType.Opaque;
|
|
3863
3893
|
}
|
|
3864
3894
|
};
|
|
3865
3895
|
_proto._applyStatesByShaderData = function _applyStatesByShaderData(renderStateDataMap, shaderData) {
|
|
@@ -5074,9 +5104,11 @@ exports.DependentMode = void 0;
|
|
|
5074
5104
|
_this._rotation = new engineMath.Vector3();
|
|
5075
5105
|
_this._rotationQuaternion = new engineMath.Quaternion();
|
|
5076
5106
|
_this._scale = new engineMath.Vector3(1, 1, 1);
|
|
5107
|
+
_this._localUniformScaling = true;
|
|
5077
5108
|
_this._worldPosition = new engineMath.Vector3();
|
|
5078
5109
|
_this._worldRotation = new engineMath.Vector3();
|
|
5079
5110
|
_this._worldRotationQuaternion = new engineMath.Quaternion();
|
|
5111
|
+
_this._worldUniformScaling = true;
|
|
5080
5112
|
_this._lossyWorldScale = new engineMath.Vector3(1, 1, 1);
|
|
5081
5113
|
_this._localMatrix = new engineMath.Matrix();
|
|
5082
5114
|
_this._worldMatrix = new engineMath.Matrix();
|
|
@@ -5243,7 +5275,7 @@ exports.DependentMode = void 0;
|
|
|
5243
5275
|
* @internal
|
|
5244
5276
|
*/ _proto._parentChange = function _parentChange() {
|
|
5245
5277
|
this._isParentDirty = true;
|
|
5246
|
-
this._updateAllWorldFlag();
|
|
5278
|
+
this._updateAllWorldFlag(0x1bc);
|
|
5247
5279
|
};
|
|
5248
5280
|
/**
|
|
5249
5281
|
* @internal
|
|
@@ -5278,10 +5310,10 @@ exports.DependentMode = void 0;
|
|
|
5278
5310
|
*/ _proto._updateWorldPositionFlag = function _updateWorldPositionFlag() {
|
|
5279
5311
|
if (!this._isContainDirtyFlags(0x84)) {
|
|
5280
5312
|
this._worldAssociatedChange(0x84);
|
|
5281
|
-
var
|
|
5282
|
-
for(var i = 0, n =
|
|
5283
|
-
var
|
|
5284
|
-
(
|
|
5313
|
+
var children = this._entity._children;
|
|
5314
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
5315
|
+
var _children_i_transform;
|
|
5316
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionFlag();
|
|
5285
5317
|
}
|
|
5286
5318
|
}
|
|
5287
5319
|
};
|
|
@@ -5290,14 +5322,19 @@ exports.DependentMode = void 0;
|
|
|
5290
5322
|
* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
|
|
5291
5323
|
* Get worldRotationQuaternion: Will trigger the world rotation (in quaternion) update of itself and all parent entities.
|
|
5292
5324
|
* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
|
|
5325
|
+
* Get worldScale: Will trigger the scaling update of itself and all parent entities.
|
|
5293
5326
|
* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
|
|
5294
5327
|
*/ _proto._updateWorldRotationFlag = function _updateWorldRotationFlag() {
|
|
5295
|
-
|
|
5296
|
-
|
|
5297
|
-
|
|
5298
|
-
|
|
5299
|
-
|
|
5300
|
-
|
|
5328
|
+
var parent = this._getParentTransform();
|
|
5329
|
+
var parentWorldUniformScaling = parent ? parent._getWorldUniformScaling() : true;
|
|
5330
|
+
var flags = parentWorldUniformScaling ? 0x98 : 0xb8;
|
|
5331
|
+
if (!this._isContainDirtyFlags(flags)) {
|
|
5332
|
+
this._worldAssociatedChange(flags);
|
|
5333
|
+
flags = this._getWorldUniformScaling() ? 0x9c : 0xbc;
|
|
5334
|
+
var children = this._entity._children;
|
|
5335
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
5336
|
+
var _children_i_transform;
|
|
5337
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndRotationFlag(flags); // Rotation update of parent entity will trigger world position, rotation and scale update of all child entity.
|
|
5301
5338
|
}
|
|
5302
5339
|
}
|
|
5303
5340
|
};
|
|
@@ -5306,14 +5343,17 @@ exports.DependentMode = void 0;
|
|
|
5306
5343
|
* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
|
|
5307
5344
|
* Get worldRotationQuaternion: Will trigger the world rotation (in quaternion) update of itself and all parent entities.
|
|
5308
5345
|
* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
|
|
5346
|
+
* Get worldScale: Will trigger the scaling update of itself and all parent entities.
|
|
5309
5347
|
* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
|
|
5310
|
-
|
|
5311
|
-
|
|
5312
|
-
|
|
5313
|
-
|
|
5314
|
-
|
|
5315
|
-
|
|
5316
|
-
|
|
5348
|
+
* @param flags - Dirty flag
|
|
5349
|
+
*/ _proto._updateWorldPositionAndRotationFlag = function _updateWorldPositionAndRotationFlag(flags) {
|
|
5350
|
+
if (!this._isContainDirtyFlags(flags)) {
|
|
5351
|
+
this._worldAssociatedChange(flags);
|
|
5352
|
+
flags = this._getWorldUniformScaling() ? 0x9c : 0xbc;
|
|
5353
|
+
var children = this._entity._children;
|
|
5354
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
5355
|
+
var _children_i_transform;
|
|
5356
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndRotationFlag(flags);
|
|
5317
5357
|
}
|
|
5318
5358
|
}
|
|
5319
5359
|
};
|
|
@@ -5322,13 +5362,15 @@ exports.DependentMode = void 0;
|
|
|
5322
5362
|
* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
|
|
5323
5363
|
* Get worldScale: Will trigger the scaling update of itself and all parent entities.
