@galacean/engine-core 1.2.0-alpha.5 → 1.2.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +103 -65
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +103 -65
- package/dist/module.js +103 -65
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/BasicResources.d.ts +1 -0
- package/types/Canvas.d.ts +2 -1
- package/types/RenderPipeline/CopyColorPass.d.ts +1 -0
- package/types/RenderPipeline/OpaqueTexturePass.d.ts +1 -0
- package/types/particle/modules/shape/BaseShape.d.ts +1 -1
- package/types/texture/Texture.d.ts +1 -0
- package/types/texture/enums/TextureFormat.d.ts +28 -26
package/dist/main.js
CHANGED
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@@ -3530,16 +3530,6 @@ var ShaderFactory = /*#__PURE__*/ function() {
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return ShaderPart;
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}();
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-
/**
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* Shader data grouping.
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*/ var ShaderDataGroup;
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(function(ShaderDataGroup) {
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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})(ShaderDataGroup || (ShaderDataGroup = {}));
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-
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/**
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* Color Space.
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*/ exports.ColorSpace = void 0;
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@@ -3749,6 +3739,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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this.textureUniforms = [];
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};
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+
/**
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* Shader data grouping.
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*/ var ShaderDataGroup;
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(function(ShaderDataGroup) {
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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})(ShaderDataGroup || (ShaderDataGroup = {}));
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+
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/**
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* Shader program, corresponding to the GPU shader program.
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* @internal
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@@ -4044,6 +4044,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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break;
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case gl.SAMPLER_2D:
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case gl.SAMPLER_CUBE:
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+
case gl.UNSIGNED_INT_SAMPLER_2D:
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case gl.SAMPLER_2D_ARRAY:
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case gl.SAMPLER_2D_SHADOW:
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var defaultTexture;
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@@ -4054,6 +4055,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
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case gl.SAMPLER_CUBE:
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defaultTexture = _this._engine._magentaTextureCube;
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break;
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case gl.UNSIGNED_INT_SAMPLER_2D:
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defaultTexture = _this._engine._uintMagentaTexture2D;
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break;
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case gl.SAMPLER_2D_ARRAY:
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defaultTexture = _this._engine._magentaTexture2DArray;
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break;
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@@ -5143,6 +5147,57 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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return GraphicsResource;
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}(ReferResource);
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/**
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* The filter mode of the texture.
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*/ exports.TextureFilterMode = void 0;
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(function(TextureFilterMode) {
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TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
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TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
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TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
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})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
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/**
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* Texture format enumeration.
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*/ exports.TextureFormat = void 0;
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(function(TextureFormat) {
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TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
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TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
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TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
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TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
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TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
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TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
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TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
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TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
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TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
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TextureFormat[TextureFormat[/** RGBA unsigned integer format, 32 bits per channel. */ "R32G32B32A32_UInt"] = 9] = "R32G32B32A32_UInt";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 10] = "BC1";
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TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 11] = "BC3";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 12] = "BC7";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 13] = "ETC1_RGB";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 14] = "ETC2_RGB";
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TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 15] = "ETC2_RGBA5";
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TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 16] = "ETC2_RGBA8";
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TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 17] = "PVRTC_RGB2";
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TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 18] = "PVRTC_RGBA2";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 19] = "PVRTC_RGB4";
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TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 20] = "PVRTC_RGBA4";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 21] = "ASTC_4x4";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 22] = "ASTC_5x5";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 23] = "ASTC_6x6";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 24] = "ASTC_8x8";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 25] = "ASTC_10x10";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 26] = "ASTC_12x12";
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TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 27] = "Depth";
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TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 28] = "DepthStencil";
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TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 29] = "Depth16";
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TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 30] = "Depth24";
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TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 31] = "Depth32";
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TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 32] = "Depth24Stencil8";
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TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 33] = "Depth32Stencil8";
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TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 34] = "DXT1";
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TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 35] = "DXT5";
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})(exports.TextureFormat || (exports.TextureFormat = {}));
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+
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/**
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* The base class of texture, contains some common functions of texture-related classes.
