@galacean/engine-core 1.3.0-beta.6 → 1.3.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4447 -4412
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4447 -4412
- package/dist/module.js +4448 -4413
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/IAssembler.d.ts +1 -0
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/text/CharRenderData.d.ts +1 -0
- package/types/2d/text/CharRenderDataPool.d.ts +1 -0
- package/types/RenderPipeline/Basic2DBatcher.d.ts +19 -0
- package/types/RenderPipeline/ClassPool.d.ts +19 -0
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/RenderData.d.ts +14 -0
- package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +11 -0
- package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
- package/types/RenderPipeline/TextRenderData.d.ts +8 -0
- package/types/animation/Animator.d.ts +15 -2
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +17 -17
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorStateTransition.d.ts +2 -2
- package/types/animation/AnimatorTransition.d.ts +14 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "1.3.0-beta.
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"version": "1.3.0-beta.9",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.3.0-beta.
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"@galacean/engine-math": "1.3.0-beta.9"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.3.0-beta.
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"@galacean/engine-design": "1.3.0-beta.9"
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},
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"scripts": {
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"b:types": "tsc"
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export {};
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export {};
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export {};
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export {};
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import { Camera } from "../Camera";
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import { Engine } from "../Engine";
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import { ShaderTagKey } from "../shader/ShaderTagKey";
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import { RenderElement } from "./RenderElement";
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export declare abstract class Basic2DBatcher {
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protected static _disableBatchTag: ShaderTagKey;
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/** The maximum number of vertex. */
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static MAX_VERTEX_COUNT: number;
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static _canUploadSameBuffer: boolean;
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constructor(engine: Engine);
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drawElement(element: RenderElement, camera: Camera): void;
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flush(camera: Camera): void;
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clear(): void;
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destroy(): void;
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private _drawSubElement;
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private _createMesh;
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private _updateData;
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private _getSubMeshFromPool;
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}
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import { IPoolElement } from "./IPoolElement";
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/**
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* Class pool utils.
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*/
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export declare class ClassPool<T extends IPoolElement> {
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private _elementPoolIndex;
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private _elementPool;
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private _type;
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constructor(type: new () => T);
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/**
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* Get element from pool.
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*/
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getFromPool(): T;
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/**
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* Reset pool.
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*/
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resetPool(): void;
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garbageCollection(): void;
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}
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import { SubMesh } from "../graphic";
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import { Primitive } from "../graphic/Primitive";
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import { Material } from "../material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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export declare class RenderData implements IPoolElement {
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component: Renderer;
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material: Material;
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primitive: Primitive;
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subPrimitive: SubMesh;
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multiRenderData: boolean;
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setX(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh): void;
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dispose(): void;
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}
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export {};
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import { Camera } from "../Camera";
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import { VertexElement } from "../graphic/VertexElement";
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import { Basic2DBatcher } from "./Basic2DBatcher";
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import { RenderElement } from "./RenderElement";
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import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
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export declare class SpriteMaskBatcher extends Basic2DBatcher {
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createVertexElements(vertexElements: VertexElement[]): number;
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canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
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updateVertices(element: SpriteMaskRenderData, vertices: Float32Array, vertexIndex: number): number;
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drawBatches(camera: Camera): void;
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}
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export {};
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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dispose(): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData implements IPoolElement {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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import { SpriteRenderData } from "./SpriteRenderData";
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export declare class TextRenderData extends RenderData implements IPoolElement {
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charsData: SpriteRenderData[];
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constructor();
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dispose(): void;
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}
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import { Component } from "../Component";
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import { AnimatorController } from "./AnimatorController";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { AnimatorControllerParameter } from "./AnimatorControllerParameter";
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorState } from "./AnimatorState";
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import { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
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/**
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private _animatorLayersData;
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private _curveOwnerPool;
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private _animationEventHandlerPool;
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private _parametersValueMap;
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private _tempAnimatorStateInfo;
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private _controlledRenderers;
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/**
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* @param name - The name of the parameter
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*/
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Get the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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getParameterValue(name: string): AnimatorControllerParameterValue;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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setParameterValue(name: string, value: AnimatorControllerParameterValue): void;
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private _getAnimatorStateInfo;
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private _getAnimatorStateData;
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private _saveAnimatorStateData;
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private _prepareSrcCrossData;
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private _prepareDestCrossData;
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private _getAnimatorLayerData;
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private _updateLayer;
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private _updateState;
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private _updatePlayingState;
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private _evaluatePlayingState;
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private _callAnimatorScriptOnExit;
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private _checkAnyAndEntryState;
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private _checkRevertOwner;
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private _fireAnimationEventsAndCallScripts;
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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/**
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* Condition that is used to determine if a transition must be taken.
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/** The name of the parameter used in the condition. */
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parameterName: string;
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/** The AnimatorParameter's threshold value for the condition to be true. */
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threshold?:
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threshold?: AnimatorControllerParameterValue;
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}
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import { AnimatorControllerParameter,
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { ReferResource } from "../asset/ReferResource";
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import { Engine } from "../Engine";
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/**
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* Store the data for Animator playback.
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*/
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export declare class AnimatorController {
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export declare class AnimatorController extends ReferResource {
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private _updateFlagManager;
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/**
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* The layers in the controller.
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*/
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get parameters(): Readonly<AnimatorControllerParameter[]>;
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/**
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*
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* @param
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* Create an AnimatorController.
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* @param engine - Engine to which the animatorController belongs
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*/
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constructor(engine: Engine);
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/**
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* @deprecated
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*/
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constructor();
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/**
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* Add a parameter to the controller.
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* @param
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* @param name - The name of the parameter
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* @param defaultValue - The default value of the parameter
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*/
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addParameter(
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addParameter(name: string, defaultValue?: AnimatorControllerParameterValue): AnimatorControllerParameter;
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/**
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* Remove a parameter from the controller.
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* @param
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* Remove a parameter from the controller by name.
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* @param name - The parameter name
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*/
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removeParameter(
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removeParameter(name: string): void;
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/**
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* Get the parameter by name.
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* @param name - The name of the parameter
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*/
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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setParameterValue(name: string, value: AnimatorControllerParameterValueType): void;
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/**
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* Get the layer by name.
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* @param name - The layer's name.
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export type
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export type AnimatorControllerParameterValue = number | string | boolean;
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/**
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* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
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export declare class AnimatorControllerParameter {
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/** The
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/** The default value of the parameter. */
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defaultValue: AnimatorControllerParameterValue;
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private _name;
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/**
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* The name of the parameter.
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*/
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get name(): string;
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set name(name: string);
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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import { AnimatorCondition } from "./AnimatorCondition";
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import { AnimatorState } from "./AnimatorState";
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@@ -37,7 +37,7 @@ export declare class AnimatorStateTransition {
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* @param parameterName - The name of the parameter
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* @param threshold - The threshold value of the condition
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*/
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?:
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?: AnimatorControllerParameterValue): AnimatorCondition;
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/**
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* Add a condition to a transition.
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* @param animatorCondition - The condition to add
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import { AnimatorState } from "./AnimatorState";
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/**
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* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
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*/
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export declare class AnimatorStateTransition {
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/** The duration of the transition. This is represented in normalized time. */
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duration: number;
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/** The time at which the destination state will start. This is represented in normalized time. */
|
|
9
|
+
offset: number;
|
|
10
|
+
/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
|
|
11
|
+
exitTime: number;
|
|
12
|
+
/** The destination state of the transition. */
|
|
13
|
+
destinationState: AnimatorState;
|
|
14
|
+
}
|