|
|
5324
5364
|
* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix) to be false.
|
|
5325
|
-
|
|
5326
|
-
|
|
5327
|
-
|
|
5328
|
-
|
|
5329
|
-
|
|
5330
|
-
|
|
5331
|
-
|
|
5365
|
+
* @param flags - Dirty flag
|
|
5366
|
+
*/ _proto._updateWorldScaleFlag = function _updateWorldScaleFlag(flags) {
|
|
5367
|
+
if (!this._isContainDirtyFlags(flags)) {
|
|
5368
|
+
this._worldAssociatedChange(flags);
|
|
5369
|
+
flags |= 0x4;
|
|
5370
|
+
var children = this._entity._children;
|
|
5371
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
5372
|
+
var _children_i_transform;
|
|
5373
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndScaleFlag(flags);
|
|
5332
5374
|
}
|
|
5333
5375
|
}
|
|
5334
5376
|
};
|
|
@@ -5337,25 +5379,27 @@ exports.DependentMode = void 0;
|
|
|
5337
5379
|
* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
|
|
5338
5380
|
* Get worldScale: Will trigger the scaling update of itself and all parent entities.
|
|
5339
5381
|
* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix) to be false.
|
|
5340
|
-
|
|
5341
|
-
|
|
5342
|
-
|
|
5343
|
-
|
|
5344
|
-
|
|
5345
|
-
|
|
5346
|
-
|
|
5382
|
+
* @param flags - Dirty flag
|
|
5383
|
+
*/ _proto._updateWorldPositionAndScaleFlag = function _updateWorldPositionAndScaleFlag(flags) {
|
|
5384
|
+
if (!this._isContainDirtyFlags(flags)) {
|
|
5385
|
+
this._worldAssociatedChange(flags);
|
|
5386
|
+
var children = this._entity._children;
|
|
5387
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
5388
|
+
var _children_i_transform;
|
|
5389
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateWorldPositionAndScaleFlag(flags);
|
|
5347
5390
|
}
|
|
5348
5391
|
}
|
|
5349
5392
|
};
|
|
5350
5393
|
/**
|
|
5351
5394
|
* Update all world transform property dirty flag, the principle is the same as above.
|
|
5352
|
-
|
|
5353
|
-
|
|
5354
|
-
|
|
5355
|
-
|
|
5356
|
-
|
|
5357
|
-
|
|
5358
|
-
|
|
5395
|
+
* @param flags - Dirty flag
|
|
5396
|
+
*/ _proto._updateAllWorldFlag = function _updateAllWorldFlag(flags) {
|
|
5397
|
+
if (!this._isContainDirtyFlags(flags)) {
|
|
5398
|
+
this._worldAssociatedChange(flags);
|
|
5399
|
+
var children = this._entity._children;
|
|
5400
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
5401
|
+
var _children_i_transform;
|
|
5402
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._updateAllWorldFlag(flags);
|
|
5359
5403
|
}
|
|
5360
5404
|
}
|
|
5361
5405
|
};
|
|
@@ -5403,7 +5447,7 @@ exports.DependentMode = void 0;
|
|
|
5403
5447
|
};
|
|
5404
5448
|
_proto._worldAssociatedChange = function _worldAssociatedChange(type) {
|
|
5405
5449
|
this._dirtyFlag |= type;
|
|
5406
|
-
this._updateFlagManager.dispatch(
|
|
5450
|
+
this._updateFlagManager.dispatch(type);
|
|
5407
5451
|
};
|
|
5408
5452
|
_proto._rotateByQuat = function _rotateByQuat(rotateQuat, relativeToLocal) {
|
|
5409
5453
|
if (relativeToLocal) {
|
|
@@ -5472,8 +5516,28 @@ exports.DependentMode = void 0;
|
|
|
5472
5516
|
this._setDirtyFlagFalse(0x10);
|
|
5473
5517
|
};
|
|
5474
5518
|
_proto._onScaleChanged = function _onScaleChanged() {
|
|
5519
|
+
var _this__scale = this._scale, x = _this__scale.x, y = _this__scale.y, z = _this__scale.z;
|
|
5475
5520
|
this._setDirtyFlagTrue(0x40);
|
|
5476
|
-
|
|
5521
|
+
var localUniformScaling = x == y && y == z;
|
|
5522
|
+
if (this._localUniformScaling !== localUniformScaling) {
|
|
5523
|
+
this._localUniformScaling = localUniformScaling;
|
|
5524
|
+
this._updateWorldScaleFlag(0x1a0);
|
|
5525
|
+
} else {
|
|
5526
|
+
this._updateWorldScaleFlag(0xa0);
|
|
5527
|
+
}
|
|
5528
|
+
};
|
|
5529
|
+
_proto._getWorldUniformScaling = function _getWorldUniformScaling() {
|
|
5530
|
+
if (this._isContainDirtyFlag(0x100)) {
|
|
5531
|
+
var localUniformScaling = this._localUniformScaling;
|
|
5532
|
+
if (localUniformScaling) {
|
|
5533
|
+
var parent = this._getParentTransform();
|
|
5534
|
+
this._worldUniformScaling = localUniformScaling && (parent ? parent._getWorldUniformScaling() : true);
|
|
5535
|
+
} else {
|
|
5536
|
+
this._worldUniformScaling = false;
|
|
5537
|
+
}
|
|
5538
|
+
this._setDirtyFlagFalse(0x100);
|
|
5539
|
+
}
|
|
5540
|
+
return this._worldUniformScaling;
|
|
5477
5541
|
};
|
|
5478
5542
|
_create_class(Transform, [
|
|
5479
5543
|
{
|
|
@@ -5640,11 +5704,12 @@ exports.DependentMode = void 0;
|
|
|
5640
5704
|
key: "lossyWorldScale",
|
|
5641
5705
|
get: /**
|
|
5642
5706
|
* Local lossy scaling.
