@galacean/engine-core 1.0.0-beta.1 → 1.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/dist/main.js +762 -335
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +762 -335
  4. package/dist/module.js +757 -336
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +0 -1
  8. package/types/2d/sprite/Sprite.d.ts +12 -3
  9. package/types/2d/sprite/SpriteMask.d.ts +16 -17
  10. package/types/2d/sprite/SpriteRenderer.d.ts +17 -11
  11. package/types/2d/text/Font.d.ts +0 -1
  12. package/types/2d/text/TextRenderer.d.ts +1 -9
  13. package/types/Camera.d.ts +0 -4
  14. package/types/Component.d.ts +0 -1
  15. package/types/Engine.d.ts +0 -2
  16. package/types/Renderer.d.ts +3 -11
  17. package/types/SafeLoopArray.d.ts +37 -0
  18. package/types/Script.d.ts +0 -1
  19. package/types/animation/Animator.d.ts +2 -3
  20. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  21. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +1 -0
  22. package/types/asset/GraphicsResource.d.ts +0 -1
  23. package/types/asset/ReferResource.d.ts +0 -1
  24. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  25. package/types/env-probe/CubeProbe.d.ts +0 -1
  26. package/types/graphic/Buffer.d.ts +0 -1
  27. package/types/graphic/Mesh.d.ts +2 -6
  28. package/types/index.d.ts +1 -1
  29. package/types/lighting/Light.d.ts +0 -1
  30. package/types/material/PBRMaterial.d.ts +11 -2
  31. package/types/mesh/MeshRenderer.d.ts +8 -8
  32. package/types/mesh/ModelMesh.d.ts +0 -1
  33. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -4
  34. package/types/physics/Collider.d.ts +0 -1
  35. package/types/physics/PhysicsScene.d.ts +75 -0
  36. package/types/shader/index.d.ts +1 -0
  37. package/types/shader/state/index.d.ts +6 -0
  38. package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
  39. package/types/sky/Sky.d.ts +12 -4
  40. package/types/texture/RenderTarget.d.ts +0 -1
  41. package/types/texture/Texture.d.ts +0 -1
  42. package/types/trail/TrailRenderer.d.ts +0 -2
  43. package/types/utils/BoolUpdateFlag.d.ts +12 -0
  44. package/types/utils/DisorderedArray.d.ts +18 -0
  45. package/types/utils/SafeLoopArray.d.ts +41 -0
  46. package/types/utils/UpdateFlag.d.ts +20 -0
  47. package/types/utils/UpdateFlagManager.d.ts +1 -0
  48. package/types/utils/Utils.d.ts +31 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.0.0-beta.1",
3
+ "version": "1.0.0-beta.10",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
15
  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-math": "1.0.0-beta.1"
18
+ "@galacean/engine-math": "1.0.0-beta.10"
19
19
  },
20
20
  "devDependencies": {
21
- "@galacean/engine-design": "1.0.0-beta.1"
21
+ "@galacean/engine-design": "1.0.0-beta.10"
22
22
  },
23
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  "scripts": {
24
24
  "b:types": "tsc"
@@ -29,5 +29,4 @@ export declare class SpriteAtlas extends ReferResource {
29
29
  * @param engine - Engine to which the SpriteAtlas belongs
30
30
  */
31
31
  constructor(engine: Engine);
32
- protected _onDestroy(): void;
33
32
  }
@@ -8,8 +8,10 @@ import { Texture2D } from "../../texture/Texture2D";
8
8
  export declare class Sprite extends ReferResource {
9
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  /** The name of sprite. */
10
10
  name: string;
11
- private _width;
12
- private _height;
11
+ private _automaticWidth;
12
+ private _automaticHeight;
13
+ private _customWidth;
14
+ private _customHeight;
13
15
  private _positions;
14
16
  private _uvs;
15
17
  private _bounds;
@@ -28,11 +30,19 @@ export declare class Sprite extends ReferResource {
28
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  set texture(value: Texture2D);
29
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  /**
30
32
  * The width of the sprite (in world coordinates).
