@galacean/engine-core 1.0.0-beta.14 → 1.0.0-beta.15

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@@ -9482,6 +9482,7 @@ __decorate([
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  /**
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  * @override
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  */ _proto._onDestroy = function _onDestroy() {
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+ ReferResource.prototype._onDestroy.call(this);
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  this._shader = null;
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  this._shaderData = null;
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  this._renderStates.length = 0;
@@ -15447,10 +15448,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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  var vertexElements = [];
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  var vertexStride = this.createVertexElements(vertexElements);
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  // vertices
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- var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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+ var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, exports.BufferUsage.Dynamic);
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  vertexBuffer.isGCIgnored = true;
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  // indices
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- var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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+ var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, exports.BufferUsage.Dynamic);
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  indiceBuffer.isGCIgnored = true;
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  mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
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  mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
package/dist/module.js CHANGED
@@ -9477,6 +9477,7 @@ __decorate([
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  /**
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  * @override
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  */ _proto._onDestroy = function _onDestroy() {
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+ ReferResource.prototype._onDestroy.call(this);
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  this._shader = null;
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  this._shaderData = null;
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  this._renderStates.length = 0;
@@ -15442,10 +15443,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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  var vertexElements = [];
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  var vertexStride = this.createVertexElements(vertexElements);
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  // vertices
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- var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, BufferUsage.Dynamic);
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+ var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, BufferUsage.Dynamic);
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  vertexBuffer.isGCIgnored = true;
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  // indices
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- var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, BufferUsage.Dynamic);
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+ var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, BufferUsage.Dynamic);
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  indiceBuffer.isGCIgnored = true;
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  mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
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  mesh.setIndexBufferBinding(indiceBuffer, IndexFormat.UInt16);