@galacean/engine-core 1.1.0-beta.23 → 1.1.0-beta.25

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Files changed (58) hide show
  1. package/dist/main.js +111 -24
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +111 -24
  4. package/dist/module.js +111 -24
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/data/RenderData2D.d.ts +1 -0
  8. package/types/RenderPipeline/MeshRenderData.d.ts +17 -0
  9. package/types/RenderPipeline/MeshRenderElement.d.ts +19 -0
  10. package/types/RenderPipeline/SpriteElement.d.ts +15 -0
  11. package/types/RenderPipeline/SpriteMaskElement.d.ts +12 -0
  12. package/types/RenderPipeline/TextRenderElement.d.ts +8 -0
  13. package/types/asset/IRefObject.d.ts +2 -0
  14. package/types/asset/RefObject.d.ts +27 -0
  15. package/types/base/Event.d.ts +24 -0
  16. package/types/base/Util.d.ts +14 -0
  17. package/types/particle/modules/ParticleGradient.d.ts +38 -18
  18. package/types/physics/PhysicsManager.d.ts +78 -0
  19. package/types/animation/AnimatorLayerMask.d.ts +0 -45
  20. package/types/animation/LayerPathMask.d.ts +0 -16
  21. package/types/xr/XRManager.d.ts +0 -94
  22. package/types/xr/feature/XRFeature.d.ts +0 -60
  23. package/types/xr/feature/XRFeatureManager.d.ts +0 -65
  24. package/types/xr/feature/XRFeatureType.d.ts +0 -15
  25. package/types/xr/feature/camera/XRCameraManager.d.ts +0 -34
  26. package/types/xr/feature/hitTest/TrackableType.d.ts +0 -12
  27. package/types/xr/feature/hitTest/XRHitTest.d.ts +0 -41
  28. package/types/xr/feature/hitTest/XRHitTestManager.d.ts +0 -38
  29. package/types/xr/feature/hitTest/XRHitTestType.d.ts +0 -16
  30. package/types/xr/feature/movementTracking/XRMovementTracking.d.ts +0 -18
  31. package/types/xr/feature/movementTracking/XRMovementTrackingManager.d.ts +0 -10
  32. package/types/xr/feature/movementTracking/XRMovementTrackingMode.d.ts +0 -5
  33. package/types/xr/feature/trackable/XRRequestTrackingState.d.ts +0 -11
  34. package/types/xr/feature/trackable/XRTrackableFeature.d.ts +0 -44
  35. package/types/xr/feature/trackable/XRTrackableManager.d.ts +0 -41
  36. package/types/xr/feature/trackable/anchor/XRAnchorTracking.d.ts +0 -29
  37. package/types/xr/feature/trackable/anchor/XRAnchorTrackingManager.d.ts +0 -20
  38. package/types/xr/feature/trackable/image/XRImageTracking.d.ts +0 -40
  39. package/types/xr/feature/trackable/image/XRImageTrackingManager.d.ts +0 -31
  40. package/types/xr/feature/trackable/image/XRReferenceImage.d.ts +0 -11
  41. package/types/xr/feature/trackable/plane/XRPlaneMode.d.ts +0 -13
  42. package/types/xr/feature/trackable/plane/XRPlaneTracking.d.ts +0 -20
  43. package/types/xr/feature/trackable/plane/XRPlaneTrackingManager.d.ts +0 -11
  44. package/types/xr/index.d.ts +0 -26
  45. package/types/xr/input/XRCamera.d.ts +0 -26
  46. package/types/xr/input/XRController.d.ts +0 -36
  47. package/types/xr/input/XRControllerPoseMode.d.ts +0 -9
  48. package/types/xr/input/XRInputButton.d.ts +0 -19
  49. package/types/xr/input/XRInputEvent.d.ts +0 -24
  50. package/types/xr/input/XRInputEventType.d.ts +0 -11
  51. package/types/xr/input/XRInputManager.d.ts +0 -57
  52. package/types/xr/input/XRInputType.d.ts +0 -23
  53. package/types/xr/input/XRTargetRayMode.d.ts +0 -12
  54. package/types/xr/input/XRTrackedUpdateFlag.d.ts +0 -11
  55. package/types/xr/input/XRTrackingState.d.ts +0 -11
  56. package/types/xr/session/XRSessionManager.d.ts +0 -57
  57. package/types/xr/session/XRSessionMode.d.ts +0 -8
  58. package/types/xr/session/XRSessionState.d.ts +0 -13
package/dist/main.js CHANGED
@@ -3527,9 +3527,9 @@ var rePropName$1 = RegExp(// Match anything that isn't a dot or bracket.
