@galacean/engine-core 1.1.0-beta.27 → 1.1.0-beta.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/dist/main.js +44 -18
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +44 -18
  4. package/dist/module.js +44 -18
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/animation/AnimatorLayerMask.d.ts +45 -0
  8. package/types/animation/LayerPathMask.d.ts +16 -0
  9. package/types/xr/XRManager.d.ts +5 -0
  10. package/types/xr/XRPose.d.ts +15 -0
  11. package/types/xr/feature/XRFeature.d.ts +16 -0
  12. package/types/xr/feature/XRFeatureManager.d.ts +65 -0
  13. package/types/xr/feature/XRFeatureType.d.ts +13 -0
  14. package/types/xr/feature/camera/XRCameraManager.d.ts +26 -0
  15. package/types/xr/feature/hitTest/TrackableType.d.ts +10 -0
  16. package/types/xr/feature/hitTest/XRHitResult.d.ts +19 -0
  17. package/types/xr/feature/hitTest/XRHitTest.d.ts +39 -0
  18. package/types/xr/feature/hitTest/XRHitTestManager.d.ts +38 -0
  19. package/types/xr/feature/hitTest/XRHitTestType.d.ts +16 -0
  20. package/types/xr/feature/movementTracking/XRMovementTracking.d.ts +18 -0
  21. package/types/xr/feature/movementTracking/XRMovementTrackingManager.d.ts +10 -0
  22. package/types/xr/feature/movementTracking/XRMovementTrackingMode.d.ts +5 -0
  23. package/types/xr/feature/trackable/XRRequestTracking.d.ts +1 -0
  24. package/types/xr/feature/trackable/XRRequestTrackingState.d.ts +11 -0
  25. package/types/xr/feature/trackable/XRTrackableFeature.d.ts +38 -0
  26. package/types/xr/feature/trackable/XRTrackableManager.d.ts +41 -0
  27. package/types/xr/feature/trackable/XRTracked.d.ts +1 -0
  28. package/types/xr/feature/trackable/anchor/XRAnchor.d.ts +6 -0
  29. package/types/xr/feature/trackable/anchor/XRAnchorTracking.d.ts +37 -0
  30. package/types/xr/feature/trackable/anchor/XRAnchorTrackingManager.d.ts +20 -0
  31. package/types/xr/feature/trackable/anchor/XRRequestAnchor.d.ts +15 -0
  32. package/types/xr/feature/trackable/image/XRImageTracking.d.ts +24 -0
  33. package/types/xr/feature/trackable/image/XRImageTrackingManager.d.ts +31 -0
  34. package/types/xr/feature/trackable/image/XRReferenceImage.d.ts +11 -0
  35. package/types/xr/feature/trackable/image/XRRequestImage.d.ts +13 -0
  36. package/types/xr/feature/trackable/image/XRTrackedImage.d.ts +8 -0
  37. package/types/xr/feature/trackable/plane/XRPlaneMode.d.ts +13 -0
  38. package/types/xr/feature/trackable/plane/XRPlaneTracking.d.ts +23 -0
  39. package/types/xr/feature/trackable/plane/XRPlaneTrackingManager.d.ts +11 -0
  40. package/types/xr/feature/trackable/plane/XRRequestPlane.d.ts +12 -0
  41. package/types/xr/feature/trackable/plane/XRTrackedPlane.d.ts +20 -0
  42. package/types/xr/index.d.ts +25 -0
  43. package/types/xr/input/XRCamera.d.ts +15 -0
  44. package/types/xr/input/XRController.d.ts +38 -0
  45. package/types/xr/input/XRControllerPoseMode.d.ts +9 -0
  46. package/types/xr/input/XRInput.d.ts +8 -0
  47. package/types/xr/input/XRInputButton.d.ts +19 -0
  48. package/types/xr/input/XRInputEvent.d.ts +24 -0
  49. package/types/xr/input/XRInputEventType.d.ts +11 -0
  50. package/types/xr/input/XRInputManager.d.ts +31 -0
  51. package/types/xr/input/XRInputType.d.ts +23 -0
  52. package/types/xr/input/XRTargetRayMode.d.ts +12 -0
  53. package/types/xr/input/XRTrackedInputDevice.d.ts +21 -0
  54. package/types/xr/input/XRTrackedUpdateFlag.d.ts +11 -0
  55. package/types/xr/input/XRTrackingState.d.ts +11 -0
  56. package/types/xr/session/XRSessionManager.d.ts +45 -0
  57. package/types/xr/session/XRSessionMode.d.ts +8 -0
  58. package/types/xr/session/XRSessionState.d.ts +13 -0
  59. package/types/RenderPipeline/MeshRenderData.d.ts +0 -17
  60. package/types/RenderPipeline/MeshRenderElement.d.ts +0 -19
  61. package/types/RenderPipeline/SpriteElement.d.ts +0 -15
  62. package/types/RenderPipeline/SpriteMaskElement.d.ts +0 -12
  63. package/types/RenderPipeline/TextRenderElement.d.ts +0 -8
  64. package/types/asset/IRefObject.d.ts +0 -2
  65. package/types/asset/RefObject.d.ts +0 -27
  66. package/types/base/Event.d.ts +0 -24
  67. package/types/base/Util.d.ts +0 -14
  68. package/types/physics/PhysicsManager.d.ts +0 -78
  69. /package/types/{2d/data/RenderData2D.d.ts → enums/CameraType.d.ts} +0 -0
@@ -16324,6 +16324,8 @@ __decorate([
16324
16324
  _this = ReferResource1.call(this, engine) || this;
16325
16325
  /** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
16326
16326
  ;
16327
+ /** @internal */ _this._priority = 0 // todo: temporary resolution of submesh rendering order issue.