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+ *
34
+ * @remarks
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+ * If width is set, return the set value,
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+ * otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
31
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  */
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  get width(): number;
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  set width(value: number);
34
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  /**
35
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  * The height of the sprite (in world coordinates).
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+ *
43
+ * @remarks
44
+ * If height is set, return the set value,
45
+ * otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
36
46
  */
37
47
  get height(): number;
38
48
  set height(value: number);
@@ -86,7 +96,6 @@ export declare class Sprite extends ReferResource {
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  * @returns Cloned sprite
87
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  */
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  clone(): Sprite;
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- protected _onDestroy(): void;
90
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  private _calDefaultSize;
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  private _updatePositions;
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  private _updateUVs;
@@ -1,27 +1,34 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { RenderContext } from "../../RenderPipeline/RenderContext";
3
1
  import { Renderer } from "../../Renderer";
4
- import { ICustomClone } from "../../clone/ComponentCloner";
5
2
  import { Sprite } from "./Sprite";
6
3
  /**
7
4
  * A component for masking Sprites.
8
5
  */
9
- export declare class SpriteMask extends Renderer implements ICustomClone {
6
+ export declare class SpriteMask extends Renderer {
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  /** The mask layers the sprite mask influence to. */
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8
  influenceLayers: number;
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  private _sprite;
13
- private _width;
14
- private _height;
10
+ private _automaticWidth;
11
+ private _automaticHeight;
12
+ private _customWidth;
13
+ private _customHeight;
15
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  private _flipX;
16
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  private _flipY;
17
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  private _alphaCutoff;
18
17
  /**
19
- * Render width.
18
+ * Render width (in world coordinates).
19
+ *
20
+ * @remarks
21
+ * If width is set, return the set value,
22
+ * otherwise return `SpriteMask.sprite.width`.
20
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  */
21
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  get width(): number;
22
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  set width(value: number);
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  /**
24
- * Render height.
27
+ * Render height (in world coordinates).
28
+ *
29
+ * @remarks
30
+ * If height is set, return the set value,
31
+ * otherwise return `SpriteMask.sprite.height`.
25
32
  */
26
33
  get height(): number;
27
34
  set height(value: number);
@@ -45,14 +52,6 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
45
52
  */
46
53
  get alphaCutoff(): number;
47
54
  set alphaCutoff(value: number);
48
- protected _updateBounds(worldBounds: BoundingBox): void;
49
- /**
50
- * @inheritdoc
51
- */
52
- protected _render(context: RenderContext): void;
53
- /**
54
- * @inheritdoc
55
- */
56
- protected _onDestroy(): void;
55
+ private _calDefaultSize;
57
56
  private _onSpriteChange;
58
57
  }
@@ -1,7 +1,5 @@
1
- import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { RenderContext } from "../../RenderPipeline/RenderContext";
1
+ import { Color } from "@galacean/engine-math";
3
2
  import { Renderer } from "../../Renderer";
4
- import { ICustomClone } from "../../clone/ComponentCloner";
5
3
  import { SpriteDrawMode } from "../enums/SpriteDrawMode";
6
4
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
7
5
  import { SpriteTileMode } from "../enums/SpriteTileMode";
@@ -9,15 +7,17 @@ import { Sprite } from "./Sprite";
9
7
  /**
10
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  * Renders a Sprite for 2D graphics.
11
9
  */
12
- export declare class SpriteRenderer extends Renderer implements ICustomClone {
10
+ export declare class SpriteRenderer extends Renderer {
13
11
  private _drawMode;
14
12
  private _assembler;
15
13
  private _tileMode;
16
14
  private _tiledAdaptiveThreshold;
17
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  private _color;
18
16
  private _sprite;
19
- private _width;
20
- private _height;
17
+ private _automaticWidth;
18
+ private _automaticHeight;
19
+ private _customWidth;
20
+ private _customHeight;
21
21
  private _flipX;
22
22
  private _flipY;
23
23
  private _maskLayer;
@@ -48,12 +48,20 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
48
48
  get color(): Color;
49
49
  set color(value: Color);
50
50
  /**
51
- * Render width.