|
|
5643
|
-
* @remarks The value obtained may not be correct under certain conditions(for example, the parent node has scaling,
|
|
5644
|
-
* and the child node has a rotation), the scaling will be tilted.
|
|
5707
|
+
* @remarks The value obtained may not be correct under certain conditions(for example, the parent node has non-uniform world scaling,
|
|
5708
|
+
* and the child node has a rotation), the scaling will be tilted.
|
|
5645
5709
|
*/ function get() {
|
|
5646
5710
|
if (this._isContainDirtyFlag(0x20)) {
|
|
5647
5711
|
if (this._getParentTransform()) {
|
|
5712
|
+
// Vector3 cannot be used to correctly represent the scaling. Must use Matrix3x3
|
|
5648
5713
|
var scaleMat = this._getScaleMatrix();
|
|
5649
5714
|
var e = scaleMat.elements;
|
|
5650
5715
|
this._lossyWorldScale.set(e[0], e[4], e[8]);
|
|
@@ -5672,18 +5737,25 @@ exports.DependentMode = void 0;
|
|
|
5672
5737
|
if (this._localMatrix !== value) {
|
|
5673
5738
|
this._localMatrix.copyFrom(value);
|
|
5674
5739
|
}
|
|
5740
|
+
var _this = this, position = _this._position, rotationQuaternion = _this._rotationQuaternion, scale = _this._scale;
|
|
5675
5741
|
// @ts-ignore
|
|
5676
|
-
|
|
5677
|
-
this._localMatrix.decompose(
|
|
5742
|
+
position._onValueChanged = rotationQuaternion._onValueChanged = scale._onValueChanged = null;
|
|
5743
|
+
this._localMatrix.decompose(position, rotationQuaternion, scale);
|
|
5678
5744
|
// @ts-ignore
|
|
5679
|
-
|
|
5745
|
+
position._onValueChanged = this._onPositionChanged;
|
|
5680
5746
|
// @ts-ignore
|
|
5681
|
-
|
|
5747
|
+
rotationQuaternion._onValueChanged = this._onRotationQuaternionChanged;
|
|
5682
5748
|
// @ts-ignore
|
|
5683
|
-
|
|
5749
|
+
scale._onValueChanged = this._onScaleChanged;
|
|
5684
5750
|
this._setDirtyFlagTrue(0x1);
|
|
5685
5751
|
this._setDirtyFlagFalse(0x40 | 0x2);
|
|
5686
|
-
|
|
5752
|
+
var localUniformScaling = scale.x === scale.y && scale.y === scale.z;
|
|
5753
|
+
if (this._localUniformScaling !== localUniformScaling) {
|
|
5754
|
+
this._localUniformScaling = localUniformScaling;
|
|
5755
|
+
this._updateAllWorldFlag(0x1bc);
|
|
5756
|
+
} else {
|
|
5757
|
+
this._updateAllWorldFlag(0xbc);
|
|
5758
|
+
}
|
|
5687
5759
|
}
|
|
5688
5760
|
},
|
|
5689
5761
|
{
|
|
@@ -5793,6 +5865,9 @@ __decorate([
|
|
|
5793
5865
|
__decorate([
|
|
5794
5866
|
deepClone
|
|
5795
5867
|
], Transform.prototype, "_scale", void 0);
|
|
5868
|
+
__decorate([
|
|
5869
|
+
assignmentClone
|
|
5870
|
+
], Transform.prototype, "_localUniformScaling", void 0);
|
|
5796
5871
|
__decorate([
|
|
5797
5872
|
deepClone
|
|
5798
5873
|
], Transform.prototype, "_worldPosition", void 0);
|
|
@@ -5802,6 +5877,9 @@ __decorate([
|
|
|
5802
5877
|
__decorate([
|
|
5803
5878
|
deepClone
|
|
5804
5879
|
], Transform.prototype, "_worldRotationQuaternion", void 0);
|
|
5880
|
+
__decorate([
|
|
5881
|
+
assignmentClone
|
|
5882
|
+
], Transform.prototype, "_worldUniformScaling", void 0);
|
|
5805
5883
|
__decorate([
|
|
5806
5884
|
deepClone
|
|
5807
5885
|
], Transform.prototype, "_lossyWorldScale", void 0);
|
|
@@ -5860,12 +5938,18 @@ var TransformModifyFlags;
|
|
|
5860
5938
|
TransformModifyFlags[TransformModifyFlags["WorldScale"] = 0x20] = "WorldScale";
|
|
5861
5939
|
TransformModifyFlags[TransformModifyFlags["LocalMatrix"] = 0x40] = "LocalMatrix";
|
|
5862
5940
|
TransformModifyFlags[TransformModifyFlags["WorldMatrix"] = 0x80] = "WorldMatrix";
|
|
5941
|
+
TransformModifyFlags[TransformModifyFlags[/** This is an internal flag used to assist in determining the dispatch
|
|
5942
|
+
* of world scaling dirty flags in the case of non-uniform scaling.
