@galacean/engine-core 1.1.2 → 1.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-core",
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- "version": "1.1.2",
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+ "version": "1.1.6",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "1.1.2"
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+ "@galacean/engine-math": "1.1.6"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "1.1.2"
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+ "@galacean/engine-design": "1.1.6"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -1 +0,0 @@
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- export {};
@@ -1,101 +0,0 @@
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- /**
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- * @deprecated Please use `PixelFormat` instead.
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- * Defines various pixel formats.
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- */
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- export declare enum TextureFormat {
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- /** RGB format, 8 bits per channel. */
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- R8G8B8 = 0,
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- /** RGBA format, 8 bits per channel. */
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- R8G8B8A8 = 1,
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- /** RGBA format, 4 bits per channel. */
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- R4G4B4A4 = 2,
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- /** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */
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- R5G5B5A1 = 3,
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- /** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */
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- R5G6B5 = 4,
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- /** Transparent format, 8 bits. */
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- Alpha8 = 5,
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- /** Luminance/alpha in RGB channel, alpha in A channel. */
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- LuminanceAlpha = 6,
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- /** RGBA format, 16 bits per channel. */
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- R16G16B16A16 = 7,
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- /** RGBA format, 32 bits per channel. */
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- R32G32B32A32 = 8,
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- /** RGB compressed format, 4 bits per pixel. */
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- BC1 = 9,
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- /** RGBA compressed format, 8 bits per pixel. */
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- BC3 = 10,
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- /** RGB(A) compressed format, 128 bits per 4x4 pixel block. */
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- BC7 = 11,
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- /** RGB compressed format, 4 bits per pixel. */
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- ETC1_RGB = 12,
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- /** RGB compressed format, 4 bits per pixel. */
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- ETC2_RGB = 13,
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- /** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */
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- ETC2_RGBA5 = 14,
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- /** RGB compressed format, 8 bits per pixel. */
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- ETC2_RGBA8 = 15,
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- /** RGB compressed format, 2 bits per pixel. */
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- PVRTC_RGB2 = 16,
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- /** RGBA compressed format, 2 bits per pixel. */
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- PVRTC_RGBA2 = 17,
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- /** RGB compressed format, 4 bits per pixel. */
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- PVRTC_RGB4 = 18,
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- /** RGBA compressed format, 4 bits per pixel. */
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- PVRTC_RGBA4 = 19,
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- /** RGB(A) compressed format, 128 bits per 4x4 pixel block. */
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- ASTC_4x4 = 20,
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- /** RGB(A) compressed format, 128 bits per 5x5 pixel block. */
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- ASTC_5x5 = 21,
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- /** RGB(A) compressed format, 128 bits per 6x6 pixel block. */
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- ASTC_6x6 = 22,
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- /** RGB(A) compressed format, 128 bits per 8x8 pixel block. */
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- ASTC_8x8 = 23,
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- /** RGB(A) compressed format, 128 bits per 10x10 pixel block. */
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- ASTC_10x10 = 24,
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- /** RGB(A) compressed format, 128 bits per 12x12 pixel block. */
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- ASTC_12x12 = 25,
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- /** Automatic depth format, engine will automatically select the supported precision. */
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- Depth = 26,
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- /** Render to stencil buffer. */
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- Stencil = 27,
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- /** Automatic depth stencil format, engine will automatically select the supported precision. */
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- DepthStencil = 28,
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- /** 16-bit depth format. */
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- Depth16 = 29,
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- /** 24-bit depth format. */
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- Depth24 = 30,
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- /** 32-bit depth format. */
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- Depth32 = 31,
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- /** 16-bit depth + 8-bit stencil format. */
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- Depth24Stencil8 = 32,
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- /** 32-bit depth + 8-bit stencil format. */
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- Depth32Stencil8 = 33,
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- /** @deprecated Use `PixelFormat.BC1` instead. */
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- DXT1 = 9,
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- /** @deprecated Use `PixelFormat.BC3` instead. */
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- DXT5 = 10
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- }
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- /**
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- * @deprecated Use `PixelFormat` instead.
