@galacean/engine-core 1.2.0-beta.5 → 1.2.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +248 -157
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +248 -157
- package/dist/module.js +249 -158
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/Camera.d.ts +7 -4
- package/types/DisorderedArray.d.ts +2 -2
- package/types/Entity.d.ts +4 -1
- package/types/RenderPipeline/BatchUtils.d.ts +1 -0
- package/types/RenderPipeline/BatcherManager.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +1 -0
- package/types/RenderPipeline/MaskManager.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
- package/types/RenderPipeline/RenderData2D.d.ts +14 -0
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
- package/types/RenderPipeline/VertexArea.d.ts +1 -0
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +15 -0
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +13 -0
- package/types/animation/AnimatorCondition.d.ts +13 -0
- package/types/animation/AnimatorControllerParameter.d.ts +10 -0
- package/types/animation/AnimatorStateTransition.d.ts +51 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
- package/types/index.d.ts +1 -0
- package/types/input/pointer/PointerEvent.d.ts +4 -0
- package/types/input/pointer/PointerEventType.d.ts +7 -0
- package/types/postProcess/PostProcessManager.d.ts +1 -0
- package/types/postProcess/effects/BloomEffect.d.ts +94 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +35 -0
- package/types/postProcess/effects/index.d.ts +2 -0
- package/types/postProcess/index.d.ts +3 -0
- package/types/ui/Image.d.ts +38 -0
- package/types/ui/RedBlackTree.d.ts +2 -0
- package/types/ui/UICanvas.d.ts +55 -0
- package/types/ui/UIRenderer.d.ts +14 -0
- package/types/ui/UITransform.d.ts +20 -0
- package/types/ui/enums/BlockingObjects.d.ts +6 -0
- package/types/ui/enums/CanvasRenderMode.d.ts +8 -0
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +10 -0
- package/types/ui/index.d.ts +6 -0
- package/types/utils/ClearableObjectPool.d.ts +16 -0
- package/types/utils/ObjectPool.d.ts +16 -0
- package/types/utils/Pool.d.ts +12 -0
- package/types/utils/ReturnableObjectPool.d.ts +16 -0
- package/types/utils/index.d.ts +3 -0
- package/types/Deprecated.d.ts +0 -101
- package/types/texture/enums/PixelFormat.d.ts +0 -73
- /package/types/{RenderPipeline/batcher/MeshBuffer.d.ts → 2d/assembler/ISpriteAssembler.d.ts} +0 -0
package/dist/module.js
CHANGED
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@@ -3980,6 +3980,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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3980
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var program = this._glProgram;
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var uniformInfos = this._getUniformInfos();
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var attributeInfos = this._getAttributeInfos();
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+
var basicResources = this._engine._basicResources;
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uniformInfos.forEach(function(param) {
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var name = param.name, size = param.size, type = param.type;
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var shaderUniform = new ShaderUniform(_this._engine);
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@@ -4073,16 +4074,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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var defaultTexture;
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switch(type){
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case gl.SAMPLER_2D:
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-
defaultTexture =
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+
defaultTexture = basicResources.whiteTexture2D;
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break;
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case gl.SAMPLER_CUBE:
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-
defaultTexture =
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+
defaultTexture = basicResources.whiteTextureCube;
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break;
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case gl.UNSIGNED_INT_SAMPLER_2D:
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-
defaultTexture =
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defaultTexture = basicResources.uintWhiteTexture2D;
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break;
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case gl.SAMPLER_2D_ARRAY:
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-
defaultTexture =
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defaultTexture = basicResources.whiteTexture2DArray;
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break;
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case gl.SAMPLER_2D_SHADOW:
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defaultTexture = _this._engine._depthTexture2D;
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@@ -6412,14 +6413,15 @@ SlicedSpriteAssembler = __decorate([
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}
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this._endLoop(swapFn);
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};
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-
_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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+
_proto.forEachAndClean = function forEachAndClean(callbackFn, swapFn) {
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this._startLoop();
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var preEnd = this.length;
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var elements = this._elements;
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-
for(var i = 0, n =
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for(var i = 0, n = preEnd; i < n; i++){
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var element = elements[i];
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element && callbackFn(element);
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}
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-
this.
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this._endLoopAndClean(preEnd, elements, swapFn);
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};
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_proto.sort = function sort(compareFn) {
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Utils._quickSort(this._elements, 0, this.length, compareFn);
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@@ -6452,9 +6454,17 @@ SlicedSpriteAssembler = __decorate([
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this._blankCount = 0;
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}
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};
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-
_proto.
