@galacean/engine-core 1.2.0-beta.0 → 1.2.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +135 -119
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +135 -119
- package/dist/module.js +135 -119
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Utils.d.ts +0 -1
- package/types/base/Constant.d.ts +1 -0
- package/types/shaderlib/ShaderFactory.d.ts +2 -0
package/dist/miniprogram.js
CHANGED
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@@ -628,7 +628,7 @@ var Utils = /*#__PURE__*/ function() {
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628
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if (Utils.isBase64Url(relativeUrl)) {
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return relativeUrl;
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}
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-
return relativeUrl ?
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return relativeUrl ? new engineMiniprogramAdapter.URL(relativeUrl, baseUrl).href : baseUrl;
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};
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/**
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* @internal
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@@ -771,14 +771,6 @@ var Utils = /*#__PURE__*/ function() {
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});
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return result;
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};
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-
Utils._formatRelativePath = function _formatRelativePath(path) {
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// For example input is "a/b", "/a/b", "./a/b", "./a/./b", "./a/../a/b", output is "a/b"
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return path.split("/").filter(Boolean).reduce(function(acc, cur) {
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if (cur === "..") acc.pop();
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else if (cur !== ".") acc.push(cur);
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return acc;
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}, []).join("/");
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};
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Utils._insertionSort = function _insertionSort(a, from, to, compareFunc) {
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for(var i = from + 1; i < to; i++){
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var j = void 0;
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@@ -1668,6 +1660,7 @@ exports.GLCapabilityType = void 0;
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GLCapabilityType["colorBufferHalfFloat"] = "EXT_color_buffer_half_float";
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GLCapabilityType["textureFilterAnisotropic"] = "EXT_texture_filter_anisotropic";
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GLCapabilityType["blendMinMax"] = "EXT_blend_minmax";
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GLCapabilityType["fragDepth"] = "EXT_frag_depth";
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GLCapabilityType["astc"] = "WEBGL_compressed_texture_astc";
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GLCapabilityType["astc_webkit"] = "WEBKIT_WEBGL_compressed_texture_astc";
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GLCapabilityType["etc"] = "WEBGL_compressed_texture_etc";
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@@ -3431,23 +3424,34 @@ var ShaderFactory = /*#__PURE__*/ function() {
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* @param shader - code
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* @param isFrag - Whether it is a fragment shader.
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* */ ShaderFactory.convertTo300 = function convertTo300(shader, isFrag) {
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/** replace attribute and in */ shader = shader.replace(/\battribute\b/g, "in");
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shader = shader.replace(/\bvarying\b/g, isFrag ? "in" : "out");
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-
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shader = shader.replace(/\
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shader = shader.replace(/\btexture(2D|Cube)\b/g, "texture");
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shader = shader.replace(/\btexture2DProj\b/g, "textureProj");
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if (isFrag) {
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-
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shader = shader.replace(/\btexture(2D|Cube)LodEXT\b/g, "textureLod");
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shader = shader.replace(/\btexture(2D|Cube)GradEXT\b/g, "textureGrad");
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shader = shader.replace(/\btexture2DProjLodEXT\b/g, "textureProjLod");
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shader = shader.replace(/\btexture2DProjGradEXT\b/g, "textureProjGrad");
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shader = shader.replace(/\bgl_FragDepthEXT\b/g, "gl_FragDepth");
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if (!ShaderFactory._has300Output(shader)) {
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var isMRT = /\bgl_FragData\[.+?\]/g.test(shader);
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if (isMRT) {
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shader = shader.replace(/\bgl_FragColor\b/g, "gl_FragData[0]");
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var result = shader.match(/\bgl_FragData\[.+?\]/g);
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shader = this._replaceMRTShader(shader, result);
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} else {
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shader = shader.replace(/void\s+?main\s*\(/g, "out vec4 glFragColor;\nvoid main(");
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shader = shader.replace(/\bgl_FragColor\b/g, "glFragColor");
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}
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}
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} else {
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shader = shader.replace(/\battribute\b/g, "in");
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}
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return shader;
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};
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ShaderFactory._has300Output = function _has300Output(fragmentShader) {
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return ShaderFactory._has300OutInFragReg.test(fragmentShader);
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};
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ShaderFactory._replaceMRTShader = function _replaceMRTShader(shader, result) {
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var declaration = "";
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var mrtIndexSet = new Set();
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@@ -3469,11 +3473,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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/** @internal */ ShaderFactory._shaderExtension = [
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"GL_EXT_shader_texture_lod",
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"GL_OES_standard_derivatives",
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"GL_EXT_draw_buffers"
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"GL_EXT_draw_buffers",
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"GL_EXT_frag_depth"
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].map(function(e) {
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return "#extension " + e + " : enable\n";
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}).join("");
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})();
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(function() {
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ShaderFactory._has300OutInFragReg = /\bout\s+(?:\w+\s+)?(?:vec4)\s+(?:\w+)\s*;/ // [layout(location = 0)] out [highp] vec4 [color];
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;
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})();
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/**
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* Shader tag key.
