@galacean/engine-core 1.3.0-alpha.2 → 1.3.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4210 -3999
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4210 -3999
- package/dist/module.js +4208 -4001
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/IAssembler.d.ts +1 -0
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/text/CharRenderData.d.ts +1 -0
- package/types/2d/text/CharRenderDataPool.d.ts +1 -0
- package/types/Entity.d.ts +4 -1
- package/types/RenderPipeline/Basic2DBatcher.d.ts +19 -0
- package/types/RenderPipeline/ClassPool.d.ts +19 -0
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/RenderData.d.ts +14 -0
- package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +11 -0
- package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
- package/types/RenderPipeline/TextRenderData.d.ts +8 -0
- package/types/Renderer.d.ts +6 -1
- package/types/animation/Animator.d.ts +15 -2
- package/types/animation/AnimatorCondition.d.ts +2 -2
- package/types/animation/AnimatorController.d.ts +17 -17
- package/types/animation/AnimatorControllerParameter.d.ts +9 -5
- package/types/animation/AnimatorStateTransition.d.ts +2 -2
- package/types/animation/AnimatorTransition.d.ts +14 -0
- package/types/animation/index.d.ts +3 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/lighting/Light.d.ts +4 -2
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/utils/SafeLoopArray.d.ts +5 -0
- package/types/utils/index.d.ts +1 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "1.3.0-
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"version": "1.3.0-beta.10",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "1.3.0-
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"@galacean/engine-math": "1.3.0-beta.10"
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},
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"devDependencies": {
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-
"@galacean/engine-design": "1.3.0-
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"@galacean/engine-design": "1.3.0-beta.10"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -0,0 +1 @@
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export {};
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export {};
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export {};
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export {};
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package/types/Entity.d.ts
CHANGED
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@@ -58,9 +58,10 @@ export declare class Entity extends EngineObject {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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* @param args - The arguments of the component
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* @returns The component which has been added
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*/
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-
addComponent<T extends
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addComponent<T extends new (entity: Entity, ...args: any[]) => Component>(type: T, ...args: ComponentArguments<T>): InstanceType<T>;
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/**
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* Get component which match the type.
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* @param type - The type of the component
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@@ -152,3 +153,5 @@ export declare class Entity extends EngineObject {
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*/
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getInvModelMatrix(): Matrix;
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}
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type ComponentArguments<T extends new (entity: Entity, ...args: any[]) => Component> = T extends new (entity: Entity, ...args: infer P) => Component ? P : never;
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export {};
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import { Camera } from "../Camera";
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import { Engine } from "../Engine";
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import { ShaderTagKey } from "../shader/ShaderTagKey";
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import { RenderElement } from "./RenderElement";
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export declare abstract class Basic2DBatcher {
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protected static _disableBatchTag: ShaderTagKey;
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/** The maximum number of vertex. */
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static MAX_VERTEX_COUNT: number;
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static _canUploadSameBuffer: boolean;
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constructor(engine: Engine);
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drawElement(element: RenderElement, camera: Camera): void;
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flush(camera: Camera): void;
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clear(): void;
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destroy(): void;
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private _drawSubElement;
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private _createMesh;
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private _updateData;
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private _getSubMeshFromPool;
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}
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import { IPoolElement } from "./IPoolElement";
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/**
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* Class pool utils.
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*/
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export declare class ClassPool<T extends IPoolElement> {
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private _elementPoolIndex;
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private _elementPool;
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private _type;
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constructor(type: new () => T);
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/**
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* Get element from pool.
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*/
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getFromPool(): T;
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/**
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* Reset pool.
