@galacean/engine-core 1.3.2 → 1.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +26 -21
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +26 -21
- package/dist/module.js +26 -21
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Entity.d.ts +0 -1
- package/types/2d/data/RenderData2D.d.ts +0 -1
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -17
- package/types/RenderPipeline/MeshRenderElement.d.ts +0 -17
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteElement.d.ts +0 -13
- package/types/RenderPipeline/SpriteMaskElement.d.ts +0 -10
- package/types/RenderPipeline/TextRenderElement.d.ts +0 -6
- package/types/asset/IRefObject.d.ts +0 -2
- package/types/asset/RefObject.d.ts +0 -27
- package/types/base/Event.d.ts +0 -24
- package/types/base/Util.d.ts +0 -14
- package/types/physics/PhysicsManager.d.ts +0 -76
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
package/dist/miniprogram.js
CHANGED
|
@@ -11170,9 +11170,12 @@ var /**
|
|
|
11170
11170
|
// Safari gets data confusion through getImageData when the canvas width is not an integer.
|
|
11171
11171
|
// The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
|
|
11172
11172
|
// @todo: Text layout may vary from standard and not support emoji.
|
|
11173
|
-
var
|
|
11173
|
+
var _context_measureText = context.measureText(measureString), actualBoundingBoxLeft = _context_measureText.actualBoundingBoxLeft, actualBoundingBoxRight = _context_measureText.actualBoundingBoxRight, actualWidth = _context_measureText.width;
|
|
11174
11174
|
// In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
|
|
11175
|
-
|
|
11175
|
+
// TODO: With testing, actualBoundingBoxLeft + actualBoundingBoxRight is the actual rendering width
|
|
11176
|
+
// but the space rules between characters are unclear. Using actualBoundingBoxRight + Math.abs(actualBoundingBoxLeft) is the closest to the native effect.
|
|
11177
|
+
var width = Math.max(1, Math.round(Math.max(actualBoundingBoxRight + Math.abs(actualBoundingBoxLeft), actualWidth)));
|
|
11178
|
+
// Make sure enough width.
|
|
11176
11179
|
var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
|
|
11177
11180
|
var height = baseline * TextUtils._heightMultiplier;
|
|
11178
11181
|
baseline = TextUtils._baselineMultiplier * baseline | 0;
|
|
@@ -11186,7 +11189,11 @@ var /**
|
|
|
11186
11189
|
context.clearRect(0, 0, width, height);
|
|
11187
11190
|
context.textBaseline = "middle";
|
|
11188
11191
|
context.fillStyle = "#fff";
|
|
11189
|
-
|
|
11192
|
+
if (actualBoundingBoxLeft > 0) {
|
|
11193
|
+
context.fillText(measureString, actualBoundingBoxLeft, baseline);
|
|
11194
|
+
} else {
|
|
11195
|
+
context.fillText(measureString, 0, baseline);
|
|
11196
|
+
}
|
|
11190
11197
|
var colorData = context.getImageData(0, 0, width, height).data;
|
|
11191
11198
|
var len = colorData.length;
|
|
11192
11199
|
var top = -1;
|
|
@@ -11230,9 +11237,9 @@ var /**
|
|
|
11230
11237
|
y: 0,
|
|
11231
11238
|
w: width,
|
|
11232
11239
|
h: size,
|
|
11233
|
-
offsetX: 0,
|
|
11240
|
+
offsetX: actualBoundingBoxLeft > 0 ? actualBoundingBoxLeft : 0,
|
|
11234
11241
|
offsetY: (ascent - descent) * 0.5,
|
|
11235
|
-
xAdvance:
|
|
11242
|
+
xAdvance: Math.round(actualWidth),
|
|
11236
11243
|
uvs: [
|
|
11237
11244
|
new miniprogram.Vector2(),
|
|
11238
11245
|
new miniprogram.Vector2(),
|
|
@@ -11801,7 +11808,7 @@ var /**
|
|
|
11801
11808
|
j === firstRow && (minX = Math.min(minX, left));
|
|
11802
11809
|
maxX = Math.max(maxX, right);
|
|
11803
11810
|
}
|
|
11804
|
-
startX += charInfo.xAdvance;
|
|
11811
|
+
startX += charInfo.xAdvance + charInfo.offsetX;
|
|
11805
11812
|
}
|
|
11806
11813
|
}
|
|
11807
11814
|
startY -= lineHeight;
|
|
@@ -12631,8 +12638,6 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
12631
12638
|
_this = ReferResource1.call(this, engine) || this;
|
|
12632
12639
|
/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
|
|
12633
12640
|
;
|
|
12634
|
-
/** @internal */ _this._priority = 0 // todo: temporary resolution of submesh rendering order issue.
