@galacean/engine-core 1.2.0-alpha.8 → 1.2.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +98 -61
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +98 -61
- package/dist/module.js +98 -61
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/BasicResources.d.ts +1 -0
- package/types/RenderPipeline/CopyColorPass.d.ts +1 -0
- package/types/RenderPipeline/OpaqueTexturePass.d.ts +1 -0
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/enums/TextureFormat.d.ts +28 -26
package/dist/miniprogram.js
CHANGED
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@@ -3531,16 +3531,6 @@ var ShaderFactory = /*#__PURE__*/ function() {
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return ShaderPart;
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}();
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-
/**
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* Shader data grouping.
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*/ var ShaderDataGroup;
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(function(ShaderDataGroup) {
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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})(ShaderDataGroup || (ShaderDataGroup = {}));
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-
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/**
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* Color Space.
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*/ exports.ColorSpace = void 0;
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@@ -3750,6 +3740,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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this.textureUniforms = [];
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};
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/**
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* Shader data grouping.
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*/ var ShaderDataGroup;
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(function(ShaderDataGroup) {
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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})(ShaderDataGroup || (ShaderDataGroup = {}));
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+
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/**
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* Shader program, corresponding to the GPU shader program.
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* @internal
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@@ -4045,6 +4045,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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break;
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case gl.SAMPLER_2D:
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case gl.SAMPLER_CUBE:
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+
case gl.UNSIGNED_INT_SAMPLER_2D:
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case gl.SAMPLER_2D_ARRAY:
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case gl.SAMPLER_2D_SHADOW:
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var defaultTexture;
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@@ -4055,6 +4056,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
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case gl.SAMPLER_CUBE:
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defaultTexture = _this._engine._magentaTextureCube;
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break;
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case gl.UNSIGNED_INT_SAMPLER_2D:
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defaultTexture = _this._engine._uintMagentaTexture2D;
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break;
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case gl.SAMPLER_2D_ARRAY:
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defaultTexture = _this._engine._magentaTexture2DArray;
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break;
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@@ -5144,6 +5148,57 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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return GraphicsResource;
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}(ReferResource);
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/**
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* The filter mode of the texture.
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*/ exports.TextureFilterMode = void 0;
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(function(TextureFilterMode) {
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TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
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TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
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TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
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})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
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+
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/**
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* Texture format enumeration.
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*/ exports.TextureFormat = void 0;
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(function(TextureFormat) {
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TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
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TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
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TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
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TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
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TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
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TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
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TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
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TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
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TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
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TextureFormat[TextureFormat[/** RGBA unsigned integer format, 32 bits per channel. */ "R32G32B32A32_UInt"] = 9] = "R32G32B32A32_UInt";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 10] = "BC1";
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TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 11] = "BC3";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 12] = "BC7";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 13] = "ETC1_RGB";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 14] = "ETC2_RGB";
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TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 15] = "ETC2_RGBA5";
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TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 16] = "ETC2_RGBA8";
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TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 17] = "PVRTC_RGB2";
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TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 18] = "PVRTC_RGBA2";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 19] = "PVRTC_RGB4";
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TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 20] = "PVRTC_RGBA4";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 21] = "ASTC_4x4";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 22] = "ASTC_5x5";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 23] = "ASTC_6x6";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 24] = "ASTC_8x8";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 25] = "ASTC_10x10";
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+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 26] = "ASTC_12x12";
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+
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 27] = "Depth";
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TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 28] = "DepthStencil";
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TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 29] = "Depth16";
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TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 30] = "Depth24";
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TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 31] = "Depth32";
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TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 32] = "Depth24Stencil8";
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TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 33] = "Depth32Stencil8";
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TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 34] = "DXT1";
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TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 35] = "DXT5";
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})(exports.TextureFormat || (exports.TextureFormat = {}));
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+
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/**
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* The base class of texture, contains some common functions of texture-related classes.
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*/ var Texture = /*#__PURE__*/ function(GraphicsResource1) {
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@@ -5200,6 +5255,12 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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_proto._getMipmapCount = function _getMipmapCount() {
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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};
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+
_proto._isIntFormat = function _isIntFormat() {
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5259
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if (exports.TextureFormat.R32G32B32A32_UInt === this._format) {
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return true;
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+
}
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return false;
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+
};
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_create_class(Texture, [
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{
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key: "format",
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@@ -5276,6 +5337,11 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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},
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set: function set(value) {
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if (value === this._filterMode) return;
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5340
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+
if (value !== exports.TextureFilterMode.Point && this._isIntFormat()) {
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+
value = exports.TextureFilterMode.Point;
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+
Logger.warn("Int or UInt format texture only support TextureFilterMode.Point");
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+
return;
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+
}
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this._filterMode = value;
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this._platformTexture.filterMode = value;
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}
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@@ -7579,56 +7645,6 @@ var /**
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7579
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TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
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})(exports.TextureDepthCompareFunction || (exports.TextureDepthCompareFunction = {}));
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7581
7647
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|
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7582
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-
/**
|
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7583
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-
* The filter mode of the texture.