51
+ * Render width (in world coordinates).
52
+ *
53
+ * @remarks
54
+ * If width is set, return the set value,
55
+ * otherwise return `SpriteRenderer.sprite.width`.
52
56
  */
53
57
  get width(): number;
54
58
  set width(value: number);
55
59
  /**
56
- * Render height.
60
+ * Render height (in world coordinates).
61
+ *
62
+ * @remarks
63
+ * If height is set, return the set value,
64
+ * otherwise return `SpriteRenderer.sprite.height`.
57
65
  */
58
66
  get height(): number;
59
67
  set height(value: number);
@@ -77,9 +85,7 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
77
85
  */
78
86
  get maskInteraction(): SpriteMaskInteraction;
79
87
  set maskInteraction(value: SpriteMaskInteraction);
80
- protected _updateShaderData(context: RenderContext): void;
81
- protected _updateBounds(worldBounds: BoundingBox): void;
82
- protected _render(context: RenderContext): void;
88
+ private _calDefaultSize;
83
89
  private _updateStencilState;
84
90
  private _onSpriteChange;
85
91
  }
@@ -18,5 +18,4 @@ export declare class Font extends ReferResource {
18
18
  */
19
19
  get name(): string;
20
20
  constructor(engine: Engine, name?: string);
21
- protected _onDestroy(): void;
22
21
  }
@@ -1,9 +1,6 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
2
  import { Entity } from "../../Entity";
3
- import { RenderContext } from "../../RenderPipeline/RenderContext";
4
3
  import { Renderer } from "../../Renderer";
5
- import { TransformModifyFlags } from "../../Transform";
6
- import { ICustomClone } from "../../clone/ComponentCloner";
7
4
  import { FontStyle } from "../enums/FontStyle";
8
5
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
9
6
  import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
@@ -12,7 +9,7 @@ import { Font } from "./Font";
12
9
  /**
13
10
  * Renders a text for 2D graphics.
14
11
  */
15
- export declare class TextRenderer extends Renderer implements ICustomClone {
12
+ export declare class TextRenderer extends Renderer {
16
13
  private static _charRenderDataPool;
17
14
  private static _tempVec30;
18
15
  private static _tempVec31;
@@ -107,13 +104,8 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
107
104
  */
108
105
  get bounds(): BoundingBox;
109
106
  constructor(entity: Entity);
110
- protected _onDestroy(): void;
111
- protected _updateShaderData(context: RenderContext): void;
112
- protected _updateBounds(worldBounds: BoundingBox): void;
113
- protected _render(context: RenderContext): void;
114
107
  private _updateStencilState;
115
108
  private _resetSubFont;
116
109
  private _updatePosition;
117
110
  private _updateLocalData;
118
- protected _onTransformChanged(bit: TransformModifyFlags): void;
119
111
  }
package/types/Camera.d.ts CHANGED
@@ -211,10 +211,6 @@ export declare class Camera extends Component {
211
211
  * @inheritdoc
212
212
  */
213
213
  _onDisable(): void;
214
- /**
215
- * @inheritdoc
216
- */
217
- protected _onDestroy(): void;
218
214
  private _projMatChange;
219
215
  private _innerViewportToWorldPoint;
220
216
  private _updateShaderData;
@@ -21,5 +21,4 @@ export declare class Component extends EngineObject {
21
21
  */
22
22
  get scene(): Scene;
23
23
  constructor(entity: Entity);
24
- protected _onDestroy(): void;
25
24
  }
package/types/Engine.d.ts CHANGED
@@ -17,7 +17,6 @@ export declare class Engine extends EventDispatcher {
17
17
  readonly physicsManager: PhysicsManager;
18
18
  /** Input manager of Engine. */
19
19
  readonly inputManager: InputManager;
20
- protected _canvas: Canvas;
21
20
  private _settings;
22
21
  private _resourceManager;
23
22
  private _sceneManager;
@@ -115,7 +114,6 @@ export declare class Engine extends EventDispatcher {
115
114
  * @remarks If call during frame execution will delay until the end of the frame
116
115
  */
117
116
  destroy(): void;
118
- protected _initialize(configuration: EngineConfiguration): Promise<Engine>;
119
117
  private _createSpriteMaterial;
120
118
  private _createSpriteMaskMaterial;
121
119
  private _onDeviceLost;
@@ -1,14 +1,13 @@
1
- import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
1
+ import { BoundingBox, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
- import { RenderContext } from "./RenderPipeline/RenderContext";
4
- import { TransformModifyFlags } from "./Transform";
3
+ import { ICustomClone } from "./clone/ComponentCloner";
5
4
  import { Material } from "./material";
6
5
  import { ShaderData } from "./shader/ShaderData";
7
6
  /**
8
7
  * Basis for all renderers.
