@galacean/engine-core 1.2.0-beta.0 → 1.2.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -628,7 +628,7 @@ var Utils = /*#__PURE__*/ function() {
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628
  if (Utils.isBase64Url(relativeUrl)) {
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  return relativeUrl;
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  }
631
- return relativeUrl ? baseUrl.replace(/\/+$/, "") + "/" + relativeUrl.replace(/^\/+/, "") : baseUrl;
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+ return relativeUrl ? new engineMiniprogramAdapter.URL(relativeUrl, baseUrl).href : baseUrl;
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  };
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  /**
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  * @internal
@@ -771,14 +771,6 @@ var Utils = /*#__PURE__*/ function() {
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  });
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  return result;
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  };
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- Utils._formatRelativePath = function _formatRelativePath(path) {
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- // For example input is "a/b", "/a/b", "./a/b", "./a/./b", "./a/../a/b", output is "a/b"
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- return path.split("/").filter(Boolean).reduce(function(acc, cur) {
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- if (cur === "..") acc.pop();
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- else if (cur !== ".") acc.push(cur);
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- return acc;
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- }, []).join("/");
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- };
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  Utils._insertionSort = function _insertionSort(a, from, to, compareFunc) {
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  for(var i = from + 1; i < to; i++){
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  var j = void 0;
@@ -1668,6 +1660,7 @@ exports.GLCapabilityType = void 0;
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  GLCapabilityType["colorBufferHalfFloat"] = "EXT_color_buffer_half_float";
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  GLCapabilityType["textureFilterAnisotropic"] = "EXT_texture_filter_anisotropic";
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  GLCapabilityType["blendMinMax"] = "EXT_blend_minmax";
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+ GLCapabilityType["fragDepth"] = "EXT_frag_depth";
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  GLCapabilityType["astc"] = "WEBGL_compressed_texture_astc";
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  GLCapabilityType["astc_webkit"] = "WEBKIT_WEBGL_compressed_texture_astc";
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  GLCapabilityType["etc"] = "WEBGL_compressed_texture_etc";
@@ -3431,23 +3424,34 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  * @param shader - code
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  * @param isFrag - Whether it is a fragment shader.
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  * */ ShaderFactory.convertTo300 = function convertTo300(shader, isFrag) {
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- /** replace attribute and in */ shader = shader.replace(/\battribute\b/g, "in");
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  shader = shader.replace(/\bvarying\b/g, isFrag ? "in" : "out");
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- /** replace api */ shader = shader.replace(/\btexture(2D|Cube)\b/g, "texture");
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- shader = shader.replace(/\btexture(2D|Cube)LodEXT\b/g, "textureLod");
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+ shader = shader.replace(/\btexture(2D|Cube)\b/g, "texture");
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+ shader = shader.replace(/\btexture2DProj\b/g, "textureProj");
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  if (isFrag) {
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- var isMRT = /\bgl_FragData\[.+?\]/g.test(shader);
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- if (isMRT) {
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- shader = shader.replace(/\bgl_FragColor\b/g, "gl_FragData[0]");
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- var result = shader.match(/\bgl_FragData\[.+?\]/g);
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- shader = this._replaceMRTShader(shader, result);
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- } else {
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- shader = shader.replace(/void\s+?main\s*\(/g, "out vec4 glFragColor;\nvoid main(");
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- shader = shader.replace(/\bgl_FragColor\b/g, "glFragColor");
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+ shader = shader.replace(/\btexture(2D|Cube)LodEXT\b/g, "textureLod");
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+ shader = shader.replace(/\btexture(2D|Cube)GradEXT\b/g, "textureGrad");
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+ shader = shader.replace(/\btexture2DProjLodEXT\b/g, "textureProjLod");
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+ shader = shader.replace(/\btexture2DProjGradEXT\b/g, "textureProjGrad");
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+ shader = shader.replace(/\bgl_FragDepthEXT\b/g, "gl_FragDepth");
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+ if (!ShaderFactory._has300Output(shader)) {
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+ var isMRT = /\bgl_FragData\[.+?\]/g.test(shader);
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+ if (isMRT) {
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+ shader = shader.replace(/\bgl_FragColor\b/g, "gl_FragData[0]");
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+ var result = shader.match(/\bgl_FragData\[.+?\]/g);
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+ shader = this._replaceMRTShader(shader, result);
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+ } else {
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+ shader = shader.replace(/void\s+?main\s*\(/g, "out vec4 glFragColor;\nvoid main(");
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+ shader = shader.replace(/\bgl_FragColor\b/g, "glFragColor");
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+ }
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  }
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+ } else {
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+ shader = shader.replace(/\battribute\b/g, "in");
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  }
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  return shader;
3450
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  };
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+ ShaderFactory._has300Output = function _has300Output(fragmentShader) {
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+ return ShaderFactory._has300OutInFragReg.test(fragmentShader);
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+ };
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  ShaderFactory._replaceMRTShader = function _replaceMRTShader(shader, result) {
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  var declaration = "";
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  var mrtIndexSet = new Set();
@@ -3469,11 +3473,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  /** @internal */ ShaderFactory._shaderExtension = [
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  "GL_EXT_shader_texture_lod",
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  "GL_OES_standard_derivatives",
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- "GL_EXT_draw_buffers"
3476
+ "GL_EXT_draw_buffers",
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+ "GL_EXT_frag_depth"
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  ].map(function(e) {
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  return "#extension " + e + " : enable\n";
3475
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  }).join("");
3476
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  })();
3482
+ (function() {
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+ ShaderFactory._has300OutInFragReg = /\bout\s+(?:\w+\s+)?(?:vec4)\s+(?:\w+)\s*;/ // [layout(location = 0)] out [highp] vec4 [color];
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+ ;
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+ })();
3477
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  /**
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  * Shader tag key.
