@galacean/engine-core 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +57 -45
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +57 -45
- package/dist/module.js +57 -45
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/particle/modules/MainModule.d.ts +1 -2
package/dist/main.js
CHANGED
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@@ -2252,7 +2252,7 @@ var size_over_lifetime_module = "#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MO
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var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=alphaKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}"; // eslint-disable-line
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-
var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float tileRow=frame*renderer_TSATillingParams.x;float
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var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float tileRow=frame*renderer_TSATillingParams.x;float tileRowIndex=floor(tileRow);uv.x+=tileRow-tileRowIndex;uv.y+=tileRowIndex*renderer_TSATillingParams.y;\n#endif\nreturn uv;}"; // eslint-disable-line
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var sphere_billboard = "#define GLSLIFY 1\n#ifdef RENDERER_MODE_SPHERE_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 sideVector=normalize(cross(camera_Forward,camera_Up));vec3 upVector=normalize(cross(sideVector,camera_Forward));corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,rotation);}else{float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#else\nif(renderer_ThreeDStartRotation){center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,a_StartRotation0);}else{float c=cos(a_StartRotation0.x);float s=sin(a_StartRotation0.x);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#endif\n#endif\n"; // eslint-disable-line
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@@ -10332,7 +10332,7 @@ var /**
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if (background.mode === exports.BackgroundMode.Sky) {
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background.sky._render(context);
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} else if (background.mode === exports.BackgroundMode.Texture && background.texture) {
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-
this._drawBackgroundTexture(
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this._drawBackgroundTexture(camera, background);
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}
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}
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// Copy opaque texture
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@@ -10428,7 +10428,8 @@ var /**
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renderElement.renderQueueFlags |= flag;
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}
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};
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-
_proto._drawBackgroundTexture = function _drawBackgroundTexture(
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_proto._drawBackgroundTexture = function _drawBackgroundTexture(camera, background) {
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var engine = camera.engine;
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var rhi = engine._hardwareRenderer;
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var canvas = engine.canvas;
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var material = background._material, mesh = background._mesh;
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@@ -10440,6 +10441,7 @@ var /**
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var program = pass._getShaderProgram(engine, Shader._compileMacros);
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program.bind();
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program.uploadAll(program.materialUniformBlock, material.shaderData);
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program.uploadAll(program.cameraUniformBlock, camera.shaderData);
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program.uploadUnGroupTextures();
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(pass._renderState || material.renderState)._applyStates(engine, false, pass._renderStateDataMap, material.shaderData);
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rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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@@ -23078,7 +23080,7 @@ var skyProceduralVs = "#define GLSLIFY 1\n#define OUTER_RADIUS 1.025\n#define RA
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var backgroundTextureFs = "#define GLSLIFY 1\nuniform sampler2D material_BaseTexture;varying vec2 v_uv;void main(){gl_FragColor=texture2D(material_BaseTexture,v_uv);}"; // eslint-disable-line