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_proto._endLoopAndClean = function _endLoopAndClean(preEnd, elements, swapFn) {
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var index = 0;
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for(var i = preEnd, n = this.length; i < n; i++){
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var element = elements[i];
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if (!element) continue;
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elements[index] = element;
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swapFn(element, index);
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index++;
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+
}
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this._isLooping = false;
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6457
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-
this.length =
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+
this.length = index;
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this._blankCount = 0;
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};
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return DisorderedArray;
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@@ -10966,6 +10976,38 @@ var PrimitiveType;
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PrimitiveMesh._spherePoleIdx = 0;
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})();
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+
function _is_native_reflect_construct() {
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if (typeof Reflect === "undefined" || !Reflect.construct) return false;
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if (Reflect.construct.sham) return false;
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if (typeof Proxy === "function") return true;
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try {
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Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
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return true;
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} catch (e) {
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return false;
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}
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}
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function _construct(Parent, args, Class) {
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if (_is_native_reflect_construct()) _construct = Reflect.construct;
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else {
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_construct = function construct(Parent, args, Class) {
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var a = [null];
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a.push.apply(a, args);
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var Constructor = Function.bind.apply(Parent, a);
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var instance = new Constructor();
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if (Class) _set_prototype_of(instance, Class.prototype);
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return instance;
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};
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}
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return _construct.apply(null, arguments);
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}
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+
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11011
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/**
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* Layer, used for bit operations.
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*/ var Layer;
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@@ -11053,10 +11095,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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+
* @param args - The arguments of the component
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* @returns The component which has been added
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*/ _proto.addComponent = function addComponent(type) {
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+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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+
args[_key - 1] = arguments[_key];
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+
}
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ComponentsDependencies._addCheck(this, type);
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-
var component =
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+
var component = _construct(type, [].concat(this, args));
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this._components.push(component);
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component._setActive(true, ActiveChangeFlag.All);
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return component;
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@@ -11225,7 +11271,7 @@ var ComponentCloner = /*#__PURE__*/ function() {
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* Clone this entity include children and components.
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
|
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11228
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-
var cloneEntity = this._createCloneEntity(
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+
var cloneEntity = this._createCloneEntity();
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this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
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return cloneEntity;
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};
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@@ -11235,23 +11281,23 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
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this._isTemplate = true;
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this._templateResource = templateResource;
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};
|
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11238
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-
_proto._createCloneEntity = function _createCloneEntity(
|
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-
var cloneEntity = new Entity(
|
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+
_proto._createCloneEntity = function _createCloneEntity() {
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+
var cloneEntity = new Entity(this._engine, this.name);
|
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var templateResource = this._templateResource;
|
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if (templateResource) {
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cloneEntity._templateResource = templateResource;
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templateResource._addReferCount(1);
|
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}
|
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11245
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-
cloneEntity.layer =
|
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11246
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-
cloneEntity._isActive =
|
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11291
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+
cloneEntity.layer = this.layer;
|
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11292
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+
cloneEntity._isActive = this._isActive;
|
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11247
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var cloneTransform = cloneEntity.transform;
|
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11248
|
-
var srcTransform =
|
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11294
|
+
var _this = this, srcTransform = _this.transform;
|
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11249
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|
cloneTransform.position = srcTransform.position;
|
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|
cloneTransform.rotation = srcTransform.rotation;
|
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cloneTransform.scale = srcTransform.scale;
|
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11252
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-
var
|
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11253
|
-
for(var i = 0, n =
|
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11254
|
-
cloneEntity.addChild(
|
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+
var srcChildren = this._children;
|
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+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
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11300
|
+
cloneEntity.addChild(srcChildren[i]._createCloneEntity());
|
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}
|
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11256
11302
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return cloneEntity;
|
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};
|
|
@@ -13462,7 +13508,7 @@ var /**
|
|
|
13462
13508
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if (info) {
|
|
13463
13509
|
return info;
|
|
13464
13510
|
}
|
|
13465
|
-
info = TextUtils._measureFontOrChar(fontString);
|
|
13511
|
+
info = TextUtils._measureFontOrChar(fontString, TextUtils._measureString, false);
|
|
13466
13512
|
fontSizeInfoCache[fontString] = info;
|
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13467
13513
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return info;
|
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};
|
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@@ -13483,7 +13529,7 @@ var /**
|
|
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13483
13529
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return str;
|
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13530
|
};
|
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13485
13531
|
TextUtils.measureChar = function measureChar(char, fontString) {
|
|
13486
|
-
return TextUtils._measureFontOrChar(fontString, char);
|
|
13532
|
+
return TextUtils._measureFontOrChar(fontString, char, true);
|
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13487
13533
|
};
|
|
13488
13534
|
TextUtils.measureTextWithWrap = function measureTextWithWrap(renderer) {
|
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13489
13535
|
var subFont = renderer._subFont;
|
|
@@ -13703,15 +13749,15 @@ var /**
|
|
|
13703
13749
|
/**
|
|
13704
13750
|
* @internal
|
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13705
13751
|
* Use internal for CanvasRenderer plugin.
