@galacean/engine-core 1.1.0-alpha.0 → 1.1.0-alpha.1

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Files changed (78) hide show
  1. package/dist/main.js +5988 -4700
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +5988 -4700
  4. package/dist/module.js +4762 -3474
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/sprite/Sprite.d.ts +3 -0
  8. package/types/Camera.d.ts +25 -4
  9. package/types/DisorderedArray.d.ts +4 -3
  10. package/types/Engine.d.ts +5 -1
  11. package/types/Entity.d.ts +3 -1
  12. package/types/RenderPipeline/BasicRenderPipeline.d.ts +1 -2
  13. package/types/RenderPipeline/ClassPool.d.ts +3 -1
  14. package/types/RenderPipeline/IPoolElement.d.ts +3 -0
  15. package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
  16. package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
  17. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  18. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  19. package/types/RenderPipeline/RenderElement.d.ts +5 -5
  20. package/types/RenderPipeline/RenderQueue.d.ts +1 -1
  21. package/types/RenderPipeline/SpriteElement.d.ts +3 -1
  22. package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
  23. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
  24. package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
  25. package/types/RenderPipeline/TextRenderData.d.ts +3 -1
  26. package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
  27. package/types/RenderPipeline/enums/PipelineStage.d.ts +2 -0
  28. package/types/Renderer.d.ts +5 -2
  29. package/types/Scene.d.ts +10 -4
  30. package/types/animation/Animator.d.ts +3 -1
  31. package/types/animation/enums/LayerState.d.ts +3 -1
  32. package/types/asset/AssetType.d.ts +2 -0
  33. package/types/asset/LoadItem.d.ts +16 -9
  34. package/types/asset/Loader.d.ts +3 -1
  35. package/types/asset/ResourceManager.d.ts +0 -2
  36. package/types/asset/request.d.ts +7 -3
  37. package/types/base/Constant.d.ts +1 -0
  38. package/types/base/EventDispatcher.d.ts +1 -1
  39. package/types/clone/ComponentCloner.d.ts +2 -1
  40. package/types/enums/DepthTextureMode.d.ts +7 -0
  41. package/types/graphic/Buffer.d.ts +22 -6
  42. package/types/graphic/BufferUtil.d.ts +1 -0
  43. package/types/graphic/SubMesh.d.ts +3 -1
  44. package/types/graphic/VertexElement.d.ts +10 -6
  45. package/types/index.d.ts +1 -0
  46. package/types/lighting/AmbientLight.d.ts +4 -1
  47. package/types/lighting/LightManager.d.ts +1 -0
  48. package/types/material/Material.d.ts +9 -2
  49. package/types/mesh/BufferMesh.d.ts +2 -2
  50. package/types/mesh/ModelMesh.d.ts +62 -41
  51. package/types/mesh/PrimitiveMesh.d.ts +4 -2
  52. package/types/mesh/Skin.d.ts +3 -0
  53. package/types/mesh/SkinnedMeshRenderer.d.ts +20 -11
  54. package/types/mesh/index.d.ts +6 -5
  55. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -1
  56. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
  57. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
  58. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
  59. package/types/shader/Shader.d.ts +22 -0
  60. package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
  61. package/types/shader/index.d.ts +1 -0
  62. package/types/shadow/CascadedShadowCasterPass.d.ts +5 -6
  63. package/types/sky/Sky.d.ts +12 -4
  64. package/types/texture/RenderTarget.d.ts +1 -2
  65. package/types/texture/Texture.d.ts +6 -0
  66. package/types/texture/Texture2D.d.ts +4 -2
  67. package/types/texture/Texture2DArray.d.ts +1 -1
  68. package/types/texture/TextureCube.d.ts +1 -1
  69. package/types/texture/enums/TextureFormat.d.ts +55 -49
  70. package/types/texture/enums/TextureUsage.d.ts +9 -0
  71. package/types/texture/index.d.ts +1 -0
  72. package/types/SafeLoopArray.d.ts +0 -37
  73. package/types/utils/BoolUpdateFlag.d.ts +0 -12
  74. package/types/utils/DisorderedArray.d.ts +0 -18
  75. package/types/utils/UpdateFlag.d.ts +0 -20
  76. package/types/utils/Utils.d.ts +0 -31
  77. /package/types/{animation/internal/AnimationCurveOwnerLayerData.d.ts → RenderPipeline/CullingResults.d.ts} +0 -0
  78. /package/types/{utils/UpdateFlagManager.d.ts → RenderPipeline/DepthOnlyPass.d.ts} +0 -0
@@ -3,6 +3,7 @@ export { BlendOperation } from "./enums/BlendOperation";
3
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  export { ColorWriteMask } from "./enums/ColorWriteMask";
4
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  export { CompareFunction } from "./enums/CompareFunction";
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  export { CullMode } from "./enums/CullMode";
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+ export { RenderStateElementKey as RenderStateDataKey } from "./enums/RenderStateElementKey";
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  export { RenderQueueType } from "./enums/RenderQueueType";
7
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  export { ShaderPropertyType } from "./enums/ShaderPropertyType";
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  export { StencilOperation } from "./enums/StencilOperation";
@@ -1,8 +1,9 @@
1
1
  import { Camera } from "../Camera";
2
+ import { PipelinePass } from "../RenderPipeline/PipelinePass";
2
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  /**
3
- * Cascade shadow caster.
