@galacean/engine-core 1.0.0-beta.19 → 1.0.0-beta.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +32 -27
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +32 -27
- package/dist/module.js +32 -27
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/physics/PhysicsManager.d.ts +4 -2
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@galacean/engine-core",
|
|
3
|
-
"version": "1.0.0-beta.
|
|
3
|
+
"version": "1.0.0-beta.20",
|
|
4
4
|
"publishConfig": {
|
|
5
5
|
"access": "public",
|
|
6
6
|
"registry": "https://registry.npmjs.org"
|
|
@@ -15,10 +15,10 @@
|
|
|
15
15
|
"types/**/*"
|
|
16
16
|
],
|
|
17
17
|
"dependencies": {
|
|
18
|
-
"@galacean/engine-math": "1.0.0-beta.
|
|
18
|
+
"@galacean/engine-math": "1.0.0-beta.20"
|
|
19
19
|
},
|
|
20
20
|
"devDependencies": {
|
|
21
|
-
"@galacean/engine-design": "1.0.0-beta.
|
|
21
|
+
"@galacean/engine-design": "1.0.0-beta.20"
|
|
22
22
|
},
|
|
23
23
|
"scripts": {
|
|
24
24
|
"b:types": "tsc"
|
|
@@ -9,6 +9,7 @@ export declare class PhysicsManager {
|
|
|
9
9
|
private static _collision;
|
|
10
10
|
private _engine;
|
|
11
11
|
private _restTime;
|
|
12
|
+
private _fixedTimeStep;
|
|
12
13
|
private _colliders;
|
|
13
14
|
private _gravity;
|
|
14
15
|
private _nativePhysicsManager;
|
|
@@ -19,13 +20,14 @@ export declare class PhysicsManager {
|
|
|
19
20
|
private _onTriggerEnter;
|
|
20
21
|
private _onTriggerExit;
|
|
21
22
|
private _onTriggerStay;
|
|
22
|
-
/** The fixed time step in seconds at which physics are performed. */
|
|
23
|
-
fixedTimeStep: number;
|
|
24
23
|
/**
|
|
25
24
|
* The gravity of physics scene.
|
|
26
25
|
*/
|
|
27
26
|
get gravity(): Vector3;
|
|
28
27
|
set gravity(value: Vector3);
|
|
28
|
+
/** The fixed time step in seconds at which physics are performed. */
|
|
29
|
+
get fixedTimeStep(): number;
|
|
30
|
+
set fixedTimeStep(value: number);
|
|
29
31
|
constructor(engine: Engine);
|
|
30
32
|
/**
|
|
31
33
|
* Casts a ray through the Scene and returns the first hit.
|