16328
+ ;
16327
16329
  _this._shaderData = new ShaderData(ShaderDataGroup.Material);
16328
16330
  _this.shader = shader;
16329
16331
  return _this;
@@ -21620,12 +21622,12 @@ var passNum = 0;
21620
21622
  /**
21621
21623
  * @internal
21622
21624
  */ RenderQueue._compareFromNearToFar = function _compareFromNearToFar(a, b) {
21623
- return a.data.component.priority - b.data.component.priority || a.data.component._distanceForSort - b.data.component._distanceForSort;
21625
+ return a.data.component.priority - b.data.component.priority || a.data.material._priority - b.data.material._priority || a.data.component._distanceForSort - b.data.component._distanceForSort;
21624
21626
  };
21625
21627
  /**
21626
21628
  * @internal
21627
21629
  */ RenderQueue._compareFromFarToNear = function _compareFromFarToNear(a, b) {
21628
- return a.data.component.priority - b.data.component.priority || b.data.component._distanceForSort - a.data.component._distanceForSort;
21630
+ return a.data.component.priority - b.data.component.priority || a.data.material._priority - b.data.material._priority || b.data.component._distanceForSort - a.data.component._distanceForSort;
21629
21631
  };
21630
21632
  return RenderQueue;
21631
21633
  }();
@@ -24818,6 +24820,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
24818
24820
  _this = EngineObject1.call(this, null) || this;
24819
24821
  _this.name = name;
24820
24822
  _this./** @internal */ _curveBindings = [];
24823
+ _this./** @internal */ _updateFlagManager = new UpdateFlagManager();
24821
24824
  _this._length = 0;
24822
24825
  _this._events = [];
24823
24826
  return _this;
@@ -24845,11 +24848,13 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
24845
24848
  while(--index >= 0 && eventTime < events[index].time);
24846
24849
  events.splice(index + 1, 0, newEvent);
24847
24850
  }
24851
+ this._updateFlagManager.dispatch();
24848
24852
  };
24849
24853
  /**
24850
24854
  * Clears all events from the clip.
24851
24855
  */ _proto.clearEvents = function clearEvents() {
24852
24856
  this._events.length = 0;
24857
+ this._updateFlagManager.dispatch();
24853
24858
  };
24854
24859
  /**
24855
24860
  * Add curve binding for the clip.
@@ -26330,26 +26335,31 @@ exports.AnimatorLayerBlendingMode = void 0;
26330
26335
  }
26331
26336
  };
26332
26337
  _proto._saveAnimatorEventHandlers = function _saveAnimatorEventHandlers(state, animatorStateData) {
26338
+ var _this = this;
26333
26339
  var eventHandlerPool = this._animationEventHandlerPool;
26334
26340
  var scripts = [];
26335
- this._entity.getComponents(Script, scripts);
26336
- var scriptCount = scripts.length;
26337
26341
  var eventHandlers = animatorStateData.eventHandlers;
26338
- var events = state.clip.events;
26339
- eventHandlers.length = 0;
26340
- for(var i = 0, n = events.length; i < n; i++){
26341
- var event = events[i];
26342
- var eventHandler = eventHandlerPool.getFromPool();
26343
- var funcName = event.functionName;
26344
- var handlers = eventHandler.handlers;
26345
- eventHandler.event = event;
26346
- handlers.length = 0;
26347
- for(var j = scriptCount - 1; j >= 0; j--){
26348
- var handler = scripts[j][funcName];
26349
- handler && handlers.push(handler);
26342
+ var clipChangedListener = function() {
26343
+ _this._entity.getComponents(Script, scripts);
26344
+ var scriptCount = scripts.length;
26345
+ var events = state.clip.events;
26346
+ eventHandlers.length = 0;
26347
+ for(var i = 0, n = events.length; i < n; i++){
26348
+ var event = events[i];
26349
+ var eventHandler = eventHandlerPool.getFromPool();
26350
+ var funcName = event.functionName;
26351
+ var handlers = eventHandler.handlers;
26352
+ eventHandler.event = event;
26353
+ handlers.length = 0;
26354
+ for(var j = scriptCount - 1; j >= 0; j--){
26355
+ var handler = scripts[j][funcName];
26356
+ handler && handlers.push(handler);
26357
+ }
26358
+ eventHandlers.push(eventHandler);
26350
26359
  }
26351
- eventHandlers.push(eventHandler);
26352
- }
26360
+ };
26361
+ clipChangedListener();
26362
