@galacean/engine-core 1.0.0-beta.12 → 1.0.0-beta.14

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-core",
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- "version": "1.0.0-beta.12",
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+ "version": "1.0.0-beta.14",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "1.0.0-beta.12"
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+ "@galacean/engine-math": "1.0.0-beta.14"
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  },
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  "devDependencies": {
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- "@galacean/engine-design": "1.0.0-beta.12"
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+ "@galacean/engine-design": "1.0.0-beta.14"
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  },
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  "scripts": {
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  "b:types": "tsc"
package/types/Engine.d.ts CHANGED
@@ -32,6 +32,7 @@ export declare class Engine extends EventDispatcher {
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  private _frameInProcess;
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  private _waitingDestroy;
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  private _isDeviceLost;
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+ private _waitingGC;
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  private _animate;
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  /**
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  * Settings of Engine.
@@ -118,6 +119,7 @@ export declare class Engine extends EventDispatcher {
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  private _createSpriteMaskMaterial;
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  private _onDeviceLost;
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  private _onDeviceRestored;
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+ private _gc;
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  }
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  /**
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  * Engine configuration.
@@ -4,14 +4,16 @@ import { Material } from "../material/Material";
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  import { Renderer } from "../Renderer";
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  import { ShaderPass } from "../shader/ShaderPass";
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  import { RenderState } from "../shader/state/RenderState";
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderElement } from "./RenderElement";
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  /**
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  * Render element.
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  */
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- export declare class MeshRenderElement extends RenderElement {
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+ export declare class MeshRenderElement extends RenderElement implements IPoolElement {
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  /** Mesh. */
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  mesh: Mesh;
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  /** Sub mesh. */
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  subMesh: SubMesh;
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  setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
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+ dispose(): void;
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  }
@@ -4,10 +4,12 @@ import { Renderer } from "../Renderer";
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  import { ShaderPass } from "../shader";
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  import { RenderState } from "../shader/state/RenderState";
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  import { Texture2D } from "../texture";
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderElement } from "./RenderElement";
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- export declare class SpriteElement extends RenderElement {
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+ export declare class SpriteElement extends RenderElement implements IPoolElement {
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  renderData: RenderData2D;
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  texture: Texture2D;
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  constructor();
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  setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
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+ dispose(): void;
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  }
@@ -1,10 +1,12 @@
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  import { RenderData2D } from "../2d/data/RenderData2D";
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  import { Material } from "../material/Material";
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  import { Renderer } from "../Renderer";
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderElement } from "./RenderElement";
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- export declare class SpriteMaskElement extends RenderElement {
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+ export declare class SpriteMaskElement extends RenderElement implements IPoolElement {
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  renderData: RenderData2D;
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  isAdd: boolean;
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  constructor();
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  setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
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+ dispose(): void;
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  }
@@ -1,6 +1,8 @@
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+ import { IPoolElement } from "./IPoolElement";
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  import { RenderElement } from "./RenderElement";
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  import { SpriteElement } from "./SpriteElement";
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- export declare class TextRenderElement extends RenderElement {
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+ export declare class TextRenderElement extends RenderElement implements IPoolElement {
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  charElements: SpriteElement[];
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  constructor();
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+ dispose(): void;
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  }
@@ -13,6 +13,7 @@ export declare class Animator extends Component {
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  speed: number;
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  protected _animatorController: AnimatorController;
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  protected _controllerUpdateFlag: BoolUpdateFlag;
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+ protected _updateMark: number;
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  private _animatorLayersData;
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  private _curveOwnerPool;
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  private _animationEventHandlerPool;
@@ -55,7 +56,6 @@ export declare class Animator extends Component {
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  */
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  findAnimatorState(stateName: string, layerIndex?: number): AnimatorState;
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  private _getAnimatorStateInfo;
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- private _saveDefaultValues;
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  private _getAnimatorStateData;
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  private _saveAnimatorStateData;
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  private _saveAnimatorEventHandlers;
@@ -71,6 +71,7 @@ export declare class Animator extends Component {
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  private _updatePlayingState;
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  private _updateCrossFade;
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  private _updateCrossFadeFromPose;
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+ private _updateFinishedState;
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  private _updateCrossFadeData;
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  private _preparePlay;
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  private _checkTransition;
@@ -82,4 +83,5 @@ export declare class Animator extends Component {
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  private _callAnimatorScriptOnUpdate;
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  private _callAnimatorScriptOnExit;
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  private _checkAutoPlay;
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+ private _checkRevertOwner;
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  }
@@ -9,5 +9,7 @@ export declare enum LayerState {
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  /** CrossFading state. */
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  CrossFading = 2,
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  /** FixedCrossFading state. */
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- FixedCrossFading = 3
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+ FixedCrossFading = 3,
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+ /** Finished state. */
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+ Finished = 4
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  }
@@ -1,12 +0,0 @@
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- import { UpdateFlag } from "./UpdateFlag";
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- /**
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- * Bool update flag.
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- */
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- export declare class BoolUpdateFlag extends UpdateFlag {
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- /** Bool flag. */
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- flag: boolean;
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- /**
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- * @inheritdoc
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- */
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- dispatch(): void;
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- }
@@ -1,18 +0,0 @@
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- /**
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- * High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
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- */
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- export declare class DisorderedArray<T> {
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- _elements: T[];
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- length: number;
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- constructor(count?: number);
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- add(element: T): void;
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- delete(element: T): void;
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- get(index: number): T;
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- /**
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- *
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- * @param index
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- * @returns The replaced item is used to reset its index.
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- */
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- deleteByIndex(index: number): T;
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- garbageCollection(): void;
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- }
@@ -1,20 +0,0 @@
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- /**
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- * Used to update tags.
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- */
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- export declare abstract class UpdateFlag {
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- /**
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- * Dispatch.
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- * @param bit - Bit
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- * @param param - Parameter
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- */
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- abstract dispatch(bit?: number, param?: Object): void;
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- /**
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- * Clear.
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- */
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- clearFromManagers(): void;
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- /**
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- * Destroy.
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- */
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- destroy(): void;
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- private _removeFromManagers;
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- }
@@ -1 +0,0 @@
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- export {};
@@ -1,31 +0,0 @@
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- export declare class Utils {
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- /**
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- * Fast remove an element from array.
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- * @param array - Array
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- * @param item - Element
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- */
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- static removeFromArray(array: any[], item: any): boolean;
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- /**
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- * Decodes a given Uint8Array into a string.
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- */
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- static decodeText(array: Uint8Array): string;
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- /**
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- * Judge whether the url is absolute url.
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- * @param url - The url to be judged.
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- * @returns Whether the url is absolute url.
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- */
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- static isAbsoluteUrl(url: string): boolean;
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- /**
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- * Get the values of an object.
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- */
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- static objectValues(obj: any): any[];
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- /**
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- * Convert a relative URL to an absolute URL based on a given base URL.
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- * @param baseUrl - The base url.
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- * @param relativeUrl - The relative url.
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- * @returns The resolved url.
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- */
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- static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
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- private static _stringToPath;
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- private static _formatRelativePath;
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- }