@galacean/engine-core 1.0.0-beta.0 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4854 -6253
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +4854 -6253
- package/dist/module.js +4850 -6245
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +6 -2
- package/types/2d/enums/SpriteDrawMode.d.ts +2 -4
- package/types/2d/index.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +6 -2
- package/types/2d/sprite/SpriteMask.d.ts +4 -4
- package/types/2d/sprite/SpriteRenderer.d.ts +1 -18
- package/types/2d/text/Font.d.ts +7 -2
- package/types/2d/text/TextRenderer.d.ts +0 -4
- package/types/2d/text/index.d.ts +0 -1
- package/types/Camera.d.ts +2 -28
- package/types/Component.d.ts +8 -0
- package/types/ComponentsDependencies.d.ts +9 -17
- package/types/Engine.d.ts +39 -31
- package/types/RenderPipeline/Basic2DBatcher.d.ts +7 -6
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +6 -8
- package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
- package/types/RenderPipeline/RenderElement.d.ts +7 -5
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +5 -3
- package/types/RenderPipeline/SpriteElement.d.ts +13 -0
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +3 -4
- package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
- package/types/Renderer.d.ts +2 -2
- package/types/Scene.d.ts +0 -2
- package/types/Script.d.ts +15 -18
- package/types/Transform.d.ts +12 -9
- package/types/Utils.d.ts +0 -28
- package/types/animation/AnimationClip.d.ts +1 -2
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/IRefObject.d.ts +2 -0
- package/types/asset/{ReferResource.d.ts → RefObject.d.ts} +5 -5
- package/types/asset/ResourceManager.d.ts +9 -17
- package/types/base/Constant.d.ts +1 -2
- package/types/base/EngineObject.d.ts +0 -1
- package/types/base/Event.d.ts +24 -0
- package/types/base/EventDispatcher.d.ts +14 -1
- package/types/base/Time.d.ts +24 -27
- package/types/base/Util.d.ts +14 -0
- package/types/base/index.d.ts +2 -0
- package/types/graphic/Buffer.d.ts +9 -5
- package/types/graphic/Mesh.d.ts +5 -4
- package/types/index.d.ts +7 -8
- package/types/input/InputManager.d.ts +1 -1
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/DirectLight.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +1 -0
- package/types/material/BaseMaterial.d.ts +8 -8
- package/types/material/Material.d.ts +7 -3
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +6 -28
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +2 -4
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -0
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/PhysicsManager.d.ts +20 -1
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/renderingHardwareInterface/index.d.ts +0 -1
- package/types/shader/Shader.d.ts +23 -32
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +0 -16
- package/types/shader/ShaderPass.d.ts +2 -9
- package/types/shader/ShaderProperty.d.ts +0 -7
- package/types/shader/index.d.ts +1 -4
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/sky/SkyBoxMaterial.d.ts +9 -30
- package/types/sky/index.d.ts +0 -1
- package/types/texture/RenderTarget.d.ts +4 -4
- package/types/texture/Texture.d.ts +6 -2
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
- /package/types/2d/{assembler/TiledSpriteAssembler.d.ts → data/RenderData2D.d.ts} +0 -0
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@@ -1,46 +1,25 @@
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import { Color } from "@galacean/engine-math";
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import { Engine } from "../Engine";
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import { Material } from "../material/Material";
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import { TextureCube } from "../texture";
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/**
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*
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* SkyboxMaterial
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*/
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export declare class SkyBoxMaterial extends Material {
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private
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private static _textureCubeProp;
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private static _rotationProp;
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private static _exposureProp;
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private static _decodeSkyRGBMMacro;
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private _textureDecodeRGBM;
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private _tintColor;
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private _decodeParam;
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/**
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* Whether to decode texture with RGBM format.
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* Whether to decode from texture with RGBM format.
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*/
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get textureDecodeRGBM(): boolean;
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set textureDecodeRGBM(value: boolean);
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/**
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*
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* RGBM decode factor, default 5.0.
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*/
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get
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set
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get RGBMDecodeFactor(): number;
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set RGBMDecodeFactor(value: number);
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/**
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*
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* Texture cube map of the sky box material.
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*/
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get
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set
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/**
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* The exposure value of this material.
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*/
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get exposure(): number;
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set exposure(value: number);
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/**
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* The Tint color of this material.
