@galacean/engine-core 1.3.0-alpha.3 → 1.3.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4200 -4054
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4200 -4054
- package/dist/module.js +4198 -4056
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Entity.d.ts +4 -1
- package/types/Renderer.d.ts +6 -1
- package/types/animation/Animator.d.ts +15 -2
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +17 -17
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorStateTransition.d.ts +2 -2
- package/types/animation/index.d.ts +3 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/utils/SafeLoopArray.d.ts +5 -0
- package/types/utils/index.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +0 -1
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +0 -1
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.3.0-
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"version": "1.3.0-beta.10",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.3.0-
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"@galacean/engine-math": "1.3.0-beta.10"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.3.0-
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"@galacean/engine-design": "1.3.0-beta.10"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Entity.d.ts
CHANGED
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@@ -58,9 +58,10 @@ export declare class Entity extends EngineObject {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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* @param args - The arguments of the component
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* @returns The component which has been added
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*/
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addComponent<T extends
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addComponent<T extends new (entity: Entity, ...args: any[]) => Component>(type: T, ...args: ComponentArguments<T>): InstanceType<T>;
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/**
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* Get component which match the type.
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* @param type - The type of the component
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@@ -152,3 +153,5 @@ export declare class Entity extends EngineObject {
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*/
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getInvModelMatrix(): Matrix;
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}
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type ComponentArguments<T extends new (entity: Entity, ...args: any[]) => Component> = T extends new (entity: Entity, ...args: infer P) => Component ? P : never;
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export {};
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package/types/Renderer.d.ts
CHANGED
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@@ -1,6 +1,7 @@
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import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
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import { Component } from "./Component";
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import { RenderContext } from "./RenderPipeline/RenderContext";
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import { Transform } from "./Transform";
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import { IComponentCustomClone } from "./clone/ComponentCloner";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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protected _materials: Material[];
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protected _dirtyUpdateFlag: number;
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protected _rendererLayer: Vector4;
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protected _transform: Transform;
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private _shaderData;
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private _mvMatrix;
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private _mvpMatrix;
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*/
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setMaterials(materials: Material[]): void;
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update(deltaTime: number): void;
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-
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/**
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* Update once per frame per renderer, not influenced by batched.
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*/
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protected _update(context: RenderContext): void;
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protected _updateWorldViewRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
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protected _updateProjectionRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
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private _setMaterial;
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@@ -2,7 +2,7 @@ import { BoolUpdateFlag } from "../BoolUpdateFlag";
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import { Component } from "../Component";
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import { AnimatorController } from "./AnimatorController";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { AnimatorControllerParameter } from "./AnimatorControllerParameter";
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorState } from "./AnimatorState";
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import { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
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/**
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private _animatorLayersData;
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private _curveOwnerPool;
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private _animationEventHandlerPool;
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private _parametersValueMap;
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private _tempAnimatorStateInfo;
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private _controlledRenderers;
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/**
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* @param name - The name of the parameter
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*/
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Get the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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getParameterValue(name: string): AnimatorControllerParameterValue;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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setParameterValue(name: string, value: AnimatorControllerParameterValue): void;
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private _getAnimatorStateInfo;
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private _getAnimatorStateData;
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private _saveAnimatorStateData;
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private _prepareSrcCrossData;
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private _prepareDestCrossData;
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private _getAnimatorLayerData;
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private _updateLayer;
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private _updateState;
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private _updatePlayingState;
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private _evaluatePlayingState;
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private _callAnimatorScriptOnExit;
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private _checkAnyAndEntryState;
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private _checkRevertOwner;
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private _fireAnimationEventsAndCallScripts;
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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/**
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* Condition that is used to determine if a transition must be taken.
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/** The name of the parameter used in the condition. */
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parameterName: string;
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/** The AnimatorParameter's threshold value for the condition to be true. */
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threshold?:
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threshold?: AnimatorControllerParameterValue;
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}
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import { AnimatorControllerParameter,
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { ReferResource } from "../asset/ReferResource";
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import { Engine } from "../Engine";
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/**
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* Store the data for Animator playback.