|
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7584
|
-
*/ exports.TextureFilterMode = void 0;
|
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7585
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-
(function(TextureFilterMode) {
|
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7586
|
-
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
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7587
|
-
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
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7588
|
-
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
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7589
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-
})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
|
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7590
|
-
|
|
7591
|
-
/**
|
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7592
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-
* Texture format enumeration.
|
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7593
|
-
*/ exports.TextureFormat = void 0;
|
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7594
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-
(function(TextureFormat) {
|
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7595
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-
TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
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7596
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-
TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
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7597
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-
TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
|
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7598
|
-
TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
|
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7599
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-
TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
|
|
7600
|
-
TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
|
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7601
|
-
TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
|
|
7602
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-
TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
|
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7603
|
-
TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
|
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7604
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 9] = "BC1";
|
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7605
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 10] = "BC3";
|
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7606
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-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 11] = "BC7";
|
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7607
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-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 12] = "ETC1_RGB";
|
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7608
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 13] = "ETC2_RGB";
|
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7609
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-
TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 14] = "ETC2_RGBA5";
|
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7610
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 15] = "ETC2_RGBA8";
|
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7611
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 16] = "PVRTC_RGB2";
|
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7612
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 17] = "PVRTC_RGBA2";
|
|
7613
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 18] = "PVRTC_RGB4";
|
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7614
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-
TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 19] = "PVRTC_RGBA4";
|
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7615
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 20] = "ASTC_4x4";
|
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7616
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-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 21] = "ASTC_5x5";
|
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7617
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 22] = "ASTC_6x6";
|
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7618
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 23] = "ASTC_8x8";
|
|
7619
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 24] = "ASTC_10x10";
|
|
7620
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 25] = "ASTC_12x12";
|
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7621
|
-
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 26] = "Depth";
|
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7622
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-
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 27] = "DepthStencil";
|
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7623
|
-
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 28] = "Depth16";
|
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7624
|
-
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 29] = "Depth24";
|
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7625
|
-
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 30] = "Depth32";
|
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7626
|
-
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 31] = "Depth24Stencil8";
|
|
7627
|
-
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 32] = "Depth32Stencil8";
|
|
7628
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 33] = "DXT1";
|
|
7629
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 34] = "DXT5";
|
|
7630
|
-
})(exports.TextureFormat || (exports.TextureFormat = {}));
|
|
7631
|
-
|
|
7632
7648
|
/**
|
|
7633
7649
|
* Texture usage.
|
|
7634
7650
|
*/ exports.TextureUsage = void 0;
|
|
@@ -7812,7 +7828,7 @@ var /**
|
|
|
7812
7828
|
_this._mipmapCount = _this._getMipmapCount();
|
|
7813
7829
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
|
7814
7830
|
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
7815
|
-
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
7831
|
+
_this.filterMode = _this._isIntFormat() ? exports.TextureFilterMode.Point : exports.TextureFilterMode.Bilinear;
|
|
7816
7832
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
7817
7833
|
return _this;
|
|
7818
7834
|
}
|
|
@@ -19346,6 +19362,26 @@ ShaderPool.init();
|
|
|
19346
19362
|
this._magentaTexture2D = magentaTexture2D;
|
|
19347
19363
|
this._magentaTextureCube = magentaTextureCube;
|
|
19348
19364
|
if (hardwareRenderer.isWebGL2) {
|
|
19365
|
+
var magentaPixel32 = new Uint32Array([
|
|
19366
|
+
255,
|
|
19367
|
+
0,
|
|
19368
|
+
255,
|
|
19369
|
+
255
|
|
19370
|
+
]);
|
|
19371
|
+
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
19372
|
+
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
19373
|
+
uintMagentaTexture2D.isGCIgnored = true;
|
|
19374
|
+
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
19375
|
+
_inherits(_class, ContentRestorer);
|
|
19376
|
+
function _class() {
|
|
19377
|
+
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
19378
|
+
}
|
|
19379
|
+
var _proto = _class.prototype;
|
|
19380
|
+
_proto.restoreContent = function restoreContent() {
|
|
19381
|
+
this.resource.setPixelBuffer(magentaPixel32);
|
|
19382
|
+
};
|
|
19383
|
+
return _class;
|
|
19384
|
+
}(ContentRestorer))());
|
|
19349
19385
|
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
19350
19386
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
19351
19387
|
magentaTexture2DArray.isGCIgnored = true;
|
|
@@ -19360,6 +19396,7 @@ ShaderPool.init();
|
|
|
19360
19396
|
};
|
|
19361
19397
|
return _class;
|
|
19362
19398
|
}(ContentRestorer))());
|
|
19399
|
+
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
19363
19400
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
19364
19401
|
}
|
|
19365
19402
|
};
|
package/dist/module.js
CHANGED
|
@@ -3526,16 +3526,6 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
3526
3526
|
return ShaderPart;
|
|
3527
3527
|
}();
|
|
3528
3528
|
|
|
3529
|
-
/**
|
|
3530
|
-
* Shader data grouping.
