@galacean/engine-core 1.3.0-beta.9 → 1.3.1

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@@ -5893,7 +5893,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  _this._overrideUpdate = _this.update !== prototype.update;
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  _this._addResourceReferCount(_this.shaderData, 1);
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  _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
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- _this._registerEntityTransformListener();
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+ _this._setTransform(entity.transform);
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  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
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  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
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  return _this;
@@ -6019,7 +6019,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  Component1.prototype._onDestroy.call(this);
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- this._unRegisterEntityTransformListener();
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+ this._setTransform(null);
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  this._addResourceReferCount(this.shaderData, -1);
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  var materials = this._materials;
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  for(var i = 0, n = materials.length; i < n; i++){
@@ -6041,7 +6041,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var worldMatrix = this.entity.transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -6080,7 +6080,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  miniprogram.Matrix.invert(mvMatrix, mvInvMatrix);
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  miniprogram.Matrix.invert(worldMatrix, normalMatrix);
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  normalMatrix.transpose();
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- shaderData.setMatrix(exports.Renderer._localMatrixProperty, this.entity.transform.localMatrix);
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+ shaderData.setMatrix(exports.Renderer._localMatrixProperty, this._transform.localMatrix);
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  shaderData.setMatrix(exports.Renderer._worldMatrixProperty, worldMatrix);
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  shaderData.setMatrix(exports.Renderer._mvMatrixProperty, mvMatrix);
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  shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
@@ -6099,13 +6099,11 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  };
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  /**
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  * @internal
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- */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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- this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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- };
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- /**
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- * @internal
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- */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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- this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ */ _proto._setTransform = function _setTransform(transform) {
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+ var _this__transform, _transform;
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+ (_this__transform = this._transform) == null ? void 0 : _this__transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ (_transform = transform) == null ? void 0 : _transform._updateFlagManager.addListener(this._onTransformChanged);
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+ this._transform = transform;
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  };
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  /**
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  * @internal
@@ -6277,6 +6275,9 @@ __decorate([
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  __decorate([
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  ignoreClone
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  ], exports.Renderer.prototype, "_rendererLayer", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], exports.Renderer.prototype, "_transform", void 0);
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  __decorate([
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  deepClone
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  ], exports.Renderer.prototype, "_shaderData", void 0);
@@ -8484,7 +8485,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  * @param mipLevel - Set mip level the data want to write, only take effect in webgl2.0
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  */ _proto.render = function render(cubeFace, mipLevel) {
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  if (mipLevel === void 0) mipLevel = 0;
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- var context = this.engine._renderContext;
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+ var engine = this._engine;
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+ var context = engine._renderContext;
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  var virtualCamera = this._virtualCamera;
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  var transform = this.entity.transform;
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  miniprogram.Matrix.multiply(this.projectionMatrix, this.viewMatrix, virtualCamera.viewProjectionMatrix);
@@ -8505,16 +8507,16 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  this._updateShaderData();
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  // union scene and camera macro.
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  ShaderMacroCollection.unionCollection(this.scene._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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- if (mipLevel > 0 && !this.engine._hardwareRenderer.isWebGL2) {
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+ if (mipLevel > 0 && !engine._hardwareRenderer.isWebGL2) {
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  mipLevel = 0;
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  Logger.error("mipLevel only take effect in WebGL2.0");
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  }
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- var clearMask;
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- if (this._cameraType !== exports.CameraType.Normal) {
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- clearMask = this.engine.xrManager._getCameraClearFlagsMask(this._cameraType);
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+ var ignoreClearFlags;
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+ if (this._cameraType !== exports.CameraType.Normal && !this._renderTarget && !this.independentCanvasEnabled) {
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+ ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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  }
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- this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
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- this._engine._renderCount++;
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+ this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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+ engine._renderCount++;
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  };
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  _proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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  if (failureStrategy === void 0) failureStrategy = exports.ReplacementFailureStrategy.KeepOriginalShader;
@@ -18276,9 +18278,7 @@ var SkinUpdateFlag;
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var _this_skin;
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- var _this_skin_rootBone;
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- var worldMatrix = ((_this_skin_rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone) != null ? _this_skin_rootBone : this.entity).transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -18363,7 +18363,7 @@ var SkinUpdateFlag;
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  var _this_skin;
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  var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
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  if (rootBone) {
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- miniprogram.BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
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+ miniprogram.BoundingBox.transform(this._localBounds, this._transform.worldMatrix, worldBounds);
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  } else {
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  MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
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  }
@@ -18404,6 +18404,7 @@ var SkinUpdateFlag;
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  }
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  break;
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  case SkinUpdateFlag.RootBoneChanged:
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+ this._setTransform(value.transform);
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  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
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  break;
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  }
@@ -23253,7 +23254,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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  };
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  /**
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  * @internal