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*/
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export declare class AnimatorController {
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export declare class AnimatorController extends ReferResource {
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private _updateFlagManager;
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/**
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* The layers in the controller.
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*/
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get parameters(): Readonly<AnimatorControllerParameter[]>;
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/**
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*
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* @param
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* Create an AnimatorController.
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* @param engine - Engine to which the animatorController belongs
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*/
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constructor(engine: Engine);
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/**
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* @deprecated
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*/
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constructor();
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/**
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* Add a parameter to the controller.
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* @param
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* @param name - The name of the parameter
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* @param defaultValue - The default value of the parameter
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*/
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addParameter(
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addParameter(name: string, defaultValue?: AnimatorControllerParameterValue): AnimatorControllerParameter;
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/**
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* @param
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* Remove a parameter from the controller by name.
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* @param name - The parameter name
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removeParameter(
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removeParameter(name: string): void;
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/**
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* Get the parameter by name.
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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setParameterValue(name: string, value: AnimatorControllerParameterValueType): void;
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/**
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* Get the layer by name.
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* @param name - The layer's name.
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export type
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export type AnimatorControllerParameterValue = number | string | boolean;
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/**
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* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
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export declare class AnimatorControllerParameter {
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/** The
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/** The default value of the parameter. */
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defaultValue: AnimatorControllerParameterValue;
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private _name;
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/**
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* The name of the parameter.
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*/
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get name(): string;
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set name(name: string);
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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import { AnimatorCondition } from "./AnimatorCondition";
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import { AnimatorState } from "./AnimatorState";
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* @param threshold - The threshold value of the condition
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*/
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?:
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addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?: AnimatorControllerParameterValue): AnimatorCondition;
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/**
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* @param animatorCondition - The condition to add
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export * from "./Keyframe";
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export * from "./AnimatorLayerMask";
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export { StateMachineScript } from "./StateMachineScript";
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export { AnimatorCondition } from "./AnimatorCondition";
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export * from "./AnimatorControllerParameter";
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export { LayerPathMask } from "./LayerPathMask";
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addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
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private _assignDefaultOptions;
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private _loadSingleItem;
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private
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private _loadMainAsset;
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private _createSubAssetPromiseCallback;
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private _gc;
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private _getResolveResource;
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private _parseURL;
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private _parseQueryPath;
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private _releaseSubAssetPromiseCallback;
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}
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/**
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* Declare ResourceLoader's decorator.
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get localBounds(): BoundingBox;
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set localBounds(value: BoundingBox);
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protected
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protected _update(context: RenderContext): void;
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private _checkBlendShapeWeightLength;
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private _onLocalBoundsChanged;
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private _onSkinUpdated;
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get mesh(): ModelMesh;
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set mesh(value: ModelMesh);
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protected _updateBounds(worldBounds: BoundingBox): void;
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protected
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protected _update(context: RenderContext): void;
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protected _render(context: RenderContext): void;
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protected _onDestroy(): void;
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}
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* @param index - The index of the array
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*/
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removeByIndex(index: number): void;
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/**
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* Remove item from array that pass the specified comparison function.
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* @param filter - The comparison function
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*/
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findAndRemove(filter: (value: T) => boolean): void;
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/**
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* The index of the item.
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* @param item - The item which want to get the index
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package/types/utils/index.d.ts
CHANGED
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export {};
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@@ -1 +0,0 @@
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export {};
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import { Primitive, SubMesh } from "../graphic";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "../utils/Pool";
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import { Chunk } from "./DynamicGeometryData";
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import { RenderData } from "./RenderData";
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export declare class RenderData2D extends RenderData implements IPoolElement {
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texture: Texture2D;
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chunk: Chunk;
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constructor();
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set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, chunk?: Chunk): void;
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dispose(): void;
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}
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@@ -1,55 +0,0 @@
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import { Color } from "@galacean/engine-math";
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import { Camera } from "../Camera";
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import { CameraClearFlags } from "../enums/CameraClearFlags";
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import { Layer } from "../Layer";
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import { Material } from "../material/Material";
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6
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import { RenderTarget } from "../texture/RenderTarget";
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7
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import { RenderQueue } from "./RenderQueue";
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8
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/**
|
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9
|
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* RenderPass.
