@galacean/engine-core 1.1.0-beta.14 → 1.1.0-beta.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +32 -17
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +32 -17
- package/dist/module.js +32 -17
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/modules/EmissionModule.d.ts +0 -1
- package/types/shader/Shader.d.ts +1 -1
package/dist/miniprogram.js
CHANGED
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@@ -566,6 +566,9 @@ function _instanceof(left, right) {
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if (sourceProperty._cloneTo) {
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sourceProperty._cloneTo(targetOProperty);
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}
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if (sourceProperty.copyFrom) {
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targetOProperty.copyFrom(sourceProperty);
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}
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break;
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}
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} else {
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@@ -4208,7 +4211,11 @@ var ComponentCloner = /*#__PURE__*/ function() {
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}
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cloneEntity.layer = srcEntity.layer;
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cloneEntity._isActive = srcEntity._isActive;
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-
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var cloneTransform = cloneEntity.transform;
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var srcTransform = srcEntity.transform;
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cloneTransform.position = srcTransform.position;
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cloneTransform.rotation = srcTransform.rotation;
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cloneTransform.scale = srcTransform.scale;
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var children = srcEntity._children;
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for(var i = 0, n = srcEntity._children.length; i < n; i++){
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cloneEntity.addChild(this._createCloneEntity(children[i]));
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@@ -11777,8 +11784,8 @@ var PrimitiveType;
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function SkinnedMeshRenderer(entity) {
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var _this;
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_this = MeshRenderer1.call(this, entity) || this;
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-
_this._jointDataCreateCache = new miniprogram.Vector2(-1, -1);
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_this._localBounds = new miniprogram.BoundingBox();
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+
_this._jointDataCreateCache = new miniprogram.Vector2(-1, -1);
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_this._skin = null;
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var rhi = _this.entity.engine._hardwareRenderer;
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var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
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@@ -12082,6 +12089,9 @@ var PrimitiveType;
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(function() {
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SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
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})();
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__decorate([
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deepClone
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], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
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__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
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@@ -12094,9 +12104,6 @@ __decorate([
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__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_rootBone", void 0);
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-
__decorate([
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-
ignoreClone
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-
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
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__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_jointMatrices", void 0);
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@@ -13224,12 +13231,12 @@ var /** @internal */ PromiseState;
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*/ ResourceManager._addLoader = function _addLoader(type, loader, extNames) {
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this._loaders[type] = loader;
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for(var i = 0, len = extNames.length; i < len; i++){
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-
this._extTypeMapping[extNames[i]] = type;
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+
this._extTypeMapping[extNames[i].toLowerCase()] = type;
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}
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};
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ResourceManager._getTypeByUrl = function _getTypeByUrl(url) {
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var path = url.split("?")[0];
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-
return this._extTypeMapping[path.substring(path.lastIndexOf(".") + 1)];
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return this._extTypeMapping[path.substring(path.lastIndexOf(".") + 1).toLowerCase()];
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};
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return ResourceManager;
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}();
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@@ -24487,7 +24494,7 @@ var DirtyFlag;
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this.component = target.getComponent(type);
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this.cureType = cureType;
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var isBlendShape = _instanceof(this.component, SkinnedMeshRenderer);
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-
// @todo: Temp solution with blendShape
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+
// @todo: Temp solution with blendShape bug when multi SkinnedMeshRenderer in a entity. we need to run setTargetValue to solve it.
