@galacean/engine-core 1.2.0-beta.6 → 1.2.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +151 -53
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +151 -53
- package/dist/module.js +152 -54
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +7 -4
- package/types/Entity.d.ts +4 -1
- package/types/RenderPipeline/BatchUtils.d.ts +1 -0
- package/types/RenderPipeline/BatcherManager.d.ts +1 -12
- package/types/RenderPipeline/MaskManager.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
- package/types/RenderPipeline/VertexArea.d.ts +1 -0
- package/types/animation/AnimatorCondition.d.ts +13 -0
- package/types/animation/AnimatorControllerParameter.d.ts +10 -0
- package/types/animation/AnimatorStateTransition.d.ts +51 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
- package/types/index.d.ts +1 -0
- package/types/postProcess/PostProcessManager.d.ts +1 -0
- package/types/postProcess/effects/BloomEffect.d.ts +94 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +35 -0
- package/types/postProcess/effects/index.d.ts +2 -0
- package/types/postProcess/index.d.ts +3 -0
- package/types/ui/Image.d.ts +0 -3
- package/types/ui/UICanvas.d.ts +13 -7
- package/types/ui/UIRenderer.d.ts +0 -6
- package/types/utils/ClearableObjectPool.d.ts +16 -0
- package/types/utils/ObjectPool.d.ts +16 -0
- package/types/utils/ReturnableObjectPool.d.ts +16 -0
- package/types/utils/index.d.ts +3 -0
package/dist/module.js
CHANGED
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@@ -10976,6 +10976,38 @@ var PrimitiveType;
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PrimitiveMesh._spherePoleIdx = 0;
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})();
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10978
10978
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10979
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+
function _is_native_reflect_construct() {
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10980
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+
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
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10981
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+
if (Reflect.construct.sham) return false;
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10982
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+
if (typeof Proxy === "function") return true;
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10983
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+
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10984
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try {
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10985
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+
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
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10986
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+
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10987
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return true;
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} catch (e) {
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10989
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return false;
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10990
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+
}
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10991
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}
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10992
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+
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10993
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+
function _construct(Parent, args, Class) {
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if (_is_native_reflect_construct()) _construct = Reflect.construct;
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else {
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_construct = function construct(Parent, args, Class) {
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10997
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+
var a = [null];
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a.push.apply(a, args);
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var Constructor = Function.bind.apply(Parent, a);
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var instance = new Constructor();
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+
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if (Class) _set_prototype_of(instance, Class.prototype);
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+
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return instance;
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};
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}
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+
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return _construct.apply(null, arguments);
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}
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+
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/**
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* Layer, used for bit operations.
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*/ var Layer;
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@@ -11063,10 +11095,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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+
* @param args - The arguments of the component
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* @returns The component which has been added
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*/ _proto.addComponent = function addComponent(type) {
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+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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ComponentsDependencies._addCheck(this, type);
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-
var component =
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+
var component = _construct(type, [].concat(this, args));
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this._components.push(component);
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component._setActive(true, ActiveChangeFlag.All);
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return component;
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@@ -11235,7 +11271,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
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* Clone this entity include children and components.