|
|
12635
|
-
;
|
|
12636
12641
|
_this._shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
12637
12642
|
_this.shader = shader;
|
|
12638
12643
|
return _this;
|
|
@@ -17824,6 +17829,17 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
17824
17829
|
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
17825
17830
|
this._setActiveComponents(false, activeChangeFlag);
|
|
17826
17831
|
};
|
|
17832
|
+
/**
|
|
17833
|
+
* @internal
|
|
17834
|
+
*/ _proto._setTransformDirty = function _setTransformDirty() {
|
|
17835
|
+
if (this.transform) {
|
|
17836
|
+
this.transform._parentChange();
|
|
17837
|
+
} else {
|
|
17838
|
+
for(var i = 0, len = this._children.length; i < len; i++){
|
|
17839
|
+
this._children[i]._setTransformDirty();
|
|
17840
|
+
}
|
|
17841
|
+
}
|
|
17842
|
+
};
|
|
17827
17843
|
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
17828
17844
|
var children = this._children;
|
|
17829
17845
|
var childCount = children.length;
|
|
@@ -17933,15 +17949,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
17933
17949
|
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
17934
17950
|
}
|
|
17935
17951
|
};
|
|
17936
|
-
_proto._setTransformDirty = function _setTransformDirty() {
|
|
17937
|
-
if (this.transform) {
|
|
17938
|
-
this.transform._parentChange();
|
|
17939
|
-
} else {
|
|
17940
|
-
for(var i = 0, len = this._children.length; i < len; i++){
|
|
17941
|
-
this._children[i]._setTransformDirty();
|
|
17942
|
-
}
|
|
17943
|
-
}
|
|
17944
|
-
};
|
|
17945
17952
|
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
17946
17953
|
target = Math.min(target, sibling.length - 1);
|
|
17947
17954
|
if (target < 0) {
|
|
@@ -18880,7 +18887,7 @@ var ObjectPool = /*#__PURE__*/ function() {
|
|
|
18880
18887
|
* @internal
|
|
18881
18888
|
*/ var PrimitiveChunkManager = /*#__PURE__*/ function() {
|
|
18882
18889
|
function PrimitiveChunkManager(engine, maxVertexCount) {
|
|
18883
|
-
if (maxVertexCount === void 0) maxVertexCount =
|
|
18890
|
+
if (maxVertexCount === void 0) maxVertexCount = 4096;
|
|
18884
18891
|
this.engine = engine;
|
|
18885
18892
|
this.maxVertexCount = maxVertexCount;
|
|
18886
18893
|
this.primitiveChunks = new Array();
|
|
@@ -18921,9 +18928,6 @@ var ObjectPool = /*#__PURE__*/ function() {
|
|
|
18921
18928
|
};
|
|
18922
18929
|
return PrimitiveChunkManager;
|
|
18923
18930
|
}();
|
|
18924
|
-
(function() {
|
|
18925
|
-
/** The maximum number of vertex. */ PrimitiveChunkManager.MAX_VERTEX_COUNT = 4096;
|
|
18926
|
-
})();
|
|
18927
18931
|
|
|
18928
18932
|
/**
|
|
18929
18933
|
* @internal
|
|
@@ -25667,6 +25671,7 @@ Shader.create(_PostProcessManager.UBER_SHADER_NAME, blitVs, UberPost);
|
|
|
25667
25671
|
if (!isRoot) {
|
|
25668
25672
|
entity._isRoot = true;
|
|
25669
25673
|
entity._removeFromParent();
|
|
25674
|
+
entity._setTransformDirty();
|
|
25670
25675
|
}
|
|
25671
25676
|
// Add or remove from scene's rootEntities
|
|
25672
25677
|
var oldScene = entity._scene;
|
package/dist/module.js
CHANGED
|
@@ -11165,9 +11165,12 @@ var /**
|
|
|
11165
11165
|
// Safari gets data confusion through getImageData when the canvas width is not an integer.