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this._isCopyMode = cureType._isCopyMode && !isBlendShape;
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var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
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this._assembler = new assemblerType();
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@@ -24565,7 +24572,8 @@ var DirtyFlag;
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cureType._lerpValue(targetValue, value, weight, targetValue);
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} else {
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var originValue1 = this._assembler.getTargetValue();
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-
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+
// @todo: Temp solution in PR: https://github.com/galacean/engine/pull/1840
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var lerpValue = cureType._lerpValue(originValue1, value, weight, originValue1);
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this._assembler.setTargetValue(lerpValue);
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}
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}
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@@ -24575,7 +24583,8 @@ var DirtyFlag;
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if (this._isCopyMode) {
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return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
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} else {
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-
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+
// @todo: Temp solution in PR: https://github.com/galacean/engine/pull/1840
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this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
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return this.baseEvaluateData.value;
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}
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};
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@@ -27433,6 +27442,7 @@ exports.ParticleStopMode = void 0;
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context.camera._renderPipeline.pushRenderData(context, renderData);
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};
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_proto._onDestroy = function _onDestroy() {
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+
Renderer1.prototype._onDestroy.call(this);
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this.generator._destroy();
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};
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_create_class(ParticleRenderer, [
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@@ -28032,8 +28042,8 @@ __decorate([
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/** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10);
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/** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0);
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/** @internal */ _this._shapeRand = new miniprogram.Rand(0, ParticleRandomSubSeeds.Shape);
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+
/** @internal */ _this._frameRateTime = 0;
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_this._bursts = [];
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-
_this._frameRateTime = 0;
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_this._currentBurstIndex = 0;
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_this._burstRand = new miniprogram.Rand(0, ParticleRandomSubSeeds.Burst);
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return _this;
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@@ -28082,7 +28092,8 @@ __decorate([
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};
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/**
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* @internal
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-
*/ _proto.
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+
*/ _proto._reset = function _reset() {
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+
this._frameRateTime = 0;
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this._currentBurstIndex = 0;
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};
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_proto._emitByRateOverTime = function _emitByRateOverTime(playTime) {
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@@ -29040,7 +29051,7 @@ __decorate([
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this._firstActiveElement = firstFreeElement;
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this._firstNewElement = firstFreeElement;
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this._playTime = 0;
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-
this.emission.
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+
this.emission._reset();
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}
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}
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};
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@@ -29075,19 +29086,23 @@ __decorate([
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/**
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* @internal
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*/ _proto._update = function _update(elapsedTime) {
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+
var _this = this, main = _this.main, emission = _this.emission;
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+
var duration = main.duration;
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var lastPlayTime = this._playTime;
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this._playTime += elapsedTime;
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this._retireActiveParticles();
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this._freeRetiredParticles();
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-