|
|
13706
|
-
*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString,
|
|
13707
|
-
if (char === void 0) char = "";
|
|
13752
|
+
*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString, measureString, isChar) {
|
|
13708
13753
|
var _TextUtils_textContext = TextUtils.textContext(), canvas = _TextUtils_textContext.canvas, context = _TextUtils_textContext.context;
|
|
13709
13754
|
context.font = fontString;
|
|
13710
|
-
var measureString = char || TextUtils._measureString;
|
|
13711
13755
|
// Safari gets data confusion through getImageData when the canvas width is not an integer.
|
|
13712
13756
|
// The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
|
|
13713
13757
|
// @todo: Text layout may vary from standard and not support emoji.
|
|
13714
|
-
var
|
|
13758
|
+
var textMetrics = context.measureText(measureString);
|
|
13759
|
+
// In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
|
|
13760
|
+
var width = Math.max(1, Math.round(textMetrics.actualBoundingBoxRight - textMetrics.actualBoundingBoxLeft || textMetrics.width));
|
|
13715
13761
|
var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
|
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13716
13762
|
var height = baseline * TextUtils._heightMultiplier;
|
|
13717
13763
|
baseline = TextUtils._baselineMultiplier * baseline | 0;
|
|
@@ -13756,12 +13802,7 @@ var /**
|
|
|
13756
13802
|
descent = bottom - baseline + 1;
|
|
13757
13803
|
size = ascent + descent;
|
|
13758
13804
|
}
|
|
13759
|
-
|
|
13760
|
-
ascent: ascent,
|
|
13761
|
-
descent: descent,
|
|
13762
|
-
size: size
|
|
13763
|
-
};
|
|
13764
|
-
if (char) {
|
|
13805
|
+
if (isChar) {
|
|
13765
13806
|
var data = null;
|
|
13766
13807
|
if (size > 0) {
|
|
13767
13808
|
var lineIntegerW = integerW * 4;
|
|
@@ -13769,7 +13810,7 @@ var /**
|
|
|
13769
13810
|
data = new Uint8Array(colorData.buffer, top * lineIntegerW, size * lineIntegerW);
|
|
13770
13811
|
}
|
|
13771
13812
|
return {
|
|
13772
|
-
char:
|
|
13813
|
+
char: measureString,
|
|
13773
13814
|
x: 0,
|
|
13774
13815
|
y: 0,
|
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13775
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|
w: width,
|
|
@@ -13789,7 +13830,11 @@ var /**
|
|
|
13789
13830
|
data: data
|
|
13790
13831
|
};
|
|
13791
13832
|
} else {
|
|
13792
|
-
return
|
|
13833
|
+
return {
|
|
13834
|
+
ascent: ascent,
|
|
13835
|
+
descent: descent,
|
|
13836
|
+
size: size
|
|
13837
|
+
};
|
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13793
13838
|
}
|
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13794
13839
|
};
|
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13795
13840
|
/**
|
|
@@ -15856,6 +15901,26 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
15856
15901
|
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
15857
15902
|
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
15858
15903
|
this.blitMaterial = blitMaterial;
|
|
15904
|
+
// Create white and magenta textures
|
|
15905
|
+
var whitePixel = new Uint8Array([
|
|
15906
|
+
255,
|
|
15907
|
+
255,
|
|
15908
|
+
255,
|
|
15909
|
+
255
|
|
15910
|
+
]);
|
|
15911
|
+
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel);
|
|
15912
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel);
|
|
15913
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
15914
|
+
if (isWebGL2) {
|
|
15915
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel);
|
|
15916
|
+
var whitePixel32 = new Uint32Array([
|
|
15917
|
+
255,
|
|
15918
|
+
255,
|
|
15919
|
+
255,
|
|
15920
|
+
255
|
|
15921
|
+
]);
|
|
15922
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32);
|
|
15923
|
+
}
|
|
15859
15924
|
}
|
|
15860
15925
|
var _proto = BasicResources.prototype;
|
|
15861
15926
|
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
@@ -15868,8 +15933,63 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
15868
15933
|
mesh.addSubMesh(0, 4, MeshTopology.TriangleStrip);
|
|
15869
15934
|
return mesh;
|
|
15870
15935
|
};
|
|
15936