|
|
3531
|
-
*/ var ShaderDataGroup;
|
|
3532
|
-
(function(ShaderDataGroup) {
|
|
3533
|
-
ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
|
|
3534
|
-
ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
|
|
3535
|
-
ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
|
|
3536
|
-
ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
|
|
3537
|
-
})(ShaderDataGroup || (ShaderDataGroup = {}));
|
|
3538
|
-
|
|
3539
3529
|
/**
|
|
3540
3530
|
* Color Space.
|
|
3541
3531
|
*/ var ColorSpace;
|
|
@@ -3745,6 +3735,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
3745
3735
|
this.textureUniforms = [];
|
|
3746
3736
|
};
|
|
3747
3737
|
|
|
3738
|
+
/**
|
|
3739
|
+
* Shader data grouping.
|
|
3740
|
+
*/ var ShaderDataGroup;
|
|
3741
|
+
(function(ShaderDataGroup) {
|
|
3742
|
+
ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
|
|
3743
|
+
ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
|
|
3744
|
+
ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
|
|
3745
|
+
ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
|
|
3746
|
+
})(ShaderDataGroup || (ShaderDataGroup = {}));
|
|
3747
|
+
|
|
3748
3748
|
/**
|
|
3749
3749
|
* Shader program, corresponding to the GPU shader program.
|
|
3750
3750
|
* @internal
|
|
@@ -4040,6 +4040,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
4040
4040
|
break;
|
|
4041
4041
|
case gl.SAMPLER_2D:
|
|
4042
4042
|
case gl.SAMPLER_CUBE:
|
|
4043
|
+
case gl.UNSIGNED_INT_SAMPLER_2D:
|
|
4043
4044
|
case gl.SAMPLER_2D_ARRAY:
|
|
4044
4045
|
case gl.SAMPLER_2D_SHADOW:
|
|
4045
4046
|
var defaultTexture;
|
|
@@ -4050,6 +4051,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
4050
4051
|
case gl.SAMPLER_CUBE:
|
|
4051
4052
|
defaultTexture = _this._engine._magentaTextureCube;
|
|
4052
4053
|
break;
|
|
4054
|
+
case gl.UNSIGNED_INT_SAMPLER_2D:
|
|
4055
|
+
defaultTexture = _this._engine._uintMagentaTexture2D;
|
|
4056
|
+
break;
|
|
4053
4057
|
case gl.SAMPLER_2D_ARRAY:
|
|
4054
4058
|
defaultTexture = _this._engine._magentaTexture2DArray;
|
|
4055
4059
|
break;
|
|
@@ -5139,6 +5143,57 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
|
|
|
5139
5143
|
return GraphicsResource;
|
|
5140
5144
|
}(ReferResource);
|
|
5141
5145
|
|
|
5146
|
+
/**
|
|
5147
|
+
* The filter mode of the texture.
|
|
5148
|
+
*/ var TextureFilterMode;
|
|
5149
|
+
(function(TextureFilterMode) {
|
|
5150
|
+
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
|
5151
|
+
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
|
5152
|
+
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
|
5153
|
+
})(TextureFilterMode || (TextureFilterMode = {}));
|
|
5154
|
+
|
|
5155
|
+
/**
|
|
5156
|
+
* Texture format enumeration.
