@galacean/engine-core 1.1.0-beta.6 → 1.1.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -17073,13 +17073,12 @@ ShaderPool.init();
17073
17073
  /**
17074
17074
  * @internal
17075
17075
  */ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
17076
+ var _this = this, texture = _this._texture, mesh = _this._mesh;
17076
17077
  if (!this._texture) {
17077
17078
  return;
17078
17079
  }
17079
- var canvas = this._engine.canvas;
17080
- var width = canvas.width, height = canvas.height;
17081
- var _this = this, _backgroundTextureMesh = _this._mesh;
17082
- var positions = _backgroundTextureMesh.getPositions();
17080
+ var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
17081
+ var positions = mesh.getPositions();
17083
17082
  switch(this._textureFillMode){
17084
17083
  case exports.BackgroundTextureFillMode.Fill:
17085
17084
  positions[0].set(-1, -1, 1);
@@ -17088,22 +17087,22 @@ ShaderPool.init();
17088
17087
  positions[3].set(1, 1, 1);
17089
17088
  break;
17090
17089
  case exports.BackgroundTextureFillMode.AspectFitWidth:
17091
- var fitWidthScale = this._texture.height * width / this.texture.width / height;
17090
+ var fitWidthScale = texture.height * width / texture.width / height;
17092
17091
  positions[0].set(-1, -fitWidthScale, 1);
17093
17092
  positions[1].set(1, -fitWidthScale, 1);
17094
17093
  positions[2].set(-1, fitWidthScale, 1);
17095
17094
  positions[3].set(1, fitWidthScale, 1);
17096
17095
  break;
17097
17096
  case exports.BackgroundTextureFillMode.AspectFitHeight:
17098
- var fitHeightScale = this._texture.width * height / this.texture.height / width;
17097
+ var fitHeightScale = texture.width * height / texture.height / width;
17099
17098
  positions[0].set(-fitHeightScale, -1, 1);
17100
17099
  positions[1].set(fitHeightScale, -1, 1);
17101
17100
  positions[2].set(-fitHeightScale, 1, 1);
17102
17101
  positions[3].set(fitHeightScale, 1, 1);
17103
17102
  break;
17104
17103
  }
17105
- _backgroundTextureMesh.setPositions(positions);
17106
- _backgroundTextureMesh.uploadData(false);
17104
+ mesh.setPositions(positions);
17105
+ mesh.uploadData(false);
17107
17106
  };
17108
17107
  _proto._initMesh = function _initMesh(engine) {
17109
17108
  this._mesh = this._createPlane(engine);
@@ -17154,13 +17153,13 @@ ShaderPool.init();
17154
17153
  (_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
17155
17154
  this._texture = value;
17156
17155
  this._material.shaderData.setTexture("material_BaseTexture", value);
17156
+ this._resizeBackgroundTexture();
17157
17157
  }
17158
17158
  }
17159
17159
  },
17160
17160
  {
17161
17161
  key: "textureFillMode",
17162
17162
  get: /**
17163
- * @internal
17164
17163
  * Background texture fill mode.
