@galacean/engine-core 1.2.0-beta.1 → 1.2.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +134 -119
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +134 -119
- package/dist/module.js +134 -119
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Utils.d.ts +0 -1
- package/types/base/Constant.d.ts +1 -0
- package/types/shaderlib/ShaderFactory.d.ts +2 -0
package/dist/miniprogram.js
CHANGED
|
@@ -628,7 +628,7 @@ var Utils = /*#__PURE__*/ function() {
|
|
|
628
628
|
if (Utils.isBase64Url(relativeUrl)) {
|
|
629
629
|
return relativeUrl;
|
|
630
630
|
}
|
|
631
|
-
return relativeUrl ?
|
|
631
|
+
return relativeUrl ? new engineMiniprogramAdapter.URL(relativeUrl, baseUrl).href : baseUrl;
|
|
632
632
|
};
|
|
633
633
|
/**
|
|
634
634
|
* @internal
|
|
@@ -771,14 +771,6 @@ var Utils = /*#__PURE__*/ function() {
|
|
|
771
771
|
});
|
|
772
772
|
return result;
|
|
773
773
|
};
|
|
774
|
-
Utils._formatRelativePath = function _formatRelativePath(path) {
|
|
775
|
-
// For example input is "a/b", "/a/b", "./a/b", "./a/./b", "./a/../a/b", output is "a/b"
|
|
776
|
-
return path.split("/").filter(Boolean).reduce(function(acc, cur) {
|
|
777
|
-
if (cur === "..") acc.pop();
|
|
778
|
-
else if (cur !== ".") acc.push(cur);
|
|
779
|
-
return acc;
|
|
780
|
-
}, []).join("/");
|
|
781
|
-
};
|
|
782
774
|
Utils._insertionSort = function _insertionSort(a, from, to, compareFunc) {
|
|
783
775
|
for(var i = from + 1; i < to; i++){
|
|
784
776
|
var j = void 0;
|
|
@@ -1668,6 +1660,7 @@ exports.GLCapabilityType = void 0;
|
|
|
1668
1660
|
GLCapabilityType["colorBufferHalfFloat"] = "EXT_color_buffer_half_float";
|
|
1669
1661
|
GLCapabilityType["textureFilterAnisotropic"] = "EXT_texture_filter_anisotropic";
|
|
1670
1662
|
GLCapabilityType["blendMinMax"] = "EXT_blend_minmax";
|
|
1663
|
+
GLCapabilityType["fragDepth"] = "EXT_frag_depth";
|
|
1671
1664
|
GLCapabilityType["astc"] = "WEBGL_compressed_texture_astc";
|
|
1672
1665
|
GLCapabilityType["astc_webkit"] = "WEBKIT_WEBGL_compressed_texture_astc";
|
|
1673
1666
|
GLCapabilityType["etc"] = "WEBGL_compressed_texture_etc";
|
|
@@ -3431,23 +3424,34 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
3431
3424
|
* @param shader - code
|
|
3432
3425
|
* @param isFrag - Whether it is a fragment shader.
