@galacean/engine-core 1.2.0-beta.2 → 1.2.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4941,7 +4941,8 @@ __decorate([
4941
4941
  }
4942
4942
  var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
4943
4943
  if (shaderMap[shaderInfo.name]) {
4944
- throw 'Shader named "' + shaderInfo.name + '" already exists.';
4944
+ console.error('Shader named "' + shaderInfo.name + '" already exists.');
4945
+ return;
4945
4946
  }
4946
4947
  var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
4947
4948
  var passList = subShaderInfo.passes.map(function(passInfo) {
@@ -4980,7 +4981,8 @@ __decorate([
4980
4981
  return shader;
4981
4982
  } else {
4982
4983
  if (shaderMap[nameOrShaderSource]) {
4983
- throw 'Shader named "' + nameOrShaderSource + '" already exists.';
4984
+ console.error('Shader named "' + nameOrShaderSource + '" already exists.');
4985
+ return;
4984
4986
  }
4985
4987
  if (typeof vertexSourceOrShaderPassesOrSubShaders === "string") {
4986
4988
  var shaderPass = new ShaderPass(vertexSourceOrShaderPassesOrSubShaders, fragmentSource);
@@ -19466,7 +19468,8 @@ __decorate([
19466
19468
  /** @internal */ this._upList = new DisorderedArray();
19467
19469
  /** @internal */ this._downList = new DisorderedArray();
19468
19470
  this._nativeEvents = [];
19469
- if (_instanceof(target, Window)) {
19471
+ // Temporary solution for mini program, window does not exist
19472
+ if (typeof Window !== "undefined" && _instanceof(target, Window)) {
19470
19473
  throw "Do not set window as target because window cannot listen to pointer leave event.";
19471
19474
  }
19472
19475
  this._engine = engine;
@@ -22126,9 +22129,10 @@ __decorate([
22126
22129
  */ _proto._updateShaderData = function _updateShaderData(shaderData) {
22127
22130
  var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
22128
22131
  var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
22129
- var spotLightCount = spotLight.length;
22130
- var pointLightCount = pointLight.length;
22131
- var directLightCount = directLight.length;
22132
+ var maxLight = LightManager._maxLight;
22133
+ var spotLightCount = Math.min(spotLight.length, maxLight);
22134
+ var pointLightCount = Math.min(pointLight.length, maxLight);
22135
+ var directLightCount = Math.min(directLight.length, maxLight);
22132
22136
  for(var i = 0; i < spotLightCount; i++){
22133
22137
  spotLight.get(i)._appendData(i, spotData);
22134
22138
  }
@@ -27234,20 +27238,19 @@ exports.AnimatorLayerBlendingMode = void 0;
27234
27238
  var relativePath = curve.relativePath;
27235
27239
  var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
27236
27240
  if (targetEntity) {
27237
- var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _propertyPath;
27238
- var propertyPath = "" + curve.typeIndex + "." + curve.property;
27241
+ var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
27239
27242
  var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, AnimationCurveOwner._components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
27240
27243
  if (!component) {
27241
27244
  continue;
27242
27245
  }
27243
27246
  var property = curve.property;
27244
- var instanceId = targetEntity.instanceId;
27247
+ var instanceId = component.instanceId;
27245
27248
  // Get owner
27246
27249
  var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
27247
27250
  var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity, component));
27248
27251
  // Get layer owner
27249
27252
  var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
27250
- var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_propertyPath = propertyPath] || (_layerPropertyOwners[_propertyPath] = curve._createCurveLayerOwner(owner));
27253
+ var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
27251
27254
  if (mask && mask.pathMasks.length) {
27252
27255
  var _mask_getPathMask;
27253
27256
  var _mask_getPathMask_active;
package/dist/module.js CHANGED
@@ -4936,7 +4936,8 @@ __decorate([
4936
4936
  }
4937
4937
  var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
4938
4938
  if (shaderMap[shaderInfo.name]) {
4939
- throw 'Shader named "' + shaderInfo.name + '" already exists.';
4939
+ console.error('Shader named "' + shaderInfo.name + '" already exists.');
4940
+ return;
4940
4941
  }
4941
4942
  var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
4942
4943
  var passList = subShaderInfo.passes.map(function(passInfo) {
@@ -4975,7 +4976,8 @@ __decorate([
4975
4976
  return shader;
4976
4977
  } else {
4977
4978
  if (shaderMap[nameOrShaderSource]) {
4978
- throw 'Shader named "' + nameOrShaderSource + '" already exists.';
4979
+ console.error('Shader named "' + nameOrShaderSource + '" already exists.');
4980
+ return;
4979
4981
  }
4980
4982
  if (typeof vertexSourceOrShaderPassesOrSubShaders === "string") {
4981
4983
  var shaderPass = new ShaderPass(vertexSourceOrShaderPassesOrSubShaders, fragmentSource);
@@ -19461,7 +19463,8 @@ __decorate([
19461
19463
  /** @internal */ this._upList = new DisorderedArray();
19462
19464
  /** @internal */ this._downList = new DisorderedArray();
19463
19465
  this._nativeEvents = [];
19464
- if (_instanceof(target, Window)) {
19466
+ // Temporary solution for mini program, window does not exist
19467
+ if (typeof Window !== "undefined" && _instanceof(target, Window)) {
19465
19468
  throw "Do not set window as target because window cannot listen to pointer leave event.";
19466
19469
  }
19467
19470
  this._engine = engine;
@@ -22121,9 +22124,10 @@ __decorate([
22121
22124
  */ _proto._updateShaderData = function _updateShaderData(shaderData) {
22122
22125
  var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
22123
22126
  var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
22124
- var spotLightCount = spotLight.length;
22125
- var pointLightCount = pointLight.length;
22126
- var directLightCount = directLight.length;
22127
+ var maxLight = LightManager._maxLight;
22128
+ var spotLightCount = Math.min(spotLight.length, maxLight);
22129
+ var pointLightCount = Math.min(pointLight.length, maxLight);
22130
+ var directLightCount = Math.min(directLight.length, maxLight);
22127
22131
  for(var i = 0; i < spotLightCount; i++){
22128
22132
  spotLight.get(i)._appendData(i, spotData);
22129
22133
  }
@@ -27229,20 +27233,19 @@ var AnimatorLayerBlendingMode;
27229
27233
  var relativePath = curve.relativePath;
27230
27234
  var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
27231
27235
  if (targetEntity) {
27232
- var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _propertyPath;
27233
- var propertyPath = "" + curve.typeIndex + "." + curve.property;
27236
+ var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
27234
27237
  var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, AnimationCurveOwner._components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
27235
27238
  if (!component) {
27236
27239
  continue;
27237
27240
  }
27238
27241
  var property = curve.property;
27239
- var instanceId = targetEntity.instanceId;
27242
+ var instanceId = component.instanceId;
27240
27243
  // Get owner
27241
27244
  var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
27242
27245
  var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity, component));
27243
27246
  // Get layer owner
27244
27247
  var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
27245
- var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_propertyPath = propertyPath] || (_layerPropertyOwners[_propertyPath] = curve._createCurveLayerOwner(owner));
27248
+ var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
27246
27249
  if (mask && mask.pathMasks.length) {
27247
27250
  var _mask_getPathMask;
27248
27251
  var _mask_getPathMask_active;