@galacean/engine-core 1.3.0-beta.8 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +51 -52
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +51 -52
- package/dist/module.js +51 -52
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Renderer.d.ts +2 -0
package/dist/main.js
CHANGED
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@@ -5892,7 +5892,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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5892
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_this._overrideUpdate = _this.update !== prototype.update;
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_this._addResourceReferCount(_this.shaderData, 1);
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_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
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5895
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-
_this.
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5895
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+
_this._setTransform(entity.transform);
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shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
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shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
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return _this;
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@@ -6018,7 +6018,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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Component1.prototype._onDestroy.call(this);
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-
this.
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this._setTransform(null);
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this._addResourceReferCount(this.shaderData, -1);
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var materials = this._materials;
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for(var i = 0, n = materials.length; i < n; i++){
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@@ -6040,7 +6040,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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-
var worldMatrix = this.
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+
var worldMatrix = this._transform.worldMatrix;
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if (onlyMVP) {
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this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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} else {
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@@ -6079,7 +6079,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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engineMath.Matrix.invert(mvMatrix, mvInvMatrix);
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engineMath.Matrix.invert(worldMatrix, normalMatrix);
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normalMatrix.transpose();
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-
shaderData.setMatrix(exports.Renderer._localMatrixProperty, this.
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+
shaderData.setMatrix(exports.Renderer._localMatrixProperty, this._transform.localMatrix);
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shaderData.setMatrix(exports.Renderer._worldMatrixProperty, worldMatrix);
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shaderData.setMatrix(exports.Renderer._mvMatrixProperty, mvMatrix);
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shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
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@@ -6098,13 +6098,11 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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};
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/**
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* @internal
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-
*/ _proto.
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-
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-
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-
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-
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*/ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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*/ _proto._setTransform = function _setTransform(transform) {
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var _this__transform, _transform;
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(_this__transform = this._transform) == null ? void 0 : _this__transform._updateFlagManager.removeListener(this._onTransformChanged);
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(_transform = transform) == null ? void 0 : _transform._updateFlagManager.addListener(this._onTransformChanged);
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this._transform = transform;
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};
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/**
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* @internal
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@@ -6276,6 +6274,9 @@ __decorate([
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_rendererLayer", void 0);
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_transform", void 0);
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__decorate([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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@@ -8483,7 +8484,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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* @param mipLevel - Set mip level the data want to write, only take effect in webgl2.0
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*/ _proto.render = function render(cubeFace, mipLevel) {
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if (mipLevel === void 0) mipLevel = 0;
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-
var
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var engine = this._engine;
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var context = engine._renderContext;
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var virtualCamera = this._virtualCamera;
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var transform = this.entity.transform;
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engineMath.Matrix.multiply(this.projectionMatrix, this.viewMatrix, virtualCamera.viewProjectionMatrix);
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@@ -8504,16 +8506,16 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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this._updateShaderData();
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// union scene and camera macro.
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ShaderMacroCollection.unionCollection(this.scene._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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-
if (mipLevel > 0 && !
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if (mipLevel > 0 && !engine._hardwareRenderer.isWebGL2) {
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mipLevel = 0;
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Logger.error("mipLevel only take effect in WebGL2.0");
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}
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var
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-
if (this._cameraType !== exports.CameraType.Normal) {
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-
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+
var ignoreClearFlags;
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if (this._cameraType !== exports.CameraType.Normal && !this._renderTarget && !this.independentCanvasEnabled) {
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ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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}
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-
this._renderPipeline.render(context, cubeFace, mipLevel,
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-
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+
this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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engine._renderCount++;
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};
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_proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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if (failureStrategy === void 0) failureStrategy = exports.ReplacementFailureStrategy.KeepOriginalShader;
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@@ -18275,9 +18277,7 @@ var SkinUpdateFlag;
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/**
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* @internal
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*/ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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-
var
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-
var _this_skin_rootBone;
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-
var worldMatrix = ((_this_skin_rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone) != null ? _this_skin_rootBone : this.entity).transform.worldMatrix;
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+
var worldMatrix = this._transform.worldMatrix;
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if (onlyMVP) {
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this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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} else {
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@@ -18362,7 +18362,7 @@ var SkinUpdateFlag;
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var _this_skin;
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var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
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if (rootBone) {
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-
engineMath.BoundingBox.transform(this._localBounds,
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+
engineMath.BoundingBox.transform(this._localBounds, this._transform.worldMatrix, worldBounds);
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} else {
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MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
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}
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@@ -18403,6 +18403,7 @@ var SkinUpdateFlag;
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}
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break;
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case SkinUpdateFlag.RootBoneChanged:
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this._setTransform(value.transform);
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this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
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break;
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}
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@@ -19496,13 +19497,12 @@ var /** @internal */ PromiseState;
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var _this__subAssetPromiseCallbacks_assetBaseURL;
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var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
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if (subPromiseCallback) {
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-
// Already resolved
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subPromiseCallback.resolve(value);
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} else {
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var // Pending
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_this__subAssetPromiseCallbacks, _assetBaseURL;
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((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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-
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resolvedValue: value
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};
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}
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};
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@@ -19512,13 +19512,12 @@ var /** @internal */ PromiseState;
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var _this__subAssetPromiseCallbacks_assetBaseURL;
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var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
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if (subPromiseCallback) {
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// Already rejected
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subPromiseCallback.reject(value);
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} else {
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var // Pending
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_this__subAssetPromiseCallbacks, _assetBaseURL;
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((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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-
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rejectedValue: value
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};
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}
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};
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@@ -19699,32 +19698,32 @@ var /** @internal */ PromiseState;
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var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
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var loadingPromises = this._loadingPromises;
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var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
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var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.
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var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.
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-
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-
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var _this__subAssetPromiseCallbacks, _assetBaseURL;
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// Pending
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-
loadingPromises[assetURL] = promise;
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((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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resolve: resolve,
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reject: reject
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};
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-
}
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-
});
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-
if (!resolvedValue && !rejectedValue) {
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promise.then(function() {
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-
delete loadingPromises[assetURL];
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-
}, function() {
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-
return delete loadingPromises[assetURL];
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var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolvedValue;
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var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.rejectedValue;
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// Already resolved or rejected
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if (resolvedValue || rejectedValue) {
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return new AssetPromise(function(resolve, reject) {
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if (resolvedValue) {
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resolve(resolvedValue);
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} else if (rejectedValue) {
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reject(rejectedValue);
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}
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});
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}
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+
// Pending
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var promise = new AssetPromise(function(resolve, reject) {
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var _this__subAssetPromiseCallbacks, _assetBaseURL;
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((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
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resolve: resolve,
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reject: reject
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};
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});
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loadingPromises[assetURL] = promise;
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promise.then(function() {
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delete loadingPromises[assetURL];
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}, function() {
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return delete loadingPromises[assetURL];
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});
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return promise;
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};
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_proto._gc = function _gc(forceDestroy) {
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@@ -23254,7 +23253,7 @@ var unlitVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#in
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};
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/**
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* @internal
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23257
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-
*/ _proto.
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+
*/ _proto._getCameraIgnoreClearFlags = function _getCameraIgnoreClearFlags(type) {
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return exports.CameraClearFlags.None;
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};
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return XRManager;
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@@ -28448,7 +28447,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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*/ _proto.setParameterValue = function setParameterValue(name1, value) {
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var _this__animatorController;
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var parameter = (_this__animatorController = this._animatorController) == null ? void 0 : _this__animatorController._parametersMap[name1];
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-
if (parameter
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+
if (parameter) {
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this._parametersValueMap[name1] = value;
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}
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};
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