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel) {
|
|
15937
|
+
var texture;
|
|
15938
|
+
switch(type){
|
|
15939
|
+
case 0:
|
|
15940
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false);
|
|
15941
|
+
texture2D.setPixelBuffer(pixel);
|
|
15942
|
+
texture = texture2D;
|
|
15943
|
+
break;
|
|
15944
|
+
case 2:
|
|
15945
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false);
|
|
15946
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
|
15947
|
+
texture = texture2DArray;
|
|
15948
|
+
break;
|
|
15949
|
+
case 1:
|
|
15950
|
+
var textureCube = new TextureCube(engine, 1, format, false);
|
|
15951
|
+
for(var i = 0; i < 6; i++){
|
|
15952
|
+
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
15953
|
+
}
|
|
15954
|
+
texture = textureCube;
|
|
15955
|
+
break;
|
|
15956
|
+
default:
|
|
15957
|
+
throw "Invalid texture type";
|
|
15958
|
+
}
|
|
15959
|
+
texture.isGCIgnored = true;
|
|
15960
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
15961
|
+
_inherits(_class, ContentRestorer);
|
|
15962
|
+
function _class() {
|
|
15963
|
+
return ContentRestorer.call(this, texture);
|
|
15964
|
+
}
|
|
15965
|
+
var _proto = _class.prototype;
|
|
15966
|
+
_proto.restoreContent = function restoreContent() {
|
|
15967
|
+
switch(type){
|
|
15968
|
+
case 0:
|
|
15969
|
+
this.resource.setPixelBuffer(pixel);
|
|
15970
|
+
break;
|
|
15971
|
+
case 2:
|
|
15972
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
15973
|
+
break;
|
|
15974
|
+
case 1:
|
|
15975
|
+
for(var i = 0; i < 6; i++){
|
|
15976
|
+
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
15977
|
+
}
|
|
15978
|
+
break;
|
|
15979
|
+
}
|
|
15980
|
+
};
|
|
15981
|
+
return _class;
|
|
15982
|
+
}(ContentRestorer))());
|
|
15983
|
+
return texture;
|
|
15984
|
+
};
|
|
15871
15985
|
return BasicResources;
|
|
15872
15986
|
}();
|
|
15987
|
+
var TextureType;
|
|
15988
|
+
(function(TextureType) {
|
|
15989
|
+
TextureType[TextureType["Texture2D"] = 0] = "Texture2D";
|
|
15990
|
+
TextureType[TextureType["TextureCube"] = 1] = "TextureCube";
|
|
15991
|
+
TextureType[TextureType["Texture2DArray"] = 2] = "Texture2DArray";
|
|
15992
|
+
})(TextureType || (TextureType = {}));
|
|
15873
15993
|
|
|
15874
15994
|
/**
|
|
15875
15995
|
* @internal
|
|
@@ -16663,17 +16783,35 @@ var /** @internal */ PromiseState;
|
|
|
16663
16783
|
};
|
|
16664
16784
|
/**
|
|
16665
16785
|
* @internal
|
|
16666
|
-
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(
|
|
16667
|
-
var
|
|
16668
|
-
(
|
|
16669
|
-
|
|
16786
|
+
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(assetBaseURL, assetSubPath, value) {
|
|
16787
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
16788
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
16789
|
+
if (subPromiseCallback) {
|
|
16790
|
+
// Already resolved
|
|
16791
|
+
subPromiseCallback.resolve(value);
|
|
16792
|
+
} else {
|
|
16793
|
+
var // Pending
|
|
16794
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
16795
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
16796
|
+
resolve: value
|
|
16797
|
+
};
|
|
16798
|
+
}
|
|
16670
16799
|
};
|
|
16671
16800
|
/**
|
|
16672
16801
|
* @internal
|
|
16673
|
-
*/ _proto._onSubAssetFail = function _onSubAssetFail(
|
|
16674
|
-
var
|
|
16675
|
-
(
|
|
16676
|
-
|
|
16802
|
+
*/ _proto._onSubAssetFail = function _onSubAssetFail(assetBaseURL, assetSubPath, value) {
|
|
16803
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
16804
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
16805
|
+
if (subPromiseCallback) {
|
|
16806
|
+
// Already rejected
|
|
16807
|
+
subPromiseCallback.reject(value);
|
|
16808
|
+
} else {
|
|
16809
|
+
var // Pending
|
|
16810
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
16811
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
16812
|
+
reject: value
|
|
16813
|
+
};
|
|
16814
|
+
}
|
|
16677
16815
|
};
|
|
16678
16816
|
/**
|
|
16679
16817
|
* @internal
|
|
@@ -16818,8 +16956,21 @@ var /** @internal */ PromiseState;
