@galacean/engine-core 1.3.0-beta.8 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -5892,7 +5892,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  _this._overrideUpdate = _this.update !== prototype.update;
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  _this._addResourceReferCount(_this.shaderData, 1);
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  _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
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- _this._registerEntityTransformListener();
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+ _this._setTransform(entity.transform);
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  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
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  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
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  return _this;
@@ -6018,7 +6018,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  Component1.prototype._onDestroy.call(this);
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- this._unRegisterEntityTransformListener();
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+ this._setTransform(null);
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  this._addResourceReferCount(this.shaderData, -1);
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  var materials = this._materials;
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  for(var i = 0, n = materials.length; i < n; i++){
@@ -6040,7 +6040,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var worldMatrix = this.entity.transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -6079,7 +6079,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  engineMath.Matrix.invert(mvMatrix, mvInvMatrix);
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  engineMath.Matrix.invert(worldMatrix, normalMatrix);
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  normalMatrix.transpose();
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- shaderData.setMatrix(exports.Renderer._localMatrixProperty, this.entity.transform.localMatrix);
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+ shaderData.setMatrix(exports.Renderer._localMatrixProperty, this._transform.localMatrix);
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  shaderData.setMatrix(exports.Renderer._worldMatrixProperty, worldMatrix);
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  shaderData.setMatrix(exports.Renderer._mvMatrixProperty, mvMatrix);
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  shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
@@ -6098,13 +6098,11 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  };
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  /**
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  * @internal
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- */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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- this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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- };
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- /**
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- * @internal
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- */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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- this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ */ _proto._setTransform = function _setTransform(transform) {
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+ var _this__transform, _transform;
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+ (_this__transform = this._transform) == null ? void 0 : _this__transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ (_transform = transform) == null ? void 0 : _transform._updateFlagManager.addListener(this._onTransformChanged);
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+ this._transform = transform;
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  };
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  /**
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  * @internal
@@ -6276,6 +6274,9 @@ __decorate([
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  __decorate([
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  ignoreClone
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  ], exports.Renderer.prototype, "_rendererLayer", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], exports.Renderer.prototype, "_transform", void 0);
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  __decorate([
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  deepClone
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  ], exports.Renderer.prototype, "_shaderData", void 0);
@@ -8483,7 +8484,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  * @param mipLevel - Set mip level the data want to write, only take effect in webgl2.0
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  */ _proto.render = function render(cubeFace, mipLevel) {
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  if (mipLevel === void 0) mipLevel = 0;
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- var context = this.engine._renderContext;
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+ var engine = this._engine;
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+ var context = engine._renderContext;
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  var virtualCamera = this._virtualCamera;
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  var transform = this.entity.transform;
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  engineMath.Matrix.multiply(this.projectionMatrix, this.viewMatrix, virtualCamera.viewProjectionMatrix);
@@ -8504,16 +8506,16 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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  this._updateShaderData();
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  // union scene and camera macro.