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- *
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- * Render buffer depth format enumeration.
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- */
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- export declare enum RenderBufferDepthFormat {
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- /** Render to depth buffer,engine will automatically select the supported precision. */
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- Depth = 26,
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- /** Render to stencil buffer. */
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- Stencil = 27,
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- /** Render to depth stencil buffer, engine will automatically select the supported precision. */
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- DepthStencil = 28,
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- /** Force 16-bit depth buffer. */
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- Depth16 = 29,
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- /** Force 24-bit depth buffer. */
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- Depth24 = 30,
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- /** Force 32-bit depth buffer. */
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- Depth32 = 31,
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- /** Force 16-bit depth + 8-bit stencil buffer. */
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- Depth24Stencil8 = 32,
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- /** Force 32-bit depth + 8-bit stencil buffer. */
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- Depth32Stencil8 = 33
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- }
@@ -1 +0,0 @@
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- export {};
@@ -1,45 +0,0 @@
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- import { Entity } from "../Entity";
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- import { LayerPathMask } from "./LayerPathMask";
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- /**
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- * AnimatorLayerMask is used to mask out certain entities from being animated by an AnimatorLayer.
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- */
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- export declare class AnimatorLayerMask {
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- /**
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- * Creates an AnimatorLayerMask instance by specifying an entity.
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- * This will automatically add path masks for the entity and all its children.
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- * @param entity - The root entity to create path masks for
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- */
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- static createByEntity(entity: Entity): AnimatorLayerMask;
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- private static _addPathMaskWithChildren;
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- private _pathMasks;
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- private _pathMaskMap;
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- /**
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- * The list of path masks.
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- */
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- get pathMasks(): Readonly<LayerPathMask[]>;
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- /**
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- * Adds a path mask to the AnimatorLayerMask, the root path is "".
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- * @param path - The path to add a mask for
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- * @returns The created or existing LayerPathMask
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- */
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- addPathMask(path: string): LayerPathMask;
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- /**
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- * Removes a path mask from the AnimatorLayerMask.
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- * @param path - The path of the mask to remove
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- */
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- removePathMask(path: string): void;
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- /**
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- * Get a path mask based on the given path.
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- * @param path - The path of the mask to get
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- * @returns The LayerPathMask for the given path
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- */
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- getPathMask(path: string): LayerPathMask;
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- /**
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- * Sets the active state of a path mask.
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- * If recursive is true, it also sets the active state of all child path masks.
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- * @param path - The path of the mask to modify
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- * @param active - The active state to set
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- * @param withChildren - Whether to apply the active state recursively to child paths
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- */
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- setPathMaskActive(path: string, active: boolean, withChildren?: boolean): void;
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- }
@@ -1,16 +0,0 @@
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- /**
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- * LayerPathMask represents a mask for a specific entity in an animation layer.
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- * It is used to control the animation whether to be applied to the entity or not.
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- */
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- export declare class LayerPathMask {
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- /**
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- * It identifies a particular entity in the hierarchy.
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- * Example: "arm/left/hand" could be a path to the left hand of a character.
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- */
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- path: string;
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- /**
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- * The active property is indicating whether the animation at this path is active or not.
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- * When true, the animation for this path is applied; when false, the animation for this path is ignored.
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- */
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- active: boolean;
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- }
@@ -1,7 +0,0 @@
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- import { AnimationCurve } from "./AnimationCurve";
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- /**
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- * Store a collection of Keyframes that can be evaluated over time.
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- */
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- export declare class AnimationStringCurve extends AnimationCurve<string> {
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- constructor();
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- }
@@ -1 +0,0 @@
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- export {};
@@ -1,11 +0,0 @@
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- /**
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- * Down sampling.
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- */
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- export declare enum Downsampling {
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- /** No down sampling. */
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- None = 1,
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- /** Half resolution down sampling. */
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- TwoX = 2,
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- /** Quarter resolution down sampling. */
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- FourX = 4
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- }
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- /**
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- * Multi-sample anti-aliasing samples.