|
|
|
16818
16956
|
if (!loader) {
|
|
16819
16957
|
throw "loader not found: " + item.type;
|
|
16820
16958
|
}
|
|
16821
|
-
//
|
|
16959
|
+
// Check sub asset
|
|
16960
|
+
if (queryPath) {
|
|
16961
|
+
// Check whether load main asset
|
|
16962
|
+
var mainPromise = loadingPromises[assetBaseURL] || this._loadMainAsset(loader, item, assetBaseURL);
|
|
16963
|
+
mainPromise.catch(function(e) {
|
|
16964
|
+
_this._onSubAssetFail(assetBaseURL, queryPath, e);
|
|
16965
|
+
});
|
|
16966
|
+
return this._createSubAssetPromiseCallback(assetBaseURL, assetURL, queryPath);
|
|
16967
|
+
}
|
|
16968
|
+
return this._loadMainAsset(loader, item, assetBaseURL);
|
|
16969
|
+
};
|
|
16970
|
+
_proto._loadMainAsset = function _loadMainAsset(loader, item, assetBaseURL) {
|
|
16971
|
+
var _this = this;
|
|
16822
16972
|
item.url = assetBaseURL;
|
|
16973
|
+
var loadingPromises = this._loadingPromises;
|
|
16823
16974
|
var promise = loader.load(item, this);
|
|
16824
16975
|
loadingPromises[assetBaseURL] = promise;
|
|
16825
16976
|
promise.then(function(resource) {
|
|
@@ -16827,32 +16978,46 @@ var /** @internal */ PromiseState;
|
|
|
16827
16978
|
_this._addAsset(assetBaseURL, resource);
|
|
16828
16979
|
}
|
|
16829
16980
|
delete loadingPromises[assetBaseURL];
|
|
16981
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
16830
16982
|
}, function() {
|
|
16831
|
-
|
|
16983
|
+
delete loadingPromises[assetBaseURL];
|
|
16984
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
16832
16985
|
});
|
|
16833
|
-
|
|
16834
|
-
|
|
16835
|
-
|
|
16836
|
-
|
|
16837
|
-
|
|
16838
|
-
|
|
16986
|
+
return promise;
|
|
16987
|
+
};
|
|
16988
|
+
_proto._createSubAssetPromiseCallback = function _createSubAssetPromiseCallback(assetBaseURL, assetURL, assetSubPath) {
|
|
16989
|
+
var _this = this;
|
|
16990
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
|
|
16991
|
+
var loadingPromises = this._loadingPromises;
|
|
16992
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
16993
|
+
var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolve;
|
|
16994
|
+
var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.reject;
|
|
16995
|
+
var promise = new AssetPromise(function(resolve, reject) {
|
|
16996
|
+
if (resolvedValue) {
|
|
16997
|
+
// Already resolved
|
|
16998
|
+
resolve(resolvedValue);
|
|
16999
|
+
} else if (rejectedValue) {
|
|
17000
|
+
// Already rejected
|
|
17001
|
+
reject(rejectedValue);
|
|
17002
|
+
} else {
|
|
17003
|
+
var _this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
17004
|
+
// Pending
|
|
17005
|
+
loadingPromises[assetURL] = promise;
|
|
17006
|
+
((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
17007
|
+
resolve: resolve,
|
|
17008
|
+
reject: reject
|
|
17009
|
+
};
|
|
17010
|
+
}
|
|
17011
|
+
});
|
|
17012
|
+
if (!resolvedValue && !rejectedValue) {
|
|
17013
|
+
promise.then(function() {
|
|
16839
17014
|
delete loadingPromises[assetURL];
|
|
16840
17015
|
}, function() {
|
|
16841
17016
|
return delete loadingPromises[assetURL];
|
|
16842
17017
|
});
|
|
16843
|
-
promise.catch(function(e) {
|
|
16844
|
-
_this._onSubAssetFail(assetURL, e);
|
|
16845
|
-
});
|
|
16846
|
-
return subPromise;
|
|
16847
17018
|
}
|
|
16848
17019
|
return promise;
|
|
16849
17020
|
};
|
|
16850
|
-
_proto._pushSubAssetPromiseCallback = function _pushSubAssetPromiseCallback(assetURL, resolve, reject) {
|
|
16851
|
-
this._subAssetPromiseCallbacks[assetURL] = {
|
|
16852
|
-
resolve: resolve,
|
|
16853
|
-
reject: reject
|
|
16854
|
-
};
|
|
16855
|
-
};
|
|
16856
17021
|
_proto._gc = function _gc(forceDestroy) {
|
|
16857
17022
|
var objects = Utils.objectValues(this._referResourcePool);
|
|
16858
17023
|
for(var i = 0, n = objects.length; i < n; i++){
|
|
@@ -16909,6 +17074,9 @@ var /** @internal */ PromiseState;
|
|
|
16909
17074
|
});
|
|
16910
17075
|
return result;
|
|
16911
17076
|
};
|
|
17077
|
+
_proto._releaseSubAssetPromiseCallback = function _releaseSubAssetPromiseCallback(assetBaseURL) {
|
|
17078