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*/
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get tintColor(): Color;
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set tintColor(value: Color);
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get textureCubeMap(): TextureCube;
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set textureCubeMap(v: TextureCube);
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constructor(engine: Engine);
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/**
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* @override
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*/
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clone(): SkyBoxMaterial;
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}
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package/types/sky/index.d.ts
CHANGED
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import {
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import { EngineObject } from "../base";
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import { Engine } from "../Engine";
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import { RenderBufferDepthFormat } from "./enums/RenderBufferDepthFormat";
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import { Texture } from "./Texture";
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/**
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* The render target used for off-screen rendering.
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*/
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export declare class RenderTarget extends
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export declare class RenderTarget extends EngineObject {
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private _autoGenerateMipmaps;
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private _width;
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private _height;
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*/
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generateMipmaps(): void;
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/**
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*
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* Destroy render target.
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*/
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-
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destroy(): void;
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}
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import {
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import { RefObject } from "../asset/RefObject";
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import { TextureDepthCompareFunction } from "./enums/TextureDepthCompareFunction";
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import { TextureFilterMode } from "./enums/TextureFilterMode";
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import { TextureFormat } from "./enums/TextureFormat";
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/**
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* The base class of texture, contains some common functions of texture-related classes.
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*/
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export declare abstract class Texture extends
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export declare abstract class Texture extends RefObject {
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name: string;
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protected _format: TextureFormat;
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protected _width: number;
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* Generate multi-level textures based on the 0th level data.
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*/
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generateMipmaps(): void;
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/**
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* @override
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*/
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_onDestroy(): void;
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/**
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* Get the maximum mip level of the corresponding size:rounding down.
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* @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
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* @param out - Color buffer
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*/
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getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
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/**
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* @override
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*/
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_rebuild(): void;
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}
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* @param out - Color buffer
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*/
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getPixelBuffer(face: TextureCubeFace, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
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/**
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* @override
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}
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export {};
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/**
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* Sprite's tiling mode enumeration.
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export declare enum SpriteTileMode {
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/** SpriteRenderer will tile continuously. */
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Continuous = 0,
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/** When the fractional part of the tiling multiple is greater than or equal to `SpriteRenderer.tileStretchValue`,
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* a tile will be added,and the number of tiles can only be an integer. */
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Adaptive = 1
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}
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import { Mesh } from "../graphic/Mesh";
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import { SubMesh } from "../graphic/SubMesh";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { RenderData } from "./RenderData";
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/**
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* Render element.
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export declare class MeshRenderData extends RenderData {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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}
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import { EngineObject } from "../base";
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import { AssetPromise } from "./AssetPromise";
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* ContentRestorer is a base class for all content restore info classes.
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export declare abstract class ContentRestorer<T extends EngineObject> {
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resource: T;
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/**
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* @param resource - The resource object of the content restorer
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*/
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abstract restoreContent(): AssetPromise<T> | void;
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}
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export {};
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export interface IPlatformBuffer {
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bind(): void;
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setData(byteLength: number, data: ArrayBuffer | ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number, options?: SetDataOptions): void;
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getData(data: ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number): void;
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resize(byteLength: number): void;
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import { ShaderTagKey } from "./ShaderTagKey";
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* Base class for shader structure.
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* Set tag.
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setTag<T extends number | string | boolean>(key: ShaderTagKey, value: T): void;
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/**
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getTagValue<T extends number | string | boolean>(key: ShaderTagKey): T;
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*/
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|
4
|
-
export declare class ShaderTagKey {
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5
|
-
private static _nameCounter;
|
|
6
|
-
private static _nameMap;
|
|
7
|
-
/**
|
|
8
|
-
* Get shader property by name.
|
|
9
|
-
* @param name - Name of the shader property
|
|
10
|
-
* @returns Shader property
|
|
11
|
-
*/
|
|
12
|
-
static getByName(name: string): ShaderTagKey;
|
|
13
|
-
/** Shader tag property name. */
|
|
14
|
-
readonly name: string;
|
|
15
|
-
private constructor();
|
|
16
|
-
}
|
|
@@ -1,19 +0,0 @@
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|
1
|
-
import { ShaderPart } from "./ShaderPart";
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|
2
|
-
import { ShaderPass } from "./ShaderPass";
|
|
3
|
-
/**
|
|
4
|
-
* Sub shader.