+ state._updateFlagManager.addListener(clipChangedListener);
26353
26363
  };
26354
26364
  _proto._clearCrossData = function _clearCrossData(animatorLayerData) {
26355
26365
  animatorLayerData.crossCurveMark++;
@@ -26960,9 +26970,11 @@ __decorate([
26960
26970
  this./** @internal */ _onStateEnterScripts = [];
26961
26971
  this./** @internal */ _onStateUpdateScripts = [];
26962
26972
  this./** @internal */ _onStateExitScripts = [];
26973
+ this./** @internal */ _updateFlagManager = new UpdateFlagManager();
26963
26974
  this._clipStartTime = 0;
26964
26975
  this._clipEndTime = 1;
26965
26976
  this._transitions = [];
26977
+ this._onClipChanged = this._onClipChanged.bind(this);
26966
26978
  }
26967
26979
  var _proto = AnimatorState.prototype;
26968
26980
  /**
@@ -27036,6 +27048,11 @@ __decorate([
27036
27048
  index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
27037
27049
  }
27038
27050
  };
27051
+ /**
27052
+ * @internal
27053
+ */ _proto._onClipChanged = function _onClipChanged() {
27054
+ this._updateFlagManager.dispatch();
27055
+ };
27039
27056
  _create_class(AnimatorState, [
27040
27057
  {
27041
27058
  key: "transitions",
@@ -27053,8 +27070,17 @@ __decorate([
27053
27070
  return this._clip;
27054
27071
  },
27055
27072
  set: function set(clip) {
27073
+ var lastClip = this._clip;
27074
+ if (lastClip === clip) {
27075
+ return;
27076
+ }
27077
+ if (lastClip) {
27078
+ lastClip._updateFlagManager.removeListener(this._onClipChanged);
27079
+ }
27056
27080
  this._clip = clip;
27057
27081
  this._clipEndTime = Math.min(this._clipEndTime, 1);
27082
+ this._onClipChanged();
27083
+ clip._updateFlagManager.addListener(this._onClipChanged);
27058
27084
  }
27059
27085
  },
27060
27086
  {
package/dist/module.js CHANGED
@@ -16319,6 +16319,8 @@ __decorate([
16319
16319
  _this = ReferResource1.call(this, engine) || this;
16320
16320
  /** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
16321
16321
  ;
16322
+ /** @internal */ _this._priority = 0 // todo: temporary resolution of submesh rendering order issue.
16323
+ ;
16322
16324
  _this._shaderData = new ShaderData(ShaderDataGroup.Material);
16323
16325
  _this.shader = shader;
16324
16326
  return _this;
@@ -21615,12 +21617,12 @@ var passNum = 0;
21615
21617
  /**
21616
21618
  * @internal
21617
21619
  */ RenderQueue._compareFromNearToFar = function _compareFromNearToFar(a, b) {
21618
- return a.data.component.priority - b.data.component.priority || a.data.component._distanceForSort - b.data.component._distanceForSort;
21620
+ return a.data.component.priority - b.data.component.priority || a.data.material._priority - b.data.material._priority || a.data.component._distanceForSort - b.data.component._distanceForSort;
21619
21621
  };
21620
21622
  /**
21621
21623
  * @internal
21622
21624
  */ RenderQueue._compareFromFarToNear = function _compareFromFarToNear(a, b) {
21623
- return a.data.component.priority - b.data.component.priority || b.data.component._distanceForSort - a.data.component._distanceForSort;
21625
+ return a.data.component.priority - b.data.component.priority || a.data.material._priority - b.data.material._priority || b.data.component._distanceForSort - a.data.component._distanceForSort;
21624
21626
  };
21625
21627
  return RenderQueue;
21626
21628
  }();
@@ -24813,6 +24815,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
24813
24815
  _this = EngineObject1.call(this, null) || this;
24814
24816
  _this.name = name;
24815
24817
  _this./** @internal */ _curveBindings = [];
24818
+ _this./** @internal */ _updateFlagManager = new UpdateFlagManager();
24816
24819
  _this._length = 0;
24817
24820
  _this._events = [];
24818
24821
  return _this;
@@ -24840,11 +24843,13 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
24840
24843
  while(--index >= 0 && eventTime < events[index].time);
24841
24844
  events.splice(index + 1, 0, newEvent);
24842
24845
  }
24846
+ this._updateFlagManager.dispatch();
24843
24847
  };
24844
24848
  /**
24845
24849
  * Clears all events from the clip.
