@galacean/engine-core 1.2.0-beta.6 → 1.2.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/dist/main.js +151 -53
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +151 -53
  4. package/dist/module.js +152 -54
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/Camera.d.ts +7 -4
  8. package/types/Entity.d.ts +4 -1
  9. package/types/RenderPipeline/BatchUtils.d.ts +1 -0
  10. package/types/RenderPipeline/BatcherManager.d.ts +1 -12
  11. package/types/RenderPipeline/MaskManager.d.ts +1 -0
  12. package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
  13. package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
  14. package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
  15. package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
  16. package/types/RenderPipeline/VertexArea.d.ts +1 -0
  17. package/types/animation/AnimatorCondition.d.ts +13 -0
  18. package/types/animation/AnimatorControllerParameter.d.ts +10 -0
  19. package/types/animation/AnimatorStateTransition.d.ts +51 -0
  20. package/types/asset/ResourceManager.d.ts +3 -1
  21. package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
  22. package/types/index.d.ts +1 -0
  23. package/types/postProcess/PostProcessManager.d.ts +1 -0
  24. package/types/postProcess/effects/BloomEffect.d.ts +94 -0
  25. package/types/postProcess/effects/TonemappingEffect.d.ts +35 -0
  26. package/types/postProcess/effects/index.d.ts +2 -0
  27. package/types/postProcess/index.d.ts +3 -0
  28. package/types/ui/Image.d.ts +0 -3
  29. package/types/ui/UICanvas.d.ts +13 -7
  30. package/types/ui/UIRenderer.d.ts +0 -6
  31. package/types/utils/ClearableObjectPool.d.ts +16 -0
  32. package/types/utils/ObjectPool.d.ts +16 -0
  33. package/types/utils/ReturnableObjectPool.d.ts +16 -0
  34. package/types/utils/index.d.ts +3 -0
package/dist/module.js CHANGED
@@ -10976,6 +10976,38 @@ var PrimitiveType;
10976
10976
  PrimitiveMesh._spherePoleIdx = 0;
10977
10977
  })();
10978
10978
 
10979
+ function _is_native_reflect_construct() {
10980
+ if (typeof Reflect === "undefined" || !Reflect.construct) return false;
10981
+ if (Reflect.construct.sham) return false;
10982
+ if (typeof Proxy === "function") return true;
10983
+
10984
+ try {
10985
+ Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
10986
+
10987
+ return true;
10988
+ } catch (e) {
10989
+ return false;
10990
+ }
10991
+ }
10992
+
10993
+ function _construct(Parent, args, Class) {
10994
+ if (_is_native_reflect_construct()) _construct = Reflect.construct;
10995
+ else {
10996
+ _construct = function construct(Parent, args, Class) {
10997
+ var a = [null];
10998
+ a.push.apply(a, args);
10999
+ var Constructor = Function.bind.apply(Parent, a);
11000
+ var instance = new Constructor();
11001
+
11002
+ if (Class) _set_prototype_of(instance, Class.prototype);
11003
+
11004
+ return instance;
11005
+ };
11006
+ }
11007
+
11008
+ return _construct.apply(null, arguments);
11009
+ }
11010
+
10979
11011
  /**
10980
11012
  * Layer, used for bit operations.
10981
11013
  */ var Layer;
@@ -11063,10 +11095,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
11063
11095
  /**
11064
11096
  * Add component based on the component type.
11065
11097
  * @param type - The type of the component
11098
+ * @param args - The arguments of the component
11066
11099
  * @returns The component which has been added
11067
11100
  */ _proto.addComponent = function addComponent(type) {
11101
+ for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
11102
+ args[_key - 1] = arguments[_key];
11103
+ }
11068
11104
  ComponentsDependencies._addCheck(this, type);
11069
- var component = new type(this);
11105
+ var component = _construct(type, [].concat(this, args));
11070
11106
  this._components.push(component);
11071
11107
  component._setActive(true, ActiveChangeFlag.All);
11072
11108
  return component;
@@ -11235,7 +11271,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
11235
11271
  * Clone this entity include children and components.
