@galacean/engine-core 1.3.21 → 1.3.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +6 -5
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +6 -5
- package/dist/module.js +6 -5
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -30361,10 +30361,6 @@ exports.ParticleStopMode = void 0;
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30361
30361
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if (!this._supportInstancedArrays) {
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30362
30362
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return;
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30363
30363
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}
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30364
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-
// Don't need to render when no particles
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30365
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-
if (!this.generator._getAliveParticleCount()) {
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30366
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-
return;
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30367
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-
}
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30368
30364
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Renderer1.prototype._prepareRender.call(this, context);
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30369
30365
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};
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30370
30366
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/**
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@@ -30410,7 +30406,12 @@ exports.ParticleStopMode = void 0;
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30410
30406
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};
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30411
30407
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_proto._render = function _render(context) {
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30412
30408
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var generator = this.generator;
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30413
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-
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30409
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+
// Don't need to render when no particles
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30410
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+
var aliveParticleCount = generator._getAliveParticleCount();
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30411
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+
if (!aliveParticleCount) {
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30412
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+
return;
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30413
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+
}
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30414
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+
generator._primitive.instanceCount = aliveParticleCount;
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30414
30415
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var material = this.getMaterial();
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30415
30416
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if (!material) {
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30416
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return;
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package/dist/module.js
CHANGED
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@@ -30356,10 +30356,6 @@ var ParticleStopMode;
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30356
30356
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if (!this._supportInstancedArrays) {
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30357
30357
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return;
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30358
30358
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}
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30359
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-
// Don't need to render when no particles
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30360
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-
if (!this.generator._getAliveParticleCount()) {
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30361
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-
return;
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30362
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-
}
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30363
30359
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Renderer1.prototype._prepareRender.call(this, context);
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30364
30360
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};
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30365
30361
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/**
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@@ -30405,7 +30401,12 @@ var ParticleStopMode;
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30405
30401
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};
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30406
30402
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_proto._render = function _render(context) {
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30407
30403
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var generator = this.generator;
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30408
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-
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30404
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+
// Don't need to render when no particles
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30405
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+
var aliveParticleCount = generator._getAliveParticleCount();
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30406
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+
if (!aliveParticleCount) {
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30407
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+
return;
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30408
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+
}
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30409
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+
generator._primitive.instanceCount = aliveParticleCount;
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30409
30410
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var material = this.getMaterial();
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30410
30411
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if (!material) {
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30411
30412
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return;
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