if (
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-
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-
if (!
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if (emission.enabled && this._isPlaying) {
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emission._emit(lastPlayTime, this._playTime);
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+
if (!main.isLoop && this._playTime > duration) {
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this._isPlaying = false;
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}
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}
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// Reset play time when is not playing and no active particles to avoid potential precision problems in GPU
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if (!this.isAlive) {
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-
this._playTime
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+
var discardTime = Math.min(emission._frameRateTime, Math.floor(this._playTime / duration) * duration);
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+
this._playTime -= discardTime;
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emission._frameRateTime -= discardTime;
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}
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// Add new particles to vertex buffer when has wait process retired element or new particle
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//
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package/dist/module.js
CHANGED
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@@ -561,6 +561,9 @@ function _instanceof(left, right) {
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561
561
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if (sourceProperty._cloneTo) {
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562
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sourceProperty._cloneTo(targetOProperty);
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}
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564
|
+
if (sourceProperty.copyFrom) {
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565
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+
targetOProperty.copyFrom(sourceProperty);
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566
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+
}
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break;
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}
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} else {
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@@ -4203,7 +4206,11 @@ var ComponentCloner = /*#__PURE__*/ function() {
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}
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cloneEntity.layer = srcEntity.layer;
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4205
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|
cloneEntity._isActive = srcEntity._isActive;
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|
-
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|
4209
|
+
var cloneTransform = cloneEntity.transform;
|
|
4210
|
+
var srcTransform = srcEntity.transform;
|
|
4211
|
+
cloneTransform.position = srcTransform.position;
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4212
|
+
cloneTransform.rotation = srcTransform.rotation;
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4213
|
+
cloneTransform.scale = srcTransform.scale;
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|
var children = srcEntity._children;
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|
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
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4209
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cloneEntity.addChild(this._createCloneEntity(children[i]));
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@@ -11772,8 +11779,8 @@ var PrimitiveType;
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11779
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function SkinnedMeshRenderer(entity) {
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11773
11780
|
var _this;
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11774
11781
|
_this = MeshRenderer1.call(this, entity) || this;
|
|
11775
|
-
_this._jointDataCreateCache = new Vector2(-1, -1);
|
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11776
11782
|
_this._localBounds = new BoundingBox();
|
|
11783
|
+
_this._jointDataCreateCache = new Vector2(-1, -1);
|
|
11777
11784
|
_this._skin = null;
|
|
11778
11785
|
var rhi = _this.entity.engine._hardwareRenderer;
|
|
11779
11786
|
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
@@ -12077,6 +12084,9 @@ var PrimitiveType;
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|
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12077
12084
|
(function() {
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|
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
12079
12086
|
})();
|
|
12087
|
+
__decorate([
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|
12088
|
+
deepClone
|
|
12089
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
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__decorate([
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12081
12091
|
ignoreClone
|
|
12082
12092
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], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
@@ -12089,9 +12099,6 @@ __decorate([
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12089
12099
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__decorate([
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ignoreClone
|
|
12091
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|
], SkinnedMeshRenderer.prototype, "_rootBone", void 0);
|
|
12092
|
-
__decorate([
|
|
12093
|
-
ignoreClone
|
|
12094
|
-
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
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12095
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__decorate([