|
|
3433
3426
|
* */ ShaderFactory.convertTo300 = function convertTo300(shader, isFrag) {
|
|
3434
|
-
/** replace attribute and in */ shader = shader.replace(/\battribute\b/g, "in");
|
|
3435
3427
|
shader = shader.replace(/\bvarying\b/g, isFrag ? "in" : "out");
|
|
3436
|
-
|
|
3437
|
-
shader = shader.replace(/\
|
|
3428
|
+
shader = shader.replace(/\btexture(2D|Cube)\b/g, "texture");
|
|
3429
|
+
shader = shader.replace(/\btexture2DProj\b/g, "textureProj");
|
|
3438
3430
|
if (isFrag) {
|
|
3439
|
-
|
|
3440
|
-
|
|
3441
|
-
|
|
3442
|
-
|
|
3443
|
-
|
|
3444
|
-
|
|
3445
|
-
|
|
3446
|
-
|
|
3431
|
+
shader = shader.replace(/\btexture(2D|Cube)LodEXT\b/g, "textureLod");
|
|
3432
|
+
shader = shader.replace(/\btexture(2D|Cube)GradEXT\b/g, "textureGrad");
|
|
3433
|
+
shader = shader.replace(/\btexture2DProjLodEXT\b/g, "textureProjLod");
|
|
3434
|
+
shader = shader.replace(/\btexture2DProjGradEXT\b/g, "textureProjGrad");
|
|
3435
|
+
shader = shader.replace(/\bgl_FragDepthEXT\b/g, "gl_FragDepth");
|
|
3436
|
+
if (!ShaderFactory._has300Output(shader)) {
|
|
3437
|
+
var isMRT = /\bgl_FragData\[.+?\]/g.test(shader);
|
|
3438
|
+
if (isMRT) {
|
|
3439
|
+
shader = shader.replace(/\bgl_FragColor\b/g, "gl_FragData[0]");
|
|
3440
|
+
var result = shader.match(/\bgl_FragData\[.+?\]/g);
|
|
3441
|
+
shader = this._replaceMRTShader(shader, result);
|
|
3442
|
+
} else {
|
|
3443
|
+
shader = shader.replace(/void\s+?main\s*\(/g, "out vec4 glFragColor;\nvoid main(");
|
|
3444
|
+
shader = shader.replace(/\bgl_FragColor\b/g, "glFragColor");
|
|
3445
|
+
}
|
|
3447
3446
|
}
|
|
3447
|
+
} else {
|
|
3448
|
+
shader = shader.replace(/\battribute\b/g, "in");
|
|
3448
3449
|
}
|
|
3449
3450
|
return shader;
|
|
3450
3451
|
};
|
|
3452
|
+
ShaderFactory._has300Output = function _has300Output(fragmentShader) {
|
|
3453
|
+
return ShaderFactory._has300OutInFragReg.test(fragmentShader);
|
|
3454
|
+
};
|
|
3451
3455
|
ShaderFactory._replaceMRTShader = function _replaceMRTShader(shader, result) {
|
|
3452
3456
|
var declaration = "";
|
|
3453
3457
|
var mrtIndexSet = new Set();
|
|
@@ -3469,11 +3473,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
3469
3473
|
/** @internal */ ShaderFactory._shaderExtension = [
|
|
3470
3474
|
"GL_EXT_shader_texture_lod",
|
|
3471
3475
|
"GL_OES_standard_derivatives",
|
|
3472
|
-
"GL_EXT_draw_buffers"
|
|
3476
|
+
"GL_EXT_draw_buffers",
|
|
3477
|
+
"GL_EXT_frag_depth"
|
|
3473
3478
|
].map(function(e) {
|
|
3474
3479
|
return "#extension " + e + " : enable\n";
|
|
3475
3480
|
}).join("");
|
|
3476
3481
|
})();
|
|
3482
|
+
(function() {
|
|
3483
|
+
ShaderFactory._has300OutInFragReg = /\bout\s+(?:\w+\s+)?(?:vec4)\s+(?:\w+)\s*;/ // [layout(location = 0)] out [highp] vec4 [color];
|
|
3484
|
+
;
|
|
3485
|
+
})();
|
|
3477
3486
|
|
|
3478
3487
|
/**
|
|
3479
3488
|
* Shader tag key.
