@galacean/engine-core 1.1.0-beta.13 → 1.1.0-beta.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +108 -59
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +108 -59
- package/dist/module.js +108 -59
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/modules/EmissionModule.d.ts +0 -1
- package/types/shader/Shader.d.ts +1 -1
package/dist/main.js
CHANGED
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@@ -565,6 +565,9 @@ function _instanceof(left, right) {
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565
565
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if (sourceProperty._cloneTo) {
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sourceProperty._cloneTo(targetOProperty);
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}
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568
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+
if (sourceProperty.copyFrom) {
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targetOProperty.copyFrom(sourceProperty);
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}
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break;
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}
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} else {
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@@ -4207,7 +4210,11 @@ var ComponentCloner = /*#__PURE__*/ function() {
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}
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cloneEntity.layer = srcEntity.layer;
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cloneEntity._isActive = srcEntity._isActive;
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-
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+
var cloneTransform = cloneEntity.transform;
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var srcTransform = srcEntity.transform;
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cloneTransform.position = srcTransform.position;
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cloneTransform.rotation = srcTransform.rotation;
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cloneTransform.scale = srcTransform.scale;
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var children = srcEntity._children;
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for(var i = 0, n = srcEntity._children.length; i < n; i++){
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cloneEntity.addChild(this._createCloneEntity(children[i]));
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@@ -7610,13 +7617,12 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
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function SimpleSpriteAssembler1() {}
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SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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var verticesData = renderer._verticesData;
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-
var vertexCount = verticesData.vertexCount = 4;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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-
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-
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-
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-
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verticesData.vertexCount = positions.length = uvs.length = 4;
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for(var i = 0; i < 4; i++){
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var _positions, _i, _uvs, _i1;
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(_positions = positions)[_i = i] || (_positions[_i] = new engineMath.Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new engineMath.Vector2());
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}
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verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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};
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@@ -11777,8 +11783,8 @@ var PrimitiveType;
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function SkinnedMeshRenderer(entity) {
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var _this;
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_this = MeshRenderer1.call(this, entity) || this;
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-
_this._jointDataCreateCache = new engineMath.Vector2(-1, -1);
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_this._localBounds = new engineMath.BoundingBox();
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_this._jointDataCreateCache = new engineMath.Vector2(-1, -1);
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_this._skin = null;
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var rhi = _this.entity.engine._hardwareRenderer;
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var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
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@@ -12082,6 +12088,9 @@ var PrimitiveType;
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(function() {
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SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
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})();
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__decorate([
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deepClone
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], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
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__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
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@@ -12094,9 +12103,6 @@ __decorate([
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__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_rootBone", void 0);
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-
__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
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__decorate([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_jointMatrices", void 0);
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@@ -13134,7 +13140,7 @@ var /** @internal */ PromiseState;
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var objects = Utils.objectValues(this._referResourcePool);
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for(var i = 0, len = objects.length; i < len; i++){
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if (!objects[i].isGCIgnored || forceDestroy) {
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objects[i].destroy();
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objects[i].destroy(forceDestroy);
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}
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}
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};
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@@ -13224,12 +13230,12 @@ var /** @internal */ PromiseState;
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*/ ResourceManager._addLoader = function _addLoader(type, loader, extNames) {
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this._loaders[type] = loader;
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for(var i = 0, len = extNames.length; i < len; i++){
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-
this._extTypeMapping[extNames[i]] = type;
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this._extTypeMapping[extNames[i].toLowerCase()] = type;
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}
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};
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ResourceManager._getTypeByUrl = function _getTypeByUrl(url) {
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var path = url.split("?")[0];
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return this._extTypeMapping[path.substring(path.lastIndexOf(".") + 1)];
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return this._extTypeMapping[path.substring(path.lastIndexOf(".") + 1).toLowerCase()];
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};
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return ResourceManager;
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}();
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@@ -16821,9 +16827,6 @@ ShaderPool.init();
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_proto._destroy = function _destroy() {
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this._sceneManager._destroyAllScene();
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this._resourceManager._destroy();
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this._whiteTexture2D.destroy(true);
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this._magentaTexture2D.destroy(true);
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this._magentaTextureCube.destroy(true);
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this._textDefaultFont = null;
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this._fontMap = null;
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this.inputManager._destroy();
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@@ -22896,17 +22899,17 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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SlicedSpriteAssembler1.resetData = function resetData(renderer) {
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var verticesData = renderer._verticesData;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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-
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-
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-
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-
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verticesData.vertexCount = positions.length = uvs.length = 16;
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for(var i = 0; i < 16; i++){
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var _positions, _i, _uvs, _i1;
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(_positions = positions)[_i = i] || (_positions[_i] = new engineMath.Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new engineMath.Vector2());
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}
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-
verticesData.triangles =
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verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
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};
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SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
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var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs
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var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
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var border = sprite.border;
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var spriteUVs = sprite._getUVs();
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// Update local positions.