11236
11272
  * @returns Cloned entity
11237
11273
  */ _proto.clone = function clone() {
11238
- var cloneEntity = this._createCloneEntity(this);
11274
+ var cloneEntity = this._createCloneEntity();
11239
11275
  this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
11240
11276
  return cloneEntity;
11241
11277
  };
@@ -11245,23 +11281,23 @@ var ComponentCloner = /*#__PURE__*/ function() {
11245
11281
  this._isTemplate = true;
11246
11282
  this._templateResource = templateResource;
11247
11283
  };
11248
- _proto._createCloneEntity = function _createCloneEntity(srcEntity) {
11249
- var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
11284
+ _proto._createCloneEntity = function _createCloneEntity() {
11285
+ var cloneEntity = new Entity(this._engine, this.name);
11250
11286
  var templateResource = this._templateResource;
11251
11287
  if (templateResource) {
11252
11288
  cloneEntity._templateResource = templateResource;
11253
11289
  templateResource._addReferCount(1);
11254
11290
  }
11255
- cloneEntity.layer = srcEntity.layer;
11256
- cloneEntity._isActive = srcEntity._isActive;
11291
+ cloneEntity.layer = this.layer;
11292
+ cloneEntity._isActive = this._isActive;
11257
11293
  var cloneTransform = cloneEntity.transform;
11258
- var srcTransform = srcEntity.transform;
11294
+ var _this = this, srcTransform = _this.transform;
11259
11295
  cloneTransform.position = srcTransform.position;
11260
11296
  cloneTransform.rotation = srcTransform.rotation;
11261
11297
  cloneTransform.scale = srcTransform.scale;
11262
- var children = srcEntity._children;
11263
- for(var i = 0, n = srcEntity._children.length; i < n; i++){
11264
- cloneEntity.addChild(this._createCloneEntity(children[i]));
11298
+ var srcChildren = this._children;
11299
+ for(var i = 0, n = srcChildren.length; i < n; i++){
11300
+ cloneEntity.addChild(srcChildren[i]._createCloneEntity());
11265
11301
  }
11266
11302
  return cloneEntity;
11267
11303
  };
@@ -13472,7 +13508,7 @@ var /**
13472
13508
  if (info) {
13473
13509
  return info;
13474
13510
  }
13475
- info = TextUtils._measureFontOrChar(fontString);
13511
+ info = TextUtils._measureFontOrChar(fontString, TextUtils._measureString, false);
13476
13512
  fontSizeInfoCache[fontString] = info;
13477
13513
  return info;
13478
13514
  };
@@ -13493,7 +13529,7 @@ var /**
13493
13529
  return str;
13494
13530
  };
13495
13531
  TextUtils.measureChar = function measureChar(char, fontString) {
13496
- return TextUtils._measureFontOrChar(fontString, char);
13532
+ return TextUtils._measureFontOrChar(fontString, char, true);
13497
13533
  };
13498
13534
  TextUtils.measureTextWithWrap = function measureTextWithWrap(renderer) {
13499
13535
  var subFont = renderer._subFont;
@@ -13713,15 +13749,15 @@ var /**
13713
13749
  /**
13714
13750
  * @internal
13715
13751
  * Use internal for CanvasRenderer plugin.
13716
- */ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString, char) {
13717
- if (char === void 0) char = "";
13752
+ */ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString, measureString, isChar) {
13718
13753
  var _TextUtils_textContext = TextUtils.textContext(), canvas = _TextUtils_textContext.canvas, context = _TextUtils_textContext.context;
13719
13754
  context.font = fontString;
13720
- var measureString = char || TextUtils._measureString;
13721
13755
  // Safari gets data confusion through getImageData when the canvas width is not an integer.
13722
13756
  // The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
13723
13757
  // @todo: Text layout may vary from standard and not support emoji.