|
|
5943
|
+
*/ "IsWorldUniformScaling"] = 0x100] = "IsWorldUniformScaling";
|
|
5863
5944
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition */ "WmWp"] = 0x84] = "WmWp";
|
|
5864
5945
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldEuler | WorldQuat */ "WmWeWq"] = 0x98] = "WmWeWq";
|
|
5946
|
+
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldEuler | WorldQuat | WorldScale*/ "WmWeWqWs"] = 0xb8] = "WmWeWqWs";
|
|
5865
5947
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat */ "WmWpWeWq"] = 0x9c] = "WmWpWeWq";
|
|
5866
5948
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldScale */ "WmWs"] = 0xa0] = "WmWs";
|
|
5949
|
+
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldScale | WorldUniformScaling */ "WmWsWus"] = 0x1a0] = "WmWsWus";
|
|
5867
5950
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldScale */ "WmWpWs"] = 0xa4] = "WmWpWs";
|
|
5868
5951
|
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
|
|
5952
|
+
TransformModifyFlags[TransformModifyFlags[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale | WorldUniformScaling */ "WmWpWeWqWsWus"] = 0x1bc] = "WmWpWeWqWsWus";
|
|
5869
5953
|
})(TransformModifyFlags || (TransformModifyFlags = {}));
|
|
5870
5954
|
|
|
5871
5955
|
// @ts-ignore
|
|
@@ -8195,11 +8279,13 @@ var /**
|
|
|
8195
8279
|
* @param viewport - Viewport
|
|
8196
8280
|
* @param material - The material to use when blitting
|
|
8197
8281
|
* @param passIndex - Pass index to use of the provided material
|
|
8198
|
-
|
|
8282
|
+
* @param flipYOfSource - Whether flip Y axis of source texture
|
|
8283
|
+
*/ PipelineUtils.blitTexture = function blitTexture(engine, source, destination, mipLevel, viewport, material, passIndex, flipYOfSource) {
|
|
8199
8284
|
if (mipLevel === void 0) mipLevel = 0;
|
|
8200
8285
|
if (viewport === void 0) viewport = PipelineUtils.defaultViewport;
|
|
8201
8286
|
if (material === void 0) material = null;
|
|
8202
8287
|
if (passIndex === void 0) passIndex = 0;
|
|
8288
|
+
if (flipYOfSource === void 0) flipYOfSource = false;
|
|
8203
8289
|
var basicResources = engine._basicResources;
|
|
8204
8290
|
var blitMesh = destination ? basicResources.flipYBlitMesh : basicResources.blitMesh;
|
|
8205
8291
|
var blitMaterial = material || basicResources.blitMaterial;
|
|
@@ -8213,9 +8299,15 @@ var /**
|
|
|
8213
8299
|
rendererShaderData.setFloat(PipelineUtils._blitMipLevelProperty, mipLevel);
|
|
8214
8300
|
PipelineUtils._texelSize.set(1 / source.width, 1 / source.height, source.width, source.height);
|
|
8215
8301
|
rendererShaderData.setVector4(PipelineUtils._blitTexelSizeProperty, PipelineUtils._texelSize);
|
|
8302
|
+
if (flipYOfSource) {
|
|
8303
|
+
rendererShaderData.enableMacro(PipelineUtils._flipYTextureMacro);
|
|
8304
|
+
} else {
|
|
8305
|
+
rendererShaderData.disableMacro(PipelineUtils._flipYTextureMacro);
|
|
8306
|
+
}
|
|
8216
8307
|
var pass = blitMaterial.shader.subShaders[0].passes[passIndex];
|
|
8217
8308
|
var compileMacros = Shader._compileMacros;
|
|
8218
|
-
ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro,
|
|
8309
|
+
ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, rendererShaderData._macroCollection, compileMacros);
|
|
8310
|
+
ShaderMacroCollection.unionCollection(compileMacros, blitMaterial.shaderData._macroCollection, compileMacros);
|
|
8219
8311
|
var program = pass._getShaderProgram(engine, compileMacros);
|
|
8220
8312
|
program.bind();
|
|
8221
8313
|
program.groupingOtherUniformBlock();
|
|
@@ -8237,6 +8329,9 @@ var /**
|
|
|
8237
8329
|
PipelineUtils._blitTexelSizeProperty = ShaderProperty.getByName("renderer_texelSize") // x: 1/width, y: 1/height, z: width, w: height
|
|
8238
8330
|
;
|
|
8239
8331
|
})();
|
|
8332
|
+
(function() {
|
|
8333
|
+
PipelineUtils._flipYTextureMacro = ShaderMacro.getByName("renderer_FlipYBlitTexture");
|
|
8334
|
+
})();
|
|
8240
8335
|
(function() {
|
|
8241
8336
|
PipelineUtils._rendererShaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
8242
8337
|
})();
|
|
@@ -8360,7 +8455,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
8360
8455
|
/**
|
|
8361
8456
|
* Multi-sample anti-aliasing samples when use independent canvas mode.
|
|
8362
8457
|
*
|
|
8363
|
-
* @remarks
|
|
8458
|
+
* @remarks It will take effect when `independentCanvasEnabled` property is `true`, otherwise it will be invalid.
