@galacean/engine-core 1.2.0-beta.3 → 1.2.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +2 -2
- package/dist/main.js +11 -9
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +11 -9
- package/dist/module.js +11 -9
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Deprecated.d.ts +101 -0
- package/types/RenderPipeline/RenderPass.d.ts +55 -0
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
- package/types/texture/enums/PixelFormat.d.ts +73 -0
package/LICENSE
CHANGED
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@@ -1,6 +1,6 @@
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The MIT License
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2
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-
Copyright
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+
Copyright (c) 2020 - present Ant Group
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-
THE SOFTWARE.
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+
THE SOFTWARE.
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package/dist/main.js
CHANGED
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@@ -4940,7 +4940,8 @@ __decorate([
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}
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var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
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if (shaderMap[shaderInfo.name]) {
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console.error('Shader named "' + shaderInfo.name + '" already exists.');
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return;
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}
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var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
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var passList = subShaderInfo.passes.map(function(passInfo) {
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@@ -4979,7 +4980,8 @@ __decorate([
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return shader;
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} else {
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if (shaderMap[nameOrShaderSource]) {
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-
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console.error('Shader named "' + nameOrShaderSource + '" already exists.');
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return;
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}
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if (typeof vertexSourceOrShaderPassesOrSubShaders === "string") {
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var shaderPass = new ShaderPass(vertexSourceOrShaderPassesOrSubShaders, fragmentSource);
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@@ -22126,9 +22128,10 @@ __decorate([
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*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
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var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
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var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
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var
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var
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var
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var maxLight = LightManager._maxLight;
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var spotLightCount = Math.min(spotLight.length, maxLight);
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var pointLightCount = Math.min(pointLight.length, maxLight);
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var directLightCount = Math.min(directLight.length, maxLight);
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for(var i = 0; i < spotLightCount; i++){
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spotLight.get(i)._appendData(i, spotData);
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}
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@@ -27234,20 +27237,19 @@ exports.AnimatorLayerBlendingMode = void 0;
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var relativePath = curve.relativePath;
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var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
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if (targetEntity) {
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var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners,
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var propertyPath = "" + curve.typeIndex + "." + curve.property;
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var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
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var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, AnimationCurveOwner._components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
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if (!component) {
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continue;
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}
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var property = curve.property;
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var instanceId =
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var instanceId = component.instanceId;
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// Get owner
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var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
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var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity, component));
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// Get layer owner
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var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
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var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[
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var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
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if (mask && mask.pathMasks.length) {
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var _mask_getPathMask;
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var _mask_getPathMask_active;
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