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*/
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resetPool(): void;
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garbageCollection(): void;
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}
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import { SubMesh } from "../graphic";
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import { Primitive } from "../graphic/Primitive";
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import { Material } from "../material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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export declare class RenderData implements IPoolElement {
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component: Renderer;
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material: Material;
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primitive: Primitive;
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subPrimitive: SubMesh;
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multiRenderData: boolean;
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setX(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh): void;
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dispose(): void;
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}
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export {};
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import { Camera } from "../Camera";
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import { VertexElement } from "../graphic/VertexElement";
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import { Basic2DBatcher } from "./Basic2DBatcher";
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import { RenderElement } from "./RenderElement";
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import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
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export declare class SpriteMaskBatcher extends Basic2DBatcher {
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createVertexElements(vertexElements: VertexElement[]): number;
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canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
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updateVertices(element: SpriteMaskRenderData, vertices: Float32Array, vertexIndex: number): number;
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drawBatches(camera: Camera): void;
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}
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export {};
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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dispose(): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData implements IPoolElement {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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import { SpriteRenderData } from "./SpriteRenderData";
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export declare class TextRenderData extends RenderData implements IPoolElement {
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charsData: SpriteRenderData[];
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constructor();
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dispose(): void;
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}
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package/types/Renderer.d.ts
CHANGED
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import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
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import { Component } from "./Component";
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import { RenderContext } from "./RenderPipeline/RenderContext";
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import { Transform } from "./Transform";
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import { IComponentCustomClone } from "./clone/ComponentCloner";
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import { Material } from "./material";
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import { ShaderData } from "./shader/ShaderData";
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protected _materials: Material[];
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protected _dirtyUpdateFlag: number;
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protected _rendererLayer: Vector4;
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protected _transform: Transform;
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private _shaderData;
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private _mvMatrix;
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private _mvpMatrix;
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*/
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setMaterials(materials: Material[]): void;
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update(deltaTime: number): void;
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/**
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* Update once per frame per renderer, not influenced by batched.
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*/
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protected _update(context: RenderContext): void;
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protected _updateWorldViewRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
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protected _updateProjectionRelatedShaderData(context: RenderContext, worldMatrix: Matrix, batched: boolean): void;
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private _setMaterial;
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import { Component } from "../Component";
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import { AnimatorController } from "./AnimatorController";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { AnimatorControllerParameter } from "./AnimatorControllerParameter";
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorState } from "./AnimatorState";
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import { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
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/**
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private _animatorLayersData;
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private _curveOwnerPool;
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private _animationEventHandlerPool;
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private _parametersValueMap;
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private _tempAnimatorStateInfo;
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private _controlledRenderers;
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/**
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getParameter(name: string): AnimatorControllerParameter;
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/**
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* Get the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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getParameterValue(name: string): AnimatorControllerParameterValue;
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/**
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* Set the value of the given parameter.
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* @param name - The name of the parameter
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* @param value - The value of the parameter
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*/
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setParameterValue(name: string, value: AnimatorControllerParameterValue): void;
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private _getAnimatorStateInfo;
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private _getAnimatorStateData;
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private _saveAnimatorStateData;
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private _prepareSrcCrossData;
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private _prepareDestCrossData;
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private _getAnimatorLayerData;
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private _updateLayer;
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private _updateState;
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private _updatePlayingState;
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private _evaluatePlayingState;
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private _callAnimatorScriptOnExit;
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private _checkAnyAndEntryState;
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private _checkRevertOwner;
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private _fireAnimationEventsAndCallScripts;
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}
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import {
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import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
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/**
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* Condition that is used to determine if a transition must be taken.
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/** The name of the parameter used in the condition. */
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parameterName: string;
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/** The AnimatorParameter's threshold value for the condition to be true. */
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threshold?:
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threshold?: AnimatorControllerParameterValue;
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}
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import { AnimatorControllerParameter,
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import { AnimatorControllerParameter, AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
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import { AnimatorControllerLayer } from "./AnimatorControllerLayer";
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import { ReferResource } from "../asset/ReferResource";
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import { Engine } from "../Engine";
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/**
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* Store the data for Animator playback.
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*/
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export declare class AnimatorController {
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export declare class AnimatorController extends ReferResource {
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private _updateFlagManager;
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/**
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* The layers in the controller.