|
|
@@ -3764,6 +3773,10 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
3764
3773
|
this.materialUniformBlock = new ShaderUniformBlock();
|
|
3765
3774
|
this.otherUniformBlock = new ShaderUniformBlock();
|
|
3766
3775
|
/** @internal */ this._uploadRenderCount = -1;
|
|
3776
|
+
/** @internal */ this._uploadSceneId = -1;
|
|
3777
|
+
/** @internal */ this._uploadCameraId = -1;
|
|
3778
|
+
/** @internal */ this._uploadRendererId = -1;
|
|
3779
|
+
/** @internal */ this._uploadMaterialId = -1;
|
|
3767
3780
|
this.attributeLocation = Object.create(null);
|
|
3768
3781
|
this._activeTextureUint = 0;
|
|
3769
3782
|
this._engine = engine;
|
|
@@ -11445,10 +11458,8 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
|
11445
11458
|
var vertexStride = this.createVertexElements(vertexElements);
|
|
11446
11459
|
// vertices
|
|
11447
11460
|
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, exports.BufferUsage.Dynamic);
|
|
11448
|
-
vertexBuffer.isGCIgnored = true;
|
|
11449
11461
|
// indices
|
|
11450
11462
|
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, exports.BufferUsage.Dynamic);
|
|
11451
|
-
indiceBuffer.isGCIgnored = true;
|
|
11452
11463
|
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
11453
11464
|
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
11454
11465
|
mesh.setVertexElements(vertexElements);
|
|
@@ -15094,6 +15105,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
15094
15105
|
1
|
|
15095
15106
|
]); // left-top
|
|
15096
15107
|
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
15108
|
+
blitMaterial._addReferCount(1);
|
|
15097
15109
|
blitMaterial.renderState.depthState.enabled = false;
|
|
15098
15110
|
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
15099
15111
|
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
@@ -15793,6 +15805,9 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
15793
15805
|
projectionParams.set(flipProjection ? -1 : 1, virtualCamera.nearClipPlane, virtualCamera.farClipPlane, 0);
|
|
15794
15806
|
shaderData.setVector4(RenderContext._cameraProjectionProperty, projectionParams);
|
|
15795
15807
|
};
|
|
15808
|
+
_proto.garbageCollection = function garbageCollection() {
|
|
15809
|
+
this.camera = null;
|
|
15810
|
+
};
|
|
15796
15811
|
return RenderContext;
|
|
15797
15812
|
}();
|
|
15798
15813
|
(function() {
|
|
@@ -19925,66 +19940,85 @@ __decorate([
|
|
|
19925
19940
|
|
|
19926
19941
|
/**
|
|
19927
19942
|
* @internal
|
|
19928
|
-
*/ var ParticleBufferUtils =
|
|
19929
|
-
|
|
19930
|
-
|
|
19931
|
-
|
|
19932
|
-
|
|
19933
|
-
|
|
19934
|
-
|
|
19935
|
-
|
|
19936
|
-
|
|
19937
|
-
|
|
19938
|
-
|
|
19939
|
-
|
|
19940
|
-
|
|
19941
|
-
|
|
19942
|
-
|
|
19943
|
-
|
|
19944
|
-
|
|
19945
|
-
|
|
19946
|
-
|
|
19947
|
-
|
|
19948
|
-
|
|
19949
|
-
|
|
19950
|
-
|
|
19951
|
-
|
|
19952
|
-
|
|
19953
|
-
|
|
19954
|
-
|
|
19955
|
-
|
|
19956
|
-
|
|
19957
|
-
|
|
19958
|
-
|
|
19959
|
-
|
|
19960
|
-
|
|
19961
|
-
|
|
19962
|
-
|
|
19963
|
-
|
|
19964
|
-
|
|
19965
|
-
|
|
19966
|
-
|
|
19967
|
-
|
|
19968
|
-
|
|
19969
|
-
|
|
19970
|
-
|
|
19971
|
-
|
|
19972
|
-
|
|
19973
|
-
|
|
19974
|
-
|
|
19975
|
-
|
|
19976
|
-
|
|
19977
|
-
|
|
19978
|
-
|
|
19979
|
-
|
|
19980
|
-
|
|
19981
|
-
|
|
19982
|
-
|
|
19983
|
-
|
|
19984
|
-
|
|
19985
|
-
|
|
19986
|
-
|
|
19987
|
-
|
|
19943
|
+
*/ var ParticleBufferUtils = function ParticleBufferUtils(engine) {
|
|
19944
|
+
this.billboardVertexElement = new VertexElement(ParticleBillboardVertexAttribute.cornerTextureCoordinate, 0, exports.VertexElementFormat.Vector4, 0);
|
|
19945
|
+
this.instanceVertexElements = [
|
|
19946
|
+
new VertexElement(ParticleInstanceVertexAttribute.ShapePositionStartLifeTime, 0, exports.VertexElementFormat.Vector4, 1, 1),
|
|
19947
|
+