4
+ * Cascade shadow caster pass.
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  */
5
- export declare class CascadedShadowCasterPass {
6
+ export declare class CascadedShadowCasterPass extends PipelinePass {
6
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  private static _lightShadowBiasProperty;
7
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  private static _lightDirectionProperty;
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  private static _shadowMatricesProperty;
@@ -17,7 +18,6 @@ export declare class CascadedShadowCasterPass {
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  private static _tempVector;
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  private static _tempMatrix0;
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  private readonly _camera;
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- private readonly _engine;
21
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  private readonly _supportDepthTexture;
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  private _shadowMapResolution;
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  private _shadowMapSize;
@@ -30,18 +30,17 @@ export declare class CascadedShadowCasterPass {
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  private _lightSide;
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  private _existShadowMap;
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  private _splitBoundSpheres;
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- /** The end is project prcision problem in shader. */
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+ /** The end is project precision problem in shader. */
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  private _shadowMatrices;
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  private _shadowInfos;
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  private _depthTexture;
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- private _renderTargets;
37
+ private _renderTarget;
38
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  private _viewportOffsets;
39
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  constructor(camera: Camera);
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  private _renderDirectShadowMap;
41
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  private _updateReceiversShaderData;
42
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  private _getCascadesSplitDistance;
43
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  private _getFarWithRadius;
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- private _getAvailableRenderTarget;
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  private _updateShadowSettings;
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  private _updateSingleShadowCasterShaderData;
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  }
@@ -7,8 +7,16 @@ export declare class Sky {
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  private static _epsilon;
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  private static _viewProjMatrix;
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  private static _projectionMatrix;
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- /** Material of the sky. */
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- material: Material;
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- /** Mesh of the sky. */
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- mesh: Mesh;
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+ private _material;
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+ private _mesh;
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+ /**
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+ * Material of the sky.
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+ */
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+ get material(): Material;
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+ set material(value: Material);
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+ /**
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+ * Mesh of the sky.
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+ */
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+ get mesh(): Mesh;
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+ set mesh(value: Mesh);
14
22
  }
@@ -79,9 +79,8 @@ export declare class RenderTarget extends GraphicsResource {
79
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  */
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  constructor(engine: Engine, width: number, height: number, colorTextures: Texture[], depthTexture: Texture, antiAliasing?: number);
81
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  /**
82
- *
83
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  * Get the render color texture by index.
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- * @param index
83
+ * @param index - Render color texture index
85
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  */
86
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  getColorTexture(index?: number): Texture | null;
87
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  /**
@@ -2,6 +2,7 @@ import { GraphicsResource } from "../asset/GraphicsResource";
2
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  import { TextureDepthCompareFunction } from "./enums/TextureDepthCompareFunction";
3
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  import { TextureFilterMode } from "./enums/TextureFilterMode";
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  import { TextureFormat } from "./enums/TextureFormat";
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+ import { TextureUsage } from "./enums/TextureUsage";
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  import { TextureWrapMode } from "./enums/TextureWrapMode";
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  /**
7
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  * The base class of texture, contains some common functions of texture-related classes.
@@ -11,6 +12,7 @@ export declare abstract class Texture extends GraphicsResource {
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  protected _format: TextureFormat;
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  protected _width: number;
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  protected _height: number;
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+ protected _usage: TextureUsage;
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  protected _mipmapCount: number;
15
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  private _wrapModeU;
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  private _wrapModeV;
@@ -30,6 +32,10 @@ export declare abstract class Texture extends GraphicsResource {
30
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  * The height of the texture.
31
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  */
32
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  get height(): number;
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+ /**
36
+ * The usage of the texture.