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@@ -3764,6 +3773,10 @@ var ShaderFactory = /*#__PURE__*/ function() {
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this.materialUniformBlock = new ShaderUniformBlock();
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this.otherUniformBlock = new ShaderUniformBlock();
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/** @internal */ this._uploadRenderCount = -1;
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/** @internal */ this._uploadSceneId = -1;
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/** @internal */ this._uploadCameraId = -1;
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/** @internal */ this._uploadRendererId = -1;
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/** @internal */ this._uploadMaterialId = -1;
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this.attributeLocation = Object.create(null);
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this._activeTextureUint = 0;
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this._engine = engine;
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@@ -6929,6 +6942,7 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._isContentLost = false;
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};
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_proto._onDestroy = function _onDestroy() {
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GraphicsResource1.prototype._onDestroy.call(this);
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this._platformPrimitive.destroy();
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this._vertexElementMap = null;
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};
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@@ -11444,10 +11458,8 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, exports.BufferUsage.Dynamic);
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vertexBuffer.isGCIgnored = true;
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// indices
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var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, exports.BufferUsage.Dynamic);
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indiceBuffer.isGCIgnored = true;
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mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
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mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -15093,6 +15105,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
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1
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]); // left-top
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var blitMaterial = new Material(engine, Shader.find("blit"));
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blitMaterial._addReferCount(1);
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blitMaterial.renderState.depthState.enabled = false;
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blitMaterial.renderState.depthState.writeEnabled = false;
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this.blitMesh = this._createBlitMesh(engine, vertices);
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@@ -15792,6 +15805,9 @@ var ComponentCloner = /*#__PURE__*/ function() {
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projectionParams.set(flipProjection ? -1 : 1, virtualCamera.nearClipPlane, virtualCamera.farClipPlane, 0);
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shaderData.setVector4(RenderContext._cameraProjectionProperty, projectionParams);
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};
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_proto.garbageCollection = function garbageCollection() {
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this.camera = null;
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};
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return RenderContext;
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}();
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(function() {
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/**
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*/ var ParticleBufferUtils =
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*/ var ParticleBufferUtils = function ParticleBufferUtils(engine) {
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this.billboardVertexElement = new VertexElement(ParticleBillboardVertexAttribute.cornerTextureCoordinate, 0, exports.VertexElementFormat.Vector4, 0);
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this.instanceVertexElements = [
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new VertexElement(ParticleInstanceVertexAttribute.ShapePositionStartLifeTime, 0, exports.VertexElementFormat.Vector4, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.DirectionTime, 16, exports.VertexElementFormat.Vector4, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.StartColor, 32, exports.VertexElementFormat.Vector4, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.StartSize, 48, exports.VertexElementFormat.Vector3, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.StartRotation0, 60, exports.VertexElementFormat.Vector3, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.StartSpeed, 72, exports.VertexElementFormat.Float, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.Random0, 76, exports.VertexElementFormat.Vector4, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.Random1, 92, exports.VertexElementFormat.Vector4, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldPosition, 108, exports.VertexElementFormat.Vector3, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldRotation, 120, exports.VertexElementFormat.Vector4, 1, 1),
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new VertexElement(ParticleInstanceVertexAttribute.SimulationUV, 136, exports.VertexElementFormat.Vector4, 1, 1)
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];
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this.instanceVertexStride = 152;
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this.instanceVertexFloatStride = this.instanceVertexStride / 4;
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this.startLifeTimeOffset = 3;
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this.timeOffset = 7;
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this.simulationUVOffset = 34;
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this.billboardIndexCount = 6;
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var stride = 16;
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var billboardGeometryBuffer = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, stride * 4, exports.BufferUsage.Static, false);
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billboardGeometryBuffer.isGCIgnored = true;
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this.billboardVertexBufferBinding = new VertexBufferBinding(billboardGeometryBuffer, stride);
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var indexBuffer = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, this.billboardIndexCount, exports.BufferUsage.Static, false);
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indexBuffer.isGCIgnored = true;
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this.billboardIndexBufferBinding = new IndexBufferBinding(indexBuffer, exports.IndexFormat.UInt8);
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var billboardGeometryData = new Float32Array([
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var indexData = new Uint8Array([
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billboardGeometryBuffer.setData(billboardGeometryData);
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indexBuffer.setData(indexData);
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// Register content restorer
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engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
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_inherits(_class, ContentRestorer);
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function _class() {
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return ContentRestorer.call(this, billboardGeometryBuffer);
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}
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var _proto = _class.prototype;