new VertexElement(ParticleInstanceVertexAttribute.DirectionTime, 16, exports.VertexElementFormat.Vector4, 1, 1),
|
|
19948
|
+
new VertexElement(ParticleInstanceVertexAttribute.StartColor, 32, exports.VertexElementFormat.Vector4, 1, 1),
|
|
19949
|
+
new VertexElement(ParticleInstanceVertexAttribute.StartSize, 48, exports.VertexElementFormat.Vector3, 1, 1),
|
|
19950
|
+
new VertexElement(ParticleInstanceVertexAttribute.StartRotation0, 60, exports.VertexElementFormat.Vector3, 1, 1),
|
|
19951
|
+
new VertexElement(ParticleInstanceVertexAttribute.StartSpeed, 72, exports.VertexElementFormat.Float, 1, 1),
|
|
19952
|
+
new VertexElement(ParticleInstanceVertexAttribute.Random0, 76, exports.VertexElementFormat.Vector4, 1, 1),
|
|
19953
|
+
new VertexElement(ParticleInstanceVertexAttribute.Random1, 92, exports.VertexElementFormat.Vector4, 1, 1),
|
|
19954
|
+
new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldPosition, 108, exports.VertexElementFormat.Vector3, 1, 1),
|
|
19955
|
+
new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldRotation, 120, exports.VertexElementFormat.Vector4, 1, 1),
|
|
19956
|
+
new VertexElement(ParticleInstanceVertexAttribute.SimulationUV, 136, exports.VertexElementFormat.Vector4, 1, 1)
|
|
19957
|
+
];
|
|
19958
|
+
this.instanceVertexStride = 152;
|
|
19959
|
+
this.instanceVertexFloatStride = this.instanceVertexStride / 4;
|
|
19960
|
+
this.startLifeTimeOffset = 3;
|
|
19961
|
+
this.timeOffset = 7;
|
|
19962
|
+
this.simulationUVOffset = 34;
|
|
19963
|
+
this.billboardIndexCount = 6;
|
|
19964
|
+
var stride = 16;
|
|
19965
|
+
var billboardGeometryBuffer = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, stride * 4, exports.BufferUsage.Static, false);
|
|
19966
|
+
billboardGeometryBuffer.isGCIgnored = true;
|
|
19967
|
+
this.billboardVertexBufferBinding = new VertexBufferBinding(billboardGeometryBuffer, stride);
|
|
19968
|
+
var indexBuffer = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, this.billboardIndexCount, exports.BufferUsage.Static, false);
|
|
19969
|
+
indexBuffer.isGCIgnored = true;
|
|
19970
|
+
this.billboardIndexBufferBinding = new IndexBufferBinding(indexBuffer, exports.IndexFormat.UInt8);
|
|
19971
|
+
var billboardGeometryData = new Float32Array([
|
|
19972
|
+
-0.5,
|
|
19973
|
+
-0.5,
|
|
19974
|
+
0,
|
|
19975
|
+
1,
|
|
19976
|
+
0.5,
|
|
19977
|
+
-0.5,
|
|
19978
|
+
1,
|
|
19979
|
+
1,
|
|
19980
|
+
0.5,
|
|
19981
|
+
0.5,
|
|
19982
|
+
1,
|
|
19983
|
+
0,
|
|
19984
|
+
-0.5,
|
|
19985
|
+
0.5,
|
|
19986
|
+
0,
|
|
19987
|
+
0
|
|
19988
|
+
]);
|
|
19989
|
+
var indexData = new Uint8Array([
|
|
19990
|
+
0,
|
|
19991
|
+
2,
|
|
19992
|
+
3,
|
|
19993
|
+
0,
|
|
19994
|
+
1,
|
|
19995
|
+
2
|
|
19996
|
+
]);
|
|
19997
|
+
billboardGeometryBuffer.setData(billboardGeometryData);
|
|
19998
|
+
indexBuffer.setData(indexData);
|
|
19999
|
+
// Register content restorer
|
|
20000
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20001
|
+
_inherits(_class, ContentRestorer);
|
|
20002
|
+
function _class() {
|
|
20003
|
+
return ContentRestorer.call(this, billboardGeometryBuffer);
|
|
20004
|
+
}
|
|
20005
|
+
var _proto = _class.prototype;
|
|
20006
|
+
_proto.restoreContent = function restoreContent() {
|
|
20007
|
+
billboardGeometryBuffer.setData(billboardGeometryData);
|
|
20008
|
+
};
|
|
20009
|
+
return _class;
|
|
20010
|
+
}(ContentRestorer))());
|
|
20011
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20012
|
+
_inherits(_class, ContentRestorer);
|
|
20013
|
+
function _class() {
|
|
20014
|
+
return ContentRestorer.call(this, indexBuffer);
|
|
20015
|
+
}
|
|
20016
|
+
var _proto = _class.prototype;
|
|
20017
|
+
_proto.restoreContent = function restoreContent() {
|
|
20018
|
+
};
|
|
20019
|
+
return _class;
|
|
20020
|
+
}(ContentRestorer))());
|
|
20021
|
+
};
|
|
19988
20022
|
|
|
19989
20023
|
