@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.1

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package/dist/main.js CHANGED
@@ -4231,12 +4231,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  this._hookResource._addReferCount(-1);
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  this._hookResource = null;
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  }
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- this.isActive = false;
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- if (this._isRoot) {
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- this._scene.removeRootEntity(this);
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- } else {
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- this._setParent(null);
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- }
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  var components = this._components;
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  for(var i = components.length - 1; i >= 0; i--){
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  components[i].destroy();
@@ -4246,6 +4240,12 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  while(children.length > 0){
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  children[0].destroy();
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  }
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+ if (this._isRoot) {
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+ this._scene.removeRootEntity(this);
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+ } else {
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+ this._setParent(null);
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+ }
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+ this.isActive = false;
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  };
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  /**
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  * @internal
@@ -12327,7 +12327,7 @@ var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
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  program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- engine._hardwareRenderer.drawPrimitive(mesh, subMesh, program);
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+ engine._hardwareRenderer.drawPrimitive(mesh._primitive, subMesh, program);
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  }
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  };
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  return SpriteMaskBatcher;
@@ -16938,7 +16938,7 @@ ShaderPool.init();
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  program.uploadAll(program.materialUniformBlock, materialShaderData);
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  program.uploadUnGroupTextures();
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  renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
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  };
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  _create_class(Sky, [
@@ -20321,7 +20321,7 @@ var /**
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  program.uploadUnGroupTextures();
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  (pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  };
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  _proto._callRender = function _callRender(context) {
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  var engine = context.camera.engine;
@@ -26175,7 +26175,6 @@ exports.AnimatorLayerBlendingMode = void 0;
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  var state = playState.state;
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  var clipDuration = state.clip.length;
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  if (this.speed * state.speed >= 0) {
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- console.log(999, clipTime, lastClipTime);
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  if (clipTime < lastClipTime) {
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  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
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  playState.currentTransitionIndex = 0;