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-
var backgroundTextureVs = "#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;void main(){gl_Position=vec4(POSITION,1.0);v_uv=TEXCOORD_0;}"; // eslint-disable-line
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var backgroundTextureVs = "#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;uniform vec4 camera_ProjectionParams;void main(){gl_Position=vec4(POSITION,1.0);gl_Position.y*=camera_ProjectionParams.x;v_uv=TEXCOORD_0;}"; // eslint-disable-line
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var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef MATERIAL_IS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
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@@ -23090,7 +23092,7 @@ var depthOnlyVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\
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var particleFs = "#define GLSLIFY 1\n#include <common>\nvarying vec4 v_Color;varying vec2 v_TextureCoordinate;uniform sampler2D material_BaseTexture;uniform vec4 material_BaseColor;\n#ifdef RENDERER_MODE_MESH\nvarying vec4 v_MeshColor;\n#endif\nvoid main(){vec4 color=material_BaseColor*v_Color;\n#ifdef RENDERER_MODE_MESH\ncolor*=v_MeshColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 textureColor=texture2D(material_BaseTexture,v_TextureCoordinate);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ntextureColor=gammaToLinear(textureColor);\n#endif\ncolor*=textureColor;\n#endif\ngl_FragColor=color;\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
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-
var particleVs = "#define GLSLIFY 1\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nattribute vec4 a_CornerTextureCoordinate;\n#endif\n#ifdef RENDERER_MODE_MESH\nattribute vec3 a_MeshPosition;attribute vec4 a_MeshColor;attribute vec2 a_MeshTextureCoordinate;varying vec4 v_MeshColor;\n#endif\nattribute vec4 a_ShapePositionStartLifeTime;attribute vec4 a_DirectionTime;attribute vec4 a_StartColor;attribute vec3 a_StartSize;attribute vec3 a_StartRotation0;attribute float a_StartSpeed;attribute vec4 a_Random0;\n#if defined(RENDERER_TSA_FRAME_RANDOM_CURVES) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nattribute vec4 a_Random1;\n#endif\nattribute vec3 a_SimulationWorldPosition;attribute vec4 a_SimulationWorldRotation;varying vec4 v_Color;\n#ifdef MATERIAL_HAS_BASETEXTURE\nattribute vec4 a_SimulationUV;varying vec2 v_TextureCoordinate;\n#endif\nuniform float renderer_CurrentTime;uniform vec3 renderer_Gravity;uniform vec2 u_DragConstant;uniform vec3 renderer_WorldPosition;uniform vec4 renderer_WorldRotation;uniform bool renderer_ThreeDStartRotation;uniform int renderer_ScalingMode;uniform vec3 renderer_PositionScale;uniform vec3 renderer_SizeScale;uniform vec3 renderer_PivotOffset;uniform mat4 camera_ViewMat;uniform mat4 camera_ProjMat;\n#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\nuniform vec3 camera_Position;\n#endif\nuniform vec3 camera_Forward;uniform vec3 camera_Up;uniform float renderer_StretchedBillboardLengthScale;uniform float renderer_StretchedBillboardSpeedScale;uniform int renderer_SimulationSpace;\n#include <particle_common>\n#include <velocity_over_lifetime_module>\n#include <color_over_lifetime_module>\n#include <size_over_lifetime_module>\n#include <rotation_over_lifetime_module>\n#include <texture_sheet_animation_module>\nvoid main(){float age=renderer_CurrentTime-a_DirectionTime.w;float normalizedAge=age/a_ShapePositionStartLifeTime.w;vec3 lifeVelocity;if(normalizedAge<1.0){vec3 startVelocity=a_DirectionTime.xyz*a_StartSpeed;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nlifeVelocity=computeParticleLifeVelocity(normalizedAge);\n#endif\nvec3 gravityVelocity=renderer_Gravity*age;vec4 worldRotation;if(renderer_SimulationSpace==0){worldRotation=renderer_WorldRotation;}else{worldRotation=a_SimulationWorldRotation;}vec3 dragData=a_DirectionTime.xyz*mix(u_DragConstant.x,u_DragConstant.y,a_Random0.x);vec3 center=computeParticlePosition(startVelocity,lifeVelocity,age,normalizedAge,gravityVelocity,worldRotation,dragData);\n#include <sphere_billboard>\n#include <stretched_billboard>\n#include <horizontal_billboard>\n#include <vertical_billboard>\n#include <particle_mesh>\ngl_Position=camera_ProjMat*camera_ViewMat*vec4(center,1.0);v_Color=computeParticleColor(a_StartColor,normalizedAge);\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec2 simulateUV;\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nsimulateUV=a_CornerTextureCoordinate.zw*a_SimulationUV.xy+a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#ifdef RENDERER_MODE_MESH\nsimulateUV=a_SimulationUV.xy+a_MeshTextureCoordinate*a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#endif\n}else{gl_Position=vec4(2.0,2.0,2.0,1.0);}}"; // eslint-disable-line