24846
24850
  */ _proto.clearEvents = function clearEvents() {
24847
24851
  this._events.length = 0;
24852
+ this._updateFlagManager.dispatch();
24848
24853
  };
24849
24854
  /**
24850
24855
  * Add curve binding for the clip.
@@ -26325,26 +26330,31 @@ var AnimatorLayerBlendingMode;
26325
26330
  }
26326
26331
  };
26327
26332
  _proto._saveAnimatorEventHandlers = function _saveAnimatorEventHandlers(state, animatorStateData) {
26333
+ var _this = this;
26328
26334
  var eventHandlerPool = this._animationEventHandlerPool;
26329
26335
  var scripts = [];
26330
- this._entity.getComponents(Script, scripts);
26331
- var scriptCount = scripts.length;
26332
26336
  var eventHandlers = animatorStateData.eventHandlers;
26333
- var events = state.clip.events;
26334
- eventHandlers.length = 0;
26335
- for(var i = 0, n = events.length; i < n; i++){
26336
- var event = events[i];
26337
- var eventHandler = eventHandlerPool.getFromPool();
26338
- var funcName = event.functionName;
26339
- var handlers = eventHandler.handlers;
26340
- eventHandler.event = event;
26341
- handlers.length = 0;
26342
- for(var j = scriptCount - 1; j >= 0; j--){
26343
- var handler = scripts[j][funcName];
26344
- handler && handlers.push(handler);
26337
+ var clipChangedListener = function() {
26338
+ _this._entity.getComponents(Script, scripts);
26339
+ var scriptCount = scripts.length;
26340
+ var events = state.clip.events;
26341
+ eventHandlers.length = 0;
26342
+ for(var i = 0, n = events.length; i < n; i++){
26343
+ var event = events[i];
26344
+ var eventHandler = eventHandlerPool.getFromPool();
26345
+ var funcName = event.functionName;
26346
+ var handlers = eventHandler.handlers;
26347
+ eventHandler.event = event;
26348
+ handlers.length = 0;
26349
+ for(var j = scriptCount - 1; j >= 0; j--){
26350
+ var handler = scripts[j][funcName];
26351
+ handler && handlers.push(handler);
26352
+ }
26353
+ eventHandlers.push(eventHandler);
26345
26354
  }
26346
- eventHandlers.push(eventHandler);
26347
- }
26355
+ };
26356
+ clipChangedListener();
26357
+ state._updateFlagManager.addListener(clipChangedListener);
26348
26358
  };
26349
26359
  _proto._clearCrossData = function _clearCrossData(animatorLayerData) {
26350
26360
  animatorLayerData.crossCurveMark++;
@@ -26955,9 +26965,11 @@ __decorate([
26955
26965
  this./** @internal */ _onStateEnterScripts = [];
26956
26966
  this./** @internal */ _onStateUpdateScripts = [];
26957
26967
  this./** @internal */ _onStateExitScripts = [];
26968
+ this./** @internal */ _updateFlagManager = new UpdateFlagManager();
26958
26969
  this._clipStartTime = 0;
26959
26970
  this._clipEndTime = 1;
26960
26971
  this._transitions = [];
26972
+ this._onClipChanged = this._onClipChanged.bind(this);
26961
26973
  }
26962
26974
  var _proto = AnimatorState.prototype;
26963
26975
  /**
@@ -27031,6 +27043,11 @@ __decorate([
27031
27043
  index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
27032
27044
  }
27033
27045
  };
27046
+ /**
27047
+ * @internal
27048
+ */ _proto._onClipChanged = function _onClipChanged() {
27049
+ this._updateFlagManager.dispatch();
27050
+ };
27034
27051
  _create_class(AnimatorState, [
27035
27052
  {
27036
27053
  key: "transitions",
@@ -27048,8 +27065,17 @@ __decorate([
27048
27065
  return this._clip;
27049
27066
  },
27050
27067
  set: function set(clip) {
27068
+ var lastClip = this._clip;
27069
+ if (lastClip === clip) {
27070
+ return;
27071
+ }
27072
+ if (lastClip) {
27073
+ lastClip._updateFlagManager.removeListener(this._onClipChanged);
27074
+ }
27051
27075
  this._clip = clip;
27052
27076
  this._clipEndTime = Math.min(this._clipEndTime, 1);
27077
+ this._onClipChanged();
27078
+ clip._updateFlagManager.addListener(this._onClipChanged);
27053
27079
  }
27054
27080
  },
27055
27081
  {