|
+
delete this._subAssetPromiseCallbacks[assetBaseURL];
|
|
17079
|
+
};
|
|
16912
17080
|
/**
|
|
16913
17081
|
* @internal
|
|
16914
17082
|
* @beta Just for internal editor, not recommended for developers.
|
|
@@ -20402,7 +20570,6 @@ ShaderPool.init();
|
|
|
20402
20570
|
_this.xrManager = new XRManager();
|
|
20403
20571
|
_this.xrManager._initialize(_assert_this_initialized(_this), xrDevice);
|
|
20404
20572
|
}
|
|
20405
|
-
_this._initMagentaTextures(hardwareRenderer);
|
|
20406
20573
|
if (!hardwareRenderer.canIUse(GLCapabilityType.depthTexture)) {
|
|
20407
20574
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
20408
20575
|
} else {
|
|
@@ -20638,99 +20805,6 @@ ShaderPool.init();
|
|
|
20638
20805
|
};
|
|
20639
20806
|
/**
|
|
20640
20807
|
* @internal
|
|
20641
|
-
* Standalone for CanvasRenderer plugin.
|
|
20642
|
-
*/ _proto._initMagentaTextures = function _initMagentaTextures(hardwareRenderer) {
|
|
20643
|
-
var whitePixel = new Uint8Array([
|
|
20644
|
-
255,
|
|
20645
|
-
255,
|
|
20646
|
-
255,
|
|
20647
|
-
255
|
|
20648
|
-
]);
|
|
20649
|
-
var whiteTexture2D = new Texture2D(this, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
20650
|
-
whiteTexture2D.setPixelBuffer(whitePixel);
|
|
20651
|
-
whiteTexture2D.isGCIgnored = true;
|
|
20652
|
-
var magentaPixel = new Uint8Array([
|
|
20653
|
-
255,
|
|
20654
|
-
0,
|
|
20655
|
-
255,
|
|
20656
|
-
255
|
|
20657
|
-
]);
|
|
20658
|
-
var magentaTexture2D = new Texture2D(this, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
20659
|
-
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
20660
|
-
magentaTexture2D.isGCIgnored = true;
|
|
20661
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20662
|
-
_inherits(_class, ContentRestorer);
|
|
20663
|
-
function _class() {
|
|
20664
|
-
return ContentRestorer.call(this, magentaTexture2D);
|
|
20665
|
-
}
|
|
20666
|
-
var _proto = _class.prototype;
|
|
20667
|
-
_proto.restoreContent = function restoreContent() {
|
|
20668
|
-
this.resource.setPixelBuffer(magentaPixel);
|
|
20669
|
-
};
|
|
20670
|
-
return _class;
|
|
20671
|
-
}(ContentRestorer))());
|
|
20672
|
-
var magentaTextureCube = new TextureCube(this, 1, TextureFormat.R8G8B8A8, false);
|
|
20673
|
-
for(var i = 0; i < 6; i++){
|
|
20674
|
-
magentaTextureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20675
|
-
}
|
|
20676
|
-
magentaTextureCube.isGCIgnored = true;
|
|
20677
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20678
|
-
_inherits(_class, ContentRestorer);
|
|
20679
|
-
function _class() {
|
|
20680
|
-
return ContentRestorer.call(this, magentaTextureCube);
|
|
20681
|
-
}
|
|
20682
|
-
var _proto = _class.prototype;
|
|
20683
|
-
_proto.restoreContent = function restoreContent() {
|
|
20684
|
-
for(var i = 0; i < 6; i++){
|
|
20685
|
-
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20686
|
-
}
|
|
20687
|
-
};
|
|
20688
|
-
return _class;
|
|
20689
|
-
}(ContentRestorer))());
|
|
20690
|
-
this._whiteTexture2D = whiteTexture2D;
|
|
20691
|
-
this._magentaTexture2D = magentaTexture2D;
|
|
20692
|
-
this._magentaTextureCube = magentaTextureCube;
|
|
20693
|
-
if (hardwareRenderer.isWebGL2) {
|
|
20694
|
-
var magentaPixel32 = new Uint32Array([
|
|
20695
|
-
255,
|
|
20696
|
-
0,
|
|
20697
|
-
255,
|
|
20698
|
-
255
|
|
20699
|
-
]);
|
|
20700
|
-
var uintMagentaTexture2D = new Texture2D(this, 1, 1, TextureFormat.R32G32B32A32_UInt, false);
|
|
20701
|
-
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
20702
|
-
uintMagentaTexture2D.isGCIgnored = true;
|
|
20703
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20704
|
-
_inherits(_class, ContentRestorer);
|
|
20705
|
-
function _class() {
|
|
20706
|
-
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
20707
|
-
}
|
|
20708
|
-
var _proto = _class.prototype;
|
|
20709
|
-
_proto.restoreContent = function restoreContent() {
|
|
20710
|
-
this.resource.setPixelBuffer(magentaPixel32);
|
|
20711
|
-
};
|
|
20712
|
-
return _class;
|
|
20713
|
-
}(ContentRestorer))());