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+ */
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+ get usage(): TextureUsage;
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  /**
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  * Wrapping mode for texture coordinate S.
35
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  */
@@ -1,5 +1,6 @@
1
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  import { Engine } from "../Engine";
2
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  import { TextureFormat } from "./enums/TextureFormat";
3
+ import { TextureUsage } from "./enums/TextureUsage";
3
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  import { Texture } from "./Texture";
4
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  /**
5
6
  * Two-dimensional texture.
@@ -12,8 +13,9 @@ export declare class Texture2D extends Texture {
12
13
  * @param height - Texture height
13
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  * @param format - Texture format. default `TextureFormat.R8G8B8A8`
14
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  * @param mipmap - Whether to use multi-level texture
16
+ * @param usage - Texture usage
15
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  */
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- constructor(engine: Engine, width: number, height: number, format?: TextureFormat, mipmap?: boolean);
18
+ constructor(engine: Engine, width: number, height: number, format?: TextureFormat, mipmap?: boolean, usage?: TextureUsage);
17
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  /**
18
20
  * Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
19
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  * @remarks If it is the WebGL1.0 platform and the texture format is compressed, the first upload must be filled with textures.
@@ -34,7 +36,7 @@ export declare class Texture2D extends Texture {
34
36
  * @param x - X coordinate of area start
35
37
  * @param y - Y coordinate of area start
36
38
  */
37
- setImageSource(imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
39
+ setImageSource(imageSource: TexImageSource, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
38
40
  /**
39
41
  * Get pixel color buffer.
40
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  * @param out - Color buffer
@@ -43,7 +43,7 @@ export declare class Texture2DArray extends Texture {
43
43
  * @param x - X coordinate of area start
44
44
  * @param y - Y coordinate of area start
45
45
  */
46
- setImageSource(elementIndex: number, imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
46
+ setImageSource(elementIndex: number, imageSource: TexImageSource, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
47
47
  /**
48
48
  * Get pixel color buffer.
49
49
  * @param elementIndex - The texture array element index
@@ -36,7 +36,7 @@ export declare class TextureCube extends Texture {
36
36
  * @param x - X coordinate of area start
37
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  * @param y - Y coordinate of area start
38
38
  */
39
- setImageSource(face: TextureCubeFace, imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
39
+ setImageSource(face: TextureCubeFace, imageSource: TexImageSource, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
40
40
  /**
41
41
  * Get pixel color buffer.
42
42
  * @param out - Color buffer
@@ -2,68 +2,74 @@
2
2
  * Texture format enumeration.
3
3
  */
4
4
  export declare enum TextureFormat {
5
- /** RGB format,8 bits per channel. */
5
+ /** RGB format, 8 bits per channel. */
6
6
  R8G8B8 = 0,
7
- /** RGBA format,8 bits per channel. */
7
+ /** RGBA format, 8 bits per channel. */
8
8
  R8G8B8A8 = 1,
9
- /** RGBA format,4 bits per channel. */
9
+ /** RGBA format, 4 bits per channel. */
10
10
  R4G4B4A4 = 2,
11
- /** RGBA format,5 bits in R channel,5 bits in G channel,5 bits in B channel, 1 bit in A channel. */
11
+ /** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */
12
12
  R5G5B5A1 = 3,
13
- /** RGB format,5 bits in R channel,6 bits in G channel,5 bits in B channel. */
13
+ /** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */
14
14
  R5G6B5 = 4,