|
|
5157
|
+
*/ var TextureFormat;
|
|
5158
|
+
(function(TextureFormat) {
|
|
5159
|
+
TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
|
5160
|
+
TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
|
5161
|
+
TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
|
|
5162
|
+
TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
|
|
5163
|
+
TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
|
|
5164
|
+
TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
|
|
5165
|
+
TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
|
|
5166
|
+
TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
|
|
5167
|
+
TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
|
|
5168
|
+
TextureFormat[TextureFormat[/** RGBA unsigned integer format, 32 bits per channel. */ "R32G32B32A32_UInt"] = 9] = "R32G32B32A32_UInt";
|
|
5169
|
+
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 10] = "BC1";
|
|
5170
|
+
TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 11] = "BC3";
|
|
5171
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 12] = "BC7";
|
|
5172
|
+
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 13] = "ETC1_RGB";
|
|
5173
|
+
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 14] = "ETC2_RGB";
|
|
5174
|
+
TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 15] = "ETC2_RGBA5";
|
|
5175
|
+
TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 16] = "ETC2_RGBA8";
|
|
5176
|
+
TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 17] = "PVRTC_RGB2";
|
|
5177
|
+
TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 18] = "PVRTC_RGBA2";
|
|
5178
|
+
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 19] = "PVRTC_RGB4";
|
|
5179
|
+
TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 20] = "PVRTC_RGBA4";
|
|
5180
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 21] = "ASTC_4x4";
|
|
5181
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 22] = "ASTC_5x5";
|
|
5182
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 23] = "ASTC_6x6";
|
|
5183
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 24] = "ASTC_8x8";
|
|
5184
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 25] = "ASTC_10x10";
|
|
5185
|
+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 26] = "ASTC_12x12";
|
|
5186
|
+
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 27] = "Depth";
|
|
5187
|
+
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 28] = "DepthStencil";
|
|
5188
|
+
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 29] = "Depth16";
|
|
5189
|
+
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 30] = "Depth24";
|
|
5190
|
+
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 31] = "Depth32";
|
|
5191
|
+
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 32] = "Depth24Stencil8";
|
|
5192
|
+
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 33] = "Depth32Stencil8";
|
|
5193
|
+
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 34] = "DXT1";
|
|
5194
|
+
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 35] = "DXT5";
|
|
5195
|
+
})(TextureFormat || (TextureFormat = {}));
|
|
5196
|
+
|
|
5142
5197
|
/**
|
|
5143
5198
|
* The base class of texture, contains some common functions of texture-related classes.
|
|
5144
5199
|
*/ var Texture = /*#__PURE__*/ function(GraphicsResource1) {
|
|
@@ -5195,6 +5250,12 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
|
|
|
5195
5250
|
_proto._getMipmapCount = function _getMipmapCount() {
|
|
5196
5251
|
return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
|
|
5197
5252
|
};
|
|
5253
|
+
_proto._isIntFormat = function _isIntFormat() {
|
|
5254
|
+
if (TextureFormat.R32G32B32A32_UInt === this._format) {
|
|
5255
|
+
return true;
|
|
5256
|
+
}
|
|
5257
|
+
return false;
|
|
5258
|
+
};
|
|
5198
5259
|
_create_class(Texture, [
|
|
5199
5260
|
{
|
|
5200
5261
|
key: "format",
|
|
@@ -5271,6 +5332,11 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
|
|
|
5271
5332
|
},
|
|
5272
5333
|
set: function set(value) {
|
|
5273
5334
|
if (value === this._filterMode) return;
|
|
5335
|
+
if (value !== TextureFilterMode.Point && this._isIntFormat()) {
|
|
5336
|
+
value = TextureFilterMode.Point;
|
|
5337
|
+
Logger.warn("Int or UInt format texture only support TextureFilterMode.Point");
|
|
5338
|
+
return;
|
|
5339
|
+
}
|
|
5274
5340
|
this._filterMode = value;
|
|
5275
5341
|
this._platformTexture.filterMode = value;
|
|
5276
5342
|
}
|
|
@@ -7574,56 +7640,6 @@ var /**
|
|
|
7574
7640
|
TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
|
|
7575
7641
|
})(TextureDepthCompareFunction || (TextureDepthCompareFunction = {}));
|
|
7576
7642
|
|
|
7577
|
-
/**
|
|
7578
|
-
* The filter mode of the texture.
|
|
7579
|
-
*/ var TextureFilterMode;
|
|
7580
|
-
(function(TextureFilterMode) {
|
|
7581
|
-
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
|
7582
|
-
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
|
7583
|
-
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
|
7584
|
-
})(TextureFilterMode || (TextureFilterMode = {}));
|
|
7585
|
-
|
|
7586
|
-
/**
|
|
7587
|
-
* Texture format enumeration.