9
8
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
10
9
  */
11
- export declare class Renderer extends Component {
10
+ export declare class Renderer extends Component implements ICustomClone {
12
11
  private static _tempVector0;
13
12
  private static _receiveShadowMacro;
14
13
  private static _localMatrixProperty;
@@ -108,12 +107,5 @@ export declare class Renderer extends Component {
108
107
  */
109
108
  setMaterials(materials: Material[]): void;
110
109
  update(deltaTime: number): void;
111
- protected _updateShaderData(context: RenderContext): void;
112
- protected _updateTransformShaderData(context: RenderContext, worldMatrix: Matrix): void;
113
- protected _registerEntityTransformListener(): void;
114
- protected _updateBounds(worldBounds: BoundingBox): void;
115
- protected _render(context: RenderContext): void;
116
- private _createInstanceMaterial;
117
110
  private _setMaterial;
118
- protected _onTransformChanged(type: TransformModifyFlags): void;
119
111
  }
@@ -0,0 +1,37 @@
1
+ export declare class SafeLoopArray<T> {
2
+ private _array;
3
+ private _loopArray;
4
+ private _loopArrayDirty;
5
+ /**
6
+ * Get the length of the array.
7
+ */
8
+ get length(): number;
9
+ /**
10
+ * Push item to the array.
11
+ * @param item - The item which want to be pushed
12
+ */
13
+ push(item: T): void;
14
+ /**
15
+ * Splice the array.
16
+ * @param index - The index of the array
17
+ * @param deleteCount - The count of the array which want to be deleted
18
+ * @param item - The item which want to be added
19
+ */
20
+ splice(index: number, deleteCount: number, item?: T): void;
21
+ /**
22
+ * The index of the item.
23
+ * @param item - The item which want to get the index
24
+ * @returns Index of the item
25
+ */
26
+ indexOf(item: T): number;
27
+ /**
28
+ * Get the array.
29
+ * @returns The array
30
+ */
31
+ getArray(): ReadonlyArray<T>;
32
+ /**
33
+ * Get the array use for loop.
34
+ * @returns The array use for loop
35
+ */
36
+ getLoopArray(): ReadonlyArray<T>;
37
+ }
package/types/Script.d.ts CHANGED
@@ -118,5 +118,4 @@ export declare class Script extends Component {
118
118
  * Called at the end of the destroyed frame.