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_proto.restoreContent = function restoreContent() {
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billboardGeometryBuffer.setData(billboardGeometryData);
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};
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return _class;
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}(ContentRestorer))());
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engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
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_inherits(_class, ContentRestorer);
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function _class() {
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return ContentRestorer.call(this, indexBuffer);
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}
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var _proto = _class.prototype;
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_proto.restoreContent = function restoreContent() {
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};
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return _class;
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}(ContentRestorer))());
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};
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var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,v_uv,renderer_BlitMipLevel);\n#else\ngl_FragColor=texture2D(renderer_BlitTexture,v_uv);\n#endif\n}"; // eslint-disable-line
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19989
20024
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@@ -20685,7 +20720,6 @@ ShaderPool.init();
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20685
20720
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resourceManager._restoreGraphicResources();
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20686
20721
|
console.log("Graphic resource restored.");
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|
20687
20722
|
// Restore resources content
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20688
|
-
this._particleBufferUtils.setBufferData();
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20689
20723
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resourceManager._restoreResourcesContent().then(function() {
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20690
20724
|
console.log("Graphic resource content restored.\n\n" + "Device restored.");
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20691
20725
|
_this.dispatch("devicerestored", _this);
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@@ -20700,6 +20734,7 @@ ShaderPool.init();
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20700
20734
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this._spriteRenderDataPool.garbageCollection();
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20701
20735
|
this._spriteMaskRenderDataPool.garbageCollection();
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20702
20736
|
this._textRenderDataPool.garbageCollection();
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20737
|
+
this._renderContext.garbageCollection();
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20703
20738
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};
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20704
20739
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_create_class(Engine, [
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20705
20740
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{
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@@ -21057,7 +21092,6 @@ ShaderPool.init();
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21057
21092
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};
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21058
21093
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_proto._createPlane = function _createPlane(engine) {
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21059
21094
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var mesh = new ModelMesh(engine);
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21060
|
-
mesh.isGCIgnored = true;
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21061
21095
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var indices = new Uint8Array([
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21062
21096
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1,
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21063
21097
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2,
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@@ -23042,22 +23076,6 @@ __decorate([
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23042
23076
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maskManager.postRender(renderer);
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23043
23077
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}
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23044
23078
|
};
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23045
|
-
_proto.destroy = function destroy() {
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23046
|
-
this._batchedQueue = null;
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23047
|
-
var _this = this, meshes = _this._meshes, vertexBuffers = _this._vertexBuffers, indiceBuffers = _this._indiceBuffers;
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23048
|
-
for(var i = 0, n = meshes.length; i < n; ++i){
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23049
|
-
meshes[i].destroy();
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|
23050
|
-
}
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|
23051
|
-
this._meshes = null;
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|
23052
|
-
for(var i1 = 0, n1 = vertexBuffers.length; i1 < n1; ++i1){
|
|
23053
|
-
vertexBuffers[i1].destroy();
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|
23054
|
-
}
|
|
23055
|
-
this._vertexBuffers = null;
|
|
23056
|
-
for(var i2 = 0, n2 = indiceBuffers.length; i2 < n2; ++i2){
|
|
23057
|
-
indiceBuffers[i2].destroy();
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|
23058
|
-
}
|
|
23059
|
-
this._indiceBuffers = null;
|
|
23060
|
-
};
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23061
23079
|
return SpriteBatcher;
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23062
23080
|
}(Basic2DBatcher);
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23063
23081
|
(function() {
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@@ -23083,11 +23101,10 @@ __decorate([
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23083
23101
|
if (elements.length === 0) {
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|
23084
23102
|
return;
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|
23085
23103
|
}
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|
23086
|
-
var engine = camera.engine,
|
|
23104
|
+
var engine = camera.engine, cameraId = camera.instanceId, cameraData = camera.shaderData;
|
|
23105
|
+
var _camera_scene = camera.scene, sceneData = _camera_scene.shaderData, sceneId = _camera_scene.instanceId;
|
|
23087
23106
|
var renderCount = engine._renderCount;
|
|
23088
23107
|
var rhi = engine._hardwareRenderer;
|
|
23089
|
-
var sceneData = scene.shaderData;
|
|
23090
|
-
var cameraData = camera.shaderData;
|
|
23091
23108
|
var pipelineStageKey = RenderContext.pipelineStageKey;
|
|
23092
23109
|
var renderQueueType = this._renderQueueType;
|
|
23093
23110
|
for(var i = 0, n = elements.length; i < n; i++){
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|
@@ -23099,9 +23116,8 @@ __decorate([
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23099
23116
|
var primitive = data.primitive;
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|
23100
23117
|
var renderer = data.component;
|
|
23101
23118
|
var material = data.material;
|
|
23102
|
-
var rendererData = renderer.shaderData;
|
|
23103
|
-
var materialData = material.shaderData;
|
|
23104
|
-
var renderStates = material.renderStates;
|
|
23119
|
+
var rendererData = renderer.shaderData, rendererId = renderer.instanceId;
|
|
23120
|
+
var materialData = material.shaderData, materialId = material.instanceId, renderStates = material.renderStates;
|
|
23105
23121
|
// union render global macro and material self macro.