13724
- var width = Math.max(1, Math.round(context.measureText(measureString).width));
13758
+ var textMetrics = context.measureText(measureString);
13759
+ // In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
13760
+ var width = Math.max(1, Math.round(textMetrics.actualBoundingBoxRight - textMetrics.actualBoundingBoxLeft || textMetrics.width));
13725
13761
  var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
13726
13762
  var height = baseline * TextUtils._heightMultiplier;
13727
13763
  baseline = TextUtils._baselineMultiplier * baseline | 0;
@@ -13766,12 +13802,7 @@ var /**
13766
13802
  descent = bottom - baseline + 1;
13767
13803
  size = ascent + descent;
13768
13804
  }
13769
- var sizeInfo = {
13770
- ascent: ascent,
13771
- descent: descent,
13772
- size: size
13773
- };
13774
- if (char) {
13805
+ if (isChar) {
13775
13806
  var data = null;
13776
13807
  if (size > 0) {
13777
13808
  var lineIntegerW = integerW * 4;
@@ -13779,7 +13810,7 @@ var /**
13779
13810
  data = new Uint8Array(colorData.buffer, top * lineIntegerW, size * lineIntegerW);
13780
13811
  }
13781
13812
  return {
13782
- char: char,
13813
+ char: measureString,
13783
13814
  x: 0,
13784
13815
  y: 0,
13785
13816
  w: width,
@@ -13799,7 +13830,11 @@ var /**
13799
13830
  data: data
13800
13831
  };
13801
13832
  } else {
13802
- return sizeInfo;
13833
+ return {
13834
+ ascent: ascent,
13835
+ descent: descent,
13836
+ size: size
13837
+ };
13803
13838
  }
13804
13839
  };
13805
13840
  /**
@@ -16748,17 +16783,35 @@ var /** @internal */ PromiseState;
16748
16783
  };
16749
16784
  /**
16750
16785
  * @internal
16751
- */ _proto._onSubAssetSuccess = function _onSubAssetSuccess(assetURL, value) {
16752
- var _this__subAssetPromiseCallbacks_assetURL;
16753
- (_this__subAssetPromiseCallbacks_assetURL = this._subAssetPromiseCallbacks[assetURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetURL.resolve(value);
16754
- delete this._subAssetPromiseCallbacks[assetURL];
16786
+ */ _proto._onSubAssetSuccess = function _onSubAssetSuccess(assetBaseURL, assetSubPath, value) {
16787
+ var _this__subAssetPromiseCallbacks_assetBaseURL;
16788
+ var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
16789
+ if (subPromiseCallback) {
16790
+ // Already resolved
16791
+ subPromiseCallback.resolve(value);
16792
+ } else {
16793
+ var // Pending
16794
+ _this__subAssetPromiseCallbacks, _assetBaseURL;
16795
+ ((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
16796
+ resolve: value
16797
+ };
16798
+ }
16755
16799
  };
16756
16800
  /**
16757
16801
  * @internal
16758
- */ _proto._onSubAssetFail = function _onSubAssetFail(assetURL, value) {
16759
- var _this__subAssetPromiseCallbacks_assetURL;
16760
- (_this__subAssetPromiseCallbacks_assetURL = this._subAssetPromiseCallbacks[assetURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetURL.reject(value);
16761
- delete this._subAssetPromiseCallbacks[assetURL];
16802
+ */ _proto._onSubAssetFail = function _onSubAssetFail(assetBaseURL, assetSubPath, value) {
16803
+ var _this__subAssetPromiseCallbacks_assetBaseURL;
16804
+ var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
16805
+ if (subPromiseCallback) {
16806
+ // Already rejected
16807
+ subPromiseCallback.reject(value);
16808
+ } else {
16809
+ var // Pending
16810
+ _this__subAssetPromiseCallbacks, _assetBaseURL;
16811
+ ((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
16812
+ reject: value
16813
+ };
16814
+ }
16762
16815
  };
16763
16816
  /**
16764
16817
  * @internal
@@ -16903,8 +16956,21 @@ var /** @internal */ PromiseState;
16903
16956
  if (!loader) {
16904
16957
  throw "loader not found: " + item.type;
16905
16958
  }
16906
- // Load asset
16959
+ // Check sub asset
16960
+ if (queryPath) {
16961
+ // Check whether load main asset
16962
+ var mainPromise = loadingPromises[assetBaseURL] || this._loadMainAsset(loader, item, assetBaseURL);
16963
+ mainPromise.catch(function(e) {
16964