@@ -3764,6 +3773,10 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  this.materialUniformBlock = new ShaderUniformBlock();
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  this.otherUniformBlock = new ShaderUniformBlock();
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  /** @internal */ this._uploadRenderCount = -1;
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+ /** @internal */ this._uploadSceneId = -1;
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+ /** @internal */ this._uploadCameraId = -1;
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+ /** @internal */ this._uploadRendererId = -1;
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+ /** @internal */ this._uploadMaterialId = -1;
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  this.attributeLocation = Object.create(null);
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  this._activeTextureUint = 0;
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  this._engine = engine;
@@ -6929,6 +6942,7 @@ var BufferUtil = /*#__PURE__*/ function() {
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  this._isContentLost = false;
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  };
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  _proto._onDestroy = function _onDestroy() {
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+ GraphicsResource1.prototype._onDestroy.call(this);
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  this._platformPrimitive.destroy();
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  this._vertexElementMap = null;
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  };
@@ -11444,10 +11458,8 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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  var vertexStride = this.createVertexElements(vertexElements);
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  // vertices
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  var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, exports.BufferUsage.Dynamic);
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- vertexBuffer.isGCIgnored = true;
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  // indices
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  var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, exports.BufferUsage.Dynamic);
11450
- indiceBuffer.isGCIgnored = true;
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  mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
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  mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
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  mesh.setVertexElements(vertexElements);
@@ -15093,6 +15105,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
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  1
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  ]); // left-top
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  var blitMaterial = new Material(engine, Shader.find("blit"));
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+ blitMaterial._addReferCount(1);
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  blitMaterial.renderState.depthState.enabled = false;
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  blitMaterial.renderState.depthState.writeEnabled = false;
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  this.blitMesh = this._createBlitMesh(engine, vertices);
@@ -15792,6 +15805,9 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  projectionParams.set(flipProjection ? -1 : 1, virtualCamera.nearClipPlane, virtualCamera.farClipPlane, 0);
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  shaderData.setVector4(RenderContext._cameraProjectionProperty, projectionParams);
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  };
15808
+ _proto.garbageCollection = function garbageCollection() {
15809
+ this.camera = null;
15810
+ };
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  return RenderContext;
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  }();
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  (function() {
@@ -19924,66 +19940,85 @@ __decorate([
19924
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  /**
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  * @internal
19927
- */ var ParticleBufferUtils = /*#__PURE__*/ function() {
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- function ParticleBufferUtils(engine) {
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- this.billboardVertexElement = new VertexElement(ParticleBillboardVertexAttribute.cornerTextureCoordinate, 0, exports.VertexElementFormat.Vector4, 0);
19930
- this.instanceVertexElements = [