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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-
var cloneEntity = this._createCloneEntity(
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+
var cloneEntity = this._createCloneEntity();
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this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
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return cloneEntity;
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};
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@@ -11245,23 +11281,23 @@ var ComponentCloner = /*#__PURE__*/ function() {
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this._isTemplate = true;
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this._templateResource = templateResource;
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};
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-
_proto._createCloneEntity = function _createCloneEntity(
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-
var cloneEntity = new Entity(
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+
_proto._createCloneEntity = function _createCloneEntity() {
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var cloneEntity = new Entity(this._engine, this.name);
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var templateResource = this._templateResource;
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if (templateResource) {
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cloneEntity._templateResource = templateResource;
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templateResource._addReferCount(1);
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}
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11255
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-
cloneEntity.layer =
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-
cloneEntity._isActive =
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+
cloneEntity.layer = this.layer;
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cloneEntity._isActive = this._isActive;
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var cloneTransform = cloneEntity.transform;
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-
var srcTransform =
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+
var _this = this, srcTransform = _this.transform;
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cloneTransform.position = srcTransform.position;
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cloneTransform.rotation = srcTransform.rotation;
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cloneTransform.scale = srcTransform.scale;
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-
var
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-
for(var i = 0, n =
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-
cloneEntity.addChild(
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+
var srcChildren = this._children;
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+
for(var i = 0, n = srcChildren.length; i < n; i++){
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+
cloneEntity.addChild(srcChildren[i]._createCloneEntity());
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}
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return cloneEntity;
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};
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@@ -13472,7 +13508,7 @@ var /**
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|
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if (info) {
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return info;
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}
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13475
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-
info = TextUtils._measureFontOrChar(fontString);
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+
info = TextUtils._measureFontOrChar(fontString, TextUtils._measureString, false);
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13476
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fontSizeInfoCache[fontString] = info;
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return info;
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};
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@@ -13493,7 +13529,7 @@ var /**
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return str;
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};
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TextUtils.measureChar = function measureChar(char, fontString) {
|
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13496
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-
return TextUtils._measureFontOrChar(fontString, char);
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+
return TextUtils._measureFontOrChar(fontString, char, true);
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13497
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};
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TextUtils.measureTextWithWrap = function measureTextWithWrap(renderer) {
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var subFont = renderer._subFont;
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@@ -13713,15 +13749,15 @@ var /**
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13713
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/**
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13714
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* @internal
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* Use internal for CanvasRenderer plugin.
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-