3527
3527
  if (relativeToLocal) {
3528
3528
  var _tempVec30 = Transform._tempVec30;
3529
3529
  engineMath.Vector3.transformByQuat(translation, this.worldRotationQuaternion, _tempVec30);
3530
- this._worldPosition.add(_tempVec30);
3530
+ this.worldPosition.add(_tempVec30);
3531
3531
  } else {
3532
- this._worldPosition.add(translation);
3532
+ this.worldPosition.add(translation);
3533
3533
  }
3534
3534
  };
3535
3535
  _proto._rotateXYZ = function _rotateXYZ(x, y, z, relativeToLocal) {
@@ -5028,7 +5028,7 @@ var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"
5028
5028
 
5029
5029
  var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
5030
5030
 
5031
- var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
5031
+ var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];if(weight!=0.0){position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
5032
5032
 
5033
5033
  var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
5034
5034
 
@@ -6696,6 +6696,9 @@ __decorate([
6696
6696
  throw "ShaderLab has not been set up yet.";
6697
6697
  }
6698
6698
  var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
6699
+ if (shaderMap[shaderInfo.name]) {
6700
+ throw 'Shader named "' + shaderInfo.name + '" already exists.';
6701
+ }
6699
6702
  var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
6700
6703
  var passList = subShaderInfo.passes.map(function(passInfo) {
6701
6704
  if (typeof passInfo === "string") {
@@ -6950,10 +6953,11 @@ __decorate([
6950
6953
  return this.getPropertyValue(property);
6951
6954
  };
6952
6955
  _proto.setTexture = function setTexture(property, value) {
6953
- if (this._getReferCount() > 0) {
6956
+ var refCount = this._refCount;
6957
+ if (refCount > 0) {
6954
6958
  var lastValue = this.getPropertyValue(property);
6955
- lastValue && lastValue._addReferCount(-1);
6956
- value && value._addReferCount(1);
6959
+ lastValue && lastValue._addReferCount(-refCount);
6960
+ value && value._addReferCount(refCount);
6957
6961
  }
6958
6962
  this._setPropertyValue(property, exports.ShaderPropertyType.Texture, value);
6959
6963
  };
@@ -6961,16 +6965,17 @@ __decorate([
6961
6965
  return this.getPropertyValue(property);
6962
6966
  };
6963
6967
  _proto.setTextureArray = function setTextureArray(property, value) {
6964
- if (this._getReferCount() > 0) {
6968
+ var refCount = this._refCount;
6969
+ if (refCount > 0) {
6965
6970
  var lastValue = this.getPropertyValue(property);
6966
6971
  if (lastValue) {
6967
6972
  for(var i = 0, n = lastValue.length; i < n; i++){
6968
- lastValue[i]._addReferCount(-1);
6973
+ lastValue[i]._addReferCount(-refCount);
6969
6974
  }
6970
6975
  }
6971
6976
  if (value) {
6972
6977
  for(var i1 = 0, n1 = value.length; i1 < n1; i1++){
6973
- value[i1]._addReferCount(1);
6978
+ value[i1]._addReferCount(refCount);
6974
6979
  }
6975
6980
  }
6976
6981
  }
@@ -27682,15 +27687,17 @@ __decorate([
27682
27687
  throw new Error("Gradient can only have 4 color keys");
27683
27688
  }
27684
27689
  var key = typeof timeOrKey === "number" ? new GradientColorKey(timeOrKey, color) : timeOrKey;
27690
+ key._onValueChanged = this._setColorTypeArrayDirty.bind(this);
27685
27691
  this._addKey(colorKeys, key);
27686
27692
  this._colorTypeArrayDirty = true;
27687
27693
  };
27688
27694
  _proto.addAlphaKey = function addAlphaKey(timeOrKey, alpha) {