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var particleVs = "#define GLSLIFY 1\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nattribute vec4 a_CornerTextureCoordinate;\n#endif\n#ifdef RENDERER_MODE_MESH\nattribute vec3 a_MeshPosition;attribute vec4 a_MeshColor;attribute vec2 a_MeshTextureCoordinate;varying vec4 v_MeshColor;\n#endif\nattribute vec4 a_ShapePositionStartLifeTime;attribute vec4 a_DirectionTime;attribute vec4 a_StartColor;attribute vec3 a_StartSize;attribute vec3 a_StartRotation0;attribute float a_StartSpeed;attribute vec4 a_Random0;\n#if defined(RENDERER_TSA_FRAME_RANDOM_CURVES) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nattribute vec4 a_Random1;\n#endif\nattribute vec3 a_SimulationWorldPosition;attribute vec4 a_SimulationWorldRotation;varying vec4 v_Color;\n#ifdef MATERIAL_HAS_BASETEXTURE\nattribute vec4 a_SimulationUV;varying vec2 v_TextureCoordinate;\n#endif\nuniform float renderer_CurrentTime;uniform vec3 renderer_Gravity;uniform vec2 u_DragConstant;uniform vec3 renderer_WorldPosition;uniform vec4 renderer_WorldRotation;uniform bool renderer_ThreeDStartRotation;uniform int renderer_ScalingMode;uniform vec3 renderer_PositionScale;uniform vec3 renderer_SizeScale;uniform vec3 renderer_PivotOffset;uniform mat4 camera_ViewMat;uniform mat4 camera_ProjMat;\n#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\nuniform vec3 camera_Position;\n#endif\nuniform vec3 camera_Forward;uniform vec3 camera_Up;uniform float renderer_StretchedBillboardLengthScale;uniform float renderer_StretchedBillboardSpeedScale;uniform int renderer_SimulationSpace;\n#include <particle_common>\n#include <velocity_over_lifetime_module>\n#include <color_over_lifetime_module>\n#include <size_over_lifetime_module>\n#include <rotation_over_lifetime_module>\n#include <texture_sheet_animation_module>\nvoid main(){float age=renderer_CurrentTime-a_DirectionTime.w;float normalizedAge=age/a_ShapePositionStartLifeTime.w;vec3 lifeVelocity;if(normalizedAge<1.0){vec3 startVelocity=a_DirectionTime.xyz*a_StartSpeed;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nlifeVelocity=computeParticleLifeVelocity(normalizedAge);\n#endif\nvec3 gravityVelocity=renderer_Gravity*a_Random0.x*age;vec4 worldRotation;if(renderer_SimulationSpace==0){worldRotation=renderer_WorldRotation;}else{worldRotation=a_SimulationWorldRotation;}vec3 dragData=a_DirectionTime.xyz*mix(u_DragConstant.x,u_DragConstant.y,a_Random0.x);vec3 center=computeParticlePosition(startVelocity,lifeVelocity,age,normalizedAge,gravityVelocity,worldRotation,dragData);\n#include <sphere_billboard>\n#include <stretched_billboard>\n#include <horizontal_billboard>\n#include <vertical_billboard>\n#include <particle_mesh>\ngl_Position=camera_ProjMat*camera_ViewMat*vec4(center,1.0);v_Color=computeParticleColor(a_StartColor,normalizedAge);\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec2 simulateUV;\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nsimulateUV=a_CornerTextureCoordinate.zw*a_SimulationUV.xy+a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#ifdef RENDERER_MODE_MESH\nsimulateUV=a_SimulationUV.xy+a_MeshTextureCoordinate*a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#endif\n}else{gl_Position=vec4(2.0,2.0,2.0,1.0);}}"; // eslint-disable-line
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var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
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@@ -26268,16 +26270,17 @@ Shader.create(_PostProcessManager.UBER_SHADER_NAME, blitVs, UberPost);
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* @internal
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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var componentsManager = this.scene._componentsManager;
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var prototype = Script.prototype;
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if (!this._started) {
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componentsManager.removeOnStartScript(this);
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}
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if (this.
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if (this.onUpdate !== prototype.onUpdate) {
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}
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if (this.onLateUpdate !== prototype.onLateUpdate) {
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}
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if (this.