+ _this._onSubAssetFail(assetBaseURL, queryPath, e);
16965
+ });
16966
+ return this._createSubAssetPromiseCallback(assetBaseURL, assetURL, queryPath);
16967
+ }
16968
+ return this._loadMainAsset(loader, item, assetBaseURL);
16969
+ };
16970
+ _proto._loadMainAsset = function _loadMainAsset(loader, item, assetBaseURL) {
16971
+ var _this = this;
16907
16972
  item.url = assetBaseURL;
16973
+ var loadingPromises = this._loadingPromises;
16908
16974
  var promise = loader.load(item, this);
16909
16975
  loadingPromises[assetBaseURL] = promise;
16910
16976
  promise.then(function(resource) {
@@ -16912,32 +16978,46 @@ var /** @internal */ PromiseState;
16912
16978
  _this._addAsset(assetBaseURL, resource);
16913
16979
  }
16914
16980
  delete loadingPromises[assetBaseURL];
16981
+ _this._releaseSubAssetPromiseCallback(assetBaseURL);
16915
16982
  }, function() {
16916
- return delete loadingPromises[assetBaseURL];
16983
+ delete loadingPromises[assetBaseURL];
16984
+ _this._releaseSubAssetPromiseCallback(assetBaseURL);
16917
16985
  });
16918
- if (queryPath) {
16919
- var subPromise = new AssetPromise(function(resolve, reject) {
16920
- _this._pushSubAssetPromiseCallback(assetURL, resolve, reject);
16921
- });
16922
- loadingPromises[assetURL] = subPromise;
16923
- subPromise.then(function() {
16986
+ return promise;
16987
+ };
16988
+ _proto._createSubAssetPromiseCallback = function _createSubAssetPromiseCallback(assetBaseURL, assetURL, assetSubPath) {
16989
+ var _this = this;
16990
+ var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
16991
+ var loadingPromises = this._loadingPromises;
16992
+ var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
16993
+ var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolve;
16994
+ var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.reject;
16995
+ var promise = new AssetPromise(function(resolve, reject) {
16996
+ if (resolvedValue) {
16997
+ // Already resolved
16998
+ resolve(resolvedValue);
16999
+ } else if (rejectedValue) {
17000
+ // Already rejected
17001
+ reject(rejectedValue);
17002
+ } else {
17003
+ var _this__subAssetPromiseCallbacks, _assetBaseURL;
17004
+ // Pending
17005
+ loadingPromises[assetURL] = promise;
17006
+ ((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
17007
+ resolve: resolve,
17008
+ reject: reject
17009
+ };
17010
+ }
17011
+ });
17012
+ if (!resolvedValue && !rejectedValue) {
17013
+ promise.then(function() {
16924
17014
  delete loadingPromises[assetURL];
16925
17015
  }, function() {
16926
17016
  return delete loadingPromises[assetURL];
16927
17017
  });
16928
- promise.catch(function(e) {
16929
- _this._onSubAssetFail(assetURL, e);
16930
- });
16931
- return subPromise;
16932
17018
  }
16933
17019
  return promise;
16934
17020
  };
16935
- _proto._pushSubAssetPromiseCallback = function _pushSubAssetPromiseCallback(assetURL, resolve, reject) {
16936
- this._subAssetPromiseCallbacks[assetURL] = {
16937
- resolve: resolve,
16938
- reject: reject
16939
- };
16940
- };
16941
17021
  _proto._gc = function _gc(forceDestroy) {
16942
17022
  var objects = Utils.objectValues(this._referResourcePool);
16943
17023
  for(var i = 0, n = objects.length; i < n; i++){
@@ -16994,6 +17074,9 @@ var /** @internal */ PromiseState;
16994
17074
  });
16995
17075
  return result;
16996
17076
  };
17077
+ _proto._releaseSubAssetPromiseCallback = function _releaseSubAssetPromiseCallback(assetBaseURL) {
17078
+ delete this._subAssetPromiseCallbacks[assetBaseURL];
17079
+ };
16997
17080
  /**
16998
17081
  * @internal
16999
17082
  * @beta Just for internal editor, not recommended for developers.
@@ -22953,6 +23036,14 @@ __decorate([
22953
23036
  DepthTextureMode[DepthTextureMode[/* Generate depth texture by pre-pass rendering. */ "PrePass"] = 1] = "PrePass";
22954
23037
  })(DepthTextureMode || (DepthTextureMode = {}));
22955
23038
 
23039
+ /**
23040
+ * The strategy to use when a shader replacement fails.