27689
27695
  var alphaKeys = this._alphaKeys;
27690
27696
  if (alphaKeys.length === 4) {
27691
- throw new Error("Gradient can only have 4 color keys");
27697
+ throw new Error("Gradient can only have 4 alpha keys");
27692
27698
  }
27693
27699
  var key = typeof timeOrKey === "number" ? new GradientAlphaKey(timeOrKey, alpha) : timeOrKey;
27700
+ key._onValueChanged = this._setAlphaTypeArrayDirty.bind(this);
27694
27701
  this._addKey(alphaKeys, key);
27695
27702
  this._alphaTypeArrayDirty = true;
27696
27703
  };
@@ -27698,6 +27705,7 @@ __decorate([
27698
27705
  * Remove a color key from the gradient.
27699
27706
  * @param index - The remove color key index
27700
27707
  */ _proto.removeColorKey = function removeColorKey(index) {
27708
+ this._colorKeys[index]._onValueChanged = null;
27701
27709
  this._removeKey(this._colorKeys, index);
27702
27710
  this._colorTypeArrayDirty = true;
27703
27711
  };
@@ -27705,6 +27713,7 @@ __decorate([
27705
27713
  * Remove an alpha key from the gradient.
27706
27714
  * @param index - The remove alpha key index
27707
27715
  */ _proto.removeAlphaKey = function removeAlphaKey(index) {
27716
+ this._alphaKeys[index]._onValueChanged = null;
27708
27717
  this._removeKey(this._alphaKeys, index);
27709
27718
  this._alphaTypeArrayDirty = true;
27710
27719
  };
@@ -27713,13 +27722,21 @@ __decorate([
27713
27722
  * @param colorKeys - The color keys
27714
27723
  * @param alphaKeys - The alpha keys
27715
27724
  */ _proto.setKeys = function setKeys(colorKeys, alphaKeys) {
27716
- this._alphaKeys.length = 0;
27717
- this._colorKeys.length = 0;
27718
- for(var i = 0, n = colorKeys.length; i < n; i++){
27719
- this._addKey(this._colorKeys, colorKeys[i]);
27725
+ var currentColorKeys = this._colorKeys;
27726
+ var currentAlphaKeys = this._alphaKeys;
27727
+ for(var i = 0, n = currentColorKeys.length; i < n; i++){
27728
+ currentColorKeys[i]._onValueChanged = null;
27720
27729
  }
27721
- for(var i1 = 0, n1 = alphaKeys.length; i1 < n1; i1++){
27722
- this._addKey(this._alphaKeys, alphaKeys[i1]);
27730
+ for(var i1 = 0, n1 = currentAlphaKeys.length; i1 < n1; i1++){
27731
+ currentAlphaKeys[i1]._onValueChanged = null;
27732
+ }
27733
+ currentColorKeys.length = 0;
27734
+ currentAlphaKeys.length = 0;
27735
+ for(var i2 = 0, n2 = colorKeys.length; i2 < n2; i2++){
27736
+ this._addKey(currentColorKeys, colorKeys[i2]);
27737
+ }
27738
+ for(var i3 = 0, n3 = alphaKeys.length; i3 < n3; i3++){
27739
+ this._addKey(currentAlphaKeys, alphaKeys[i3]);
27723
27740
  }
27724
27741
  this._alphaTypeArrayDirty = true;
27725
27742
  this._colorTypeArrayDirty = true;
@@ -27780,6 +27797,12 @@ __decorate([
27780
27797
  _proto._removeKey = function _removeKey(keys, index) {
27781
27798
  keys.splice(index, 1);
27782
27799
  };
27800
+ _proto._setColorTypeArrayDirty = function _setColorTypeArrayDirty() {
27801
+ this._colorTypeArrayDirty = true;
27802
+ };
27803
+ _proto._setAlphaTypeArrayDirty = function _setAlphaTypeArrayDirty() {
27804
+ this._alphaTypeArrayDirty = true;
27805
+ };
27783
27806
  _create_class(ParticleGradient, [
27784
27807
  {
27785
27808
  key: "colorKeys",
@@ -27814,16 +27837,80 @@ __decorate([
27814
27837
  ], ParticleGradient.prototype, "_alphaTypeArray", void 0);
27815
27838
  /**
27816
27839
  * The color key of the particle gradient.