|
|
23106
23122
|
ShaderMacroCollection.unionCollection(renderer._globalShaderMacro, materialData._macroCollection, compileMacros);
|
|
23107
23123
|
for(var j = 0, m = shaderPasses.length; j < m; j++){
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|
@@ -23127,33 +23143,33 @@ __decorate([
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|
|
23127
23143
|
program.uploadAll(program.materialUniformBlock, materialData);
|
|
23128
23144
|
// UnGroup textures should upload default value, texture uint maybe change by logic of texture bind.
|
|
23129
23145
|
program.uploadUnGroupTextures();
|
|
23130
|
-
program.
|
|
23131
|
-
program.
|
|
23132
|
-
program.
|
|
23133
|
-
program.
|
|
23146
|
+
program._uploadSceneId = sceneId;
|
|
23147
|
+
program._uploadCameraId = cameraId;
|
|
23148
|
+
program._uploadRendererId = rendererId;
|
|
23149
|
+
program._uploadMaterialId = materialId;
|
|
23134
23150
|
program._uploadRenderCount = renderCount;
|
|
23135
23151
|
} else {
|
|
23136
|
-
if (program.
|
|
23152
|
+
if (program._uploadSceneId !== sceneId) {
|
|
23137
23153
|
program.uploadAll(program.sceneUniformBlock, sceneData);
|
|
23138
|
-
program.
|
|
23154
|
+
program._uploadSceneId = sceneId;
|
|
23139
23155
|
} else if (switchProgram) {
|
|
23140
23156
|
program.uploadTextures(program.sceneUniformBlock, sceneData);
|
|
23141
23157
|
}
|
|
23142
|
-
if (program.
|
|
23158
|
+
if (program._uploadCameraId !== cameraId) {
|
|
23143
23159
|
program.uploadAll(program.cameraUniformBlock, cameraData);
|
|
23144
|
-
program.
|
|
23160
|
+
program._uploadCameraId = cameraId;
|
|
23145
23161
|
} else if (switchProgram) {
|
|
23146
23162
|
program.uploadTextures(program.cameraUniformBlock, cameraData);
|
|
23147
23163
|
}
|
|
23148
|
-
if (program.
|
|
23164
|
+
if (program._uploadRendererId !== rendererId) {
|
|
23149
23165
|
program.uploadAll(program.rendererUniformBlock, rendererData);
|
|
23150
|
-
program.
|
|
23166
|
+
program._uploadRendererId = rendererId;
|
|
23151
23167
|
} else if (switchProgram) {
|
|
23152
23168
|
program.uploadTextures(program.rendererUniformBlock, rendererData);
|
|
23153
23169
|
}
|
|
23154
|
-
if (program.
|
|
23170
|
+
if (program._uploadMaterialId !== materialId) {
|
|
23155
23171
|
program.uploadAll(program.materialUniformBlock, materialData);
|
|
23156
|
-
program.
|
|
23172
|
+
program._uploadMaterialId = materialId;
|
|
23157
23173
|
} else if (switchProgram) {
|
|
23158
23174
|
program.uploadTextures(program.materialUniformBlock, materialData);
|
|
23159
23175
|
}
|