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12096
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_jointMatrices", void 0);
|
|
@@ -13219,12 +13226,12 @@ var /** @internal */ PromiseState;
|
|
|
13219
13226
|
*/ ResourceManager._addLoader = function _addLoader(type, loader, extNames) {
|
|
13220
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|
this._loaders[type] = loader;
|
|
13221
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|
for(var i = 0, len = extNames.length; i < len; i++){
|
|
13222
|
-
this._extTypeMapping[extNames[i]] = type;
|
|
13229
|
+
this._extTypeMapping[extNames[i].toLowerCase()] = type;
|
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13223
13230
|
}
|
|
13224
13231
|
};
|
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13225
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|
ResourceManager._getTypeByUrl = function _getTypeByUrl(url) {
|
|
13226
13233
|
var path = url.split("?")[0];
|
|
13227
|
-
return this._extTypeMapping[path.substring(path.lastIndexOf(".") + 1)];
|
|
13234
|
+
return this._extTypeMapping[path.substring(path.lastIndexOf(".") + 1).toLowerCase()];
|
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};
|
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13229
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return ResourceManager;
|
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13230
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|
}();
|
|
@@ -24482,7 +24489,7 @@ var DirtyFlag;
|
|
|
24482
24489
|
this.component = target.getComponent(type);
|
|
24483
24490
|
this.cureType = cureType;
|
|
24484
24491
|
var isBlendShape = _instanceof(this.component, SkinnedMeshRenderer);
|
|
24485
|
-
// @todo: Temp solution with blendShape
|
|
24492
|
+
// @todo: Temp solution with blendShape bug when multi SkinnedMeshRenderer in a entity. we need to run setTargetValue to solve it.
|
|
24486
24493
|
this._isCopyMode = cureType._isCopyMode && !isBlendShape;
|
|
24487
24494
|
var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
|
|
24488
24495
|
this._assembler = new assemblerType();
|
|
@@ -24560,7 +24567,8 @@ var DirtyFlag;
|
|
|
24560
24567
|
cureType._lerpValue(targetValue, value, weight, targetValue);
|
|
24561
24568
|
} else {
|
|
24562
24569
|
var originValue1 = this._assembler.getTargetValue();
|
|
24563
|
-
|
|
24570
|
+
// @todo: Temp solution in PR: https://github.com/galacean/engine/pull/1840
|
|
24571
|
+
var lerpValue = cureType._lerpValue(originValue1, value, weight, originValue1);
|
|
24564
24572
|
this._assembler.setTargetValue(lerpValue);
|
|
24565
24573
|
}
|
|
24566
24574
|
}
|
|
@@ -24570,7 +24578,8 @@ var DirtyFlag;
|
|
|
24570
24578
|
if (this._isCopyMode) {
|
|
24571
24579
|
return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
24572
24580
|
} else {
|
|
24573
|
-
|
|
24581
|
+
// @todo: Temp solution in PR: https://github.com/galacean/engine/pull/1840
|
|
24582
|
+
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
24574
24583
|
return this.baseEvaluateData.value;
|
|
24575
24584
|
}
|
|
24576
24585
|
};
|
|
@@ -27428,6 +27437,7 @@ var ParticleStopMode;
|
|
|
27428
27437
|
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27429
27438
|
};
|
|
27430
27439
|
_proto._onDestroy = function _onDestroy() {
|
|
27440
|
+
Renderer1.prototype._onDestroy.call(this);
|
|
27431
27441
|
this.generator._destroy();
|
|
27432
27442
|
};
|
|
27433
27443
|
_create_class(ParticleRenderer, [
|
|
@@ -28027,8 +28037,8 @@ __decorate([
|
|
|
28027
28037
|
/** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10);
|
|
28028
28038
|
/** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0);
|
|
28029
28039
|
/** @internal */ _this._shapeRand = new Rand(0, ParticleRandomSubSeeds.Shape);
|
|
28040
|
+
/** @internal */ _this._frameRateTime = 0;
|
|
28030
28041
|
_this._bursts = [];
|
|
28031
|
-
_this._frameRateTime = 0;
|
|
28032
28042
|
_this._currentBurstIndex = 0;
|
|
28033
28043
|
_this._burstRand = new Rand(0, ParticleRandomSubSeeds.Burst);
|
|
28034
28044
|
return _this;
|
|
@@ -28077,7 +28087,8 @@ __decorate([
|
|
|
28077
28087
|
};
|
|
28078
28088
|
/**
|
|
28079
28089
|
* @internal
|
|
28080
|
-
*/ _proto.
|
|
28090
|
+
*/ _proto._reset = function _reset() {
|
|
28091
|
+
this._frameRateTime = 0;
|
|
28081
28092
|
this._currentBurstIndex = 0;
|
|
28082
28093
|
};
|
|
28083
28094
|
_proto._emitByRateOverTime = function _emitByRateOverTime(playTime) {
|
|
@@ -29035,7 +29046,7 @@ __decorate([
|
|
|
29035
29046
|
this._firstActiveElement = firstFreeElement;
|
|
29036
29047
|
this._firstNewElement = firstFreeElement;
|
|
29037
29048
|
this._playTime = 0;
|
|
29038
|
-
this.emission.
|
|
29049
|
+
this.emission._reset();
|
|
29039
29050
|
}
|
|
29040
29051
|
}
|
|
29041
29052
|
};
|
|
@@ -29070,19 +29081,23 @@ __decorate([
|
|
|
29070
29081
|
/**
|
|
29071
29082
|
* @internal
|
|
29072
29083
|
*/ _proto._update = function _update(elapsedTime) {
|
|
29084
|
+
var _this = this, main = _this.main, emission = _this.emission;
|
|
29085
|
+
var duration = main.duration;
|
|
29073
29086
|
var lastPlayTime = this._playTime;
|
|
29074
29087
|
this._playTime += elapsedTime;
|
|
29075
29088
|
this._retireActiveParticles();
|
|
29076
29089
|
this._freeRetiredParticles();
|
|
29077
|
-
if (
|
|
29078
|
-
|
|
29079
|
-
if (!
|
|
29090
|
+
if (emission.enabled && this._isPlaying) {
|
|
29091
|
+
emission._emit(lastPlayTime, this._playTime);
|
|
29092
|
+
if (!main.isLoop && this._playTime > duration) {
|
|
29080
29093
|
this._isPlaying = false;
|
|
29081
29094
|
}
|
|
29082
29095
|
}
|
|
29083
29096
|
// Reset play time when is not playing and no active particles to avoid potential precision problems in GPU
|
|
29084
29097
|
if (!this.isAlive) {
|
|
29085
|
-
this._playTime
|
|
29098
|
+
var discardTime = Math.min(emission._frameRateTime, Math.floor(this._playTime / duration) * duration);
|
|
29099
|
+
this._playTime -= discardTime;
|
|
29100
|
+
emission._frameRateTime -= discardTime;
|
|
29086
29101
|
}
|
|
29087
29102
|
// Add new particles to vertex buffer when has wait process retired element or new particle
|
|
29088
29103
|
//
|