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@@ -22989,34 +22992,16 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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// 0 - 4 - 8 - 12
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// ------------------------
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// Assemble position and uv.
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-
var vertexCount = 0;
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-
var realICount = 0;
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for(var i = 0; i < 4; i++){
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var rowValue = row[i];
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var rowU = spriteUVs[i].x;
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for(var j = 0; j < 4; j++){
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var columnValue = column[j];
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-
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}
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}
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var realJCount = vertexCount / realICount;
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var indexOffset = 0;
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for(var i1 = 0; i1 < realICount - 1; ++i1){
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for(var j1 = 0; j1 < realJCount - 1; ++j1){
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var start = i1 * realJCount + j1;
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triangles[indexOffset++] = start;
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triangles[indexOffset++] = start + 1;
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triangles[indexOffset++] = start + realJCount;
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triangles[indexOffset++] = start + 1;
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triangles[indexOffset++] = start + realJCount + 1;
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triangles[indexOffset++] = start + realJCount;
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}
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}
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renderer._verticesData.vertexCount = realICount * realJCount;
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triangles.length = (realICount - 1) * (realJCount - 1) * 6;
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var idx = i * 4 + j;
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positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
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uvs[idx].set(rowU, spriteUVs[j].y);
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}
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}
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var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
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min.set(row[0], column[0], 0);
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max.set(row[3], column[3], 0);
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@@ -23024,6 +23009,63 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
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};
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SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
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return SlicedSpriteAssembler1;
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+
}(), function() {
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_SlicedSpriteAssembler._rectangleTriangles = [
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0,
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1,
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1,
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1,
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];
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}(), function() {
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_SlicedSpriteAssembler._worldMatrix = new engineMath.Matrix();
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}(), _SlicedSpriteAssembler);
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@@ -23035,8 +23077,7 @@ var _TiledSpriteAssembler;
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var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
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function TiledSpriteAssembler1() {}
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TiledSpriteAssembler1.resetData = function resetData(renderer) {
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-
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(_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
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renderer._verticesData.triangles = [];
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};
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TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
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@@ -24452,7 +24493,7 @@ var DirtyFlag;
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this.component = target.getComponent(type);
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this.cureType = cureType;
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var isBlendShape = _instanceof(this.component, SkinnedMeshRenderer);
|
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24455
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-
// @todo: Temp solution with blendShape
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+
// @todo: Temp solution with blendShape bug when multi SkinnedMeshRenderer in a entity. we need to run setTargetValue to solve it.