|
|
11166
11166
|
// The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
|
|
11167
11167
|
// @todo: Text layout may vary from standard and not support emoji.
|
|
11168
|
-
var
|
|
11168
|
+
var _context_measureText = context.measureText(measureString), actualBoundingBoxLeft = _context_measureText.actualBoundingBoxLeft, actualBoundingBoxRight = _context_measureText.actualBoundingBoxRight, actualWidth = _context_measureText.width;
|
|
11169
11169
|
// In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
|
|
11170
|
-
|
|
11170
|
+
// TODO: With testing, actualBoundingBoxLeft + actualBoundingBoxRight is the actual rendering width
|
|
11171
|
+
// but the space rules between characters are unclear. Using actualBoundingBoxRight + Math.abs(actualBoundingBoxLeft) is the closest to the native effect.
|
|
11172
|
+
var width = Math.max(1, Math.round(Math.max(actualBoundingBoxRight + Math.abs(actualBoundingBoxLeft), actualWidth)));
|
|
11173
|
+
// Make sure enough width.
|
|
11171
11174
|
var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
|
|
11172
11175
|
var height = baseline * TextUtils._heightMultiplier;
|
|
11173
11176
|
baseline = TextUtils._baselineMultiplier * baseline | 0;
|
|
@@ -11181,7 +11184,11 @@ var /**
|
|
|
11181
11184
|
context.clearRect(0, 0, width, height);
|
|
11182
11185
|
context.textBaseline = "middle";
|
|
11183
11186
|
context.fillStyle = "#fff";
|
|
11184
|
-
|
|
11187
|
+
if (actualBoundingBoxLeft > 0) {
|
|
11188
|
+
context.fillText(measureString, actualBoundingBoxLeft, baseline);
|
|
11189
|
+
} else {
|
|
11190
|
+
context.fillText(measureString, 0, baseline);
|
|
11191
|
+
}
|
|
11185
11192
|
var colorData = context.getImageData(0, 0, width, height).data;
|
|
11186
11193
|
var len = colorData.length;
|
|
11187
11194
|
var top = -1;
|
|
@@ -11225,9 +11232,9 @@ var /**
|
|
|
11225
11232
|
y: 0,
|
|
11226
11233
|
w: width,
|
|
11227
11234
|
h: size,
|
|
11228
|
-
offsetX: 0,
|
|
11235
|
+
offsetX: actualBoundingBoxLeft > 0 ? actualBoundingBoxLeft : 0,
|
|
11229
11236
|
offsetY: (ascent - descent) * 0.5,
|
|
11230
|
-
xAdvance:
|
|
11237
|
+
xAdvance: Math.round(actualWidth),
|
|
11231
11238
|
uvs: [
|
|
11232
11239
|
new Vector2(),
|
|
11233
11240
|
new Vector2(),
|
|
@@ -11796,7 +11803,7 @@ var /**
|
|
|
11796
11803
|
j === firstRow && (minX = Math.min(minX, left));
|
|
11797
11804
|
maxX = Math.max(maxX, right);
|
|
11798
11805
|
}
|
|
11799
|
-
startX += charInfo.xAdvance;
|
|
11806
|
+
startX += charInfo.xAdvance + charInfo.offsetX;
|
|
11800
11807
|
}
|
|
11801
11808
|
}
|
|
11802
11809
|
startY -= lineHeight;
|
|
@@ -12626,8 +12633,6 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
12626
12633
|
_this = ReferResource1.call(this, engine) || this;
|
|
12627
12634
|
/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
|
|
12628
12635
|
;
|
|
12629
|
-
/** @internal */ _this._priority = 0 // todo: temporary resolution of submesh rendering order issue.