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-
*/
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declare class RenderPass {
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name: string;
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enabled: boolean;
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priority: number;
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|
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renderTarget: RenderTarget;
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|
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replaceMaterial: Material;
|
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17
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mask: Layer;
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renderOverride: boolean;
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clearFlags: CameraClearFlags | undefined;
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|
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clearColor: Color | undefined;
|
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|
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/**
|
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|
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* Create a RenderPass.
|
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|
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* @param name - Pass name
|
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24
|
-
* @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
|
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25
|
-
* @param renderTarget - The specified Render Target
|
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|
-
* @param replaceMaterial - Replaced material
|
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27
|
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* @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
|
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28
|
-
*/
|
|
29
|
-
constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
|
|
30
|
-
/**
|
|
31
|
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* Rendering callback, will be executed if renderOverride is set to true.
|
|
32
|
-
* @param camera - Camera
|
|
33
|
-
* @param opaqueQueue - Opaque queue
|
|
34
|
-
* @param alphaTestQueue - Alpha test queue
|
|
35
|
-
* @param transparentQueue - Transparent queue
|
|
36
|
-
*/
|
|
37
|
-
render(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
38
|
-
/**
|
|
39
|
-
* Post rendering callback.
|
|
40
|
-
* @param camera - Camera
|
|
41
|
-
* @param opaqueQueue - Opaque queue
|
|
42
|
-
* @param alphaTestQueue - Alpha test queue
|
|
43
|
-
* @param transparentQueue - Transparent queue
|
|
44
|
-
*/
|
|
45
|
-
preRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
46
|
-
/**
|
|
47
|
-
* Post rendering callback.
|
|
48
|
-
* @param camera - Camera
|
|
49
|
-
* @param opaqueQueue - Opaque queue
|
|
50
|
-
* @param alphaTestQueue - Alpha test queue
|
|
51
|
-
* @param transparentQueue - Transparent queue
|
|
52
|
-
*/
|
|
53
|
-
postRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
|
|
54
|
-
}
|
|
55
|
-
export { RenderPass };
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Force upload shader data flag.
|
|
3
|
-
*/
|
|
4
|
-
export declare enum ForceUploadShaderDataFlag {
|
|
5
|
-
/** Upload nothing. */
|
|
6
|
-
None = 0,
|
|
7
|
-
/** Upload scene shader data. */
|
|
8
|
-
Scene = 1,
|
|
9
|
-
/** Upload camera shader data. */
|
|
10
|
-
Camera = 2,
|
|
11
|
-
/** Upload renderer shader data. */
|
|
12
|
-
Renderer = 4,
|
|
13
|
-
/** Upload material shader data. */
|
|
14
|
-
Material = 8
|
|
15
|
-
}
|
package/types/ui/Image.d.ts
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import { Color } from "@galacean/engine-math";
|
|
2
|
-
import { Sprite, SpriteDrawMode, SpriteTileMode } from "../2d";
|
|
3
|
-
import { UIRenderer } from "./UIRenderer";
|
|
4
|
-
export declare class Image extends UIRenderer {
|
|
5
|
-
private _color;
|
|
6
|
-
private _sprite;
|
|
7
|
-
private _drawMode;
|
|
8
|
-
private _assembler;
|
|
9
|
-
private _tileMode;
|
|
10
|
-
private _tiledAdaptiveThreshold;
|
|
11
|
-
/**
|
|
12
|
-
* The draw mode of the sprite renderer.