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- */
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- export declare enum MSAASamples {
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- /** No multi-sample anti-aliasing. */
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- None = 1,
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- /** Multi-sample anti-aliasing with 2 samples. */
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- TwoX = 2,
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- /** Multi-sample anti-aliasing with 4 samples. */
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- FourX = 4,
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- /** Multi-sample anti-aliasing with 8 samples. */
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- EightX = 8
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- }
@@ -1,73 +0,0 @@
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- /**
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- * Defines various pixel formats.
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- */
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- export declare enum PixelFormat {
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- /** RGB format, 8 bits per channel. */
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- R8G8B8 = 0,
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- /** RGBA format, 8 bits per channel. */
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- R8G8B8A8 = 1,
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- /** RGBA format, 4 bits per channel. */
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- R4G4B4A4 = 2,
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- /** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */
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- R5G5B5A1 = 3,
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- /** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */
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- R5G6B5 = 4,
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- /** Transparent format, 8 bits. */
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- Alpha8 = 5,
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- /** Luminance/alpha in RGB channel, alpha in A channel. */
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- LuminanceAlpha = 6,
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- /** RGBA format, 16 bits per channel. */
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- R16G16B16A16 = 7,
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- /** RGBA format, 32 bits per channel. */
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- R32G32B32A32 = 8,
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- /** RGB compressed format, 4 bits per pixel. */
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- BC1 = 9,
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- /** RGBA compressed format, 8 bits per pixel. */
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- BC3 = 10,
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- /** RGB(A) compressed format, 128 bits per 4x4 pixel block. */
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- BC7 = 11,
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- /** RGB compressed format, 4 bits per pixel. */
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- ETC1_RGB = 12,
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- /** RGB compressed format, 4 bits per pixel. */
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- ETC2_RGB = 13,
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- /** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */
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- ETC2_RGBA5 = 14,
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- /** RGB compressed format, 8 bits per pixel. */
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- ETC2_RGBA8 = 15,
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- /** RGB compressed format, 2 bits per pixel. */
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- PVRTC_RGB2 = 16,
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- /** RGBA compressed format, 2 bits per pixel. */
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- PVRTC_RGBA2 = 17,
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- /** RGB compressed format, 4 bits per pixel. */
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- PVRTC_RGB4 = 18,
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- /** RGBA compressed format, 4 bits per pixel. */
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- PVRTC_RGBA4 = 19,
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- /** RGB(A) compressed format, 128 bits per 4x4 pixel block. */
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- ASTC_4x4 = 20,
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- /** RGB(A) compressed format, 128 bits per 5x5 pixel block. */
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- ASTC_5x5 = 21,
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- /** RGB(A) compressed format, 128 bits per 6x6 pixel block. */
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- ASTC_6x6 = 22,
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- /** RGB(A) compressed format, 128 bits per 8x8 pixel block. */
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- ASTC_8x8 = 23,
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- /** RGB(A) compressed format, 128 bits per 10x10 pixel block. */
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- ASTC_10x10 = 24,
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- /** RGB(A) compressed format, 128 bits per 12x12 pixel block. */
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- ASTC_12x12 = 25,
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- /** Automatic depth format, engine will automatically select the supported precision. */
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- Depth = 26,
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- /** Render to stencil buffer. */
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- Stencil = 27,
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- /** Automatic depth stencil format, engine will automatically select the supported precision. */
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- DepthStencil = 28,
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- /** 16-bit depth format. */
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- Depth16 = 29,
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- /** 24-bit depth format. */
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- Depth24 = 30,
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- /** 32-bit depth format. */
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- Depth32 = 31,
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- /** 16-bit depth + 8-bit stencil format. */
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- Depth24Stencil8 = 32,
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- /** 32-bit depth + 8-bit stencil format. */
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- Depth32Stencil8 = 33
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- }
@@ -1,5 +0,0 @@
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- /**
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- * XRManager located in the main package, its implementation logic is XRManagerExtended in the sub-package engine-xr.
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- */
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- export declare class XRManager {
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- }