|
|
12630
|
-
;
|
|
12631
12636
|
_this._shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
12632
12637
|
_this.shader = shader;
|
|
12633
12638
|
return _this;
|
|
@@ -17819,6 +17824,17 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
17819
17824
|
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
17820
17825
|
this._setActiveComponents(false, activeChangeFlag);
|
|
17821
17826
|
};
|
|
17827
|
+
/**
|
|
17828
|
+
* @internal
|
|
17829
|
+
*/ _proto._setTransformDirty = function _setTransformDirty() {
|
|
17830
|
+
if (this.transform) {
|
|
17831
|
+
this.transform._parentChange();
|
|
17832
|
+
} else {
|
|
17833
|
+
for(var i = 0, len = this._children.length; i < len; i++){
|
|
17834
|
+
this._children[i]._setTransformDirty();
|
|
17835
|
+
}
|
|
17836
|
+
}
|
|
17837
|
+
};
|
|
17822
17838
|
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
17823
17839
|
var children = this._children;
|
|
17824
17840
|
var childCount = children.length;
|
|
@@ -17928,15 +17944,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
17928
17944
|
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
17929
17945
|
}
|
|
17930
17946
|
};
|
|
17931
|
-
_proto._setTransformDirty = function _setTransformDirty() {
|
|
17932
|
-
if (this.transform) {
|
|
17933
|
-
this.transform._parentChange();
|
|
17934
|
-
} else {
|
|
17935
|
-
for(var i = 0, len = this._children.length; i < len; i++){
|
|
17936
|
-
this._children[i]._setTransformDirty();
|
|
17937
|
-
}
|
|
17938
|
-
}
|
|
17939
|
-
};
|
|
17940
17947
|
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
17941
17948
|
target = Math.min(target, sibling.length - 1);
|
|
17942
17949
|
if (target < 0) {
|
|
@@ -18875,7 +18882,7 @@ var ObjectPool = /*#__PURE__*/ function() {
|
|
|
18875
18882
|
* @internal
|
|
18876
18883
|
*/ var PrimitiveChunkManager = /*#__PURE__*/ function() {
|
|
18877
18884
|
function PrimitiveChunkManager(engine, maxVertexCount) {
|
|
18878
|
-
if (maxVertexCount === void 0) maxVertexCount =
|
|
18885
|
+
if (maxVertexCount === void 0) maxVertexCount = 4096;
|
|
18879
18886
|
this.engine = engine;
|
|
18880
18887
|
this.maxVertexCount = maxVertexCount;
|
|
18881
18888
|
this.primitiveChunks = new Array();
|
|
@@ -18916,9 +18923,6 @@ var ObjectPool = /*#__PURE__*/ function() {
|
|
|
18916
18923
|
};
|
|
18917
18924
|
return PrimitiveChunkManager;
|
|
18918
18925
|
}();
|
|
18919
|
-
(function() {
|
|
18920
|
-
/** The maximum number of vertex. */ PrimitiveChunkManager.MAX_VERTEX_COUNT = 4096;
|
|
18921
|
-
})();
|
|
18922
18926
|
|
|
18923
18927
|
/**
|
|
18924
18928
|
* @internal
|
|
@@ -25662,6 +25666,7 @@ Shader.create(_PostProcessManager.UBER_SHADER_NAME, blitVs, UberPost);
|
|
|
25662
25666
|
if (!isRoot) {
|
|
25663
25667
|
entity._isRoot = true;
|
|
25664
25668
|
entity._removeFromParent();
|
|
25669
|
+
entity._setTransformDirty();
|
|
25665
25670
|
}
|
|
25666
25671
|
// Add or remove from scene's rootEntities
|
|
25667
25672
|
var oldScene = entity._scene;
|