119
119
  */
120
120
  onDestroy(): void;
121
- protected _onDestroy(): void;
122
121
  }
@@ -14,8 +14,7 @@ export declare class Animator extends Component {
14
14
  protected _animatorController: AnimatorController;
15
15
  protected _controllerUpdateFlag: BoolUpdateFlag;
16
16
  private _animatorLayersData;
17
- private _crossOwnerCollection;
18
- private _animationCurveOwners;
17
+ private _curveOwnerPool;
19
18
  private _animationEventHandlerPool;
20
19
  private _tempAnimatorStateInfo;
21
20
  private _controlledRenderers;
@@ -61,7 +60,7 @@ export declare class Animator extends Component {
61
60
  private _saveAnimatorStateData;
62
61
  private _saveAnimatorEventHandlers;
63
62
  private _clearCrossData;
64
- private _addCrossCurveData;
63
+ private _addCrossOwner;
65
64
  private _prepareCrossFading;
66
65
  private _prepareStandbyCrossFading;
67
66
  private _prepareFixedPoseCrossFading;
@@ -2,5 +2,4 @@ import { Engine } from "../Engine";
2
2
  import { ReferResource } from "./ReferResource";
3
3
  export declare abstract class GraphicsResource extends ReferResource {
4
4
  protected constructor(engine: Engine);
5
- protected _onDestroy(): void;
6
5
  }
@@ -19,5 +19,4 @@ export declare abstract class ReferResource extends EngineObject implements IRef
19
19
  * @returns Whether the release was successful.
20
20
  */
21
21
  destroy(force?: boolean): boolean;
22
- protected _onDestroy(): void;
23
22
  }
@@ -0,0 +1,6 @@
1
+ export declare enum ActiveChangeFlag {
2
+ None = 0,
3
+ Scene = 1,
4
+ Hierarchy = 2,
5
+ All = 3
6
+ }
@@ -9,7 +9,6 @@ export declare class CubeProbe extends Probe {
9
9
  * The position of the probe can be set, the default is the origin [0,0,0].
10
10
  */
11
11
  position: Vector3;
12
- protected readonly _isCube: boolean;
13
12
  private oriViewMatrix;
14
13
  private _oriFieldOfView;
15
14
  onBeginRender(camera: Camera): void;
@@ -91,7 +91,6 @@ export declare class Buffer extends GraphicsResource {
91
91
  */
92
92
  getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
93
93
  _rebuild(): void;
94
- protected _onDestroy(): void;
95
94
  /**
96
95
  * @deprecated
97
96
  */
@@ -1,10 +1,8 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
- import { GraphicsResource } from "../asset/GraphicsResource";
3
2
  import { Engine } from "../Engine";
4
- import { MeshTopology } from "../graphic/enums/MeshTopology";
5
- import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
3
+ import { GraphicsResource } from "../asset/GraphicsResource";
6
4
  import { SubMesh } from "../graphic/SubMesh";
7
- import { VertexElement } from "../graphic/VertexElement";
5
+ import { MeshTopology } from "../graphic/enums/MeshTopology";
8
6
  /**
9
7
  * Mesh.
10
8
  */
@@ -57,7 +55,5 @@ export declare abstract class Mesh extends GraphicsResource {
57
55
  clearSubMesh(): void;
58
56
  _addReferCount(value: number): void;
59
57
  _rebuild(): void;
60
- protected _setVertexElements(elements: VertexElement[]): void;
61
- protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
62
58
  private _onBoundsChanged;
63
59
  }
package/types/index.d.ts CHANGED
@@ -22,7 +22,7 @@ export { AssetPromise } from "./asset/AssetPromise";
22
22
  export type { LoadItem } from "./asset/LoadItem";
23
23
  export { AssetType } from "./asset/AssetType";
24
24
  export { ReferResource } from "./asset/ReferResource";
25
- export * from "./RenderPipeline";
25
+ export * from "./RenderPipeline/Index";
26
26
  export * from "./base";
27
27
  export { Background } from "./Background";
28
28
  export { BackgroundMode } from "./enums/BackgroundMode";
@@ -44,5 +44,4 @@ export declare abstract class Light extends Component {
44
44
  * Inverse view matrix.
45
45
  */
46
46
  get inverseViewMatrix(): Matrix;
47
- protected _getLightColor(): Color;
48
47
  }
@@ -8,13 +8,22 @@ export declare class PBRMaterial extends PBRBaseMaterial {
8
8
  private static _metallicProp;
9
9
  private static _roughnessProp;
10
10
  private static _roughnessMetallicTextureProp;
11
+ private static _iorProp;
11
12
  /**
12
- * Metallic, default 1.0.
