@galacean/engine-core 1.3.20 → 1.3.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +8 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +8 -2
- package/dist/module.js +8 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -30406,7 +30406,12 @@ exports.ParticleStopMode = void 0;
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30406
30406
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};
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30407
30407
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_proto._render = function _render(context) {
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30408
30408
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var generator = this.generator;
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30409
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-
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30409
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+
// Don't need to render when no particles
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30410
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+
var aliveParticleCount = generator._getAliveParticleCount();
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30411
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+
if (!aliveParticleCount) {
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30412
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+
return;
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30413
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+
}
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30414
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+
generator._primitive.instanceCount = aliveParticleCount;
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30410
30415
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var material = this.getMaterial();
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30411
30416
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if (!material) {
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30412
30417
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return;
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@@ -32722,7 +32727,8 @@ __decorate([
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32722
32727
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*/ _proto._emit = function _emit(time, count) {
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32723
32728
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if (this.emission.enabled) {
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32724
32729
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// Wait the existing particles to be retired
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32725
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-
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32730
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+
var notRetireParticleCount = this._getNotRetiredParticleCount();
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32731
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+
if (notRetireParticleCount >= this.main.maxParticles) {
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32726
32732
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return;
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32727
32733
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}
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32728
32734
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var position = ParticleGenerator._tempVector30;
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package/dist/module.js
CHANGED
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@@ -30401,7 +30401,12 @@ var ParticleStopMode;
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30401
30401
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};
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30402
30402
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_proto._render = function _render(context) {
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30403
30403
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var generator = this.generator;
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30404
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-
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30404
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+
// Don't need to render when no particles
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30405
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+
var aliveParticleCount = generator._getAliveParticleCount();
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30406
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+
if (!aliveParticleCount) {
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30407
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+
return;
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30408
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+
}
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30409
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+
generator._primitive.instanceCount = aliveParticleCount;
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30405
30410
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var material = this.getMaterial();
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30406
30411
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if (!material) {
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30407
30412
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return;
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@@ -32717,7 +32722,8 @@ __decorate([
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32717
32722
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*/ _proto._emit = function _emit(time, count) {
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32718
32723
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if (this.emission.enabled) {
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32719
32724
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// Wait the existing particles to be retired
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32720
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-
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32725
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+
var notRetireParticleCount = this._getNotRetiredParticleCount();
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32726
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+
if (notRetireParticleCount >= this.main.maxParticles) {
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32721
32727
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return;
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32722
32728
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}
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32723
32729
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var position = ParticleGenerator._tempVector30;
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