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@@ -14,32 +16,30 @@ export declare class AnimatorController {
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*/
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get parameters(): Readonly<AnimatorControllerParameter[]>;
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/**
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*
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* @param
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-
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* Create an AnimatorController.
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* @param engine - Engine to which the animatorController belongs
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*/
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constructor(engine: Engine);
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/**
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* @deprecated
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*/
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-
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constructor();
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/**
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* Add a parameter to the controller.
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* @param
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* @param name - The name of the parameter
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* @param defaultValue - The default value of the parameter
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*/
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-
addParameter(
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addParameter(name: string, defaultValue?: AnimatorControllerParameterValue): AnimatorControllerParameter;
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/**
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* Remove a parameter from the controller.
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* @param
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* Remove a parameter from the controller by name.
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* @param name - The parameter name
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*/
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removeParameter(
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removeParameter(name: string): void;
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/**
|
|
33
39
|
* Get the parameter by name.
|
|
34
40
|
* @param name - The name of the parameter
|
|
35
41
|
*/
|
|
36
42
|
getParameter(name: string): AnimatorControllerParameter;
|
|
37
|
-
/**
|
|
38
|
-
* Set the value of the given parameter.
|
|
39
|
-
* @param name - The name of the parameter
|
|
40
|
-
* @param value - The value of the parameter
|
|
41
|
-
*/
|
|
42
|
-
setParameterValue(name: string, value: AnimatorControllerParameterValueType): void;
|
|
43
43
|
/**
|
|
44
44
|
* Get the layer by name.
|
|
45
45
|
* @param name - The layer's name.
|
|
@@ -1,10 +1,14 @@
|
|
|
1
|
-
export type
|
|
1
|
+
export type AnimatorControllerParameterValue = number | string | boolean;
|
|
2
2
|
/**
|
|
3
3
|
* Used to communicate between scripting and the controller, parameters can be set in scripting and used by the controller.
|
|
4
4
|
*/
|
|
5
5
|
export declare class AnimatorControllerParameter {
|
|
6
|
-
/** The
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
/** The default value of the parameter. */
|
|
7
|
+
defaultValue: AnimatorControllerParameterValue;
|
|
8
|
+
private _name;
|
|
9
|
+
/**
|
|
10
|
+
* The name of the parameter.
|
|
11
|
+
*/
|
|
12
|
+
get name(): string;
|
|
13
|
+
set name(name: string);
|
|
10
14
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { AnimatorControllerParameterValue } from "./AnimatorControllerParameter";
|
|
2
2
|
import { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
|
|
3
3
|
import { AnimatorCondition } from "./AnimatorCondition";
|
|
4
4
|
import { AnimatorState } from "./AnimatorState";
|
|
@@ -37,7 +37,7 @@ export declare class AnimatorStateTransition {
|
|
|
37
37
|
* @param parameterName - The name of the parameter
|
|
38
38
|
* @param threshold - The threshold value of the condition
|
|
39
39
|
*/
|
|
40
|
-
addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?:
|
|
40
|
+
addCondition(mode: AnimatorConditionMode, parameterName: string, threshold?: AnimatorControllerParameterValue): AnimatorCondition;
|
|
41
41
|
/**
|
|
42
42
|
* Add a condition to a transition.