|
|
5
|
-
*/
|
|
6
|
-
export declare class SubShader extends ShaderPart {
|
|
7
|
-
readonly name: string;
|
|
8
|
-
private _passes;
|
|
9
|
-
/**
|
|
10
|
-
* Sub shader passes.
|
|
11
|
-
*/
|
|
12
|
-
get passes(): ReadonlyArray<ShaderPass>;
|
|
13
|
-
/**
|
|
14
|
-
* Create a sub shader.
|
|
15
|
-
* @param name - Name of the sub shader
|
|
16
|
-
* @param passes - Sub shader passes
|
|
17
|
-
*/
|
|
18
|
-
constructor(name: string, passes: ShaderPass[], tags?: Record<string, number | string | boolean>);
|
|
19
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import { Color } from "@galacean/engine-math";
|
|
2
|
-
import { Engine } from "../Engine";
|
|
3
|
-
import { Material } from "../material/Material";
|
|
4
|
-
/**
|
|
5
|
-
* Sun mode.
|
|
6
|
-
*/
|
|
7
|
-
export declare enum SunMode {
|
|
8
|
-
/** None */
|
|
9
|
-
None = 0,
|
|
10
|
-
/** Simple sun. */
|
|
11
|
-
Simple = 1,
|
|
12
|
-
/** High quality sun. */
|
|
13
|
-
HighQuality = 2
|
|
14
|
-
}
|
|
15
|
-
/**
|
|
16
|
-
* Sky procedural material.
|
|
17
|
-
*/
|
|
18
|
-
export declare class SkyProceduralMaterial extends Material {
|
|
19
|
-
private static _sunSizeProp;
|
|
20
|
-
private static _sunSizeConvergenceProp;
|
|
21
|
-
private static _atmosphereThicknessProp;
|
|
22
|
-
private static _skyTintProp;
|
|
23
|
-
private static _groundTintProp;
|
|
24
|
-
private static _exposureProp;
|
|
25
|
-
private static _sunHighQualityMacro;
|
|
26
|
-
private static _sunSimpleMacro;
|
|
27
|
-
private _sunDisk;
|
|
28
|
-
/**
|
|
29
|
-
* Sun mode.
|
|
30
|
-
*/
|
|
31
|
-
get sunMode(): SunMode;
|
|
32
|
-
set sunMode(value: SunMode);
|
|
33
|
-
/**
|
|
34
|
-
* Sun size, range is 0 to 1.
|
|
35
|
-
*/
|
|
36
|
-
get sunSize(): number;
|
|
37
|
-
set sunSize(value: number);
|
|
38
|
-
/**
|
|
39
|
-
* Sun size convergence, range is 0 to 20.
|
|
40
|
-
*/
|
|
41
|
-
get sunSizeConvergence(): number;
|
|
42
|
-
set sunSizeConvergence(value: number);
|
|
43
|
-
/**
|
|
44
|
-
* Atmosphere thickness, range is 0 to 5.
|
|
45
|
-
*/
|
|
46
|
-
get atmosphereThickness(): number;
|
|
47
|
-
set atmosphereThickness(value: number);
|
|
48
|
-
/**
|
|
49
|
-
* Sky tint.
|
|
50
|
-
*/
|
|
51
|
-
get skyTint(): Color;
|
|
52
|
-
set skyTint(value: Color);
|
|
53
|
-
/**
|
|
54
|
-
* Ground tint.
|
|
55
|
-
*/
|
|
56
|
-
get groundTint(): Color;
|
|
57
|
-
set groundTint(value: Color);
|
|
58
|
-
/**
|
|
59
|
-
* Exposure, range is 0 to 8.
|
|
60
|
-
*/
|
|
61
|
-
get exposure(): number;
|
|
62
|
-
set exposure(value: number);
|
|
63
|
-
/**
|
|
64
|
-
* Constructor a SkyBoxProceduralMaterial instance.
|
|
65
|
-
* @param engine - Engine to which the material belongs
|
|
66
|
-
*/
|
|
67
|
-
constructor(engine: Engine);
|
|
68
|
-
/**
|
|
69
|
-
* @override
|
|
70
|
-
*/
|
|
71
|
-
clone(): SkyProceduralMaterial;
|
|
72
|
-
}
|
|
File without changes
|