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if (this.onPhysicsUpdate !== prototype.onPhysicsUpdate) {
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componentsManager.removeOnPhysicsUpdateScript(this);
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}
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@@ -28285,7 +28288,8 @@ exports.AnimatorLayerBlendingMode = void 0;
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var _proto = AnimatorStatePlayData.prototype;
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_proto.reset = function reset(state, stateData, offsetFrameTime) {
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this.state = state;
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this.offsetFrameTime = offsetFrameTime;
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this.stateData = stateData;
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this.playState = AnimatorStatePlayState.UnStarted;
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this.clipTime = state.clipStartTime * state.clip.length;
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};
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var state = this.state;
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var duration = state._getDuration();
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this.playState = AnimatorStatePlayState.Playing;
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if (state.wrapMode === exports.WrapMode.Loop) {
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@@ -28753,9 +28757,8 @@ exports.AnimatorLayerBlendingMode = void 0;
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28757
|
var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
|
|
28754
28758
|
var playCostTime;
|
|
28755
28759
|
if (transition) {
|
|
28756
|
-
var
|
|
28757
|
-
var
|
|
28758
|
-
var exitTime = transition.exitTime * state._getDuration();
|
|
28760
|
+
var clipEndTime = state._getClipActualEndTime();
|
|
28761
|
+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
|
|
28759
28762
|
if (isForwards) {
|
|
28760
28763
|
if (exitTime < lastClipTime) {
|
|
28761
28764
|
playCostTime = exitTime + clipEndTime - lastClipTime;
|
|
@@ -28763,7 +28766,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28763
28766
|
playCostTime = exitTime - lastClipTime;
|
|
28764
28767
|
}
|
|
28765
28768
|
} else {
|
|
28766
|
-
var startTime = state.
|
|
28769
|
+
var startTime = state._getClipActualStartTime();
|
|
28767
28770
|
if (lastClipTime < exitTime) {
|
|
28768
28771
|
playCostTime = clipEndTime - exitTime + lastClipTime - startTime;
|
|
28769
28772
|
} else {
|
|
@@ -28825,20 +28828,22 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28825
28828
|
var lastDestClipTime = destPlayData.clipTime, lastDstPlayState = destPlayData.playState;
|
|
28826
28829
|
var dstPlayCostTime;
|
|
28827
28830
|
if (destPlayData.isForwards) {
|
|
28828
|
-
|
|
28831
|
+
// The time that has been played
|
|
28832
|
+
var playedTime = destPlayData.playedTime;
|
|
28833
|
+
dstPlayCostTime = playedTime + dstPlayDeltaTime > transitionDuration ? transitionDuration - playedTime : dstPlayDeltaTime;
|
|
28829
28834
|
} else {
|
|
28830
28835
|
// The time that has been played
|
|
28831
|
-
var
|
|
28832
|
-
dstPlayCostTime = // -
|
|
28836
|
+
var playedTime1 = destPlayData.playedTime;
|
|
28837
|
+
dstPlayCostTime = // -dstPlayDeltaTime: The time that will be played, negative are meant to make it be a periods
|
|
28833
28838
|
// > transition: The time that will be played is enough to finish the transition
|
|
28834
|
-
|
|
28835
|
-
|
|
28839
|
+
playedTime1 - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
|
|
28840
|
+
playedTime1 - transitionDuration : dstPlayDeltaTime;
|
|
28836
28841
|
}
|
|
28837
28842
|
var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
|
|
28838
28843
|
var srcPlayCostTime = actualCostTime * srcPlaySpeed;
|
|
28839
28844
|
srcPlayData.update(srcPlayCostTime);
|
|
28840
28845
|
destPlayData.update(dstPlayCostTime);
|
|
28841
|
-
var crossWeight = Math.abs(destPlayData.
|
|
28846
|
+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
|
|
28842
28847
|
(crossWeight >= 1.0 - engineMath.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
|
|
28843
28848
|
var crossFadeFinished = crossWeight === 1.0;
|
|
28844
28849
|
if (crossFadeFinished) {
|
|
@@ -28888,18 +28893,20 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28888
28893
|
var lastDestClipTime = destPlayData.clipTime, lastPlayState = destPlayData.playState;
|
|
28889
28894
|
var dstPlayCostTime;
|
|
28890
28895
|
if (destPlayData.isForwards) {
|
|
28891
|
-
|
|
28896
|
+
// The time that has been played
|
|
28897
|
+
var playedTime = destPlayData.playedTime;
|
|
28898
|
+
dstPlayCostTime = playedTime + playDeltaTime > transitionDuration ? transitionDuration - playedTime : playDeltaTime;
|
|
28892
28899
|
} else {
|
|
28893
28900
|
// The time that has been played
|
|
28894
|
-
var
|
|
28901
|
+
var playedTime1 = destPlayData.playedTime;
|
|
28895
28902
|
dstPlayCostTime = // -actualDestDeltaTime: The time that will be played, negative are meant to make ite be a periods
|
|
28896
28903
|
// > transition: The time that will be played is enough to finish the transition
|
|
28897
|
-
|
|
28898
|
-
|
|
28904
|
+
playedTime1 - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
|
|
28905
|
+
playedTime1 - transitionDuration : playDeltaTime;
|
|
28899
28906
|
}
|
|
28900
28907
|
var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
|
|
28901
28908
|
destPlayData.update(dstPlayCostTime);
|
|
28902
|
-
var crossWeight = Math.abs(destPlayData.