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*/ var Texture = /*#__PURE__*/ function(GraphicsResource1) {
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@@ -5199,6 +5254,12 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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_proto._getMipmapCount = function _getMipmapCount() {
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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};
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+
_proto._isIntFormat = function _isIntFormat() {
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if (exports.TextureFormat.R32G32B32A32_UInt === this._format) {
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return true;
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}
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return false;
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};
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_create_class(Texture, [
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{
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key: "format",
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@@ -5275,6 +5336,11 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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},
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set: function set(value) {
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if (value === this._filterMode) return;
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+
if (value !== exports.TextureFilterMode.Point && this._isIntFormat()) {
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value = exports.TextureFilterMode.Point;
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Logger.warn("Int or UInt format texture only support TextureFilterMode.Point");
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return;
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+
}
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this._filterMode = value;
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this._platformTexture.filterMode = value;
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}
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@@ -7578,56 +7644,6 @@ var /**
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TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
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})(exports.TextureDepthCompareFunction || (exports.TextureDepthCompareFunction = {}));
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7581
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-
/**
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7582
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-
* The filter mode of the texture.
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7583
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-
*/ exports.TextureFilterMode = void 0;
|
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7584
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-
(function(TextureFilterMode) {
|
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7585
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-
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
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7586
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-
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
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7587
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-
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
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7588
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-
})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
|
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7589
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-
|
|
7590
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-
/**
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7591
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* Texture format enumeration.
|
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7592
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-
*/ exports.TextureFormat = void 0;
|
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7593
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(function(TextureFormat) {
|
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7594
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-
TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
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7595
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-
TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
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7596
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-
TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
|
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7597
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-
TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
|
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7598
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-
TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
|
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7599
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-
TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
|
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7600
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-
TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
|
|
7601
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-
TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
|
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7602
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-
TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
|
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7603
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-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 9] = "BC1";
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7604
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-
TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 10] = "BC3";
|
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7605
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-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 11] = "BC7";
|
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7606
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 12] = "ETC1_RGB";
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7607
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 13] = "ETC2_RGB";
|
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7608
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-
TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 14] = "ETC2_RGBA5";
|
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7609
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TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 15] = "ETC2_RGBA8";
|
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7610
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-
TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 16] = "PVRTC_RGB2";
|
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7611
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-
TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 17] = "PVRTC_RGBA2";
|
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7612
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-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 18] = "PVRTC_RGB4";
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7613
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-
TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 19] = "PVRTC_RGBA4";
|
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7614
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-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 20] = "ASTC_4x4";
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7615
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-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 21] = "ASTC_5x5";
|
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7616
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-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 22] = "ASTC_6x6";
|
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7617
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 23] = "ASTC_8x8";
|
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7618
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 24] = "ASTC_10x10";
|
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7619
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 25] = "ASTC_12x12";
|
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7620
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-
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 26] = "Depth";
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7621
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-
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 27] = "DepthStencil";
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7622
|
-
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 28] = "Depth16";
|
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7623
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-
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 29] = "Depth24";
|
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7624
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-
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 30] = "Depth32";
|
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7625
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-
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 31] = "Depth24Stencil8";
|
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7626
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-
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 32] = "Depth32Stencil8";
|
|
7627
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 33] = "DXT1";
|
|
7628
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 34] = "DXT5";
|
|
7629
|
-
})(exports.TextureFormat || (exports.TextureFormat = {}));
|
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7630
|
-
|
|
7631
7647
|
/**
|
|
7632
7648
|
* Texture usage.