|
|
8364
8459
|
*/ _this.msaaSamples = exports.MSAASamples.None;
|
|
8365
8460
|
/** @internal */ _this._cameraType = exports.CameraType.Normal;
|
|
8366
8461
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -8721,13 +8816,17 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
8721
8816
|
key: "independentCanvasEnabled",
|
|
8722
8817
|
get: /**
|
|
8723
8818
|
* Whether independent canvas is enabled.
|
|
8724
|
-
*
|
|
8725
8819
|
* @remarks If true, the msaa in viewport can turn or off independently by `msaaSamples` property.
|
|
8726
8820
|
*/ function get() {
|
|
8727
|
-
|
|
8821
|
+
// Uber pass need internal RT
|
|
8822
|
+
if (this.enablePostProcess && this.scene._postProcessManager.hasActiveEffect) {
|
|
8728
8823
|
return true;
|
|
8729
8824
|
}
|
|
8730
|
-
|
|
8825
|
+
if (this.enableHDR || this.opaqueTextureEnabled) {
|
|
8826
|
+
var _this_renderTarget;
|
|
8827
|
+
return this._getInternalColorTextureFormat() !== ((_this_renderTarget = this.renderTarget) == null ? void 0 : _this_renderTarget.getColorTexture(0).format);
|
|
8828
|
+
}
|
|
8829
|
+
return false;
|
|
8731
8830
|
}
|
|
8732
8831
|
},
|
|
8733
8832
|
{
|
|
@@ -9232,8 +9331,15 @@ var ContextRendererUpdateFlag;
|
|
|
9232
9331
|
if (shaderPass.getTagValue(pipelineStageKey) !== pipelineStageTagValue) {
|
|
9233
9332
|
continue;
|
|
9234
9333
|
}
|
|
9235
|
-
var
|
|
9236
|
-
|
|
9334
|
+
var renderState = shaderPass._renderState;
|
|
9335
|
+
var passQueueType = void 0;
|
|
9336
|
+
if (renderState) {
|
|
9337
|
+
passQueueType = renderState._getRenderQueueByShaderData(shaderPass._renderStateDataMap, materialData);
|
|
9338
|
+
} else {
|
|
9339
|
+
renderState = renderStates[j];
|
|
9340
|
+
passQueueType = renderState.renderQueueType;
|
|
9341
|
+
}
|
|
9342
|
+
if (passQueueType !== renderQueueType) {
|
|
9237
9343
|
continue;
|
|
9238
9344
|
}
|
|
9239
9345
|
var program = shaderPass._getShaderProgram(engine, compileMacros);
|
|
@@ -9287,8 +9393,6 @@ var ContextRendererUpdateFlag;
|
|
|
9287
9393
|
program.uploadUnGroupTextures();
|
|
9288
9394
|
}
|
|
9289
9395
|
}
|
|
9290
|
-
var _shaderPass__renderState1;
|
|
9291
|
-
var renderState = (_shaderPass__renderState1 = shaderPass._renderState) != null ? _shaderPass__renderState1 : renderStates[j];
|
|
9292
9396
|
renderState._applyStates(engine, renderer.entity.transform._isFrontFaceInvert(), shaderPass._renderStateDataMap, material.shaderData);
|
|
9293
9397
|
rhi.drawPrimitive(primitive, subElement.subPrimitive, program);
|
|
9294
9398
|
}
|
|
@@ -10245,6 +10349,8 @@ var /**
|
|
|
10245
10349
|
function BasicRenderPipeline(camera) {
|
|
10246
10350
|
this._lastCanvasSize = new engineMath.Vector2();
|
|
10247
10351
|
this._internalColorTarget = null;
|
|
10352
|
+
this._canUseBlitFrameBuffer = false;
|
|
10353
|
+
this._shouldGrabColor = false;
|
|
10248
10354
|
this._camera = camera;
|
|
10249
10355
|
var engine = camera.engine;
|
|
10250
10356
|
this._cullingResults = new CullingResults();
|
|
@@ -10269,10 +10375,19 @@ var /**
|
|
|
10269
10375
|
context.rendererUpdateFlag = ContextRendererUpdateFlag.All;
|
|
10270
10376
|
var camera = this._camera;
|
|
10271
10377
|
var scene = camera.scene, engine = camera.engine;
|
|
10378
|
+
var rhi = engine._hardwareRenderer;
|
|
10272
10379
|
var cullingResults = this._cullingResults;
|
|
10273
10380
|
var sunlight = scene._lightManager._sunlight;
|
|
10274
10381
|
var depthOnlyPass = this._depthOnlyPass;
|
|
10275
10382
|
var depthPassEnabled = camera.depthTextureMode === exports.DepthTextureMode.PrePass && depthOnlyPass._supportDepthTexture;
|
|
10383
|
+
var finalClearFlags = camera.clearFlags & ~(ignoreClear != null ? ignoreClear : exports.CameraClearFlags.None);
|
|
10384
|
+
var independentCanvasEnabled = camera.independentCanvasEnabled;
|
|
10385
|
+
var msaaSamples = camera.renderTarget ? camera.renderTarget.antiAliasing : camera.msaaSamples;
|
|
10386
|
+
this._shouldGrabColor = independentCanvasEnabled && !(finalClearFlags & exports.CameraClearFlags.Color);
|
|
10387
|
+
// 1. Only support blitFramebuffer in webgl2 context
|
|
10388
|
+
// 2. Can't blit normal FBO to MSAA FBO
|
|
10389
|
+
// 3. Can't blit screen MSAA FBO to normal FBO in mac safari platform and mobile, but mac chrome and firfox is OK