|
|
28909
|
+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
|
|
28903
28910
|
(crossWeight >= 1.0 - engineMath.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
|
|
28904
28911
|
var crossFadeFinished = crossWeight === 1.0;
|
|
28905
28912
|
if (crossFadeFinished) {
|
|
@@ -29027,10 +29034,9 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
29027
29034
|
_proto._checkSubTransition = function _checkSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
|
|
29028
29035
|
var state = playState.state;
|
|
29029
29036
|
var transitionIndex = playState.currentTransitionIndex;
|
|
29030
|
-
var duration = state._getDuration();
|
|
29031
29037
|
for(var n = transitions.length; transitionIndex < n; transitionIndex++){
|
|
29032
29038
|
var transition = transitions[transitionIndex];
|
|
29033
|
-
var exitTime = transition.exitTime *
|
|
29039
|
+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
|
|
29034
29040
|
if (exitTime > curClipTime) {
|
|
29035
29041
|
break;
|
|
29036
29042
|
}
|
|
@@ -29050,10 +29056,9 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
29050
29056
|
_proto._checkBackwardsSubTransition = function _checkBackwardsSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
|
|
29051
29057
|
var state = playState.state;
|
|
29052
29058
|
var transitionIndex = playState.currentTransitionIndex;
|
|
29053
|
-
var duration = playState.state._getDuration();
|
|
29054
29059
|
for(; transitionIndex >= 0; transitionIndex--){
|
|
29055
29060
|
var transition = transitions[transitionIndex];
|
|
29056
|
-
var exitTime = transition.exitTime *
|
|
29061
|
+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
|
|
29057
29062
|
if (exitTime < curClipTime) {
|
|
29058
29063
|
break;
|
|
29059
29064
|
}
|
|
@@ -29684,6 +29689,16 @@ function _possible_constructor_return(self, call) {
|
|
|
29684
29689
|
}
|
|
29685
29690
|
}
|
|
29686
29691
|
};
|
|
29692
|
+
/**
|
|
29693
|
+
* @internal
|
|
29694
|
+
*/ _proto._getClipActualStartTime = function _getClipActualStartTime() {
|
|
29695
|
+
return this._clipStartTime * this.clip.length;
|
|
29696
|
+
};
|
|
29697
|
+
/**
|
|
29698
|
+
* @internal
|
|
29699
|
+
*/ _proto._getClipActualEndTime = function _getClipActualEndTime() {
|
|
29700
|
+
return this._clipEndTime * this.clip.length;
|
|
29701
|
+
};
|
|
29687
29702
|
_create_class(AnimatorState, [
|
|
29688
29703
|
{
|
|
29689
29704
|
key: "transitions",
|
|
@@ -31435,6 +31450,7 @@ __decorate([
|
|
|
31435
31450
|
|
|
31436
31451
|
var MainModule = /*#__PURE__*/ function() {
|
|
31437
31452
|
function MainModule(generator) {
|
|
31453
|
+
this._tempVector40 = new engineMath.Vector4();
|
|
31438
31454
|
/** The duration of the Particle Generator in seconds. */ this.duration = 5.0;
|
|
31439
31455
|
/** Specifies whether the Particle Generator loops. */ this.isLoop = true;
|
|
31440
31456
|
/** Start delay in seconds. */ this.startDelay = new ParticleCompositeCurve(0);
|
|
@@ -31456,7 +31472,6 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
31456
31472
|
this._gravityModifierRand = new engineMath.Rand(0, ParticleRandomSubSeeds.GravityModifier);
|
|
31457
31473
|
this._startSize3D = false;
|
|
31458
31474
|
this._simulationSpace = exports.ParticleSimulationSpace.Local;
|
|
31459
|
-
this._gravity = new engineMath.Vector3();
|
|
31460
31475
|
this._generator = generator;
|
|
31461
31476
|
this.startLifetime = new ParticleCompositeCurve(5);