15
- /** Transparent format,8 bits. */
15
+ /** Transparent format, 8 bits. */
16
16
  Alpha8 = 5,
17
17
  /** Luminance/alpha in RGB channel, alpha in A channel. */
18
18
  LuminanceAlpha = 6,
19
- /** RGBA format,16 bits per channel. */
19
+ /** RGBA format, 16 bits per channel. */
20
20
  R16G16B16A16 = 7,
21
- /** RGBA format,32 bits per channel. */
21
+ /** RGBA format, 32 bits per channel. */
22
22
  R32G32B32A32 = 8,
23
- /** RGB compressed format。*/
24
- DXT1 = 9,
25
- /** RGBA compressed format。*/
26
- DXT5 = 10,
27
- /** RGB compressed format,4 bits per pixel。*/
28
- ETC1_RGB = 11,
29
- /** RGB compressed format,4 bits per pixel。*/
30
- ETC2_RGB = 12,
31
- /** RGBA compressed format,5 bits per pixel,4 bit in RGB, 1 bit in A. */
32
- ETC2_RGBA5 = 13,
33
- /** RGB compressed format,8 bits per pixel. */
34
- ETC2_RGBA8 = 14,
35
- /** RGB compressed format,2 bits per pixel. */
36
- PVRTC_RGB2 = 15,
37
- /** RGBA compressed format,2 bits per pixel. */
38
- PVRTC_RGBA2 = 16,
39
- /** RGB compressed format,4 bits per pixel. */
40
- PVRTC_RGB4 = 17,
41
- /** RGBA compressed format,4 bits per pixel. */
42
- PVRTC_RGBA4 = 18,
43
- /** RGB(A) compressed format,128 bits per 4x4 pixel block. */
44
- ASTC_4x4 = 19,
45
- /** RGB(A) compressed format,128 bits per 5x5 pixel block. */
46
- ASTC_5x5 = 20,
47
- /** RGB(A) compressed format,128 bits per 6x6 pixel block. */
48
- ASTC_6x6 = 21,
49
- /** RGB(A) compressed format,128 bits per 8x8 pixel block. */
50
- ASTC_8x8 = 22,
51
- /** RGB(A) compressed format,128 bits per 10x10 pixel block. */
52
- ASTC_10x10 = 23,
53
- /** RGB(A) compressed format,128 bits per 12x12 pixel block. */
54
- ASTC_12x12 = 24,
55
- /** Automatic depth format,engine will automatically select the supported precision. */
56
- Depth = 25,
57
- /** Automatic depth setncil format, engine will automatically select the supported precision. */
58
- DepthStencil = 26,
23
+ /** RGB compressed format, 4 bits per pixel. */
24
+ BC1 = 9,
25
+ /** RGBA compressed format, 8 bits per pixel. */
26
+ BC3 = 10,
27
+ /** RGB(A) compressed format, 128 bits per 4x4 pixel block. */
28
+ BC7 = 11,
29
+ /** RGB compressed format, 4 bits per pixel. */
30
+ ETC1_RGB = 12,
31
+ /** RGB compressed format, 4 bits per pixel. */
32
+ ETC2_RGB = 13,
33
+ /** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */
34
+ ETC2_RGBA5 = 14,
35
+ /** RGB compressed format, 8 bits per pixel. */
36
+ ETC2_RGBA8 = 15,
37
+ /** RGB compressed format, 2 bits per pixel. */
38
+ PVRTC_RGB2 = 16,
39
+ /** RGBA compressed format, 2 bits per pixel. */
40
+ PVRTC_RGBA2 = 17,
41
+ /** RGB compressed format, 4 bits per pixel. */
42
+ PVRTC_RGB4 = 18,
43
+ /** RGBA compressed format, 4 bits per pixel. */
44
+ PVRTC_RGBA4 = 19,
45
+ /** RGB(A) compressed format, 128 bits per 4x4 pixel block. */
46
+ ASTC_4x4 = 20,
47
+ /** RGB(A) compressed format, 128 bits per 5x5 pixel block. */
48
+ ASTC_5x5 = 21,
49
+ /** RGB(A) compressed format, 128 bits per 6x6 pixel block. */
50
+ ASTC_6x6 = 22,
51
+ /** RGB(A) compressed format, 128 bits per 8x8 pixel block. */
52
+ ASTC_8x8 = 23,
53
+ /** RGB(A) compressed format, 128 bits per 10x10 pixel block. */
54
+ ASTC_10x10 = 24,
55
+ /** RGB(A) compressed format, 128 bits per 12x12 pixel block. */
56
+ ASTC_12x12 = 25,
57
+ /** Automatic depth format, engine will automatically select the supported precision. */
58
+ Depth = 26,
59
+ /** Automatic depth stencil format, engine will automatically select the supported precision. */
60
+ DepthStencil = 27,
59
61
  /** 16-bit depth format. */
60
- Depth16 = 27,
62
+ Depth16 = 28,
61
63
  /** 24-bit depth format. */
62
- Depth24 = 28,
64
+ Depth24 = 29,
63
65
  /** 32-bit depth format. */
64
- Depth32 = 29,
66
+ Depth32 = 30,
65
67
  /** 16-bit depth + 8-bit stencil format. */
66
- Depth24Stencil8 = 30,
68
+ Depth24Stencil8 = 31,
67
69
  /** 32-bit depth + 8-bit stencil format. */
68
- Depth32Stencil8 = 31
70
+ Depth32Stencil8 = 32,
71
+ /** @deprecated Use `TextureFormat.BC1` instead. */
72
+ DXT1 = 33,
73
+ /** @deprecated Use `TextureFormat.BC3` instead. */
74
+ DXT5 = 34
69
75
  }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Texture usage.
