@galacean/engine-core 1.2.0-alpha.1 → 1.2.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-core",
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- "version": "1.2.0-alpha.1",
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+ "version": "1.2.0-alpha.3",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "1.2.0-alpha.1"
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+ "@galacean/engine-math": "1.2.0-alpha.3"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "1.2.0-alpha.1"
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+ "@galacean/engine-design": "1.2.0-alpha.3"
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  },
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  "scripts": {
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  "b:types": "tsc"
package/types/Camera.d.ts CHANGED
@@ -37,18 +37,18 @@ export declare class Camera extends Component {
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  depthTextureMode: DepthTextureMode;
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  private _priority;
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  private _shaderData;
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- private _isProjMatSetting;
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+ private _isCustomViewMatrix;
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+ private _isCustomProjectionMatrix;
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  private _nearClipPlane;
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  private _farClipPlane;
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  private _fieldOfView;
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  private _orthographicSize;
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  private _isProjectionDirty;
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  private _isInvProjMatDirty;
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- private _isFrustumProjectDirty;
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  private _customAspectRatio;
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  private _renderTarget;
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  private _depthBufferParams;
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- private _frustumViewChangeFlag;
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+ private _frustumChangeFlag;
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  private _transform;
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  private _isViewMatrixDirty;
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  private _isInvViewProjDirty;
@@ -112,12 +112,13 @@ export declare class Camera extends Component {
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  * View matrix.
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  */
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  get viewMatrix(): Readonly<Matrix>;
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+ set viewMatrix(value: Matrix);
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  /**
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  * The projection matrix is ​​calculated by the relevant parameters of the camera by default.
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  * If it is manually set, the manual value will be maintained. Call resetProjectionMatrix() to restore it.
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  */
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+ get projectionMatrix(): Readonly<Matrix>;
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  set projectionMatrix(value: Matrix);
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- get projectionMatrix(): Matrix;
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  /**
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  * Whether to enable HDR.
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  * @todo When render pipeline modification
@@ -129,6 +130,10 @@ export declare class Camera extends Component {
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  */
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  get renderTarget(): RenderTarget | null;
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  set renderTarget(value: RenderTarget | null);
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+ /**
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+ * Restore the view matrix to the world matrix of the entity.
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+ */
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+ resetViewMatrix(): void;
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  /**
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  * Restore the automatic calculation of projection matrix through fieldOfView, nearClipPlane and farClipPlane.
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  */
@@ -237,7 +242,8 @@ export declare class Camera extends Component {
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  */
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  _onDisableInScene(): void;
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  private _updatePixelViewport;
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- private _projMatChange;
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+ private _viewMatrixChange;
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+ private _projectionMatrixChange;
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  private _innerViewportToWorldPoint;
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  private _updateShaderData;
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  /**
package/types/Engine.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import { IHardwareRenderer, IPhysics, IShaderLab, IXRDevice } from "@galacean/engine-design";
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+ import { IHardwareRenderer, IInputOptions, IPhysics, IShaderLab, IXRDevice } from "@galacean/engine-design";
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  import { Canvas } from "./Canvas";
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  import { EngineSettings } from "./EngineSettings";
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  import { Entity } from "./Entity";
@@ -136,6 +136,8 @@ export interface EngineConfiguration {
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  xrDevice?: IXRDevice;
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  /** Color space. */
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  colorSpace?: ColorSpace;
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- /** Shader lab */
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+ /** Shader lab. */
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  shaderLab?: IShaderLab;
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+ /** Input options. */
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+ input?: IInputOptions;
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  }
package/types/Utils.d.ts CHANGED
@@ -15,6 +15,12 @@ export declare class Utils {
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  * @returns Whether the url is absolute url.
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  */
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  static isAbsoluteUrl(url: string): boolean;
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+ /**
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+ * Judge whether the url is base64 url.
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+ * @param url - The url to be judged.
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+ * @returns Whether the url is base64 url.
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+ */
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+ static isBase64Url(url: string): boolean;
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  /**
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  * Get the values of an object.
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  */
@@ -39,6 +39,8 @@ export declare enum AssetType {
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  KTX2 = "KTX2",
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  /** Sprite. */
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  Sprite = "Sprite",
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+ /** PrimitiveMesh. */
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+ PrimitiveMesh = "PrimitiveMesh",
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  /** Sprite Atlas. */
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  SpriteAtlas = "SpriteAtlas",
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  /** Ambient light. */
@@ -15,6 +15,8 @@ export declare class ResourceManager {
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  retryInterval: number;
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  /** The default timeout period for loading assets, in milliseconds. */
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  timeout: number;
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+ /** Base url for loading assets. */
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+ baseUrl: string | null;
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  private _loadingPromises;
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  /** Asset path pool, key is the `instanceID` of resource, value is asset path. */
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  private _assetPool;
@@ -62,6 +62,4 @@ export declare class InputManager {
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  * @returns Whether the pointer is released during the current frame
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  */
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  isPointerUp(pointerButton?: PointerButton): boolean;
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- private _onBlur;
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- private _onFocus;
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  }
@@ -7,12 +7,4 @@ export interface IInput {
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  * Function called when the engine is destroyed.
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  */
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  _destroy(): void;
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- /**
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- * Function called when focused.
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- */
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- _onFocus(): void;
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- /**
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- * Function called when focus is lost.
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- */
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- _onBlur(): void;
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  }
@@ -1,7 +1,11 @@
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  export declare class ShaderFactory {
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  static parseCustomMacros(macros: string[]): string;
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  static registerInclude(includeName: string, includeSource: string): void;
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- static parseIncludes(src: string): string;
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+ /**
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+ * @param regex The default regex is for engine's builtin glsl `#include` syntax,
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+ * since `ShaderLab` use the same parsing function but different syntax for `#include` --- `/^[ \t]*#include +"([\w\d.]+)"/gm`
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+ */
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+ static parseIncludes(src: string, regex?: RegExp): string;
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  /**
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  * Convert lower GLSL version to GLSL 300 es.
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  * @param shader - code