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- */ _proto._getCameraClearFlagsMask = function _getCameraClearFlagsMask(type) {
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+ */ _proto._getCameraIgnoreClearFlags = function _getCameraIgnoreClearFlags(type) {
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  return exports.CameraClearFlags.None;
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  };
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  return XRManager;
package/dist/module.js CHANGED
@@ -5888,7 +5888,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  _this._overrideUpdate = _this.update !== prototype.update;
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  _this._addResourceReferCount(_this.shaderData, 1);
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  _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
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- _this._registerEntityTransformListener();
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+ _this._setTransform(entity.transform);
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  shaderData.enableMacro(Renderer._receiveShadowMacro);
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  shaderData.setVector4(Renderer._rendererLayerProperty, _this._rendererLayer);
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  return _this;
@@ -6014,7 +6014,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  Component1.prototype._onDestroy.call(this);
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- this._unRegisterEntityTransformListener();
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+ this._setTransform(null);
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  this._addResourceReferCount(this.shaderData, -1);
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  var materials = this._materials;
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  for(var i = 0, n = materials.length; i < n; i++){
@@ -6036,7 +6036,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var worldMatrix = this.entity.transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -6075,7 +6075,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  Matrix.invert(mvMatrix, mvInvMatrix);
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  Matrix.invert(worldMatrix, normalMatrix);
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  normalMatrix.transpose();
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- shaderData.setMatrix(Renderer._localMatrixProperty, this.entity.transform.localMatrix);
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+ shaderData.setMatrix(Renderer._localMatrixProperty, this._transform.localMatrix);
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  shaderData.setMatrix(Renderer._worldMatrixProperty, worldMatrix);
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  shaderData.setMatrix(Renderer._mvMatrixProperty, mvMatrix);
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  shaderData.setMatrix(Renderer._mvInvMatrixProperty, mvInvMatrix);
@@ -6094,13 +6094,11 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  };
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  /**
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  * @internal
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- */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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- this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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- };
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- /**
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- * @internal
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- */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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- this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ */ _proto._setTransform = function _setTransform(transform) {
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+ var _this__transform, _transform;
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+ (_this__transform = this._transform) == null ? void 0 : _this__transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ (_transform = transform) == null ? void 0 : _transform._updateFlagManager.addListener(this._onTransformChanged);
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+ this._transform = transform;
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  };
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  /**
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  * @internal
@@ -6272,6 +6270,9 @@ __decorate([
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  __decorate([
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  ignoreClone
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  ], Renderer.prototype, "_rendererLayer", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], Renderer.prototype, "_transform", void 0);
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  __decorate([
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  deepClone
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  ], Renderer.prototype, "_shaderData", void 0);
@@ -8479,7 +8480,8 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  * @param mipLevel - Set mip level the data want to write, only take effect in webgl2.0
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  */ _proto.render = function render(cubeFace, mipLevel) {
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  if (mipLevel === void 0) mipLevel = 0;
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- var context = this.engine._renderContext;
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+ var engine = this._engine;
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+ var context = engine._renderContext;
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  var virtualCamera = this._virtualCamera;
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  var transform = this.entity.transform;
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  Matrix.multiply(this.projectionMatrix, this.viewMatrix, virtualCamera.viewProjectionMatrix);
@@ -8500,16 +8502,16 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  this._updateShaderData();
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  // union scene and camera macro.
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  ShaderMacroCollection.unionCollection(this.scene._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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- if (mipLevel > 0 && !this.engine._hardwareRenderer.isWebGL2) {
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+ if (mipLevel > 0 && !engine._hardwareRenderer.isWebGL2) {
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  mipLevel = 0;
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  Logger.error("mipLevel only take effect in WebGL2.0");
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  }
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- var clearMask;
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- if (this._cameraType !== CameraType.Normal) {
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- clearMask = this.engine.xrManager._getCameraClearFlagsMask(this._cameraType);
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+ var ignoreClearFlags;
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+ if (this._cameraType !== CameraType.Normal && !this._renderTarget && !this.independentCanvasEnabled) {
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+ ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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  }
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- this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
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- this._engine._renderCount++;
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+ this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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+ engine._renderCount++;
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8515
  };
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  _proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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  if (failureStrategy === void 0) failureStrategy = ReplacementFailureStrategy.KeepOriginalShader;
@@ -18271,9 +18273,7 @@ var SkinUpdateFlag;
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  /**
18272
18274
  * @internal
18273
18275
  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
18274
- var _this_skin;
18275
- var _this_skin_rootBone;
18276
- var worldMatrix = ((_this_skin_rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone) != null ? _this_skin_rootBone : this.entity).transform.worldMatrix;
18276
+ var worldMatrix = this._transform.worldMatrix;
18277
18277
  if (onlyMVP) {
18278
18278
  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
18279
18279
  } else {
@@ -18358,7 +18358,7 @@ var SkinUpdateFlag;
18358
18358
  var _this_skin;
18359
18359
  var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
18360
18360
  if (rootBone) {
18361
- BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
18361
+ BoundingBox.transform(this._localBounds, this._transform.worldMatrix, worldBounds);
18362
18362
  } else {
18363
18363
  MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
18364
18364
  }
@@ -18399,6 +18399,7 @@ var SkinUpdateFlag;
18399
18399
  }
18400
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  break;
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18401
  case SkinUpdateFlag.RootBoneChanged:
18402
+ this._setTransform(value.transform);
18402
18403
  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
18403
18404
  break;
18404
18405
  }
@@ -23248,7 +23249,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
23248
23249
  };
23249
23250
  /**
23250
23251
  * @internal
23251
- */ _proto._getCameraClearFlagsMask = function _getCameraClearFlagsMask(type) {
23252
+ */ _proto._getCameraIgnoreClearFlags = function _getCameraIgnoreClearFlags(type) {
23252
23253
  return CameraClearFlags.None;
23253
23254
  };
23254
23255
  return XRManager;