|
|
43
43
|
* @param animatorCondition - The condition to add
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { AnimatorState } from "./AnimatorState";
|
|
2
|
+
/**
|
|
3
|
+
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
4
|
+
*/
|
|
5
|
+
export declare class AnimatorStateTransition {
|
|
6
|
+
/** The duration of the transition. This is represented in normalized time. */
|
|
7
|
+
duration: number;
|
|
8
|
+
/** The time at which the destination state will start. This is represented in normalized time. */
|
|
9
|
+
offset: number;
|
|
10
|
+
/** ExitTime represents the exact time at which the transition can take effect. This is represented in normalized time. */
|
|
11
|
+
exitTime: number;
|
|
12
|
+
/** The destination state of the transition. */
|
|
13
|
+
destinationState: AnimatorState;
|
|
14
|
+
}
|
|
@@ -20,3 +20,6 @@ export { WrapMode } from "./enums/WrapMode";
|
|
|
20
20
|
export * from "./Keyframe";
|
|
21
21
|
export * from "./AnimatorLayerMask";
|
|
22
22
|
export { StateMachineScript } from "./StateMachineScript";
|
|
23
|
+
export { AnimatorCondition } from "./AnimatorCondition";
|
|
24
|
+
export * from "./AnimatorControllerParameter";
|
|
25
|
+
export { LayerPathMask } from "./LayerPathMask";
|
|
@@ -102,11 +102,13 @@ export declare class ResourceManager {
|
|
|
102
102
|
addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
|
|
103
103
|
private _assignDefaultOptions;
|
|
104
104
|
private _loadSingleItem;
|
|
105
|
-
private
|
|
105
|
+
private _loadMainAsset;
|
|
106
|
+
private _createSubAssetPromiseCallback;
|
|
106
107
|
private _gc;
|
|
107
108
|
private _getResolveResource;
|
|
108
109
|
private _parseURL;
|
|
109
110
|
private _parseQueryPath;
|
|
111
|
+
private _releaseSubAssetPromiseCallback;
|
|
110
112
|
}
|
|
111
113
|
/**
|
|
112
114
|
* Declare ResourceLoader's decorator.
|
|
@@ -21,11 +21,13 @@ export declare abstract class Light extends Component {
|
|
|
21
21
|
shadowNormalBias: number;
|
|
22
22
|
/** Near plane value to use for shadow frustums. */
|
|
23
23
|
shadowNearPlane: number;
|
|
24
|
-
|
|
25
|
-
shadowStrength: number;
|
|
24
|
+
private _shadowStrength;
|
|
26
25
|
private _color;
|
|
27
26
|
private _viewMat;
|
|
28
27
|
private _inverseViewMat;
|
|
28
|
+
/** Shadow intensity, the larger the value, the clearer and darker the shadow, range [0,1]. */
|
|
29
|
+
get shadowStrength(): number;
|
|
30
|
+
set shadowStrength(value: number);
|
|
29
31
|
/**
|
|
30
32
|
* Light Color.
|
|
31
33
|
*/
|
|
@@ -32,7 +32,7 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
|
|
|
32
32
|
*/
|
|
33
33
|
get localBounds(): BoundingBox;
|
|
34
34
|
set localBounds(value: BoundingBox);
|
|
35
|
-
protected
|
|
35
|
+
protected _update(context: RenderContext): void;
|
|
36
36
|
private _checkBlendShapeWeightLength;
|
|
37
37
|
private _onLocalBoundsChanged;
|
|
38
38
|
private _onSkinUpdated;
|
|
@@ -41,7 +41,7 @@ export declare class ParticleRenderer extends Renderer {
|
|
|
41
41
|
get mesh(): ModelMesh;
|
|
42
42
|
set mesh(value: ModelMesh);
|
|
43
43
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
44
|
-
protected
|
|
44
|
+
protected _update(context: RenderContext): void;
|
|
45
45
|
protected _render(context: RenderContext): void;
|
|
46
46
|
protected _onDestroy(): void;
|
|
47
47
|
}
|
|
@@ -22,6 +22,11 @@ export declare class SafeLoopArray<T> {
|
|
|
22
22
|
* @param index - The index of the array
|
|
23
23
|
*/
|
|
24
24
|
removeByIndex(index: number): void;
|
|
25
|
+
/**
|
|
26
|
+
* Remove item from array that pass the specified comparison function.
|
|
27
|
+
* @param filter - The comparison function
|
|
28
|
+
*/
|
|
29
|
+
findAndRemove(filter: (value: T) => boolean): void;
|
|
25
30
|
/**
|
|
26
31
|
* The index of the item.
|
|
27
32
|
* @param item - The item which want to get the index
|
package/types/utils/index.d.ts
CHANGED