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  ShaderMacroCollection.unionCollection(this.scene._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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- if (mipLevel > 0 && !this.engine._hardwareRenderer.isWebGL2) {
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+ if (mipLevel > 0 && !engine._hardwareRenderer.isWebGL2) {
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  mipLevel = 0;
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  Logger.error("mipLevel only take effect in WebGL2.0");
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  }
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- var clearMask;
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- if (this._cameraType !== exports.CameraType.Normal) {
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- clearMask = this.engine.xrManager._getCameraClearFlagsMask(this._cameraType);
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+ var ignoreClearFlags;
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+ if (this._cameraType !== exports.CameraType.Normal && !this._renderTarget && !this.independentCanvasEnabled) {
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+ ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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  }
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- this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
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- this._engine._renderCount++;
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+ this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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+ engine._renderCount++;
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  };
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  _proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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  if (failureStrategy === void 0) failureStrategy = exports.ReplacementFailureStrategy.KeepOriginalShader;
@@ -18275,9 +18277,7 @@ var SkinUpdateFlag;
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var _this_skin;
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- var _this_skin_rootBone;
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- var worldMatrix = ((_this_skin_rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone) != null ? _this_skin_rootBone : this.entity).transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -18362,7 +18362,7 @@ var SkinUpdateFlag;
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  var _this_skin;
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  var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
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  if (rootBone) {
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- engineMath.BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
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+ engineMath.BoundingBox.transform(this._localBounds, this._transform.worldMatrix, worldBounds);
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  } else {
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  MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
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  }
@@ -18403,6 +18403,7 @@ var SkinUpdateFlag;
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  }
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  break;
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  case SkinUpdateFlag.RootBoneChanged:
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+ this._setTransform(value.transform);
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  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
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  break;
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  }
@@ -19496,13 +19497,12 @@ var /** @internal */ PromiseState;
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  var _this__subAssetPromiseCallbacks_assetBaseURL;
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  var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
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  if (subPromiseCallback) {
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- // Already resolved
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  subPromiseCallback.resolve(value);
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  } else {
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  var // Pending
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  _this__subAssetPromiseCallbacks, _assetBaseURL;
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  ((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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- resolve: value
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+ resolvedValue: value
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  };
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  }
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  };
@@ -19512,13 +19512,12 @@ var /** @internal */ PromiseState;
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  var _this__subAssetPromiseCallbacks_assetBaseURL;
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  var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
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  if (subPromiseCallback) {
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- // Already rejected
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  subPromiseCallback.reject(value);
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  } else {
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  var // Pending
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  _this__subAssetPromiseCallbacks, _assetBaseURL;
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  ((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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- reject: value
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+ rejectedValue: value
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  };
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  }
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  };
@@ -19699,32 +19698,32 @@ var /** @internal */ PromiseState;
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  var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
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  var loadingPromises = this._loadingPromises;
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  var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
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- var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolve;
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- var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.reject;
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- var promise = new AssetPromise(function(resolve, reject) {
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- if (resolvedValue) {
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- // Already resolved
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- resolve(resolvedValue);
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- } else if (rejectedValue) {
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- // Already rejected
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- reject(rejectedValue);
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- } else {
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- var _this__subAssetPromiseCallbacks, _assetBaseURL;
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- // Pending
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- loadingPromises[assetURL] = promise;
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- ((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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- resolve: resolve,
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- reject: reject
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- };
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- }
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- });
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- if (!resolvedValue && !rejectedValue) {
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- promise.then(function() {
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- delete loadingPromises[assetURL];
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- }, function() {
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- return delete loadingPromises[assetURL];
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+ var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolvedValue;
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+ var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.rejectedValue;
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+ // Already resolved or rejected
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+ if (resolvedValue || rejectedValue) {
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+ return new AssetPromise(function(resolve, reject) {
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+ if (resolvedValue) {
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+ resolve(resolvedValue);
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+ } else if (rejectedValue) {
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+ reject(rejectedValue);
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+ }
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  });
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  }
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+ // Pending
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+ var promise = new AssetPromise(function(resolve, reject) {
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+ var _this__subAssetPromiseCallbacks, _assetBaseURL;
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+ ((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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+ resolve: resolve,
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+ reject: reject
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+ };
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+ });
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+ loadingPromises[assetURL] = promise;
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+ promise.then(function() {
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+ delete loadingPromises[assetURL];
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+ }, function() {
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+ return delete loadingPromises[assetURL];
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+ });
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  return promise;
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  };
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  _proto._gc = function _gc(forceDestroy) {
@@ -23254,7 +23253,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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  };
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  /**
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  * @internal
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- */ _proto._getCameraClearFlagsMask = function _getCameraClearFlagsMask(type) {
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+ */ _proto._getCameraIgnoreClearFlags = function _getCameraIgnoreClearFlags(type) {
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  return exports.CameraClearFlags.None;
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  };
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  return XRManager;
@@ -28448,7 +28447,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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  */ _proto.setParameterValue = function setParameterValue(name1, value) {
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  var _this__animatorController;
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  var parameter = (_this__animatorController = this._animatorController) == null ? void 0 : _this__animatorController._parametersMap[name1];
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- if (parameter && parameter.defaultValue !== value) {
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+ if (parameter) {
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  this._parametersValueMap[name1] = value;
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  }
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  };