13
+ * Index Of Refraction.
14
+ * @defaultValue `1.5`
15
+ */
16
+ get ior(): number;
17
+ set ior(v: number);
18
+ /**
19
+ * Metallic.
20
+ * @defaultValue `1.0`
13
21
  */
14
22
  get metallic(): number;
15
23
  set metallic(value: number);
16
24
  /**
17
- * Roughness, default 1.0.
25
+ * Roughness. default 1.0.
26
+ * @defaultValue `1.0`
18
27
  */
19
28
  get roughness(): number;
20
29
  set roughness(value: number);
@@ -1,25 +1,25 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { RenderContext } from "../RenderPipeline/RenderContext";
3
1
  import { Renderer } from "../Renderer";
4
- import { ICustomClone } from "../clone/ComponentCloner";
5
2
  import { Mesh } from "../graphic/Mesh";
6
3
  /**
7
4
  * MeshRenderer Component.
8
5
  */
9
- export declare class MeshRenderer extends Renderer implements ICustomClone {
6
+ export declare class MeshRenderer extends Renderer {
10
7
  private static _uvMacro;
11
8
  private static _uv1Macro;
12
9
  private static _normalMacro;
13
10
  private static _tangentMacro;
14
- private static _vertexColorMacro;
11
+ private static _enableVertexColorMacro;
12
+ private _enableVertexColor;
15
13
  /**
16
14
  * Mesh assigned to the renderer.
17
15
  */
18
16
  get mesh(): Mesh;
19
17
  set mesh(value: Mesh);
20
- protected _onDestroy(): void;
21
- protected _updateBounds(worldBounds: BoundingBox): void;
22
- protected _render(context: RenderContext): void;
18
+ /**
19
+ * Whether enable vertex color.
20
+ */
21
+ get enableVertexColor(): boolean;
22
+ set enableVertexColor(value: boolean);
23
23
  private _setMesh;
24
24
  private _onMeshChanged;
25
25
  }
@@ -216,7 +216,6 @@ export declare class ModelMesh extends Mesh {
216
216
  * @remark based on http://foundationsofgameenginedev.com/FGED2-sample.pdf
217
217
  */
218
218
  calculateTangents(): void;
219
- protected _onDestroy(): void;
220
219
  private _supplementaryVertexElements;
221
220
  private _updateVertexElements;
222
221
  private _updateVertices;
@@ -1,6 +1,5 @@
1
1
  import { BoundingBox } from "@galacean/engine-math";
2
2
  import { Entity } from "../Entity";
3
- import { RenderContext } from "../RenderPipeline/RenderContext";
4
3
  import { MeshRenderer } from "./MeshRenderer";
5
4
  import { Skin } from "./Skin";
6
5
  /**
@@ -41,9 +40,6 @@ export declare class SkinnedMeshRenderer extends MeshRenderer {
41
40
  */
42
41
  get rootBone(): Entity;
43
42
  set rootBone(value: Entity);
44
- protected _updateShaderData(context: RenderContext): void;
45
- protected _registerEntityTransformListener(): void;
46
- protected _updateBounds(worldBounds: BoundingBox): void;
47
43
  private _initSkin;
48
44
  private _computeApproximateBindMatrix;
49
45
  private _findByEntityName;
@@ -26,5 +26,4 @@ export declare class Collider extends Component {
26
26
  * Remove all shape attached.
27
27
  */
28
28
  clearShapes(): void;
29
- protected _onDestroy(): void;
30
29
  }
@@ -0,0 +1,75 @@
1
+ import { Ray, Vector3 } from "@galacean/engine-math";
2
+ import { Layer } from "../Layer";
3
+ import { Scene } from "../Scene";
4
+ import { HitResult } from "./HitResult";
5
+ /**
6
+ * A physics scene is a collection of colliders and constraints which can interact.
