@galacean/engine-core 1.0.0-beta.14 → 1.0.0-beta.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +3 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +3 -2
- package/dist/module.js +3 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -9482,6 +9482,7 @@ __decorate([
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/**
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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9485
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+
ReferResource.prototype._onDestroy.call(this);
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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@@ -15447,10 +15448,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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var vertexElements = [];
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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-
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT *
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+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, exports.BufferUsage.Dynamic);
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vertexBuffer.isGCIgnored = true;
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// indices
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15453
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-
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT *
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+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, exports.BufferUsage.Dynamic);
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indiceBuffer.isGCIgnored = true;
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mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
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mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
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package/dist/module.js
CHANGED
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@@ -9477,6 +9477,7 @@ __decorate([
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/**
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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9480
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+
ReferResource.prototype._onDestroy.call(this);
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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@@ -15442,10 +15443,10 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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var vertexElements = [];
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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-
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT *
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+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * vertexStride, BufferUsage.Dynamic);
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vertexBuffer.isGCIgnored = true;
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// indices
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-
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT *
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15449
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+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 6, BufferUsage.Dynamic);
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indiceBuffer.isGCIgnored = true;
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mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
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mesh.setIndexBufferBinding(indiceBuffer, IndexFormat.UInt16);
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