23041
+ */ var ReplacementFailureStrategy;
23042
+ (function(ReplacementFailureStrategy) {
23043
+ ReplacementFailureStrategy[ReplacementFailureStrategy[/** Keep the original shader. */ "KeepOriginalShader"] = 0] = "KeepOriginalShader";
23044
+ ReplacementFailureStrategy[ReplacementFailureStrategy[/** Do not render. */ "DoNotRender"] = 1] = "DoNotRender";
23045
+ })(ReplacementFailureStrategy || (ReplacementFailureStrategy = {}));
23046
+
22956
23047
  /**
22957
23048
  * PipelinePass is a base class for all pipeline passes.
22958
23049
  */ var PipelinePass = function PipelinePass(engine) {
@@ -24389,13 +24480,15 @@ var /**
24389
24480
  var replacementSubShaders = replacementShader.subShaders;
24390
24481
  var replacementTag = context.replacementTag;
24391
24482
  if (replacementTag) {
24483
+ var materialSubShaderTagValue = materialSubShader.getTagValue(replacementTag);
24392
24484
  for(var i = 0, n = replacementSubShaders.length; i < n; i++){
24393
24485
  var subShader = replacementSubShaders[i];
24394
- if (subShader.getTagValue(replacementTag) === materialSubShader.getTagValue(replacementTag)) {
24486
+ if (subShader.getTagValue(replacementTag) === materialSubShaderTagValue) {
24395
24487
  this.pushRenderDataWithShader(context, data, subShader.passes, renderStates);
24396
- break;
24488
+ return;
24397
24489
  }
24398
24490
  }
24491
+ context.replacementFailureStrategy === ReplacementFailureStrategy.KeepOriginalShader && this.pushRenderDataWithShader(context, data, materialSubShader.passes, renderStates);
24399
24492
  } else {
24400
24493
  this.pushRenderDataWithShader(context, data, replacementSubShaders[0].passes, renderStates);
24401
24494
  }
@@ -24556,6 +24649,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
24556
24649
  /** @internal */ _this._virtualCamera = new VirtualCamera();
24557
24650
  /** @internal */ _this._replacementShader = null;
24558
24651
  /** @internal */ _this._replacementSubShaderTag = null;
24652
+ /** @internal */ _this._replacementFailureStrategy = null;
24559
24653
  /** @internal */ _this._cameraIndex = -1;
24560
24654
  _this._priority = 0;
24561
24655
  _this._shaderData = new ShaderData(ShaderDataGroup.Camera);
@@ -24733,6 +24827,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
24733
24827
  context.virtualCamera = virtualCamera;
24734
24828
  context.replacementShader = this._replacementShader;
24735
24829
  context.replacementTag = this._replacementSubShaderTag;
24830
+ context.replacementFailureStrategy = this._replacementFailureStrategy;
24736
24831
  // compute cull frustum.
24737
24832
  if (this.enableFrustumCulling && this._frustumChangeFlag.flag) {
24738
24833
  this._frustum.calculateFromMatrix(virtualCamera.viewProjectionMatrix);
@@ -24752,15 +24847,18 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
24752
24847
  this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
24753
24848
  this._engine._renderCount++;
24754
24849
  };
24755
- _proto.setReplacementShader = function setReplacementShader(shader, replacementTag) {
24850
+ _proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
24851
+ if (failureStrategy === void 0) failureStrategy = ReplacementFailureStrategy.KeepOriginalShader;
24756
24852
  this._replacementShader = shader;
24757
24853
  this._replacementSubShaderTag = typeof replacementTag === "string" ? ShaderTagKey.getByName(replacementTag) : replacementTag;
24854
+ this._replacementFailureStrategy = failureStrategy;
24758
24855
  };
24759
24856
  /**
24760
24857
  * Reset and clear the replacement shader.
24761
24858
  */ _proto.resetReplacementShader = function resetReplacementShader() {
24762
24859
  this._replacementShader = null;
24763
24860
  this._replacementSubShaderTag = null;
24861
+ this._replacementFailureStrategy = null;
24764
24862
  };
24765
24863
  /**
24766
24864
  * @inheritdoc
@@ -31576,5 +31674,5 @@ var cacheDir = new Vector3();
31576
31674
  return CubeProbe;
31577
31675
  }(Probe);
31578
31676
 
31579
- export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
31677
+ export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ReplacementFailureStrategy, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
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  //# sourceMappingURL=module.js.map