27817
- */ var GradientColorKey = function GradientColorKey(time, color) {
27818
- this.time = time;
27819
- this.color = color;
27820
- };
27840
+ */ var GradientColorKey = /*#__PURE__*/ function() {
27841
+ function GradientColorKey(time, color) {
27842
+ /** @internal */ this._onValueChanged = null;
27843
+ this._color = new engineMath.Color();
27844
+ this._time = time;
27845
+ color && this._color.copyFrom(color);
27846
+ // @ts-ignore
27847
+ this._color._onValueChanged = this._onValueChanged;
27848
+ }
27849
+ _create_class(GradientColorKey, [
27850
+ {
27851
+ key: "time",
27852
+ get: /**
27853
+ * The key time.
27854
+ */ function get() {
27855
+ return this._time;
27856
+ },
27857
+ set: function set(value) {
27858
+ this._time = value;
27859
+ this._onValueChanged && this._onValueChanged();
27860
+ }
27861
+ },
27862
+ {
27863
+ key: "color",
27864
+ get: /**
27865
+ * The key color.
27866
+ */ function get() {
27867
+ return this._color;
27868
+ },
27869
+ set: function set(value) {
27870
+ if (this._color !== value) {
27871
+ this._color.copyFrom(value);
27872
+ }
27873
+ }
27874
+ }
27875
+ ]);
27876
+ return GradientColorKey;
27877
+ }();
27821
27878
  /**
27822
27879
  * The alpha key of the particle gradient.
27823
- */ var GradientAlphaKey = function GradientAlphaKey(time, alpha) {
27824
- this.time = time;
27825
- this.alpha = alpha;
27826
- };
27880
+ */ var GradientAlphaKey = /*#__PURE__*/ function() {
27881
+ function GradientAlphaKey(time, alpha) {
27882
+ /** @internal */ this._onValueChanged = null;
27883
+ this._time = time;
27884
+ this._alpha = alpha;
27885
+ }
27886
+ _create_class(GradientAlphaKey, [
27887
+ {
27888
+ key: "time",
27889
+ get: /**
27890
+ * The key time.
27891
+ */ function get() {
27892
+ return this._time;
27893
+ },
27894
+ set: function set(value) {
27895
+ this._time = value;
27896
+ this._onValueChanged && this._onValueChanged();
27897
+ }
27898
+ },
27899
+ {
27900
+ key: "alpha",
27901
+ get: /**
27902
+ * The key alpha.
27903
+ */ function get() {
27904
+ return this._alpha;
27905
+ },
27906
+ set: function set(value) {
27907
+ this._alpha = value;
27908
+ this._onValueChanged && this._onValueChanged();
27909
+ }
27910
+ }
27911
+ ]);
27912
+ return GradientAlphaKey;
27913
+ }();
27827
27914
 
27828
27915
  /**
27829
27916
  * Particle composite gradient.