@galacean/engine-core 1.0.0-beta.5 → 1.0.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5 -2
- package/dist/module.js +5 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
package/dist/miniprogram.js
CHANGED
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@@ -15211,7 +15211,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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// vertices
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this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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// indices
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15214
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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15214
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+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -18124,7 +18124,7 @@ var /**
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// prepare render target
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var renderTarget = this._getAvailableRenderTarget();
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// @todo: shouldn't set viewport and scissor in activeRenderTarget
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18127
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-
rhi.activeRenderTarget(renderTarget,
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18127
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+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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if (this._supportDepthTexture) {
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rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
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} else {
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@@ -18329,6 +18329,9 @@ var /**
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(function() {
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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18332
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+
(function() {
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18333
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+
CascadedShadowCasterPass._viewport = new miniprogram.Vector4(0, 0, 1, 1);
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18334
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+
})();
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(function() {
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CascadedShadowCasterPass._clearColor = new miniprogram.Color(1, 1, 1, 1);
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})();
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package/dist/module.js
CHANGED
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@@ -15206,7 +15206,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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// vertices
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this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
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// indices
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15209
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-
this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, BufferUsage.Dynamic);
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15209
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+
this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -18119,7 +18119,7 @@ var /**
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// prepare render target
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var renderTarget = this._getAvailableRenderTarget();
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// @todo: shouldn't set viewport and scissor in activeRenderTarget
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18122
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-
rhi.activeRenderTarget(renderTarget,
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18122
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+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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if (this._supportDepthTexture) {
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rhi.clearRenderTarget(engine, CameraClearFlags.Depth, null);
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} else {
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@@ -18324,6 +18324,9 @@ var /**
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(function() {
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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+
(function() {
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18328
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+
CascadedShadowCasterPass._viewport = new Vector4(0, 0, 1, 1);
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18329
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+
})();
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(function() {
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CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
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})();
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