|
|
13
|
-
*/
|
|
14
|
-
get drawMode(): SpriteDrawMode;
|
|
15
|
-
set drawMode(value: SpriteDrawMode);
|
|
16
|
-
/**
|
|
17
|
-
* The tiling mode of the sprite renderer. (Only works in tiled mode.)
|
|
18
|
-
*/
|
|
19
|
-
get tileMode(): SpriteTileMode;
|
|
20
|
-
set tileMode(value: SpriteTileMode);
|
|
21
|
-
/**
|
|
22
|
-
* Stretch Threshold in Tile Adaptive Mode, specified in normalized. (Only works in tiled adaptive mode.)
|
|
23
|
-
*/
|
|
24
|
-
get tiledAdaptiveThreshold(): number;
|
|
25
|
-
set tiledAdaptiveThreshold(value: number);
|
|
26
|
-
/**
|
|
27
|
-
* The Sprite to render.
|
|
28
|
-
*/
|
|
29
|
-
get sprite(): Sprite;
|
|
30
|
-
set sprite(value: Sprite | null);
|
|
31
|
-
/**
|
|
32
|
-
* Rendering color for the Sprite graphic.
|
|
33
|
-
*/
|
|
34
|
-
get color(): Color;
|
|
35
|
-
set color(value: Color);
|
|
36
|
-
protected _onDestroy(): void;
|
|
37
|
-
private _onSpriteChange;
|
|
38
|
-
}
|
package/types/ui/UICanvas.d.ts
DELETED
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "@galacean/engine-math";
|
|
2
|
-
import { Camera } from "../Camera";
|
|
3
|
-
import { Component } from "../Component";
|
|
4
|
-
import { Entity } from "../Entity";
|
|
5
|
-
import { RenderContext } from "../RenderPipeline/RenderContext";
|
|
6
|
-
import { CanvasRenderMode } from "./enums/CanvasRenderMode";
|
|
7
|
-
import { ResolutionAdaptationStrategy } from "./enums/ResolutionAdaptationStrategy";
|
|
8
|
-
export declare class UICanvas extends Component {
|
|
9
|
-
private _renderMode;
|
|
10
|
-
private _renderCamera;
|
|
11
|
-
private _resolutionAdaptationStrategy;
|
|
12
|
-
private _sortOrder;
|
|
13
|
-
private _distance;
|
|
14
|
-
private _renderers;
|
|
15
|
-
private _transform;
|
|
16
|
-
private _uiTransform;
|
|
17
|
-
private _referenceResolution;
|
|
18
|
-
private _isRootCanvas;
|
|
19
|
-
private _enableBlocked;
|
|
20
|
-
private _parents;
|
|
21
|
-
private _hierarchyDirty;
|
|
22
|
-
get enableBlocked(): boolean;
|
|
23
|
-
set enableBlocked(value: boolean);
|
|
24
|
-
get referenceResolution(): Vector2;
|
|
25
|
-
set referenceResolution(val: Vector2);
|
|
26
|
-
get renderMode(): CanvasRenderMode;
|
|
27
|
-
set renderMode(mode: CanvasRenderMode);
|
|
28
|
-
get renderCamera(): Camera;
|
|
29
|
-
set renderCamera(val: Camera);
|
|
30
|
-
get resolutionAdaptationStrategy(): ResolutionAdaptationStrategy;
|
|
31
|
-
set resolutionAdaptationStrategy(val: ResolutionAdaptationStrategy);
|
|
32
|
-
get sortOrder(): number;
|
|
33
|
-
set sortOrder(val: number);
|
|
34
|
-
get distance(): number;
|
|
35
|
-
set distance(val: number);
|
|
36
|
-
constructor(entity: Entity);
|
|
37
|
-
_prepareRender(context: RenderContext): void;
|
|
38
|
-
private _adapterPoseInScreenSpace;
|
|
39
|
-
private _adapterSizeInScreenSpace;
|
|
40
|
-
private _walk;
|
|
41
|
-
private _addCameraListener;
|
|
42
|
-
private _removeCameraListener;
|
|
43
|
-