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- new VertexElement(ParticleInstanceVertexAttribute.ShapePositionStartLifeTime, 0, exports.VertexElementFormat.Vector4, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.DirectionTime, 16, exports.VertexElementFormat.Vector4, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.StartColor, 32, exports.VertexElementFormat.Vector4, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.StartSize, 48, exports.VertexElementFormat.Vector3, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.StartRotation0, 60, exports.VertexElementFormat.Vector3, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.StartSpeed, 72, exports.VertexElementFormat.Float, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.Random0, 76, exports.VertexElementFormat.Vector4, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.Random1, 92, exports.VertexElementFormat.Vector4, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldPosition, 108, exports.VertexElementFormat.Vector3, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldRotation, 120, exports.VertexElementFormat.Vector4, 1, 1),
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- new VertexElement(ParticleInstanceVertexAttribute.SimulationUV, 136, exports.VertexElementFormat.Vector4, 1, 1)
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- ];
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- this.instanceVertexStride = 152;
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- this.instanceVertexFloatStride = this.instanceVertexStride / 4;
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- this.startLifeTimeOffset = 3;
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- this.timeOffset = 7;
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- this.simulationUVOffset = 34;
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- this.billboardIndexCount = 6;
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- var stride = 16;
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- var billboardGeometryBuffer = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, stride * 4, exports.BufferUsage.Static, false);
19951
- this.billboardVertexBufferBinding = new VertexBufferBinding(billboardGeometryBuffer, stride);
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- var indexBuffer = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, this.billboardIndexCount, exports.BufferUsage.Static, false);
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- this.billboardIndexBufferBinding = new IndexBufferBinding(indexBuffer, exports.IndexFormat.UInt8);
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- this.setBufferData();
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- }
19956
- var _proto = ParticleBufferUtils.prototype;
19957
- _proto.setBufferData = function setBufferData() {
19958
- this.billboardVertexBufferBinding.buffer.setData(new Float32Array([
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- -0.5,
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- -0.5,
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- 0,
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- 1,
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- 0.5,
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- -0.5,
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- 1,
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- 1,
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- 0.5,
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- 0.5,
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- 1,
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- 0,
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- -0.5,
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- 0.5,
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- 0,
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- 0
19975
- ]));
19976
- this.billboardIndexBufferBinding.buffer.setData(new Uint8Array([
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- 0,
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- 2,
19979
- 3,
19980
- 0,
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- 1,
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- 2
19983
- ]));
19984
- };
19985
- return ParticleBufferUtils;
19986
- }();
19943
+ */ var ParticleBufferUtils = function ParticleBufferUtils(engine) {
19944
+ this.billboardVertexElement = new VertexElement(ParticleBillboardVertexAttribute.cornerTextureCoordinate, 0, exports.VertexElementFormat.Vector4, 0);
19945
+ this.instanceVertexElements = [
19946
+ new VertexElement(ParticleInstanceVertexAttribute.ShapePositionStartLifeTime, 0, exports.VertexElementFormat.Vector4, 1, 1),
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+ new VertexElement(ParticleInstanceVertexAttribute.DirectionTime, 16, exports.VertexElementFormat.Vector4, 1, 1),