|
|
31462
31477
|
this.startSpeed = new ParticleCompositeCurve(5);
|
|
@@ -31496,8 +31511,7 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
31496
31511
|
case exports.ParticleSimulationSpace.Local:
|
|
31497
31512
|
shaderData.setVector3(MainModule._worldPosition, transform.worldPosition);
|
|
31498
31513
|
var worldRotation = transform.worldRotationQuaternion;
|
|
31499
|
-
var worldRotationV4 =
|
|
31500
|
-
worldRotationV4.copyFrom(worldRotation);
|
|
31514
|
+
var worldRotationV4 = this._tempVector40.copyFrom(worldRotation); // Maybe shaderData should support Quaternion
|
|
31501
31515
|
shaderData.setVector4(MainModule._worldRotation, worldRotationV4);
|
|
31502
31516
|
break;
|
|
31503
31517
|
case exports.ParticleSimulationSpace.World:
|
|
@@ -31521,10 +31535,7 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
31521
31535
|
shaderData.setVector3(MainModule._sizeScale, MainModule._vector3One);
|
|
31522
31536
|
break;
|
|
31523
31537
|
}
|
|
31524
|
-
|
|
31525
|
-
var gravityModifierValue = this.gravityModifier.evaluate(undefined, this._gravityModifierRand.random());
|
|
31526
|
-
engineMath.Vector3.scale(renderer.scene.physics.gravity, gravityModifierValue, particleGravity);
|
|
31527
|
-
shaderData.setVector3(MainModule._gravity, particleGravity);
|
|
31538
|
+
shaderData.setVector3(MainModule._gravity, renderer.scene.physics.gravity);
|
|
31528
31539
|
shaderData.setInt(MainModule._simulationSpace, this.simulationSpace);
|
|
31529
31540
|
shaderData.setFloat(MainModule._startRotation3D, +this.startRotation3D);
|
|
31530
31541
|
shaderData.setInt(MainModule._scaleMode, this.scalingMode);
|
|
@@ -31692,9 +31703,6 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
31692
31703
|
]);
|
|
31693
31704
|
return MainModule;
|
|
31694
31705
|
}();
|
|
31695
|
-
(function() {
|
|
31696
|
-
MainModule._tempVector40 = new engineMath.Vector4();
|
|
31697
|
-
})();
|
|
31698
31706
|
(function() {
|
|
31699
31707
|
MainModule._vector3One = new engineMath.Vector3(1, 1, 1);
|
|
31700
31708
|
})();
|
|
@@ -31779,9 +31787,6 @@ __decorate([
|
|
|
31779
31787
|
__decorate([
|
|
31780
31788
|
ignoreClone
|
|
31781
31789
|
], MainModule.prototype, "_generator", void 0);
|
|
31782
|
-
__decorate([
|
|
31783
|
-
ignoreClone
|
|
31784
|
-
], MainModule.prototype, "_gravity", void 0);
|
|
31785
31790
|
|
|
31786
31791
|
/**
|
|
31787
31792
|
* Rotate particles throughout their lifetime.
|
|
@@ -33051,8 +33056,15 @@ __decorate([
|
|
|
33051
33056
|
}
|
|
33052
33057
|
// Start speed
|
|
33053
33058
|
instanceVertices[offset + 18] = startSpeed;
|
|
33054
|
-
//
|
|
33055
|
-
|
|
33059
|
+
// Gravity, unused, size, rotation
|
|
33060
|
+
switch(main.gravityModifier.mode){
|
|
33061
|
+
case exports.ParticleCurveMode.Constant:
|
|
33062
|
+
instanceVertices[offset + 19] = main.gravityModifier.constant;
|
|
33063
|
+
break;
|
|
33064
|
+
case exports.ParticleCurveMode.TwoConstants:
|
|
33065
|
+
instanceVertices[offset + 19] = main.gravityModifier.evaluate(undefined, main._gravityModifierRand.random());
|
|
33066
|
+
break;
|
|
33067
|
+
}
|
|
33056
33068
|
var colorOverLifetime = this.colorOverLifetime;
|
|
33057
33069
|
if (colorOverLifetime.enabled && colorOverLifetime.color.mode === exports.ParticleGradientMode.TwoGradients) {
|
|
33058
33070
|
instanceVertices[offset + 20] = colorOverLifetime._colorGradientRand.random();
|