|
|
7588
|
-
*/ var TextureFormat;
|
|
7589
|
-
(function(TextureFormat) {
|
|
7590
|
-
TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
|
7591
|
-
TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
|
7592
|
-
TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
|
|
7593
|
-
TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
|
|
7594
|
-
TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
|
|
7595
|
-
TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
|
|
7596
|
-
TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
|
|
7597
|
-
TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
|
|
7598
|
-
TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
|
|
7599
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 9] = "BC1";
|
|
7600
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 10] = "BC3";
|
|
7601
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 11] = "BC7";
|
|
7602
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 12] = "ETC1_RGB";
|
|
7603
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 13] = "ETC2_RGB";
|
|
7604
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 14] = "ETC2_RGBA5";
|
|
7605
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 15] = "ETC2_RGBA8";
|
|
7606
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 16] = "PVRTC_RGB2";
|
|
7607
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 17] = "PVRTC_RGBA2";
|
|
7608
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 18] = "PVRTC_RGB4";
|
|
7609
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 19] = "PVRTC_RGBA4";
|
|
7610
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 20] = "ASTC_4x4";
|
|
7611
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 21] = "ASTC_5x5";
|
|
7612
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 22] = "ASTC_6x6";
|
|
7613
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 23] = "ASTC_8x8";
|
|
7614
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 24] = "ASTC_10x10";
|
|
7615
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 25] = "ASTC_12x12";
|
|
7616
|
-
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 26] = "Depth";
|
|
7617
|
-
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 27] = "DepthStencil";
|
|
7618
|
-
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 28] = "Depth16";
|
|
7619
|
-
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 29] = "Depth24";
|
|
7620
|
-
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 30] = "Depth32";
|
|
7621
|
-
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 31] = "Depth24Stencil8";
|
|
7622
|
-
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 32] = "Depth32Stencil8";
|
|
7623
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 33] = "DXT1";
|
|
7624
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 34] = "DXT5";
|
|
7625
|
-
})(TextureFormat || (TextureFormat = {}));
|
|
7626
|
-
|
|
7627
7643
|
/**
|
|
7628
7644
|
* Texture usage.
|
|
7629
7645
|
*/ var TextureUsage;
|
|
@@ -7807,7 +7823,7 @@ var /**
|
|
|
7807
7823
|
_this._mipmapCount = _this._getMipmapCount();
|
|
7808
7824
|
_this._isDepthTexture = format == TextureFormat.Depth || format == TextureFormat.DepthStencil || format == TextureFormat.Depth16 || format == TextureFormat.Depth24 || format == TextureFormat.Depth32 || format == TextureFormat.Depth24Stencil8 || format == TextureFormat.Depth32Stencil8;
|
|
7809
7825
|
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
7810
|
-
_this.filterMode = TextureFilterMode.Bilinear;
|
|
7826
|
+
_this.filterMode = _this._isIntFormat() ? TextureFilterMode.Point : TextureFilterMode.Bilinear;
|
|
7811
7827
|
_this.wrapModeU = _this.wrapModeV = TextureWrapMode.Repeat;
|
|
7812
7828
|
return _this;
|
|
7813
7829
|
}
|
|
@@ -19341,6 +19357,26 @@ ShaderPool.init();
|
|
|
19341
19357
|
this._magentaTexture2D = magentaTexture2D;
|
|
19342
19358
|
this._magentaTextureCube = magentaTextureCube;
|
|
19343
19359
|
if (hardwareRenderer.isWebGL2) {
|
|
19360
|
+
var magentaPixel32 = new Uint32Array([
|
|
19361
|
+
255,
|
|
19362
|
+
0,
|
|
19363
|
+
255,
|
|
19364
|
+
255
|
|
19365
|
+
]);
|
|
19366
|
+
var uintMagentaTexture2D = new Texture2D(this, 1, 1, TextureFormat.R32G32B32A32_UInt, false);
|
|
19367
|
+
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
19368
|
+
uintMagentaTexture2D.isGCIgnored = true;
|
|
19369
|
+
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
19370
|
+
_inherits(_class, ContentRestorer);
|
|
19371
|
+
function _class() {
|
|
19372
|
+
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
19373
|
+
}
|
|
19374
|
+
var _proto = _class.prototype;
|
|
19375
|
+
_proto.restoreContent = function restoreContent() {
|
|
19376
|
+
this.resource.setPixelBuffer(magentaPixel32);
|
|
19377
|
+
};
|
|
19378
|
+
return _class;
|
|
19379
|
+
}(ContentRestorer))());
|
|
19344
19380
|
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
19345
19381
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
19346
19382
|
magentaTexture2DArray.isGCIgnored = true;
|
|
@@ -19355,6 +19391,7 @@ ShaderPool.init();
|
|
|
19355
19391
|
};
|
|
19356
19392
|
return _class;
|
|
19357
19393
|
}(ContentRestorer))());
|
|
19394
|
+
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
19358
19395
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
19359
19396
|
}
|
|
19360
19397
|
};
|