var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,v_uv,renderer_BlitMipLevel);\n#else\ngl_FragColor=texture2D(renderer_BlitTexture,v_uv);\n#endif\n}"; // eslint-disable-line
|
|
19990
20024
|
|
|
@@ -20686,7 +20720,6 @@ ShaderPool.init();
|
|
|
20686
20720
|
resourceManager._restoreGraphicResources();
|
|
20687
20721
|
console.log("Graphic resource restored.");
|
|
20688
20722
|
// Restore resources content
|
|
20689
|
-
this._particleBufferUtils.setBufferData();
|
|
20690
20723
|
resourceManager._restoreResourcesContent().then(function() {
|
|
20691
20724
|
console.log("Graphic resource content restored.\n\n" + "Device restored.");
|
|
20692
20725
|
_this.dispatch("devicerestored", _this);
|
|
@@ -20701,6 +20734,7 @@ ShaderPool.init();
|
|
|
20701
20734
|
this._spriteRenderDataPool.garbageCollection();
|
|
20702
20735
|
this._spriteMaskRenderDataPool.garbageCollection();
|
|
20703
20736
|
this._textRenderDataPool.garbageCollection();
|
|
20737
|
+
this._renderContext.garbageCollection();
|
|
20704
20738
|
};
|
|
20705
20739
|
_create_class(Engine, [
|
|
20706
20740
|
{
|
|
@@ -21058,7 +21092,6 @@ ShaderPool.init();
|
|
|
21058
21092
|
};
|
|
21059
21093
|
_proto._createPlane = function _createPlane(engine) {
|
|
21060
21094
|
var mesh = new ModelMesh(engine);
|
|
21061
|
-
mesh.isGCIgnored = true;
|
|
21062
21095
|
var indices = new Uint8Array([
|
|
21063
21096
|
1,
|
|
21064
21097
|
2,
|
|
@@ -23043,22 +23076,6 @@ __decorate([
|
|
|
23043
23076
|
maskManager.postRender(renderer);
|
|
23044
23077
|
}
|
|
23045
23078
|
};
|
|
23046
|
-
_proto.destroy = function destroy() {
|
|
23047
|
-
this._batchedQueue = null;
|
|
23048
|
-
var _this = this, meshes = _this._meshes, vertexBuffers = _this._vertexBuffers, indiceBuffers = _this._indiceBuffers;
|
|
23049
|
-
for(var i = 0, n = meshes.length; i < n; ++i){
|
|
23050
|
-
meshes[i].destroy();
|
|
23051
|
-
}
|
|
23052
|
-
this._meshes = null;
|
|
23053
|
-
for(var i1 = 0, n1 = vertexBuffers.length; i1 < n1; ++i1){
|
|
23054
|
-
vertexBuffers[i1].destroy();
|
|
23055
|
-
}
|
|
23056
|
-
this._vertexBuffers = null;
|
|
23057
|
-
for(var i2 = 0, n2 = indiceBuffers.length; i2 < n2; ++i2){
|
|
23058
|
-
indiceBuffers[i2].destroy();
|
|
23059
|
-
}
|
|
23060
|
-
this._indiceBuffers = null;
|
|
23061
|
-
};
|
|
23062
23079
|
return SpriteBatcher;
|
|
23063
23080
|
}(Basic2DBatcher);
|
|
23064
23081
|
(function() {
|
|
@@ -23084,11 +23101,10 @@ __decorate([
|
|
|
23084
23101
|
if (elements.length === 0) {
|
|
23085
23102
|
return;
|
|
23086
23103
|
}
|
|
23087
|
-
var engine = camera.engine,
|
|
23104
|
+
var engine = camera.engine, cameraId = camera.instanceId, cameraData = camera.shaderData;
|
|
23105
|
+
var _camera_scene = camera.scene, sceneData = _camera_scene.shaderData, sceneId = _camera_scene.instanceId;
|
|
23088
23106
|
var renderCount = engine._renderCount;
|
|
23089
23107
|
var rhi = engine._hardwareRenderer;
|
|
23090
|
-
var sceneData = scene.shaderData;
|
|
23091
|
-
var cameraData = camera.shaderData;
|
|
23092
23108
|
var pipelineStageKey = RenderContext.pipelineStageKey;
|
|
23093
23109
|
var renderQueueType = this._renderQueueType;
|
|
23094
23110
|
for(var i = 0, n = elements.length; i < n; i++){
|
|
@@ -23100,9 +23116,8 @@ __decorate([
|
|
|
23100
23116
|
var primitive = data.primitive;
|
|
23101
23117
|
var renderer = data.component;
|
|
23102
23118
|
var material = data.material;
|
|
23103
|
-
var rendererData = renderer.shaderData;
|
|
23104
|
-
var materialData = material.shaderData;
|
|
23105
|
-
var renderStates = material.renderStates;
|
|
23119
|
+
var rendererData = renderer.shaderData, rendererId = renderer.instanceId;
|
|
23120
|
+
var materialData = material.shaderData, materialId = material.instanceId, renderStates = material.renderStates;
|
|
23106
23121
|
// union render global macro and material self macro.