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+ new VertexElement(ParticleInstanceVertexAttribute.StartColor, 32, exports.VertexElementFormat.Vector4, 1, 1),
19949
+ new VertexElement(ParticleInstanceVertexAttribute.StartSize, 48, exports.VertexElementFormat.Vector3, 1, 1),
19950
+ new VertexElement(ParticleInstanceVertexAttribute.StartRotation0, 60, exports.VertexElementFormat.Vector3, 1, 1),
19951
+ new VertexElement(ParticleInstanceVertexAttribute.StartSpeed, 72, exports.VertexElementFormat.Float, 1, 1),
19952
+ new VertexElement(ParticleInstanceVertexAttribute.Random0, 76, exports.VertexElementFormat.Vector4, 1, 1),
19953
+ new VertexElement(ParticleInstanceVertexAttribute.Random1, 92, exports.VertexElementFormat.Vector4, 1, 1),
19954
+ new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldPosition, 108, exports.VertexElementFormat.Vector3, 1, 1),
19955
+ new VertexElement(ParticleInstanceVertexAttribute.SimulationWorldRotation, 120, exports.VertexElementFormat.Vector4, 1, 1),
19956
+ new VertexElement(ParticleInstanceVertexAttribute.SimulationUV, 136, exports.VertexElementFormat.Vector4, 1, 1)
19957
+ ];
19958
+ this.instanceVertexStride = 152;
19959
+ this.instanceVertexFloatStride = this.instanceVertexStride / 4;
19960
+ this.startLifeTimeOffset = 3;
19961
+ this.timeOffset = 7;
19962
+ this.simulationUVOffset = 34;
19963
+ this.billboardIndexCount = 6;
19964
+ var stride = 16;
19965
+ var billboardGeometryBuffer = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, stride * 4, exports.BufferUsage.Static, false);
19966
+ billboardGeometryBuffer.isGCIgnored = true;
19967
+ this.billboardVertexBufferBinding = new VertexBufferBinding(billboardGeometryBuffer, stride);
19968
+ var indexBuffer = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, this.billboardIndexCount, exports.BufferUsage.Static, false);
19969
+ indexBuffer.isGCIgnored = true;
19970
+ this.billboardIndexBufferBinding = new IndexBufferBinding(indexBuffer, exports.IndexFormat.UInt8);
19971
+ var billboardGeometryData = new Float32Array([
19972
+ -0.5,
19973
+ -0.5,
19974
+ 0,
19975
+ 1,
19976
+ 0.5,
19977
+ -0.5,
19978
+ 1,
19979
+ 1,
19980
+ 0.5,
19981
+ 0.5,
19982
+ 1,
19983
+ 0,
19984
+ -0.5,
19985
+ 0.5,
19986
+ 0,
19987
+ 0
19988
+ ]);
19989
+ var indexData = new Uint8Array([
19990
+ 0,
19991
+ 2,
19992
+ 3,
19993
+ 0,
19994
+ 1,
19995
+ 2
19996
+ ]);
19997
+ billboardGeometryBuffer.setData(billboardGeometryData);
19998
+ indexBuffer.setData(indexData);
19999
+ // Register content restorer
20000
+ engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
20001
+ _inherits(_class, ContentRestorer);
20002
+ function _class() {
20003
+ return ContentRestorer.call(this, billboardGeometryBuffer);
20004
+ }
20005
+ var _proto = _class.prototype;
20006
+ _proto.restoreContent = function restoreContent() {
20007
+ billboardGeometryBuffer.setData(billboardGeometryData);
20008
+ };
20009
+ return _class;
20010
+ }(ContentRestorer))());
20011
+ engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
20012
+ _inherits(_class, ContentRestorer);
20013
+ function _class() {
20014
+ return ContentRestorer.call(this, indexBuffer);
20015
+ }
20016
+ var _proto = _class.prototype;
20017
+ _proto.restoreContent = function restoreContent() {
20018
+ };
20019
+ return _class;
20020
+ }(ContentRestorer))());
20021
+ };
19987
20022
 
19988
20023
  var blitFs = "#define GLSLIFY 1\nuniform mediump sampler2D renderer_BlitTexture;\n#ifdef HAS_TEX_LOD\nuniform float renderer_BlitMipLevel;\n#endif\nvarying vec2 v_uv;void main(){\n#ifdef HAS_TEX_LOD\ngl_FragColor=texture2DLodEXT(renderer_BlitTexture,v_uv,renderer_BlitMipLevel);\n#else\ngl_FragColor=texture2D(renderer_BlitTexture,v_uv);\n#endif\n}"; // eslint-disable-line
19989
20024
 
@@ -20685,7 +20720,6 @@ ShaderPool.init();
20685
20720
  resourceManager._restoreGraphicResources();
20686
20721
  console.log("Graphic resource restored.");
20687
20722
  // Restore resources content
20688
- this._particleBufferUtils.setBufferData();
20689
20723
  resourceManager._restoreResourcesContent().then(function() {
20690
20724
  console.log("Graphic resource content restored.\n\n" + "Device restored.");
20691
20725
  _this.dispatch("devicerestored", _this);
@@ -20700,6 +20734,7 @@ ShaderPool.init();
20700
20734
  this._spriteRenderDataPool.garbageCollection();
20701
20735
  this._spriteMaskRenderDataPool.garbageCollection();
20702
20736
  this._textRenderDataPool.garbageCollection();
20737
+ this._renderContext.garbageCollection();
20703
20738
  };
20704
20739
  _create_class(Engine, [
20705
20740
  {
@@ -21057,7 +21092,6 @@ ShaderPool.init();
21057
21092
  };
21058
21093
  _proto._createPlane = function _createPlane(engine) {
21059
21094
  var mesh = new ModelMesh(engine);
21060
- mesh.isGCIgnored = true;
21061
21095