7
+ */
8
+ export declare class PhysicsScene {
9
+ private static _collision;
10
+ private _scene;
11
+ private _restTime;
12
+ private _colliders;
13
+ private _gravity;
14
+ private _nativePhysicsScene;
15
+ private _onContactEnter;
16
+ private _onContactExit;
17
+ private _onContactStay;
18
+ private _onTriggerEnter;
19
+ private _onTriggerExit;
20
+ private _onTriggerStay;
21
+ /** The fixed time step in seconds at which physics are performed. */
22
+ fixedTimeStep: number;
23
+ /**
24
+ * The gravity of physics scene.
25
+ */
26
+ get gravity(): Vector3;
27
+ set gravity(value: Vector3);
28
+ constructor(scene: Scene);
29
+ /**
30
+ * Casts a ray through the Scene and returns the first hit.
31
+ * @param ray - The ray
32
+ * @returns Returns True if the ray intersects with a collider, otherwise false
33
+ */
34
+ raycast(ray: Ray): boolean;
35
+ /**
36
+ * Casts a ray through the Scene and returns the first hit.
37
+ * @param ray - The ray
38
+ * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
39
+ * @returns Returns True if the ray intersects with a collider, otherwise false
40
+ */
41
+ raycast(ray: Ray, outHitResult: HitResult): boolean;
42
+ /**
43
+ * Casts a ray through the Scene and returns the first hit.
44
+ * @param ray - The ray
45
+ * @param distance - The max distance the ray should check
46
+ * @returns Returns True if the ray intersects with a collider, otherwise false
47
+ */
48
+ raycast(ray: Ray, distance: number): boolean;
49
+ /**
50
+ * Casts a ray through the Scene and returns the first hit.
51
+ * @param ray - The ray
52
+ * @param distance - The max distance the ray should check
53
+ * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
54
+ * @returns Returns True if the ray intersects with a collider, otherwise false
55
+ */
56
+ raycast(ray: Ray, distance: number, outHitResult: HitResult): boolean;
57
+ /**
58
+ * Casts a ray through the Scene and returns the first hit.
59
+ * @param ray - The ray
60
+ * @param distance - The max distance the ray should check
61
+ * @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
62
+ * @returns Returns True if the ray intersects with a collider, otherwise false
63
+ */
64
+ raycast(ray: Ray, distance: number, layerMask: Layer): boolean;
65
+ /**
66
+ * Casts a ray through the Scene and returns the first hit.
67
+ * @param ray - The ray
68
+ * @param distance - The max distance the ray should check
69
+ * @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
70
+ * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
71
+ * @returns Returns True if the ray intersects with a collider, otherwise false.
72
+ */
73
+ raycast(ray: Ray, distance: number, layerMask: Layer, outHitResult: HitResult): boolean;
74
+ private _setGravity;
75
+ }
@@ -13,3 +13,4 @@ export { ShaderPass } from "./ShaderPass";
13
13
  export { ShaderProperty } from "./ShaderProperty";
14
14
  export { ShaderTagKey } from "./ShaderTagKey";
15
15
  export { SubShader } from "./SubShader";
16
+ export * from "./state";
@@ -0,0 +1,6 @@
1
+ export { BlendState } from "./BlendState";
2
+ export { DepthState } from "./DepthState";
3
+ export { RasterState } from "./RasterState";
4
+ export { RenderState } from "./RenderState";
5
+ export { RenderTargetBlendState } from "./RenderTargetBlendState";
6
+ export { StencilState } from "./StencilState";
@@ -12,6 +12,7 @@ export declare class CascadedShadowCasterPass {
12
12
  private static _shadowSplitSpheresProperty;
13
13
  private static _maxCascades;
14
14
  private static _cascadesSplitDistance;
15
+ private static _viewport;
15
16
  private static _clearColor;
16
17
  private static _tempVector;
17
18
  private static _tempMatrix0;