3
+ */
4
+ export declare enum TextureUsage {
5
+ /** The content of the texture is intended to be specified once. */
6
+ Static = 0,
7
+ /** The content of the texture is intended to be updated frequently, with better performance. */
8
+ Dynamic = 1
9
+ }
@@ -3,6 +3,7 @@ export { TextureCubeFace } from "./enums/TextureCubeFace";
3
3
  export { TextureDepthCompareFunction } from "./enums/TextureDepthCompareFunction";
4
4
  export { TextureFilterMode } from "./enums/TextureFilterMode";
5
5
  export { TextureFormat } from "./enums/TextureFormat";
6
+ export { TextureUsage } from "./enums/TextureUsage";
6
7
  export { TextureWrapMode } from "./enums/TextureWrapMode";
7
8
  export { RenderTarget } from "./RenderTarget";
8
9
  export { Texture } from "./Texture";
@@ -1,37 +0,0 @@
1
- export declare class SafeLoopArray<T> {
2
- private _array;
3
- private _loopArray;
4
- private _loopArrayDirty;
5
- /**
6
- * Get the length of the array.
7
- */
8
- get length(): number;
9
- /**
10
- * Push item to the array.
11
- * @param item - The item which want to be pushed
12
- */
13
- push(item: T): void;
14
- /**
15
- * Splice the array.
16
- * @param index - The index of the array
17
- * @param deleteCount - The count of the array which want to be deleted
18
- * @param item - The item which want to be added
19
- */
20
- splice(index: number, deleteCount: number, item?: T): void;
21
- /**
22
- * The index of the item.
23
- * @param item - The item which want to get the index
24
- * @returns Index of the item
25
- */
26
- indexOf(item: T): number;
27
- /**
28
- * Get the array.
29
- * @returns The array
30
- */
31
- getArray(): ReadonlyArray<T>;
32
- /**
33
- * Get the array use for loop.
34
- * @returns The array use for loop
35
- */
36
- getLoopArray(): ReadonlyArray<T>;
37
- }
@@ -1,12 +0,0 @@
1
- import { UpdateFlag } from "./UpdateFlag";
2
- /**
3
- * Bool update flag.
4
- */
5
- export declare class BoolUpdateFlag extends UpdateFlag {
6
- /** Bool flag. */
7
- flag: boolean;
8
- /**
9
- * @inheritdoc
10
- */
11
- dispatch(): void;
12
- }
@@ -1,18 +0,0 @@
1
- /**
2
- * High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
3
- */
4
- export declare class DisorderedArray<T> {
5
- _elements: T[];
6
- length: number;
7
- constructor(count?: number);
8
- add(element: T): void;
9
- delete(element: T): void;
10
- get(index: number): T;
11
- /**
12
- *
13
- * @param index
14
- * @returns The replaced item is used to reset its index.
15
- */
16
- deleteByIndex(index: number): T;
17
- garbageCollection(): void;
18
- }
@@ -1,20 +0,0 @@
1
- /**
2
- * Used to update tags.
3
- */
4
- export declare abstract class UpdateFlag {
5
- /**
6
- * Dispatch.
7
- * @param bit - Bit
8
- * @param param - Parameter
9
- */
10
- abstract dispatch(bit?: number, param?: Object): void;
11
- /**
12
- * Clear.
13
- */
14
- clearFromManagers(): void;
15
- /**
16
- * Destroy.
17
- */
18
- destroy(): void;
19
- private _removeFromManagers;
20
- }
@@ -1,31 +0,0 @@
1
- export declare class Utils {
2
- /**
3
- * Fast remove an element from array.
4
- * @param array - Array
5
- * @param item - Element
6
- */
7
- static removeFromArray(array: any[], item: any): boolean;
8
- /**
9
- * Decodes a given Uint8Array into a string.
10
- */
11
- static decodeText(array: Uint8Array): string;
12
- /**
13
- * Judge whether the url is absolute url.
14
- * @param url - The url to be judged.
15
- * @returns Whether the url is absolute url.
16
- */
17
- static isAbsoluteUrl(url: string): boolean;
18
- /**
19
- * Get the values of an object.
20
- */
21
- static objectValues(obj: any): any[];
22
- /**
23
- * Convert a relative URL to an absolute URL based on a given base URL.
24
- * @param baseUrl - The base url.
25
- * @param relativeUrl - The relative url.
26
- * @returns The resolved url.
27
- */
28
- static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
29
- private static _stringToPath;
30
- private static _formatRelativePath;
31
- }