  var indices = new Uint8Array([
21062
21096
  1,
21063
21097
  2,
@@ -23042,22 +23076,6 @@ __decorate([
23042
23076
  maskManager.postRender(renderer);
23043
23077
  }
23044
23078
  };
23045
- _proto.destroy = function destroy() {
23046
- this._batchedQueue = null;
23047
- var _this = this, meshes = _this._meshes, vertexBuffers = _this._vertexBuffers, indiceBuffers = _this._indiceBuffers;
23048
- for(var i = 0, n = meshes.length; i < n; ++i){
23049
- meshes[i].destroy();
23050
- }
23051
- this._meshes = null;
23052
- for(var i1 = 0, n1 = vertexBuffers.length; i1 < n1; ++i1){
23053
- vertexBuffers[i1].destroy();
23054
- }
23055
- this._vertexBuffers = null;
23056
- for(var i2 = 0, n2 = indiceBuffers.length; i2 < n2; ++i2){
23057
- indiceBuffers[i2].destroy();
23058
- }
23059
- this._indiceBuffers = null;
23060
- };
23061
23079
  return SpriteBatcher;
23062
23080
  }(Basic2DBatcher);
23063
23081
  (function() {
@@ -23083,11 +23101,10 @@ __decorate([
23083
23101
  if (elements.length === 0) {
23084
23102
  return;
23085
23103
  }
23086
- var engine = camera.engine, scene = camera.scene;
23104
+ var engine = camera.engine, cameraId = camera.instanceId, cameraData = camera.shaderData;
23105
+ var _camera_scene = camera.scene, sceneData = _camera_scene.shaderData, sceneId = _camera_scene.instanceId;
23087
23106
  var renderCount = engine._renderCount;
23088
23107
  var rhi = engine._hardwareRenderer;
23089
- var sceneData = scene.shaderData;
23090
- var cameraData = camera.shaderData;
23091
23108
  var pipelineStageKey = RenderContext.pipelineStageKey;
23092
23109
  var renderQueueType = this._renderQueueType;
23093
23110
  for(var i = 0, n = elements.length; i < n; i++){
@@ -23099,9 +23116,8 @@ __decorate([
23099
23116
  var primitive = data.primitive;
23100
23117
  var renderer = data.component;
23101
23118
  var material = data.material;
23102
- var rendererData = renderer.shaderData;
23103
- var materialData = material.shaderData;
23104
- var renderStates = material.renderStates;
23119
+ var rendererData = renderer.shaderData, rendererId = renderer.instanceId;
23120
+ var materialData = material.shaderData, materialId = material.instanceId, renderStates = material.renderStates;
23105
23121
  // union render global macro and material self macro.
23106
23122
  ShaderMacroCollection.unionCollection(renderer._globalShaderMacro, materialData._macroCollection, compileMacros);
23107
23123
  for(var j = 0, m = shaderPasses.length; j < m; j++){
@@ -23127,33 +23143,33 @@ __decorate([
23127
23143
  program.uploadAll(program.materialUniformBlock, materialData);
23128
23144
  // UnGroup textures should upload default value, texture uint maybe change by logic of texture bind.
23129
23145
  program.uploadUnGroupTextures();
23130
- program._uploadScene = scene;
23131
- program._uploadCamera = camera;
23132
- program._uploadRenderer = renderer;
23133
- program._uploadMaterial = material;
23146
+ program._uploadSceneId = sceneId;
23147
+ program._uploadCameraId = cameraId;
23148
+ program._uploadRendererId = rendererId;
23149
+ program._uploadMaterialId = materialId;
23134
23150
  program._uploadRenderCount = renderCount;
23135
23151
  } else {
23136
- if (program._uploadScene !== scene) {
23152
+ if (program._uploadSceneId !== sceneId) {
23137
23153
  program.uploadAll(program.sceneUniformBlock, sceneData);
23138
- program._uploadScene = scene;
23154
+ program._uploadSceneId = sceneId;
23139
23155
  } else if (switchProgram) {
23140
23156
  program.uploadTextures(program.sceneUniformBlock, sceneData);
23141
23157
  }
23142
- if (program._uploadCamera !== camera) {
23158
+ if (program._uploadCameraId !== cameraId) {
23143
23159
  program.uploadAll(program.cameraUniformBlock, cameraData);
23144
- program._uploadCamera = camera;
23160
+ program._uploadCameraId = cameraId;
23145
23161
  } else if (switchProgram) {
23146
23162
  program.uploadTextures(program.cameraUniformBlock, cameraData);
23147
23163
  }
23148
- if (program._uploadRenderer !== renderer) {
23164
+ if (program._uploadRendererId !== rendererId) {
23149
23165
  program.uploadAll(program.rendererUniformBlock, rendererData);
23150
- program._uploadRenderer = renderer;
23166
+ program._uploadRendererId = rendererId;
23151
23167
  } else if (switchProgram) {
23152
23168
  program.uploadTextures(program.rendererUniformBlock, rendererData);
23153
23169
  }
23154
- if (program._uploadMaterial !== material) {
23170
+ if (program._uploadMaterialId !== materialId) {
23155
23171
  program.uploadAll(program.materialUniformBlock, materialData);
23156
- program._uploadMaterial = material;
23172
+ program._uploadMaterialId = materialId;
23157
23173
  } else if (switchProgram) {
23158
23174
  program.uploadTextures(program.materialUniformBlock, materialData);
23159
23175
  }