@galacean/engine-core 1.1.0-beta.1 → 1.1.0-beta.2

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@@ -6229,6 +6229,12 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return BlendState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "targetBlendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "blendColor", void 0);
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  /**
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  * Depth state.
@@ -6611,6 +6617,18 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return RenderState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "blendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "depthState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "stencilState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "rasterState", void 0);
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  /**
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  * Shader for rendering.
package/dist/module.js CHANGED
@@ -6224,6 +6224,12 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return BlendState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "targetBlendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], BlendState.prototype, "blendColor", void 0);
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  /**
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  * Depth state.
@@ -6606,6 +6612,18 @@ var ShaderFactory = /*#__PURE__*/ function() {
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  };
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  return RenderState;
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  }();
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "blendState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "depthState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "stencilState", void 0);
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+ __decorate([
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+ deepClone
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+ ], RenderState.prototype, "rasterState", void 0);
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  /**
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  * Shader for rendering.