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this._isCopyMode = cureType._isCopyMode && !isBlendShape;
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var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
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this._assembler = new assemblerType();
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@@ -24530,7 +24571,8 @@ var DirtyFlag;
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cureType._lerpValue(targetValue, value, weight, targetValue);
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} else {
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var originValue1 = this._assembler.getTargetValue();
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-
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// @todo: Temp solution in PR: https://github.com/galacean/engine/pull/1840
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|
+
var lerpValue = cureType._lerpValue(originValue1, value, weight, originValue1);
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this._assembler.setTargetValue(lerpValue);
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}
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}
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@@ -24540,7 +24582,8 @@ var DirtyFlag;
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24540
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if (this._isCopyMode) {
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24541
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return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
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} else {
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24543
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-
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24585
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+
// @todo: Temp solution in PR: https://github.com/galacean/engine/pull/1840
|
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|
+
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
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return this.baseEvaluateData.value;
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}
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24546
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};
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@@ -27398,6 +27441,7 @@ exports.ParticleStopMode = void 0;
|
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27398
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context.camera._renderPipeline.pushRenderData(context, renderData);
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};
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|
_proto._onDestroy = function _onDestroy() {
|
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+
Renderer1.prototype._onDestroy.call(this);
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this.generator._destroy();
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};
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_create_class(ParticleRenderer, [
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@@ -27997,8 +28041,8 @@ __decorate([
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27997
28041
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/** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10);
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27998
28042
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/** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0);
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27999
28043
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/** @internal */ _this._shapeRand = new engineMath.Rand(0, ParticleRandomSubSeeds.Shape);
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28044
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+
/** @internal */ _this._frameRateTime = 0;
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28000
28045
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_this._bursts = [];
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28001
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-
_this._frameRateTime = 0;
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28002
28046
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_this._currentBurstIndex = 0;
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28003
28047
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_this._burstRand = new engineMath.Rand(0, ParticleRandomSubSeeds.Burst);
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28004
28048
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return _this;
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@@ -28047,7 +28091,8 @@ __decorate([
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28047
28091
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};
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28048
28092
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/**
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28049
28093
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* @internal
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28050
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-
*/ _proto.
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28094
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+
*/ _proto._reset = function _reset() {
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28095
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+
this._frameRateTime = 0;
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28051
28096
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this._currentBurstIndex = 0;
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28052
28097
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};
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28053
28098
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_proto._emitByRateOverTime = function _emitByRateOverTime(playTime) {
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@@ -29005,7 +29050,7 @@ __decorate([
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29005
29050
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this._firstActiveElement = firstFreeElement;
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29006
29051
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this._firstNewElement = firstFreeElement;
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29007
29052
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this._playTime = 0;
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29008
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-
this.emission.
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29053
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+
this.emission._reset();
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29009
29054
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}
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29010
29055
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}
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29011
29056
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};
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@@ -29040,19 +29085,23 @@ __decorate([
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29040
29085
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/**
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29041
29086
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* @internal
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29042
29087
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*/ _proto._update = function _update(elapsedTime) {
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29088
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+
var _this = this, main = _this.main, emission = _this.emission;
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29089
|
+
var duration = main.duration;
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29043
29090
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var lastPlayTime = this._playTime;
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29044
29091
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this._playTime += elapsedTime;
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29045
29092
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this._retireActiveParticles();
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29046
29093
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this._freeRetiredParticles();
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29047
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-
if (
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29048
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-
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29049
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-
if (!
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29094
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+
if (emission.enabled && this._isPlaying) {
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29095
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+
emission._emit(lastPlayTime, this._playTime);
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29096
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+
if (!main.isLoop && this._playTime > duration) {
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29050
29097
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this._isPlaying = false;
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29051
29098
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}
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29052
29099
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}
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29053
29100
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// Reset play time when is not playing and no active particles to avoid potential precision problems in GPU
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29054
29101
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if (!this.isAlive) {
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29055
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-
this._playTime
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29102
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+
var discardTime = Math.min(emission._frameRateTime, Math.floor(this._playTime / duration) * duration);
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29103
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+
this._playTime -= discardTime;
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29104
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+
emission._frameRateTime -= discardTime;
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29056
29105
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}
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29057
29106
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// Add new particles to vertex buffer when has wait process retired element or new particle
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29058
29107
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//
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