@galacean/engine-core 1.1.0-beta.49 → 1.1.0-beta.50

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@@ -7381,7 +7381,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  Component1.prototype._onDestroy.call(this);
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- this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ this._unRegisterEntityTransformListener();
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  this.shaderData._addReferCount(-1);
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  var materials = this._materials;
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  for(var i = 0, n = materials.length; i < n; i++){
@@ -7437,6 +7437,11 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  };
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  /**
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  * @internal
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+ */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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+ this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ };
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+ /**
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+ * @internal
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  */ _proto._updateBounds = function _updateBounds(worldBounds) {};
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  /**
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  * @internal
@@ -12180,7 +12185,8 @@ var PrimitiveType;
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  * @internal
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  */ _proto._updateShaderData = function _updateShaderData(context) {
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  var entity = this.entity;
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- var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
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+ var _this__rootBone;
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+ var worldMatrix = ((_this__rootBone = this._rootBone) != null ? _this__rootBone : entity).transform.worldMatrix;
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  this._updateTransformShaderData(context, worldMatrix);
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  var shaderData = this.shaderData;
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  var mesh = this.mesh;
@@ -12231,9 +12237,9 @@ var PrimitiveType;
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  /**
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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- var _this__rootBone, _this__jointTexture;
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+ var _this__jointTexture;
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  MeshRenderer1.prototype._onDestroy.call(this);
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- (_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ this._unRegisterEntityTransformListener();
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  this._rootBone = null;
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  this._jointDataCreateCache = null;
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  this._skin = null;
@@ -12271,7 +12277,14 @@ var PrimitiveType;
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  /**
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  * @internal
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  */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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- // Cancel register listener to entity transform.
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+ var _this__rootBone;
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+ ((_this__rootBone = this._rootBone) != null ? _this__rootBone : this._entity).transform._updateFlagManager.addListener(this._onTransformChanged);
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+ };
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+ /**
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+ * @internal
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+ */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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+ var _this__rootBone;
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+ ((_this__rootBone = this._rootBone) != null ? _this__rootBone : this._entity).transform._updateFlagManager.removeListener(this._onTransformChanged);
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  };
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  /**
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  * @internal
@@ -12373,10 +12386,9 @@ var PrimitiveType;
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  },
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  set: function set(value) {
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  if (this._rootBone !== value) {
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- var _this__rootBone;
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- (_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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- value.transform._updateFlagManager.addListener(this._onTransformChanged);
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+ this._unRegisterEntityTransformListener();
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  this._rootBone = value;
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+ this._registerEntityTransformListener();
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  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
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  }
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  }
package/dist/module.js CHANGED
@@ -7376,7 +7376,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  Component1.prototype._onDestroy.call(this);
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- this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ this._unRegisterEntityTransformListener();
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  this.shaderData._addReferCount(-1);
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  var materials = this._materials;
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  for(var i = 0, n = materials.length; i < n; i++){
@@ -7432,6 +7432,11 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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  };
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  /**
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  * @internal
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+ */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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+ this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ };
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+ /**
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+ * @internal
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  */ _proto._updateBounds = function _updateBounds(worldBounds) {};
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  /**
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  * @internal
@@ -12175,7 +12180,8 @@ var PrimitiveType;
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  * @internal
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  */ _proto._updateShaderData = function _updateShaderData(context) {
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  var entity = this.entity;
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- var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
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+ var _this__rootBone;
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+ var worldMatrix = ((_this__rootBone = this._rootBone) != null ? _this__rootBone : entity).transform.worldMatrix;
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  this._updateTransformShaderData(context, worldMatrix);
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  var shaderData = this.shaderData;
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  var mesh = this.mesh;
@@ -12226,9 +12232,9 @@ var PrimitiveType;
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  /**
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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- var _this__rootBone, _this__jointTexture;
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+ var _this__jointTexture;
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  MeshRenderer1.prototype._onDestroy.call(this);
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- (_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ this._unRegisterEntityTransformListener();
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  this._rootBone = null;
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  this._jointDataCreateCache = null;
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  this._skin = null;
@@ -12266,7 +12272,14 @@ var PrimitiveType;
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  /**
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  * @internal
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  */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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- // Cancel register listener to entity transform.
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+ var _this__rootBone;
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+ ((_this__rootBone = this._rootBone) != null ? _this__rootBone : this._entity).transform._updateFlagManager.addListener(this._onTransformChanged);
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+ };
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+ /**
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+ * @internal
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+ */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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+ var _this__rootBone;
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+ ((_this__rootBone = this._rootBone) != null ? _this__rootBone : this._entity).transform._updateFlagManager.removeListener(this._onTransformChanged);
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  };
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  /**
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  * @internal
@@ -12368,10 +12381,9 @@ var PrimitiveType;
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  },
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  set: function set(value) {
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  if (this._rootBone !== value) {
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- var _this__rootBone;
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- (_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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- value.transform._updateFlagManager.addListener(this._onTransformChanged);
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+ this._unRegisterEntityTransformListener();
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  this._rootBone = value;
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+ this._registerEntityTransformListener();
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  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
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  }
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  }