*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString,
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13717
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-
if (char === void 0) char = "";
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13752
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+
*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString, measureString, isChar) {
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13718
13753
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var _TextUtils_textContext = TextUtils.textContext(), canvas = _TextUtils_textContext.canvas, context = _TextUtils_textContext.context;
|
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13719
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context.font = fontString;
|
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13720
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-
var measureString = char || TextUtils._measureString;
|
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13721
13755
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// Safari gets data confusion through getImageData when the canvas width is not an integer.
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13722
13756
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// The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
|
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13723
13757
|
// @todo: Text layout may vary from standard and not support emoji.
|
|
13724
|
-
var
|
|
13758
|
+
var textMetrics = context.measureText(measureString);
|
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13759
|
+
// In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
|
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13760
|
+
var width = Math.max(1, Math.round(textMetrics.actualBoundingBoxRight - textMetrics.actualBoundingBoxLeft || textMetrics.width));
|
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13725
13761
|
var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
|
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|
var height = baseline * TextUtils._heightMultiplier;
|
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13727
13763
|
baseline = TextUtils._baselineMultiplier * baseline | 0;
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@@ -13766,12 +13802,7 @@ var /**
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|
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13766
13802
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descent = bottom - baseline + 1;
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13767
13803
|
size = ascent + descent;
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13804
|
}
|
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13769
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-
|
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13770
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-
ascent: ascent,
|
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13771
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-
descent: descent,
|
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13772
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-
size: size
|
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13773
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-
};
|
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13774
|
-
if (char) {
|
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13805
|
+
if (isChar) {
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13775
13806
|
var data = null;
|
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13776
13807
|
if (size > 0) {
|
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13777
13808
|
var lineIntegerW = integerW * 4;
|
|
@@ -13779,7 +13810,7 @@ var /**
|
|
|
13779
13810
|
data = new Uint8Array(colorData.buffer, top * lineIntegerW, size * lineIntegerW);
|
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13780
13811
|
}
|
|
13781
13812
|
return {
|
|
13782
|
-
char:
|
|
13813
|
+
char: measureString,
|
|
13783
13814
|
x: 0,
|
|
13784
13815
|
y: 0,
|
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13785
13816
|
w: width,
|
|
@@ -13799,7 +13830,11 @@ var /**
|
|
|
13799
13830
|
data: data
|
|
13800
13831
|
};
|
|
13801
13832
|
} else {
|
|
13802
|
-
return
|
|
13833
|
+
return {
|
|
13834
|
+
ascent: ascent,
|
|
13835
|
+
descent: descent,
|
|
13836
|
+
size: size
|
|
13837
|
+
};
|
|
13803
13838
|
}
|
|
13804
13839
|
};
|
|
13805
13840
|
/**
|
|
@@ -16748,17 +16783,35 @@ var /** @internal */ PromiseState;
|
|
|
16748
16783
|
};
|
|
16749
16784
|
/**
|
|
16750
16785
|
* @internal
|
|
16751
|
-
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(
|
|
16752
|
-
var
|
|
16753
|
-
(
|
|
16754
|
-
|
|
16786
|
+
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(assetBaseURL, assetSubPath, value) {
|
|
16787
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
16788
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
16789
|
+
if (subPromiseCallback) {
|
|
16790
|
+
// Already resolved
|
|
16791
|
+
subPromiseCallback.resolve(value);
|
|
16792
|
+
} else {
|
|
16793
|
+
var // Pending
|
|
16794
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
16795
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
16796
|
+
resolve: value
|
|
16797
|
+
};
|
|
16798
|
+
}
|
|
16755
16799
|
};
|
|
16756
16800
|
/**
|
|
16757
16801
|
* @internal
|
|
16758
|
-
*/ _proto._onSubAssetFail = function _onSubAssetFail(
|
|
16759
|
-
var
|
|
16760
|
-
(
|
|
16761
|
-
|
|
16802
|
+
*/ _proto._onSubAssetFail = function _onSubAssetFail(assetBaseURL, assetSubPath, value) {
|
|
16803
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