|
|
23107
23122
|
ShaderMacroCollection.unionCollection(renderer._globalShaderMacro, materialData._macroCollection, compileMacros);
|
|
23108
23123
|
for(var j = 0, m = shaderPasses.length; j < m; j++){
|
|
@@ -23128,33 +23143,33 @@ __decorate([
|
|
|
23128
23143
|
program.uploadAll(program.materialUniformBlock, materialData);
|
|
23129
23144
|
// UnGroup textures should upload default value, texture uint maybe change by logic of texture bind.
|
|
23130
23145
|
program.uploadUnGroupTextures();
|
|
23131
|
-
program.
|
|
23132
|
-
program.
|
|
23133
|
-
program.
|
|
23134
|
-
program.
|
|
23146
|
+
program._uploadSceneId = sceneId;
|
|
23147
|
+
program._uploadCameraId = cameraId;
|
|
23148
|
+
program._uploadRendererId = rendererId;
|
|
23149
|
+
program._uploadMaterialId = materialId;
|
|
23135
23150
|
program._uploadRenderCount = renderCount;
|
|
23136
23151
|
} else {
|
|
23137
|
-
if (program.
|
|
23152
|
+
if (program._uploadSceneId !== sceneId) {
|
|
23138
23153
|
program.uploadAll(program.sceneUniformBlock, sceneData);
|
|
23139
|
-
program.
|
|
23154
|
+
program._uploadSceneId = sceneId;
|
|
23140
23155
|
} else if (switchProgram) {
|
|
23141
23156
|
program.uploadTextures(program.sceneUniformBlock, sceneData);
|
|
23142
23157
|
}
|
|
23143
|
-
if (program.
|
|
23158
|
+
if (program._uploadCameraId !== cameraId) {
|
|
23144
23159
|
program.uploadAll(program.cameraUniformBlock, cameraData);
|
|
23145
|
-
program.
|
|
23160
|
+
program._uploadCameraId = cameraId;
|
|
23146
23161
|
} else if (switchProgram) {
|
|
23147
23162
|
program.uploadTextures(program.cameraUniformBlock, cameraData);
|
|
23148
23163
|
}
|
|
23149
|
-
if (program.
|
|
23164
|
+
if (program._uploadRendererId !== rendererId) {
|
|
23150
23165
|
program.uploadAll(program.rendererUniformBlock, rendererData);
|
|
23151
|
-
program.
|
|
23166
|
+
program._uploadRendererId = rendererId;
|
|
23152
23167
|
} else if (switchProgram) {
|
|
23153
23168
|
program.uploadTextures(program.rendererUniformBlock, rendererData);
|
|
23154
23169
|
}
|
|
23155
|
-
if (program.
|
|
23170
|
+
if (program._uploadMaterialId !== materialId) {
|
|
23156
23171
|
program.uploadAll(program.materialUniformBlock, materialData);
|
|
23157
|
-
program.
|
|
23172
|
+
program._uploadMaterialId = materialId;
|
|
23158
23173
|
} else if (switchProgram) {
|
|
23159
23174
|
program.uploadTextures(program.materialUniformBlock, materialData);
|
|
23160
23175
|
}
|