|
|
10390
|
+
this._canUseBlitFrameBuffer = rhi.isWebGL2 && msaaSamples === 1 && (!!camera.renderTarget || !rhi.context.antialias);
|
|
10276
10391
|
if (scene.castShadows && sunlight && sunlight.shadowType !== exports.ShadowType.None) {
|
|
10277
10392
|
this._cascadedShadowCasterPass.onRender(context);
|
|
10278
10393
|
context.rendererUpdateFlag = ContextRendererUpdateFlag.None;
|
|
@@ -10292,24 +10407,46 @@ var /**
|
|
|
10292
10407
|
} else {
|
|
10293
10408
|
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
|
|
10294
10409
|
}
|
|
10295
|
-
// Check if need to create internal color texture
|
|
10296
|
-
var independentCanvasEnabled = camera.independentCanvasEnabled;
|
|
10410
|
+
// Check if need to create internal color texture or grab texture
|
|
10297
10411
|
if (independentCanvasEnabled) {
|
|
10412
|
+
var depthFormat;
|
|
10413
|
+
if (camera.renderTarget) {
|
|
10414
|
+
depthFormat = camera.renderTarget._depthFormat;
|
|
10415
|
+
} else if (rhi.context.depth && rhi.context.stencil) {
|
|
10416
|
+
depthFormat = exports.TextureFormat.Depth24Stencil8;
|
|
10417
|
+
} else if (rhi.context.depth) {
|
|
10418
|
+
depthFormat = exports.TextureFormat.Depth24;
|
|
10419
|
+
} else if (rhi.context.stencil) {
|
|
10420
|
+
depthFormat = exports.TextureFormat.Stencil;
|
|
10421
|
+
} else {
|
|
10422
|
+
depthFormat = null;
|
|
10423
|
+
}
|
|
10298
10424
|
var viewport = camera.pixelViewport;
|
|
10299
|
-
var internalColorTarget = PipelineUtils.recreateRenderTargetIfNeeded(engine, this._internalColorTarget, viewport.width, viewport.height, camera._getInternalColorTextureFormat(),
|
|
10425
|
+
var internalColorTarget = PipelineUtils.recreateRenderTargetIfNeeded(engine, this._internalColorTarget, viewport.width, viewport.height, camera._getInternalColorTextureFormat(), depthFormat, false, false, msaaSamples, exports.TextureWrapMode.Clamp, exports.TextureFilterMode.Bilinear);
|
|
10426
|
+
if (!this._canUseBlitFrameBuffer && this._shouldGrabColor) {
|
|
10427
|
+
var _camera_renderTarget;
|
|
10428
|
+
var _camera_renderTarget_getColorTexture_format;
|
|
10429
|
+
var grabTexture = PipelineUtils.recreateTextureIfNeeded(engine, this._grabTexture, viewport.width, viewport.height, (_camera_renderTarget_getColorTexture_format = (_camera_renderTarget = camera.renderTarget) == null ? void 0 : _camera_renderTarget.getColorTexture(0).format) != null ? _camera_renderTarget_getColorTexture_format : exports.TextureFormat.R8G8B8A8, false, exports.TextureWrapMode.Clamp, exports.TextureFilterMode.Bilinear);
|
|
10430
|
+
this._grabTexture = grabTexture;
|
|
10431
|
+
}
|
|
10300
10432
|
this._internalColorTarget = internalColorTarget;
|
|
10301
10433
|
} else {
|
|
10302
10434
|
var internalColorTarget1 = this._internalColorTarget;
|
|
10435
|
+
var grabTexture1 = this._grabTexture;
|
|
10303
10436
|
if (internalColorTarget1) {
|
|
10304
10437
|
var _internalColorTarget_getColorTexture;
|
|
10305
10438
|
(_internalColorTarget_getColorTexture = internalColorTarget1.getColorTexture(0)) == null ? void 0 : _internalColorTarget_getColorTexture.destroy(true);
|
|
10306
10439
|
internalColorTarget1.destroy(true);
|
|
10307
10440
|
this._internalColorTarget = null;
|
|
10308
10441
|
}
|
|
10442
|
+
if (grabTexture1) {
|
|
10443
|
+
grabTexture1.destroy(true);
|
|
10444
|
+
this._grabTexture = null;
|
|
10445
|
+
}
|
|
10309
10446
|
}
|
|
10310
|
-
this._drawRenderPass(context, camera, cubeFace, mipLevel
|
|
10447
|
+
this._drawRenderPass(context, camera, finalClearFlags, cubeFace, mipLevel);
|
|
10311
10448
|
};
|
|
10312
|
-
_proto._drawRenderPass = function _drawRenderPass(context, camera, cubeFace, mipLevel
|
|
10449
|
+
_proto._drawRenderPass = function _drawRenderPass(context, camera, finalClearFlags, cubeFace, mipLevel) {
|
|
10313
10450
|
var _cameraRenderTarget, _cameraRenderTarget1;
|
|
10314
10451
|
var cullingResults = this._cullingResults;
|
|
10315
10452
|
var opaqueQueue = cullingResults.opaqueQueue, alphaTestQueue = cullingResults.alphaTestQueue, transparentQueue = cullingResults.transparentQueue;
|
|
@@ -10326,14 +10463,34 @@ var /**
|
|
|
10326
10463
|
context.applyVirtualCamera(camera._virtualCamera, needFlipProjection);