16804
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
16805
|
+
if (subPromiseCallback) {
|
|
16806
|
+
// Already rejected
|
|
16807
|
+
subPromiseCallback.reject(value);
|
|
16808
|
+
} else {
|
|
16809
|
+
var // Pending
|
|
16810
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
16811
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
16812
|
+
reject: value
|
|
16813
|
+
};
|
|
16814
|
+
}
|
|
16762
16815
|
};
|
|
16763
16816
|
/**
|
|
16764
16817
|
* @internal
|
|
@@ -16903,8 +16956,21 @@ var /** @internal */ PromiseState;
|
|
|
16903
16956
|
if (!loader) {
|
|
16904
16957
|
throw "loader not found: " + item.type;
|
|
16905
16958
|
}
|
|
16906
|
-
//
|
|
16959
|
+
// Check sub asset
|
|
16960
|
+
if (queryPath) {
|
|
16961
|
+
// Check whether load main asset
|
|
16962
|
+
var mainPromise = loadingPromises[assetBaseURL] || this._loadMainAsset(loader, item, assetBaseURL);
|
|
16963
|
+
mainPromise.catch(function(e) {
|
|
16964
|
+
_this._onSubAssetFail(assetBaseURL, queryPath, e);
|
|
16965
|
+
});
|
|
16966
|
+
return this._createSubAssetPromiseCallback(assetBaseURL, assetURL, queryPath);
|
|
16967
|
+
}
|
|
16968
|
+
return this._loadMainAsset(loader, item, assetBaseURL);
|
|
16969
|
+
};
|
|
16970
|
+
_proto._loadMainAsset = function _loadMainAsset(loader, item, assetBaseURL) {
|
|
16971
|
+
var _this = this;
|
|
16907
16972
|
item.url = assetBaseURL;
|
|
16973
|
+
var loadingPromises = this._loadingPromises;
|
|
16908
16974
|
var promise = loader.load(item, this);
|
|
16909
16975
|
loadingPromises[assetBaseURL] = promise;
|
|
16910
16976
|
promise.then(function(resource) {
|
|
@@ -16912,32 +16978,46 @@ var /** @internal */ PromiseState;
|
|
|
16912
16978
|
_this._addAsset(assetBaseURL, resource);
|
|
16913
16979
|
}
|
|
16914
16980
|
delete loadingPromises[assetBaseURL];
|
|
16981
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
16915
16982
|
}, function() {
|
|
16916
|
-
|
|
16983
|
+
delete loadingPromises[assetBaseURL];
|
|
16984
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
16917
16985
|
});
|
|
16918
|
-
|
|
16919
|
-
|
|
16920
|
-
|
|
16921
|
-
|
|
16922
|
-
|
|
16923
|
-
|
|
16986
|
+
return promise;
|
|
16987
|
+
};
|
|
16988
|
+
_proto._createSubAssetPromiseCallback = function _createSubAssetPromiseCallback(assetBaseURL, assetURL, assetSubPath) {
|
|
16989
|
+
var _this = this;
|
|
16990
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
|
|
16991
|
+
var loadingPromises = this._loadingPromises;
|
|
16992
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
16993
|
+
var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolve;
|
|
16994
|
+
var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.reject;
|
|
16995
|
+
var promise = new AssetPromise(function(resolve, reject) {
|
|
16996
|
+
if (resolvedValue) {
|
|
16997
|
+
// Already resolved
|
|
16998
|
+
resolve(resolvedValue);
|
|
16999
|
+
} else if (rejectedValue) {
|
|
17000
|
+
// Already rejected
|
|
17001
|
+
reject(rejectedValue);
|
|
17002
|
+
} else {
|
|
17003
|
+
var _this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
17004
|
+
// Pending
|
|
17005
|
+
loadingPromises[assetURL] = promise;
|
|
17006
|
+
((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
17007
|
+
resolve: resolve,
|
|
17008
|
+
reject: reject
|
|
17009
|
+
};
|
|
17010
|
+
}
|
|
17011
|
+
});
|
|
17012
|
+
if (!resolvedValue && !rejectedValue) {
|
|
17013
|
+
promise.then(function() {
|
|
16924
17014
|
delete loadingPromises[assetURL];
|
|
16925
17015
|
}, function() {
|
|
16926
17016
|
return delete loadingPromises[assetURL];
|
|
16927
17017
|
});
|
|
16928
|
-
promise.catch(function(e) {
|
|
16929
|
-
_this._onSubAssetFail(assetURL, e);
|
|
16930
|
-
});
|
|
16931
|
-
return subPromise;
|
|
16932
17018
|
}
|
|
16933
17019
|
return promise;
|
|
16934
17020
|
};
|
|
16935
|
-
_proto._pushSubAssetPromiseCallback = function _pushSubAssetPromiseCallback(assetURL, resolve, reject) {
|
|
16936
|
-
this._subAssetPromiseCallbacks[assetURL] = {
|
|
16937
|
-
resolve: resolve,
|
|
16938
|
-
reject: reject
|
|
16939
|
-
};
|
|
16940
|
-
};
|
|
16941
17021
|
_proto._gc = function _gc(forceDestroy) {
|
|
16942
17022
|
var objects = Utils.objectValues(this._referResourcePool);
|
|
16943
17023
|
for(var i = 0, n = objects.length; i < n; i++){
|
|
@@ -16994,6 +17074,9 @@ var /** @internal */ PromiseState;
|
|
|
16994
17074
|
});
|
|
16995
17075
|
return result;
|
|
16996
17076
|
};
|
|
17077
|
+
_proto._releaseSubAssetPromiseCallback = function _releaseSubAssetPromiseCallback(assetBaseURL) {
|
|
17078
|
+
delete this._subAssetPromiseCallbacks[assetBaseURL];
|
|
17079
|
+
};
|
|
16997
17080
|
/**
|
|
16998
17081
|
* @internal
|
|
16999
17082
|
* @beta Just for internal editor, not recommended for developers.
|
|
@@ -22953,6 +23036,14 @@ __decorate([
|
|
|
22953
23036
|
DepthTextureMode[DepthTextureMode[/* Generate depth texture by pre-pass rendering. */ "PrePass"] = 1] = "PrePass";
|
|
22954
23037
|
})(DepthTextureMode || (DepthTextureMode = {}));
|
|
22955
23038
|
|
|
23039
|
+
/**
|
|
23040
|
+
* The strategy to use when a shader replacement fails.
|
|
23041
|
+
*/ var ReplacementFailureStrategy;
|
|
23042
|
+
(function(ReplacementFailureStrategy) {
|
|
23043
|
+
ReplacementFailureStrategy[ReplacementFailureStrategy[/** Keep the original shader. */ "KeepOriginalShader"] = 0] = "KeepOriginalShader";
|
|
23044
|
+
ReplacementFailureStrategy[ReplacementFailureStrategy[/** Do not render. */ "DoNotRender"] = 1] = "DoNotRender";
|
|
23045
|
+
})(ReplacementFailureStrategy || (ReplacementFailureStrategy = {}));
|
|
23046
|
+
|
|
22956
23047
|
/**
|
|
22957
23048
|
* PipelinePass is a base class for all pipeline passes.