|
|
20714
|
-
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
20715
|
-
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
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magentaTexture2DArray.isGCIgnored = true;
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this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
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|
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_inherits(_class, ContentRestorer);
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function _class() {
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return ContentRestorer.call(this, magentaTexture2DArray);
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}
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var _proto = _class.prototype;
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_proto.restoreContent = function restoreContent() {
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this.resource.setPixelBuffer(0, magentaPixel);
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-
};
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return _class;
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|
-
}(ContentRestorer))());
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|
-
this._uintMagentaTexture2D = uintMagentaTexture2D;
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this._magentaTexture2DArray = magentaTexture2DArray;
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}
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};
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/**
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* @internal
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|
*/ _proto._pendingGC = function _pendingGC() {
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if (this._frameInProcess) {
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this._waitingGC = true;
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@@ -21370,6 +21444,8 @@ ShaderPool.init();
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script._started = true;
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_this.removeOnStartScript(script);
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script.onStart();
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+
}, function(element, index) {
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+
element._onStartIndex = index;
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});
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}
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};
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@@ -22960,6 +23036,14 @@ __decorate([
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DepthTextureMode[DepthTextureMode[/* Generate depth texture by pre-pass rendering. */ "PrePass"] = 1] = "PrePass";
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})(DepthTextureMode || (DepthTextureMode = {}));
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+
/**
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* The strategy to use when a shader replacement fails.
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+
*/ var ReplacementFailureStrategy;
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(function(ReplacementFailureStrategy) {
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ReplacementFailureStrategy[ReplacementFailureStrategy[/** Keep the original shader. */ "KeepOriginalShader"] = 0] = "KeepOriginalShader";
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+
ReplacementFailureStrategy[ReplacementFailureStrategy[/** Do not render. */ "DoNotRender"] = 1] = "DoNotRender";
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+
})(ReplacementFailureStrategy || (ReplacementFailureStrategy = {}));
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+
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/**
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* PipelinePass is a base class for all pipeline passes.
