@galacean/engine-core 1.1.0-beta.33 → 1.1.0-beta.34
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4 -2
- package/dist/module.js +4 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -12610,8 +12610,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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12610
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}
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mesh.addSubMesh(this._getSubMeshFromPool(vertexStartIndex, vertexCount));
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batchedQueue[curMeshIndex] = preElement;
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12613
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-
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12614
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-
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12613
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+
// Set data option use Discard, or will resulted in performance slowdown when open antialias and cross-rendering of 3D and 2D elements.
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12614
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// Device: iphone X(16.7.2)、iphone 15 pro max(17.1.1)、iphone XR(17.1.2) etc.
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12615
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this._vertexBuffers[_flushId].setData(vertices, 0, 0, vertexIndex, exports.SetDataOptions.Discard);
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12616
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this._indiceBuffers[_flushId].setData(indices, 0, 0, indiceIndex, exports.SetDataOptions.Discard);
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};
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_proto._getSubMeshFromPool = function _getSubMeshFromPool(start, count) {
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var subMesh = this._subMeshPool.getFromPool();
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package/dist/module.js
CHANGED
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@@ -12605,8 +12605,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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}
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mesh.addSubMesh(this._getSubMeshFromPool(vertexStartIndex, vertexCount));
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batchedQueue[curMeshIndex] = preElement;
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12608
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-
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12609
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-
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12608
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+
// Set data option use Discard, or will resulted in performance slowdown when open antialias and cross-rendering of 3D and 2D elements.
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12609
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+
// Device: iphone X(16.7.2)、iphone 15 pro max(17.1.1)、iphone XR(17.1.2) etc.
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12610
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+
this._vertexBuffers[_flushId].setData(vertices, 0, 0, vertexIndex, SetDataOptions.Discard);
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12611
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this._indiceBuffers[_flushId].setData(indices, 0, 0, indiceIndex, SetDataOptions.Discard);
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};
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_proto._getSubMeshFromPool = function _getSubMeshFromPool(start, count) {
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var subMesh = this._subMeshPool.getFromPool();
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