private _onCameraPropertyListener;
|
|
44
|
-
private _onCameraTransformListener;
|
|
45
|
-
private _addCanvasListener;
|
|
46
|
-
private _removeCanvasListener;
|
|
47
|
-
private _onCanvasSizeListener;
|
|
48
|
-
private _addParentListener;
|
|
49
|
-
private _removeParentListener;
|
|
50
|
-
private _onEntityListener;
|
|
51
|
-
private _onParentListener;
|
|
52
|
-
private _onReferenceResolutionChanged;
|
|
53
|
-
private _checkIsRootCanvas;
|
|
54
|
-
private _setIsRootCanvas;
|
|
55
|
-
}
|
package/types/ui/UIRenderer.d.ts
DELETED
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { BoundingBox, Vector4 } from "@galacean/engine-math";
|
|
2
|
-
import { Renderer } from "../Renderer";
|
|
3
|
-
import { UITransform, UITransformModifyFlags } from "./UITransform";
|
|
4
|
-
export declare class UIRenderer extends Renderer {
|
|
5
|
-
protected _uiTransform: UITransform;
|
|
6
|
-
protected _localBounds: BoundingBox;
|
|
7
|
-
protected _rayCastTarget: boolean;
|
|
8
|
-
protected _rayCastPadding: Vector4;
|
|
9
|
-
get rayCastTarget(): boolean;
|
|
10
|
-
set rayCastTarget(value: boolean);
|
|
11
|
-
get rayCastPadding(): Vector4;
|
|
12
|
-
set rayCastPadding(value: Vector4);
|
|
13
|
-
protected _onUITransformChanged(flag: UITransformModifyFlags): void;
|
|
14
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "@galacean/engine-math";
|
|
2
|
-
import { Component } from "../Component";
|
|
3
|
-
import { Entity } from "../Entity";
|
|
4
|
-
export declare class UITransform extends Component {
|
|
5
|
-
private _rect;
|
|
6
|
-
private _pivot;
|
|
7
|
-
get rect(): Vector2;
|
|
8
|
-
set rect(val: Vector2);
|
|
9
|
-
get pivot(): Vector2;
|
|
10
|
-
set pivot(val: Vector2);
|
|
11
|
-
constructor(entity: Entity);
|
|
12
|
-
private _onRectChange;
|
|
13
|
-
private _onPivotChange;
|
|
14
|
-
}
|
|
15
|
-
export declare enum UITransformModifyFlags {
|
|
16
|
-
/** Rect. */
|
|
17
|
-
Rect = 1,
|
|
18
|
-
/** Pivot. */
|
|
19
|
-
Pivot = 2
|
|
20
|
-
}
|
package/types/ui/index.d.ts
DELETED
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
export { CanvasRenderMode } from "./enums/CanvasRenderMode";
|
|
2
|
-
export { ResolutionAdaptationStrategy } from "./enums/ResolutionAdaptationStrategy";
|
|
3
|
-
export { UICanvas } from "./UICanvas";
|
|
4
|
-
export { UIRenderer } from "./UIRenderer";
|
|
5
|
-
export { Image } from "./Image";
|
|
6
|
-
export { UITransform } from "./UITransform";
|
package/types/utils/Pool.d.ts
DELETED
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export interface IPoolElement {
|
|
2
|
-
dispose?(): void;
|
|
3
|
-
}
|
|
4
|
-
export declare class Pool<T extends IPoolElement> {
|
|
5
|
-
private _type;
|
|
6
|
-
private _elementPool;
|
|
7
|
-
private _elementPoolIndex;
|
|
8
|
-
constructor(type: new () => T, count?: number);
|
|
9
|
-
alloc(): T;
|
|
10
|
-
free(element: T): void;
|
|
11
|
-
dispose(): void;
|
|
12
|
-
}
|