|
|
7633
7649
|
*/ exports.TextureUsage = void 0;
|
|
@@ -7811,7 +7827,7 @@ var /**
|
|
|
7811
7827
|
_this._mipmapCount = _this._getMipmapCount();
|
|
7812
7828
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
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7813
7829
|
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
7814
|
-
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
7830
|
+
_this.filterMode = _this._isIntFormat() ? exports.TextureFilterMode.Point : exports.TextureFilterMode.Bilinear;
|
|
7815
7831
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
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7816
7832
|
return _this;
|
|
7817
7833
|
}
|
|
@@ -19345,6 +19361,26 @@ ShaderPool.init();
|
|
|
19345
19361
|
this._magentaTexture2D = magentaTexture2D;
|
|
19346
19362
|
this._magentaTextureCube = magentaTextureCube;
|
|
19347
19363
|
if (hardwareRenderer.isWebGL2) {
|
|
19364
|
+
var magentaPixel32 = new Uint32Array([
|
|
19365
|
+
255,
|
|
19366
|
+
0,
|
|
19367
|
+
255,
|
|
19368
|
+
255
|
|
19369
|
+
]);
|
|
19370
|
+
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
19371
|
+
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
19372
|
+
uintMagentaTexture2D.isGCIgnored = true;
|
|
19373
|
+
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
19374
|
+
_inherits(_class, ContentRestorer);
|
|
19375
|
+
function _class() {
|
|
19376
|
+
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
19377
|
+
}
|
|
19378
|
+
var _proto = _class.prototype;
|
|
19379
|
+
_proto.restoreContent = function restoreContent() {
|
|
19380
|
+
this.resource.setPixelBuffer(magentaPixel32);
|
|
19381
|
+
};
|
|
19382
|
+
return _class;
|
|
19383
|
+
}(ContentRestorer))());
|
|
19348
19384
|
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
19349
19385
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
19350
19386
|
magentaTexture2DArray.isGCIgnored = true;
|
|
@@ -19359,6 +19395,7 @@ ShaderPool.init();
|
|
|
19359
19395
|
};
|
|
19360
19396
|
return _class;
|
|
19361
19397
|
}(ContentRestorer))());
|
|
19398
|
+
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
19362
19399
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
19363
19400
|
}
|
|
19364
19401
|
};
|
|
@@ -19591,8 +19628,8 @@ ShaderPool.init();
|
|
|
19591
19628
|
set: function set(value) {
|
|
19592
19629
|
if (this._width !== value) {
|
|
19593
19630
|
this._width = value;
|
|
19631
|
+
this._onWidthChanged(value);
|
|
19594
19632
|
this._sizeUpdateFlagManager.dispatch();
|
|
19595
|
-
this._onSizeChanged(value, this._width);
|
|
19596
19633
|
}
|
|
19597
19634
|
}
|
|
19598
19635
|
},
|
|
@@ -19606,8 +19643,8 @@ ShaderPool.init();
|
|
|
19606
19643
|
set: function set(value) {
|
|
19607
19644
|
if (this._height !== value) {
|
|
19608
19645
|
this._height = value;
|
|
19646
|
+
this._onHeightChange(value);
|
|
19609
19647
|
this._sizeUpdateFlagManager.dispatch();
|
|
19610
|
-
this._onSizeChanged(this._width, value);
|
|
19611
19648
|
}
|
|
19612
19649
|
}
|
|
19613
19650
|
}
|
|
@@ -29961,7 +29998,8 @@ __decorate([
|
|
|
29961
29998
|
var transform = this._renderer.entity.transform;
|
|
29962
29999
|
var shape = this.emission.shape;
|
|
29963
30000
|
for(var i = 0; i < count; i++){
|
|
29964
|
-
|
|
30001
|
+
var _shape;
|
|
30002
|
+
if ((_shape = shape) == null ? void 0 : _shape.enabled) {
|
|
29965
30003
|
shape._generatePositionAndDirection(this.emission._shapeRand, time, position, direction);
|
|
29966
30004
|
var positionScale = this.main._getPositionScale();
|
|
29967
30005
|
position.multiply(positionScale);
|
|
@@ -30541,7 +30579,7 @@ __decorate([
|
|
|
30541
30579
|
* Base class for all particle shapes.
|
|
30542
30580
|
*/ var BaseShape = /*#__PURE__*/ function() {
|
|
30543
30581
|
function BaseShape() {
|
|
30544
|
-
/** Specifies whether the ShapeModule is enabled or disabled. */ this.
|
|
30582
|
+
/** Specifies whether the ShapeModule is enabled or disabled. */ this.enabled = true;
|
|
30545
30583
|
/** Randomizes the starting direction of particles. */ this.randomDirectionAmount = 0;
|
|
30546
30584
|
}
|
|
30547
30585
|
var _proto = BaseShape.prototype;
|