17165
17164
  * @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
17166
17165
  * @defaultValue `BackgroundTextureFillMode.FitHeight`
@@ -29932,6 +29931,7 @@ exports.CharacterController = CharacterController;
29932
29931
  exports.CircleShape = CircleShape;
29933
29932
  exports.CloneManager = CloneManager;
29934
29933
  exports.ColliderShape = ColliderShape;
29934
+ exports.ColorOverLifetimeModule = ColorOverLifetimeModule;
29935
29935
  exports.Component = Component;
29936
29936
  exports.ConeShape = ConeShape;
29937
29937
  exports.ContentRestorer = ContentRestorer;
@@ -29940,12 +29940,15 @@ exports.CurveKey = CurveKey;
29940
29940
  exports.DepthState = DepthState;
29941
29941
  exports.DirectLight = DirectLight;
29942
29942
  exports.DynamicCollider = DynamicCollider;
29943
+ exports.EmissionModule = EmissionModule;
29943
29944
  exports.Engine = Engine;
29944
29945
  exports.EngineObject = EngineObject;
29945
29946
  exports.Entity = Entity;
29946
29947
  exports.EventDispatcher = EventDispatcher;
29947
29948
  exports.FixedJoint = FixedJoint;
29948
29949
  exports.Font = Font;
29950
+ exports.GradientAlphaKey = GradientAlphaKey;
29951
+ exports.GradientColorKey = GradientColorKey;
29949
29952
  exports.HemisphereShape = HemisphereShape;
29950
29953
  exports.HingeJoint = HingeJoint;
29951
29954
  exports.HitResult = HitResult;
@@ -29957,6 +29960,7 @@ exports.Keyframe = Keyframe;
29957
29960
  exports.Light = Light;
29958
29961
  exports.Loader = Loader;
29959
29962
  exports.Logger = Logger;
29963
+ exports.MainModule = MainModule;
29960
29964
  exports.Material = Material;
29961
29965
  exports.Mesh = Mesh;
29962
29966
  exports.MeshRenderer = MeshRenderer;
@@ -29965,8 +29969,10 @@ exports.PBRBaseMaterial = PBRBaseMaterial;
29965
29969
  exports.PBRMaterial = PBRMaterial;
29966
29970
  exports.PBRSpecularMaterial = PBRSpecularMaterial;
29967
29971
  exports.ParticleCompositeCurve = ParticleCompositeCurve;
29972
+ exports.ParticleCompositeGradient = ParticleCompositeGradient;
29968
29973
  exports.ParticleCurve = ParticleCurve;
29969
29974
  exports.ParticleGenerator = ParticleGenerator;
29975
+ exports.ParticleGradient = ParticleGradient;
29970
29976
  exports.ParticleMaterial = ParticleMaterial;
29971
29977
  exports.ParticleRenderer = ParticleRenderer;
29972
29978
  exports.PhysicsMaterial = PhysicsMaterial;
@@ -29985,6 +29991,7 @@ exports.RenderState = RenderState;
29985
29991
  exports.RenderTarget = RenderTarget;
29986
29992
  exports.RenderTargetBlendState = RenderTargetBlendState;
29987
29993
  exports.ResourceManager = ResourceManager;
29994
+ exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
29988
29995
  exports.Scene = Scene;
29989
29996
  exports.SceneManager = SceneManager;
29990
29997
  exports.Script = Script;
@@ -29996,6 +30003,7 @@ exports.ShaderMacroCollection = ShaderMacroCollection;
29996
30003
  exports.ShaderPass = ShaderPass;
29997
30004
  exports.ShaderProperty = ShaderProperty;
29998
30005
  exports.ShaderTagKey = ShaderTagKey;
30006
+ exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
29999
30007
  exports.Skin = Skin;
30000
30008
  exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
30001
30009
  exports.Sky = Sky;
@@ -30021,12 +30029,14 @@ exports.Texture = Texture;
30021
30029
  exports.Texture2D = Texture2D;
30022
30030
  exports.Texture2DArray = Texture2DArray;
30023
30031
  exports.TextureCube = TextureCube;
30032
+ exports.TextureSheetAnimationModule = TextureSheetAnimationModule;
30024
30033
  exports.Time = Time;
30025
30034
  exports.TrailMaterial = TrailMaterial;
30026
30035
  exports.TrailRenderer = TrailRenderer;
30027
30036
  exports.Transform = Transform;
30028
30037
  exports.UnlitMaterial = UnlitMaterial;
30029
30038
  exports.Utils = Utils;
30039
+ exports.VelocityOverLifetimeModule = VelocityOverLifetimeModule;
30030
30040
  exports.VertexBufferBinding = VertexBufferBinding;
30031
30041
  exports.VertexElement = VertexElement;
30032
30042
  exports.assignmentClone = assignmentClone;