|
|
10327
10464
|
}
|
|
10328
10465
|
rhi.activeRenderTarget(colorTarget, colorViewport, context.flipProjection, mipLevel, cubeFace);
|
|
10329
|
-
var clearFlags = camera.clearFlags & ~(ignoreClear != null ? ignoreClear : exports.CameraClearFlags.None);
|
|
10330
10466
|
var color = background.solidColor;
|
|
10331
|
-
if (
|
|
10332
|
-
|
|
10467
|
+
if (internalColorTarget && finalClearFlags !== exports.CameraClearFlags.All) {
|
|
10468
|
+
// Can use `blitFramebuffer` API to copy color/depth/stencil buffer from back buffer to internal RT
|
|
10469
|
+
if (this._canUseBlitFrameBuffer) {
|
|
10470
|
+
finalClearFlags !== exports.CameraClearFlags.None && rhi.clearRenderTarget(engine, finalClearFlags, color);
|
|
10471
|
+
rhi.blitInternalRTByBlitFrameBuffer(camera.renderTarget, internalColorTarget, finalClearFlags, camera.viewport);
|
|
10472
|
+
} else {
|
|
10473
|
+
if (!(finalClearFlags & exports.CameraClearFlags.Depth) || !(finalClearFlags & exports.CameraClearFlags.Stencil)) {
|
|
10474
|
+
Logger.warn("We clear all depth/stencil state cause of the internalRT can't copy depth/stencil buffer from back buffer when use copy plan");
|
|
10475
|
+
}
|
|
10476
|
+
if (this._shouldGrabColor) {
|
|
10477
|
+
rhi.clearRenderTarget(engine, exports.CameraClearFlags.DepthStencil);
|
|
10478
|
+
// Copy RT's color buffer to grab texture
|
|
10479
|
+
rhi.copyRenderTargetToSubTexture(camera.renderTarget, this._grabTexture, camera.viewport);
|
|
10480
|
+
// Then blit grab texture to internal RT's color buffer
|
|
10481
|
+
PipelineUtils.blitTexture(engine, this._grabTexture, internalColorTarget, 0, undefined, undefined, undefined, // Only flip Y axis in webgl context
|
|
10482
|
+
!camera.renderTarget);
|
|
10483
|
+
} else {
|
|
10484
|
+
rhi.clearRenderTarget(engine, exports.CameraClearFlags.All, color);
|
|
10485
|
+
}
|
|
10486
|
+
}
|
|
10487
|
+
rhi.activeRenderTarget(colorTarget, colorViewport, context.flipProjection, mipLevel, cubeFace);
|
|
10488
|
+
} else if (finalClearFlags !== exports.CameraClearFlags.None) {
|
|
10489
|
+
rhi.clearRenderTarget(engine, finalClearFlags, color);
|
|
10333
10490
|
}
|
|
10334
10491
|
opaqueQueue.render(context, exports.PipelineStage.Forward);
|
|
10335
10492
|
alphaTestQueue.render(context, exports.PipelineStage.Forward);
|
|
10336
|
-
if (
|
|
10493
|
+
if (finalClearFlags & exports.CameraClearFlags.Color) {
|
|
10337
10494
|
if (background.mode === exports.BackgroundMode.Sky) {
|
|
10338
10495
|
background.sky._render(context);
|
|
10339
10496
|
} else if (background.mode === exports.BackgroundMode.Texture && background.texture) {
|
|
@@ -10408,8 +10565,7 @@ var /**
|
|
|
10408
10565
|
var shaderPass = shaderPasses[i];
|
|
10409
10566
|
var renderState = shaderPass._renderState;
|
|
10410
10567
|
if (renderState) {
|
|
10411
|
-
renderState.
|
|
10412
|
-
renderQueueType = renderState.renderQueueType;
|
|
10568
|
+
renderQueueType = renderState._getRenderQueueByShaderData(shaderPass._renderStateDataMap, subRenderElement.material.shaderData);
|
|
10413
10569
|
} else {
|
|
10414
10570
|
renderQueueType = renderStates[i].renderQueueType;
|
|
10415
10571
|
}
|
|
@@ -19994,7 +20150,7 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
19994
20150
|
var assetBaseURL = baseUrl;
|
|
19995
20151
|
if (searchStr) {
|
|
19996
20152
|
var params = searchStr.split("&");
|
|
19997
|
-
for(var i =
|
|
20153
|
+
for(var i = params.length - 1; i >= 0; i--){
|
|
19998
20154
|
var param = params[i];
|
|
19999
20155
|
if (param.startsWith("q=")) {
|
|
20000
20156
|
queryPath = decodeURIComponent(param.split("=")[1]);
|
|
@@ -20043,11 +20199,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
|
|
|
20043
20199
|
Logger.warn("refId:" + refId + " is not find in this._editorResourceConfig.");
|
|
20044
20200
|
return Promise.resolve(null);
|
|
20045
20201
|
}
|
|
20046
|
-
var
|
|
20047
|
-
var queryPath = new URL(remoteUrl).search;
|
|
20048
|
-
var url = resourceConfig.virtualPath + queryPath;
|
|
20202
|
+
var url = resourceConfig.virtualPath;
|
|
20049
20203
|
if (key) {
|
|
20050
|
-
url +=
|
|
20204
|
+
url += "?q=" + key;
|
|
20051
20205
|
}
|
|
20052
20206
|
promise = this.load({
|
|
20053
20207
|