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*/ var PipelinePass = function PipelinePass(engine) {
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@@ -24310,7 +24394,7 @@ var /**
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depthOnlyPass.onConfig(camera);
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depthOnlyPass.onRender(context, cullingResults);
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} else {
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camera.shaderData.setTexture(Camera._cameraDepthTextureProperty, engine.
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+
camera.shaderData.setTexture(Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
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}
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// Check if need to create internal color texture
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var independentCanvasEnabled = camera.independentCanvasEnabled;
|
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@@ -24396,13 +24480,15 @@ var /**
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var replacementSubShaders = replacementShader.subShaders;
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var replacementTag = context.replacementTag;
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if (replacementTag) {
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+
var materialSubShaderTagValue = materialSubShader.getTagValue(replacementTag);
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|
for(var i = 0, n = replacementSubShaders.length; i < n; i++){
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|
var subShader = replacementSubShaders[i];
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|
-
if (subShader.getTagValue(replacementTag) ===
|
|
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|
+
if (subShader.getTagValue(replacementTag) === materialSubShaderTagValue) {
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|
this.pushRenderDataWithShader(context, data, subShader.passes, renderStates);
|
|
24403
|
-
|
|
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|
+
return;
|
|
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|
}
|
|
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|
}
|
|
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|
+
context.replacementFailureStrategy === ReplacementFailureStrategy.KeepOriginalShader && this.pushRenderDataWithShader(context, data, materialSubShader.passes, renderStates);
|
|
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|
} else {
|
|
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|
this.pushRenderDataWithShader(context, data, replacementSubShaders[0].passes, renderStates);
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|
}
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@@ -24563,6 +24649,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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/** @internal */ _this._virtualCamera = new VirtualCamera();
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/** @internal */ _this._replacementShader = null;
|
|
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|
/** @internal */ _this._replacementSubShaderTag = null;
|
|
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|
+
/** @internal */ _this._replacementFailureStrategy = null;
|
|
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|
/** @internal */ _this._cameraIndex = -1;
|
|
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|
_this._priority = 0;
|
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|
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
@@ -24740,6 +24827,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
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|
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|
context.virtualCamera = virtualCamera;
|
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|
context.replacementShader = this._replacementShader;
|
|
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24829
|
context.replacementTag = this._replacementSubShaderTag;
|
|
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|
+
context.replacementFailureStrategy = this._replacementFailureStrategy;
|
|
24743
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|
// compute cull frustum.
|
|
24744
24832
|
if (this.enableFrustumCulling && this._frustumChangeFlag.flag) {
|
|
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24833
|
this._frustum.calculateFromMatrix(virtualCamera.viewProjectionMatrix);
|
|
@@ -24759,15 +24847,18 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
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|
this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
|
|
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|
this._engine._renderCount++;
|
|
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|
};
|
|
24762
|
-
_proto.setReplacementShader = function setReplacementShader(shader, replacementTag) {
|
|
24850
|
+
_proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
|
|
24851
|
+
if (failureStrategy === void 0) failureStrategy = ReplacementFailureStrategy.KeepOriginalShader;
|
|
24763
24852
|
this._replacementShader = shader;
|
|
24764
24853
|
this._replacementSubShaderTag = typeof replacementTag === "string" ? ShaderTagKey.getByName(replacementTag) : replacementTag;
|
|
24854
|
+
this._replacementFailureStrategy = failureStrategy;
|
|
24765
24855
|
};
|
|
24766
24856
|
/**
|
|
24767
24857
|
* Reset and clear the replacement shader.
|
|
24768
24858
|
*/ _proto.resetReplacementShader = function resetReplacementShader() {
|
|
24769
24859
|
this._replacementShader = null;
|
|
24770
24860
|
this._replacementSubShaderTag = null;
|
|
24861
|
+
this._replacementFailureStrategy = null;
|
|
24771
24862
|
};
|
|
24772
24863
|
/**
|
|
24773
24864
|
* @inheritdoc
|
|
@@ -31583,5 +31674,5 @@ var cacheDir = new Vector3();
|
|
|
31583
31674
|
return CubeProbe;
|
|
31584
31675
|
}(Probe);
|
|
31585
31676
|
|
|
31586
|
-
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
31677
|
+
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ReplacementFailureStrategy, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
31587
31678
|
//# sourceMappingURL=module.js.map
|