|
|
22958
23049
|
*/ var PipelinePass = function PipelinePass(engine) {
|
|
@@ -24389,13 +24480,15 @@ var /**
|
|
|
24389
24480
|
var replacementSubShaders = replacementShader.subShaders;
|
|
24390
24481
|
var replacementTag = context.replacementTag;
|
|
24391
24482
|
if (replacementTag) {
|
|
24483
|
+
var materialSubShaderTagValue = materialSubShader.getTagValue(replacementTag);
|
|
24392
24484
|
for(var i = 0, n = replacementSubShaders.length; i < n; i++){
|
|
24393
24485
|
var subShader = replacementSubShaders[i];
|
|
24394
|
-
if (subShader.getTagValue(replacementTag) ===
|
|
24486
|
+
if (subShader.getTagValue(replacementTag) === materialSubShaderTagValue) {
|
|
24395
24487
|
this.pushRenderDataWithShader(context, data, subShader.passes, renderStates);
|
|
24396
|
-
|
|
24488
|
+
return;
|
|
24397
24489
|
}
|
|
24398
24490
|
}
|
|
24491
|
+
context.replacementFailureStrategy === ReplacementFailureStrategy.KeepOriginalShader && this.pushRenderDataWithShader(context, data, materialSubShader.passes, renderStates);
|
|
24399
24492
|
} else {
|
|
24400
24493
|
this.pushRenderDataWithShader(context, data, replacementSubShaders[0].passes, renderStates);
|
|
24401
24494
|
}
|
|
@@ -24556,6 +24649,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
24556
24649
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
24557
24650
|
/** @internal */ _this._replacementShader = null;
|
|
24558
24651
|
/** @internal */ _this._replacementSubShaderTag = null;
|
|
24652
|
+
/** @internal */ _this._replacementFailureStrategy = null;
|
|
24559
24653
|
/** @internal */ _this._cameraIndex = -1;
|
|
24560
24654
|
_this._priority = 0;
|
|
24561
24655
|
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
@@ -24733,6 +24827,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
24733
24827
|
context.virtualCamera = virtualCamera;
|
|
24734
24828
|
context.replacementShader = this._replacementShader;
|
|
24735
24829
|
context.replacementTag = this._replacementSubShaderTag;
|
|
24830
|
+
context.replacementFailureStrategy = this._replacementFailureStrategy;
|
|
24736
24831
|
// compute cull frustum.
|
|
24737
24832
|
if (this.enableFrustumCulling && this._frustumChangeFlag.flag) {
|
|
24738
24833
|
this._frustum.calculateFromMatrix(virtualCamera.viewProjectionMatrix);
|
|
@@ -24752,15 +24847,18 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
24752
24847
|
this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
|
|
24753
24848
|
this._engine._renderCount++;
|
|
24754
24849
|
};
|
|
24755
|
-
_proto.setReplacementShader = function setReplacementShader(shader, replacementTag) {
|
|
24850
|
+
_proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
|
|
24851
|
+
if (failureStrategy === void 0) failureStrategy = ReplacementFailureStrategy.KeepOriginalShader;
|
|
24756
24852
|
this._replacementShader = shader;
|
|
24757
24853
|
this._replacementSubShaderTag = typeof replacementTag === "string" ? ShaderTagKey.getByName(replacementTag) : replacementTag;
|
|
24854
|
+
this._replacementFailureStrategy = failureStrategy;
|
|
24758
24855
|
};
|
|
24759
24856
|
/**
|
|
24760
24857
|
* Reset and clear the replacement shader.
|
|
24761
24858
|
*/ _proto.resetReplacementShader = function resetReplacementShader() {
|
|
24762
24859
|
this._replacementShader = null;
|
|
24763
24860
|
this._replacementSubShaderTag = null;
|
|
24861
|
+
this._replacementFailureStrategy = null;
|
|
24764
24862
|
};
|
|
24765
24863
|
/**
|
|
24766
24864
|
* @inheritdoc
|
|
@@ -31576,5 +31674,5 @@ var cacheDir = new Vector3();
|
|
|
31576
31674
|
return CubeProbe;
|
|
31577
31675
|
}(Probe);
|
|
31578
31676
|
|
|
31579
|
-
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
31677
|
+
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ReplacementFailureStrategy, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
31580
31678
|
//# sourceMappingURL=module.js.map
|