@galacean/engine-core 1.0.0-beta.6 → 1.0.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +2 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +2 -2
- package/dist/module.js +2 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -15211,7 +15211,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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// vertices
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this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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// indices
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15214
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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15214
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+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -18330,7 +18330,7 @@ var /**
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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(function() {
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18333
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-
CascadedShadowCasterPass._viewport = new miniprogram.
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+
CascadedShadowCasterPass._viewport = new miniprogram.Vector4(0, 0, 1, 1);
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})();
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(function() {
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CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
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package/dist/module.js
CHANGED
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@@ -15206,7 +15206,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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// vertices
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this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
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// indices
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15209
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-
this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, BufferUsage.Dynamic);
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15209
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+
this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -18325,7 +18325,7 @@ var /**
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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(function() {
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18328
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-
CascadedShadowCasterPass._viewport = new
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18328
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+
CascadedShadowCasterPass._viewport = new Vector4(0, 0, 1, 1);
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})();
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(function() {
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CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
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