url: url,
|
|
@@ -23257,7 +23411,7 @@ __decorate([
|
|
|
23257
23411
|
ParticleBufferUtils.boundsMaxLifetimeOffset = 7;
|
|
23258
23412
|
})();
|
|
23259
23413
|
|
|
23260
|
-
var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,
|
|
23414
|
+
var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){vec2 uv=v_uv;\n#ifdef renderer_FlipYBlitTexture\nuv.y=1.0-uv.y;\n#endif\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,uv,renderer_BlitMipLevel);\n#else\ngl_FragColor=texture2D(renderer_BlitTexture,uv);\n#endif\n}"; // eslint-disable-line
|
|
23261
23415
|
|
|
23262
23416
|
var blitVs = "#define GLSLIFY 1\nattribute vec4 POSITION_UV;varying vec2 v_uv;void main(){gl_Position=vec4(POSITION_UV.xy,0.0,1.0);v_uv=POSITION_UV.zw;}"; // eslint-disable-line
|
|
23263
23417
|
|
|
@@ -29157,13 +29311,11 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
29157
29311
|
return true;
|
|
29158
29312
|
};
|
|
29159
29313
|
_proto._applyTransition = function _applyTransition(layerIndex, layerData, layer, transition, aniUpdate) {
|
|
29160
|
-
// Need prepare first, it should crossFade when to exit
|
|
29161
|
-
var success = this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
29162
29314
|
if (transition.isExit) {
|
|
29163
29315
|
this._checkAnyAndEntryState(layerIndex, layerData, layer, 0, aniUpdate);
|
|
29164
|
-
return
|
|
29316
|
+
return false;
|
|
29165
29317
|
}
|
|
29166
|
-
return
|
|
29318
|
+
return this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
29167
29319
|
};
|
|
29168
29320
|
_proto._checkConditions = function _checkConditions(state, transition) {
|
|
29169
29321
|
var _state;
|
|
@@ -34560,6 +34712,74 @@ var cacheDir = new engineMath.Vector3();
|
|
|
34560
34712
|
return CubeProbe;
|
|
34561
34713
|
}(Probe);
|
|
34562
34714
|
|
|
34715
|
+
/**
|
|
34716
|
+
* @internal
|
|
34717
|
+
*/ var Polyfill = /*#__PURE__*/ function() {
|
|
34718
|
+
function Polyfill() {}
|
|
34719
|
+
Polyfill.registerPolyfill = function registerPolyfill() {
|
|
34720
|
+
Polyfill._registerMatchAll();
|
|
34721
|
+
};
|
|
34722
|
+
Polyfill._registerMatchAll = function _registerMatchAll() {
|
|
34723
|
+
if (!String.prototype.matchAll) {
|
|
34724
|
+
Logger.info("polyfill String.prototype.matchAll");
|
|
34725
|
+
String.prototype.matchAll = function(pattern) {
|
|
34726
|
+
var flags = pattern.flags;
|
|
34727
|
+
var globalFlagIdx = flags.indexOf("g");
|
|
34728
|
+
if (globalFlagIdx === -1) {
|
|
34729
|
+
throw TypeError("String.prototype.matchAll called with a non-global RegExp argument");
|
|
34730
|
+
}
|
|
34731
|
+
var bindThis = this;
|
|
34732
|
+
return function() {
|
|
34733
|
+
var matchResult, matchFlag, matchPattern, _tmp, _tmp1, _i, index, item;
|
|
34734
|
+
return __generator(this, function(_state) {
|
|
34735
|
+
switch(_state.label){
|
|
34736
|
+
case 0:
|
|
34737
|
+
matchResult = bindThis.match(pattern);
|
|
34738
|
+
if (matchResult == null) return [
|
|
34739
|
+
2,
|
|
34740
|
+
null
|
|
34741
|
+
];
|
|
34742
|
+
matchFlag = flags.split("g").join("");
|
|
34743
|
+
matchPattern = new RegExp(pattern.source, matchFlag);
|
|
34744
|
+
_tmp = [];
|
|
34745
|
+
for(_tmp1 in matchResult)_tmp.push(_tmp1);
|
|
34746
|
+
_i = 0;
|
|
34747
|
+
_state.label = 1;
|
|
34748
|
+
case 1:
|
|
34749
|
+
if (!(_i < _tmp.length)) return [
|
|
34750
|
+
3,
|
|
34751
|
+
4
|
|
34752
|
+
];
|
|
34753
|
+
index = _tmp[_i];
|
|
34754
|
+
item = matchResult[index];
|
|
34755
|
+
return [
|
|
34756
|
+
4,
|
|
34757
|
+
item.match(matchPattern)
|
|
34758
|
+
];
|
|
34759
|
+
case 2:
|
|
34760
|
+
_state.sent();
|
|
34761
|
+
_state.label = 3;
|
|
34762
|
+
case 3:
|
|
34763
|
+
_i++;
|
|
34764
|
+
return [
|
|
34765
|
+
3,
|
|
34766
|
+
1
|
|
34767
|
+
];
|
|
34768
|
+
case 4:
|
|
34769
|
+
return [
|
|
34770
|
+
2
|
|
34771
|
+
];
|
|
34772
|
+
}
|
|
34773
|
+
});
|
|
34774
|
+
}();
|
|
34775
|
+
};
|
|
34776
|
+
}
|
|
34777
|
+
};
|
|
34778
|
+
return Polyfill;
|
|
34779
|
+
}();
|
|
34780
|
+
|
|
34781
|
+
Polyfill.registerPolyfill();
|
|
34782
|
+
|
|
34563
34783
|
exports.AmbientLight = AmbientLight;
|
|
34564
34784
|
exports.AnimationClip = AnimationClip;
|
|
34565
34785
|
exports.AnimationClipCurveBinding = AnimationClipCurveBinding;
|